mirror of
https://github.com/ZDoom/zdoom-macos-deps.git
synced 2024-11-29 23:22:35 +00:00
222 lines
8.5 KiB
C++
222 lines
8.5 KiB
C++
////////////////////////////////////////////////////////////
|
|
//
|
|
// SFML - Simple and Fast Multimedia Library
|
|
// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
|
|
//
|
|
// This software is provided 'as-is', without any express or implied warranty.
|
|
// In no event will the authors be held liable for any damages arising from the use of this software.
|
|
//
|
|
// Permission is granted to anyone to use this software for any purpose,
|
|
// including commercial applications, and to alter it and redistribute it freely,
|
|
// subject to the following restrictions:
|
|
//
|
|
// 1. The origin of this software must not be misrepresented;
|
|
// you must not claim that you wrote the original software.
|
|
// If you use this software in a product, an acknowledgment
|
|
// in the product documentation would be appreciated but is not required.
|
|
//
|
|
// 2. Altered source versions must be plainly marked as such,
|
|
// and must not be misrepresented as being the original software.
|
|
//
|
|
// 3. This notice may not be removed or altered from any source distribution.
|
|
//
|
|
////////////////////////////////////////////////////////////
|
|
|
|
#ifndef SFML_CURSOR_HPP
|
|
#define SFML_CURSOR_HPP
|
|
|
|
////////////////////////////////////////////////////////////
|
|
// Headers
|
|
////////////////////////////////////////////////////////////
|
|
#include <SFML/Window/Export.hpp>
|
|
#include <SFML/System/NonCopyable.hpp>
|
|
#include <SFML/System/Vector2.hpp>
|
|
|
|
namespace sf
|
|
{
|
|
namespace priv
|
|
{
|
|
class CursorImpl;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// \brief Cursor defines the appearance of a system cursor
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
class SFML_WINDOW_API Cursor : NonCopyable
|
|
{
|
|
public:
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// \brief Enumeration of the native system cursor types
|
|
///
|
|
/// Refer to the following table to determine which cursor
|
|
/// is available on which platform.
|
|
///
|
|
/// Type | Linux | Mac OS X | Windows |
|
|
/// ------------------------------------|:-----:|:--------:|:--------:|
|
|
/// sf::Cursor::Arrow | yes | yes | yes |
|
|
/// sf::Cursor::ArrowWait | no | no | yes |
|
|
/// sf::Cursor::Wait | yes | no | yes |
|
|
/// sf::Cursor::Text | yes | yes | yes |
|
|
/// sf::Cursor::Hand | yes | yes | yes |
|
|
/// sf::Cursor::SizeHorizontal | yes | yes | yes |
|
|
/// sf::Cursor::SizeVertical | yes | yes | yes |
|
|
/// sf::Cursor::SizeTopLeftBottomRight | no | yes* | yes |
|
|
/// sf::Cursor::SizeBottomLeftTopRight | no | yes* | yes |
|
|
/// sf::Cursor::SizeAll | yes | no | yes |
|
|
/// sf::Cursor::Cross | yes | yes | yes |
|
|
/// sf::Cursor::Help | yes | yes* | yes |
|
|
/// sf::Cursor::NotAllowed | yes | yes | yes |
|
|
///
|
|
/// * These cursor types are undocumented so may not
|
|
/// be available on all versions, but have been tested on 10.13
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
enum Type
|
|
{
|
|
Arrow, ///< Arrow cursor (default)
|
|
ArrowWait, ///< Busy arrow cursor
|
|
Wait, ///< Busy cursor
|
|
Text, ///< I-beam, cursor when hovering over a field allowing text entry
|
|
Hand, ///< Pointing hand cursor
|
|
SizeHorizontal, ///< Horizontal double arrow cursor
|
|
SizeVertical, ///< Vertical double arrow cursor
|
|
SizeTopLeftBottomRight, ///< Double arrow cursor going from top-left to bottom-right
|
|
SizeBottomLeftTopRight, ///< Double arrow cursor going from bottom-left to top-right
|
|
SizeAll, ///< Combination of SizeHorizontal and SizeVertical
|
|
Cross, ///< Crosshair cursor
|
|
Help, ///< Help cursor
|
|
NotAllowed ///< Action not allowed cursor
|
|
};
|
|
|
|
public:
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// \brief Default constructor
|
|
///
|
|
/// This constructor doesn't actually create the cursor;
|
|
/// initially the new instance is invalid and must not be
|
|
/// used until either loadFromPixels() or loadFromSystem()
|
|
/// is called and successfully created a cursor.
