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https://github.com/ZDoom/zdoom-macos-deps.git
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752 lines
21 KiB
C++
752 lines
21 KiB
C++
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// References:
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//
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// https://www.unicode.org/
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// https://www.unicode.org/Public/PROGRAMS/CVTUTF/ConvertUTF.c
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// https://www.unicode.org/Public/PROGRAMS/CVTUTF/ConvertUTF.h
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// https://people.w3.org/rishida/scripts/uniview/conversion
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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template <typename In>
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In Utf<8>::decode(In begin, In end, Uint32& output, Uint32 replacement)
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{
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// Some useful precomputed data
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static const int trailing[256] =
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{
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5
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};
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static const Uint32 offsets[6] =
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{
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0x00000000, 0x00003080, 0x000E2080, 0x03C82080, 0xFA082080, 0x82082080
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};
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// decode the character
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int trailingBytes = trailing[static_cast<Uint8>(*begin)];
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if (begin + trailingBytes < end)
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{
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output = 0;
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switch (trailingBytes)
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{
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case 5: output += static_cast<Uint8>(*begin++); output <<= 6;
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case 4: output += static_cast<Uint8>(*begin++); output <<= 6;
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case 3: output += static_cast<Uint8>(*begin++); output <<= 6;
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case 2: output += static_cast<Uint8>(*begin++); output <<= 6;
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case 1: output += static_cast<Uint8>(*begin++); output <<= 6;
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case 0: output += static_cast<Uint8>(*begin++);
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}
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output -= offsets[trailingBytes];
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}
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else
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{
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// Incomplete character
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begin = end;
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output = replacement;
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}
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return begin;
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}
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////////////////////////////////////////////////////////////
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template <typename Out>
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Out Utf<8>::encode(Uint32 input, Out output, Uint8 replacement)
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{
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// Some useful precomputed data
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static const Uint8 firstBytes[7] =
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{
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0x00, 0x00, 0xC0, 0xE0, 0xF0, 0xF8, 0xFC
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};
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// encode the character
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if ((input > 0x0010FFFF) || ((input >= 0xD800) && (input <= 0xDBFF)))
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{
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// Invalid character
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if (replacement)
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*output++ = replacement;
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}
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else
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{
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// Valid character
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// Get the number of bytes to write
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std::size_t bytestoWrite = 1;
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if (input < 0x80) bytestoWrite = 1;
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else if (input < 0x800) bytestoWrite = 2;
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else if (input < 0x10000) bytestoWrite = 3;
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else if (input <= 0x0010FFFF) bytestoWrite = 4;
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// Extract the bytes to write
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Uint8 bytes[4];
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switch (bytestoWrite)
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{
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case 4: bytes[3] = static_cast<Uint8>((input | 0x80) & 0xBF); input >>= 6;
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case 3: bytes[2] = static_cast<Uint8>((input | 0x80) & 0xBF); input >>= 6;
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case 2: bytes[1] = static_cast<Uint8>((input | 0x80) & 0xBF); input >>= 6;
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case 1: bytes[0] = static_cast<Uint8> (input | firstBytes[bytestoWrite]);
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}
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// Add them to the output
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output = std::copy(bytes, bytes + bytestoWrite, output);
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}
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return output;
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}
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////////////////////////////////////////////////////////////
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template <typename In>
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In Utf<8>::next(In begin, In end)
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{
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Uint32 codepoint;
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return decode(begin, end, codepoint);
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}
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////////////////////////////////////////////////////////////
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template <typename In>
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std::size_t Utf<8>::count(In begin, In end)
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{
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std::size_t length = 0;
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while (begin < end)
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{
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begin = next(begin, end);
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++length;
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}
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return length;
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}
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////////////////////////////////////////////////////////////
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template <typename In, typename Out>
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Out Utf<8>::fromAnsi(In begin, In end, Out output, const std::locale& locale)
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{
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while (begin < end)
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{
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Uint32 codepoint = Utf<32>::decodeAnsi(*begin++, locale);
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output = encode(codepoint, output);
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}
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return output;
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}
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////////////////////////////////////////////////////////////
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template <typename In, typename Out>
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Out Utf<8>::fromWide(In begin, In end, Out output)
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{
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while (begin < end)
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{
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Uint32 codepoint = Utf<32>::decodeWide(*begin++);
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output = encode(codepoint, output);
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}
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return output;
