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135 lines
4.1 KiB
C++
135 lines
4.1 KiB
C++
/*
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* FTGL - OpenGL font library
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*
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* Copyright (c) 2001-2004 Henry Maddocks <ftgl@opengl.geek.nz>
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* Copyright (c) 2008 Sam Hocevar <sam@zoy.org>
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* Copyright (c) 2008 Sean Morrison <learner@brlcad.org>
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef __ftgl__
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#define __ftgl__
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/* We need the Freetype headers */
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#include <ft2build.h>
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#include FT_FREETYPE_H
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#include FT_GLYPH_H
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#include FT_OUTLINE_H
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/* Floating point types used by the library */
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typedef double FTGL_DOUBLE;
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typedef float FTGL_FLOAT;
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/* Macros used to declare C-linkage types and symbols */
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#ifdef __cplusplus
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# define FTGL_BEGIN_C_DECLS extern "C" { namespace FTGL {
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# define FTGL_END_C_DECLS } }
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#else
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# define FTGL_BEGIN_C_DECLS
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# define FTGL_END_C_DECLS
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#endif
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#ifdef __cplusplus
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namespace FTGL
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{
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typedef enum
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{
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RENDER_FRONT = 0x0001,
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RENDER_BACK = 0x0002,
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RENDER_SIDE = 0x0004,
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RENDER_ALL = 0xffff
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} RenderMode;
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typedef enum
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{
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ALIGN_LEFT = 0,
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ALIGN_CENTER = 1,
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ALIGN_RIGHT = 2,
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ALIGN_JUSTIFY = 3
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} TextAlignment;
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}
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#else
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# define FTGL_RENDER_FRONT 0x0001
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# define FTGL_RENDER_BACK 0x0002
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# define FTGL_RENDER_SIDE 0x0004
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# define FTGL_RENDER_ALL 0xffff
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# define FTGL_ALIGN_LEFT 0
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# define FTGL_ALIGN_CENTER 1
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# define FTGL_ALIGN_RIGHT 2
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# define FTGL_ALIGN_JUSTIFY 3
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#endif
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// Compiler-specific conditional compilation
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#ifdef _MSC_VER // MS Visual C++
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// Disable various warning.
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// 4786: template name too long
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#pragma warning(disable : 4251)
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#pragma warning(disable : 4275)
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#pragma warning(disable : 4786)
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// The following definitions control how symbols are exported.
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// If the target is a static library ensure that FTGL_LIBRARY_STATIC
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// is defined. If building a dynamic library (ie DLL) ensure the
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// FTGL_LIBRARY macro is defined, as it will mark symbols for
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// export. If compiling a project to _use_ the _dynamic_ library
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// version of the library, no definition is required.
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#ifdef FTGL_LIBRARY_STATIC // static lib - no special export required
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# define FTGL_EXPORT
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#elif FTGL_LIBRARY // dynamic lib - must export/import symbols appropriately.
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# define FTGL_EXPORT __declspec(dllexport)
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#else
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# define FTGL_EXPORT __declspec(dllimport)
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#endif
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#else
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// Compiler that is not MS Visual C++.
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// Ensure that the export symbol is defined (and blank)
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#define FTGL_EXPORT
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#endif
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#include <FTGL/FTPoint.h>
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#include <FTGL/FTBBox.h>
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#include <FTGL/FTBuffer.h>
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#include <FTGL/FTGlyph.h>
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#include <FTGL/FTBitmapGlyph.h>
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#include <FTGL/FTBufferGlyph.h>
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#include <FTGL/FTExtrdGlyph.h>
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#include <FTGL/FTOutlineGlyph.h>
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#include <FTGL/FTPixmapGlyph.h>
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#include <FTGL/FTPolyGlyph.h>
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#include <FTGL/FTTextureGlyph.h>
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#include <FTGL/FTFont.h>
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#include <FTGL/FTGLBitmapFont.h>
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#include <FTGL/FTBufferFont.h>
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#include <FTGL/FTGLExtrdFont.h>
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#include <FTGL/FTGLOutlineFont.h>
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#include <FTGL/FTGLPixmapFont.h>
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#include <FTGL/FTGLPolygonFont.h>
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#include <FTGL/FTGLTextureFont.h>
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#include <FTGL/FTLayout.h>
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#include <FTGL/FTSimpleLayout.h>
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#endif // __ftgl__
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