mirror of
https://github.com/ZDoom/zdoom-macos-deps.git
synced 2024-11-22 12:01:27 +00:00
52 lines
1.6 KiB
C
52 lines
1.6 KiB
C
/*
|
|
Simple DirectMedia Layer
|
|
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
/**
|
|
* \file SDL_opengles2.h
|
|
*
|
|
* This is a simple file to encapsulate the OpenGL ES 2.0 API headers.
|
|
*/
|
|
#include "SDL_config.h"
|
|
|
|
#if !defined(_MSC_VER) && !defined(SDL_USE_BUILTIN_OPENGL_DEFINITIONS)
|
|
|
|
#ifdef __IPHONEOS__
|
|
#include <OpenGLES/ES2/gl.h>
|
|
#include <OpenGLES/ES2/glext.h>
|
|
#else
|
|
#include <GLES2/gl2platform.h>
|
|
#include <GLES2/gl2.h>
|
|
#include <GLES2/gl2ext.h>
|
|
#endif
|
|
|
|
#else /* _MSC_VER */
|
|
|
|
/* OpenGL ES2 headers for Visual Studio */
|
|
#include "SDL_opengles2_khrplatform.h"
|
|
#include "SDL_opengles2_gl2platform.h"
|
|
#include "SDL_opengles2_gl2.h"
|
|
#include "SDL_opengles2_gl2ext.h"
|
|
|
|
#endif /* _MSC_VER */
|
|
|
|
#ifndef APIENTRY
|
|
#define APIENTRY GL_APIENTRY
|
|
#endif
|