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}
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////////////////////////////////////////////////////////////
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template <typename In, typename Out>
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Out Utf<8>::fromLatin1(In begin, In end, Out output)
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{
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// Latin-1 is directly compatible with Unicode encodings,
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// and can thus be treated as (a sub-range of) UTF-32
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while (begin < end)
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output = encode(*begin++, output);
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return output;
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}
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////////////////////////////////////////////////////////////
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template <typename In, typename Out>
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Out Utf<8>::toAnsi(In begin, In end, Out output, char replacement, const std::locale& locale)
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{
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while (begin < end)
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{
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Uint32 codepoint;
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begin = decode(begin, end, codepoint);
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output = Utf<32>::encodeAnsi(codepoint, output, replacement, locale);
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}
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return output;
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}
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////////////////////////////////////////////////////////////
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template <typename In, typename Out>
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Out Utf<8>::toWide(In begin, In end, Out output, wchar_t replacement)
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{
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while (begin < end)
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{
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Uint32 codepoint;
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begin = decode(begin, end, codepoint);
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output = Utf<32>::encodeWide(codepoint, output, replacement);
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}
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return output;
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}
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////////////////////////////////////////////////////////////
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template <typename In, typename Out>
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Out Utf<8>::toLatin1(In begin, In end, Out output, char replacement)
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{
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// Latin-1 is directly compatible with Unicode encodings,
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// and can thus be treated as (a sub-range of) UTF-32
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while (begin < end)
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{
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Uint32 codepoint;
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begin = decode(begin, end, codepoint);
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*output++ = codepoint < 256 ? static_cast<char>(codepoint) : replacement;
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}
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return output;
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}
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////////////////////////////////////////////////////////////
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template <typename In, typename Out>
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Out Utf<8>::toUtf8(In begin, In end, Out output)
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{
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return std::copy(begin, end, output);
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}
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////////////////////////////////////////////////////////////
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template <typename In, typename Out>
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Out Utf<8>::toUtf16(In begin, In end, Out output)
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{
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while (begin < end)
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{
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Uint32 codepoint;
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begin = decode(begin, end, codepoint);
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output = Utf<16>::encode(codepoint, output);
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}
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return output;
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}
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////////////////////////////////////////////////////////////
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template <typename In, typename Out>
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Out Utf<8>::toUtf32(In begin, In end, Out output)
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{
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while (begin < end)
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{
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Uint32 codepoint;
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begin = decode(begin, end, codepoint);
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*output++ = codepoint;
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}
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return output;
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}
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////////////////////////////////////////////////////////////
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template <typename In>
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In Utf<16>::decode(In begin, In end, Uint32& output, Uint32 replacement)
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{
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Uint16 first = *begin++;
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// If it's a surrogate pair, first convert to a single UTF-32 character
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if ((first >= 0xD800) && (first <= 0xDBFF))
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{
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if (begin < end)
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{
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Uint32 second = *begin++;
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if ((second >= 0xDC00) && (second <= 0xDFFF))
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{
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// The second element is valid: convert the two elements to a UTF-32 character
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output = static_cast<Uint32>(((first - 0xD800) << 10) + (second - 0xDC00) + 0x0010000);
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}
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else
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{
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// Invalid character
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output = replacement;
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}
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}
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else
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{
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// Invalid character
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begin = end;
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output = replacement;
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}
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}
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else
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{
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// We can make a direct copy
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output = first;
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}
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return begin;
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}
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////////////////////////////////////////////////////////////
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template <typename Out>
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Out Utf<16>::encode(Uint32 input, Out output, Uint16 replacement)
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{
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if (input <= 0xFFFF)
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{
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// The character can be copied directly, we just need to check if it's in the valid range
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if ((input >= 0xD800) && (input <= 0xDFFF))
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{