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
Cursor();
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// \brief Destructor
|
|
///
|
|
/// This destructor releases the system resources
|
|
/// associated with this cursor, if any.
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
~Cursor();
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// \brief Create a cursor with the provided image
|
|
///
|
|
/// \a pixels must be an array of \a width by \a height pixels
|
|
/// in 32-bit RGBA format. If not, this will cause undefined behavior.
|
|
///
|
|
/// If \a pixels is null or either \a width or \a height are 0,
|
|
/// the current cursor is left unchanged and the function will
|
|
/// return false.
|
|
///
|
|
/// In addition to specifying the pixel data, you can also
|
|
/// specify the location of the hotspot of the cursor. The
|
|
/// hotspot is the pixel coordinate within the cursor image
|
|
/// which will be located exactly where the mouse pointer
|
|
/// position is. Any mouse actions that are performed will
|
|
/// return the window/screen location of the hotspot.
|
|
///
|
|
/// \warning On Unix, the pixels are mapped into a monochrome
|
|
/// bitmap: pixels with an alpha channel to 0 are
|
|
/// transparent, black if the RGB channel are close
|
|
/// to zero, and white otherwise.
|
|
///
|
|
/// \param pixels Array of pixels of the image
|
|
/// \param size Width and height of the image
|
|
/// \param hotspot (x,y) location of the hotspot
|
|
/// \return true if the cursor was successfully loaded;
|
|
/// false otherwise
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
bool loadFromPixels(const Uint8* pixels, Vector2u size, Vector2u hotspot);
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// \brief Create a native system cursor
|
|
///
|
|
/// Refer to the list of cursor available on each system
|
|
/// (see sf::Cursor::Type) to know whether a given cursor is
|
|
/// expected to load successfully or is not supported by
|
|
/// the operating system.
|
|
///
|
|
/// \param type Native system cursor type
|
|
/// \return true if and only if the corresponding cursor is
|
|
/// natively supported by the operating system;
|
|
/// false otherwise
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
bool loadFromSystem(Type type);
|
|
|
|
private:
|
|
|
|
friend class Window;
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// \brief Get access to the underlying implementation
|
|
///
|
|
/// This is primarily designed for sf::Window::setMouseCursor,
|
|
/// hence the friendship.
|
|
///
|
|
/// \return a reference to the OS-specific implementation
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
const priv::CursorImpl& getImpl() const;
|
|
|
|
private:
|
|
|
|
////////////////////////////////////////////////////////////
|
|
// Member data
|
|
////////////////////////////////////////////////////////////
|
|
priv::CursorImpl* m_impl; ///< Platform-specific implementation of the cursor
|
|
};
|
|
|
|
} // namespace sf
|
|
|
|
|
|
#endif // SFML_CURSOR_HPP
|
|
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// \class sf::Cursor
|
|
/// \ingroup window
|
|
///
|
|
/// \warning Features related to Cursor are not supported on
|
|
/// iOS and Android.
|
|
///
|
|
/// This class abstracts the operating system resources
|
|
/// associated with either a native system cursor or a custom
|
|
/// cursor.
|
|
///
|
|
/// After loading the cursor the graphical appearance
|
|
/// with either loadFromPixels() or loadFromSystem(), the
|
|
/// cursor can be changed with sf::Window::setMouseCursor().
|
|
///
|
|
/// The behaviour is undefined if the cursor is destroyed while
|
|
/// in use by the window.
|
|
///
|
|
/// Usage example:
|
|
/// \code
|
|
/// sf::Window window;
|
|
///
|
|
/// // ... create window as usual ...
|
|
///
|
|
/// sf::Cursor cursor;
|
|
/// if (cursor.loadFromSystem(sf::Cursor::Hand))
|
|
/// window.setMouseCursor(cursor);
|
|
/// \endcode
|
|
///
|
|
/// \see sf::Window::setMouseCursor
|
|
///
|
|
////////////////////////////////////////////////////////////
|