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101 lines
3.3 KiB
C++
101 lines
3.3 KiB
C++
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_WINDOWHANDLE_HPP
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#define SFML_WINDOWHANDLE_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Config.hpp>
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// Windows' HWND is a typedef on struct HWND__*
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#if defined(SFML_SYSTEM_WINDOWS)
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struct HWND__;
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#endif
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namespace sf
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{
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#if defined(SFML_SYSTEM_WINDOWS)
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// Window handle is HWND (HWND__*) on Windows
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typedef HWND__* WindowHandle;
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#elif defined(SFML_SYSTEM_LINUX) || defined(SFML_SYSTEM_FREEBSD) || defined(SFML_SYSTEM_OPENBSD)
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// Window handle is Window (unsigned long) on Unix - X11
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typedef unsigned long WindowHandle;
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#elif defined(SFML_SYSTEM_MACOS)
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// Window handle is NSWindow or NSView (void*) on Mac OS X - Cocoa
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typedef void* WindowHandle;
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#elif defined(SFML_SYSTEM_IOS)
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// Window handle is UIWindow (void*) on iOS - UIKit
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typedef void* WindowHandle;
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#elif defined(SFML_SYSTEM_ANDROID)
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// Window handle is ANativeWindow* (void*) on Android
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typedef void* WindowHandle;
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#elif defined(SFML_DOXYGEN)
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// Define typedef symbol so that Doxygen can attach some documentation to it
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typedef "platform-specific" WindowHandle;
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#endif
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} // namespace sf
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#endif // SFML_WINDOWHANDLE_HPP
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////////////////////////////////////////////////////////////
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/// \typedef sf::WindowHandle
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/// \ingroup window
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///
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/// Define a low-level window handle type, specific to
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/// each platform.
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///
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/// Platform | Type
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/// ----------------|------------------------------------------------------------
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/// Windows | \p HWND
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/// Linux/FreeBSD | \p %Window
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/// Mac OS X | either \p NSWindow* or \p NSView*, disguised as \p void*
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/// iOS | \p UIWindow*
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/// Android | \p ANativeWindow*
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///
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/// \par Mac OS X Specification
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///
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/// On Mac OS X, a sf::Window can be created either from an
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/// existing \p NSWindow* or an \p NSView*. When the window
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/// is created from a window, SFML will use its content view
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/// as the OpenGL area. sf::Window::getSystemHandle() will
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/// return the handle that was used to create the window,
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/// which is a \p NSWindow* by default.
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///
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////////////////////////////////////////////////////////////
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