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// Invalid character (this range is reserved)
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if (replacement)
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*output++ = replacement;
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}
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else
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{
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// Valid character directly convertible to a single UTF-16 character
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*output++ = static_cast<Uint16>(input);
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}
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}
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else if (input > 0x0010FFFF)
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{
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// Invalid character (greater than the maximum Unicode value)
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if (replacement)
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*output++ = replacement;
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}
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else
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{
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// The input character will be converted to two UTF-16 elements
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input -= 0x0010000;
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*output++ = static_cast<Uint16>((input >> 10) + 0xD800);
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*output++ = static_cast<Uint16>((input & 0x3FFUL) + 0xDC00);
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}
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return output;
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}
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////////////////////////////////////////////////////////////
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template <typename In>
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In Utf<16>::next(In begin, In end)
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{
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Uint32 codepoint;
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return decode(begin, end, codepoint);
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}
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////////////////////////////////////////////////////////////
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template <typename In>
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std::size_t Utf<16>::count(In begin, In end)
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{
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std::size_t length = 0;
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while (begin < end)
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{
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begin = next(begin, end);
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++length;
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}
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return length;
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}
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////////////////////////////////////////////////////////////
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template <typename In, typename Out>
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Out Utf<16>::fromAnsi(In begin, In end, Out output, const std::locale& locale)
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{
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while (begin < end)
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{
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Uint32 codepoint = Utf<32>::decodeAnsi(*begin++, locale);
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output = encode(codepoint, output);
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}
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return output;
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}
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////////////////////////////////////////////////////////////
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template <typename In, typename Out>
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Out Utf<16>::fromWide(In begin, In end, Out output)
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{
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while (begin < end)
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{
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Uint32 codepoint = Utf<32>::decodeWide(*begin++);
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output = encode(codepoint, output);
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}
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return output;
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}
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////////////////////////////////////////////////////////////
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template <typename In, typename Out>
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Out Utf<16>::fromLatin1(In begin, In end, Out output)
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{
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// Latin-1 is directly compatible with Unicode encodings,
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// and can thus be treated as (a sub-range of) UTF-32
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return std::copy(begin, end, output);
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}
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////////////////////////////////////////////////////////////
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template <typename In, typename Out>
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Out Utf<16>::toAnsi(In begin, In end, Out output, char replacement, const std::locale& locale)
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{
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while (begin < end)
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{
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Uint32 codepoint;
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begin = decode(begin, end, codepoint);
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output = Utf<32>::encodeAnsi(codepoint, output, replacement, locale);
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}
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return output;
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}
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////////////////////////////////////////////////////////////
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template <typename In, typename Out>
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Out Utf<16>::toWide(In begin, In end, Out output, wchar_t replacement)
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{
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while (begin < end)
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{
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Uint32 codepoint;
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begin = decode(begin, end, codepoint);
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output = Utf<32>::encodeWide(codepoint, output, replacement);
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}
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return output;
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}
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////////////////////////////////////////////////////////////
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template <typename In, typename Out>
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Out Utf<16>::toLatin1(In begin, In end, Out output, char replacement)
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{
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// Latin-1 is directly compatible with Unicode encodings,
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// and can thus be treated as (a sub-range of) UTF-32
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while (begin < end)
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{
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*output++ = *begin < 256 ? static_cast<char>(*begin) : replacement;
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begin++;
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}
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return output;
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}
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////////////////////////////////////////////////////////////
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template <typename In, typename Out>
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Out Utf<16>::toUtf8(In begin, In end, Out output)
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{
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while (begin < end)
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{
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Uint32 codepoint;
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begin = decode(begin, end, codepoint);
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output = Utf<8>::encode(codepoint, output);
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}
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return output;
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}
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////////////////////////////////////////////////////////////
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template <typename In, typename Out>
