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136 lines
5.4 KiB
C++
136 lines
5.4 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/msw/control.h
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// Purpose: wxControl class
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// Author: Julian Smart
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// Modified by:
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// Created: 01/02/97
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_CONTROL_H_
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#define _WX_CONTROL_H_
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#include "wx/dynarray.h"
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// General item class
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class WXDLLIMPEXP_CORE wxControl : public wxControlBase
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{
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public:
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wxControl() { }
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wxControl(wxWindow *parent, wxWindowID id,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize, long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxASCII_STR(wxControlNameStr))
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{
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Create(parent, id, pos, size, style, validator, name);
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}
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bool Create(wxWindow *parent, wxWindowID id,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize, long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxASCII_STR(wxControlNameStr));
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// Simulates an event
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virtual void Command(wxCommandEvent& event) wxOVERRIDE { ProcessCommand(event); }
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// implementation from now on
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// --------------------------
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virtual wxVisualAttributes GetDefaultAttributes() const wxOVERRIDE
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{
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return GetClassDefaultAttributes(GetWindowVariant());
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}
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static wxVisualAttributes
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GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
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// Calls the callback and appropriate event handlers
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bool ProcessCommand(wxCommandEvent& event);
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// MSW-specific
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virtual bool MSWOnNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result) wxOVERRIDE;
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// For ownerdraw items
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virtual bool MSWOnDraw(WXDRAWITEMSTRUCT *WXUNUSED(item)) { return false; }
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virtual bool MSWOnMeasure(WXMEASUREITEMSTRUCT *WXUNUSED(item)) { return false; }
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const wxArrayLong& GetSubcontrols() const { return m_subControls; }
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// default handling of WM_CTLCOLORxxx: this is public so that wxWindow
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// could call it
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virtual WXHBRUSH MSWControlColor(WXHDC pDC, WXHWND hWnd);
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// default style for the control include WS_TABSTOP if it AcceptsFocus()
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virtual WXDWORD MSWGetStyle(long style, WXDWORD *exstyle) const wxOVERRIDE;
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protected:
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// Hook for common controls for which we don't want to set the default font
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// as if we do set it, the controls don't update their font size
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// automatically in response to WM_SETTINGCHANGE if it's changed in the
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// display properties in the control panel, so avoid doing this for them.
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virtual bool MSWShouldSetDefaultFont() const { return true; }
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// choose the default border for this window
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virtual wxBorder GetDefaultBorder() const wxOVERRIDE;
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// return default best size (doesn't really make any sense, override this)
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virtual wxSize DoGetBestSize() const wxOVERRIDE;
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// create the control of the given Windows class: this is typically called
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// from Create() method of the derived class passing its label, pos and
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// size parameter (style parameter is not needed because m_windowStyle is
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// supposed to had been already set and so is used instead when this
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// function is called)
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bool MSWCreateControl(const wxChar *classname,
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const wxString& label,
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const wxPoint& pos,
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const wxSize& size);
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// NB: the method below is deprecated now, with MSWGetStyle() the method
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// above should be used instead! Once all the controls are updated to
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// implement MSWGetStyle() this version will disappear.
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//
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// create the control of the given class with the given style (combination
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// of WS_XXX flags, i.e. Windows style, not wxWidgets one), returns
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// false if creation failed
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//
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// All parameters except classname and style are optional, if the
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// size/position are not given, they should be set later with SetSize()
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// and, label (the title of the window), of course, is left empty. The
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// extended style is determined from the style and the app 3D settings
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// automatically if it's not specified explicitly.
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bool MSWCreateControl(const wxChar *classname,
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WXDWORD style,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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const wxString& label = wxEmptyString,
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WXDWORD exstyle = (WXDWORD)-1);
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// call this from the derived class MSWControlColor() if you want to show
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// the control greyed out (and opaque)
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WXHBRUSH MSWControlColorDisabled(WXHDC pDC);
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// common part of the 3 functions above: pass wxNullColour to use the
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// appropriate background colour (meaning ours or our parents) or a fixed
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// one
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virtual WXHBRUSH DoMSWControlColor(WXHDC pDC, wxColour colBg, WXHWND hWnd);
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// Look in our GetSubcontrols() for the windows with the given ID.
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virtual wxWindow *MSWFindItem(long id, WXHWND hWnd) const wxOVERRIDE;
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// for controls like radiobuttons which are really composite this array
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// holds the ids (not HWNDs!) of the sub controls
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wxArrayLong m_subControls;
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private:
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wxDECLARE_DYNAMIC_CLASS_NO_COPY(wxControl);
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};
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#endif // _WX_CONTROL_H_
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