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Out Utf<16>::toUtf16(In begin, In end, Out output)
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{
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return std::copy(begin, end, output);
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}
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////////////////////////////////////////////////////////////
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template <typename In, typename Out>
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Out Utf<16>::toUtf32(In begin, In end, Out output)
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{
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while (begin < end)
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{
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Uint32 codepoint;
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begin = decode(begin, end, codepoint);
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*output++ = codepoint;
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}
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return output;
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}
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////////////////////////////////////////////////////////////
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template <typename In>
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In Utf<32>::decode(In begin, In /*end*/, Uint32& output, Uint32 /*replacement*/)
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{
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output = *begin++;
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return begin;
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}
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////////////////////////////////////////////////////////////
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template <typename Out>
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Out Utf<32>::encode(Uint32 input, Out output, Uint32 /*replacement*/)
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{
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*output++ = input;
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return output;
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}
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////////////////////////////////////////////////////////////
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template <typename In>
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In Utf<32>::next(In begin, In /*end*/)
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{
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return ++begin;
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}
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////////////////////////////////////////////////////////////
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template <typename In>
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std::size_t Utf<32>::count(In begin, In end)
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{
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return begin - end;
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}
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////////////////////////////////////////////////////////////
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template <typename In, typename Out>
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Out Utf<32>::fromAnsi(In begin, In end, Out output, const std::locale& locale)
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{
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while (begin < end)
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*output++ = decodeAnsi(*begin++, locale);
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return output;
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}
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////////////////////////////////////////////////////////////
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template <typename In, typename Out>
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Out Utf<32>::fromWide(In begin, In end, Out output)
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{
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while (begin < end)
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*output++ = decodeWide(*begin++);
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return output;
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}
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////////////////////////////////////////////////////////////
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template <typename In, typename Out>
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Out Utf<32>::fromLatin1(In begin, In end, Out output)
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{
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// Latin-1 is directly compatible with Unicode encodings,
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// and can thus be treated as (a sub-range of) UTF-32
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return std::copy(begin, end, output);
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}
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////////////////////////////////////////////////////////////
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template <typename In, typename Out>
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Out Utf<32>::toAnsi(In begin, In end, Out output, char replacement, const std::locale& locale)
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{
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while (begin < end)
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output = encodeAnsi(*begin++, output, replacement, locale);
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return output;
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}
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////////////////////////////////////////////////////////////
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template <typename In, typename Out>
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Out Utf<32>::toWide(In begin, In end, Out output, wchar_t replacement)
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{
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while (begin < end)
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output = encodeWide(*begin++, output, replacement);
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return output;
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}
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////////////////////////////////////////////////////////////
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template <typename In, typename Out>
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Out Utf<32>::toLatin1(In begin, In end, Out output, char replacement)
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{
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// Latin-1 is directly compatible with Unicode encodings,
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// and can thus be treated as (a sub-range of) UTF-32
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while (begin < end)
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{
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*output++ = *begin < 256 ? static_cast<char>(*begin) : replacement;
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begin++;
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}
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return output;
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}
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////////////////////////////////////////////////////////////
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template <typename In, typename Out>
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Out Utf<32>::toUtf8(In begin, In end, Out output)
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{
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while (begin < end)
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output = Utf<8>::encode(*begin++, output);
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return output;
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}
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////////////////////////////////////////////////////////////
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template <typename In, typename Out>
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Out Utf<32>::toUtf16(In begin, In end, Out output)
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{
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while (begin < end)
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output = Utf<16>::encode(*begin++, output);
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return output;
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}
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////////////////////////////////////////////////////////////
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template <typename In, typename Out>
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Out Utf<32>::toUtf32(In begin, In end, Out output)
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|
{
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return std::copy(begin, end, output);
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}
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////////////////////////////////////////////////////////////
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template <typename In>
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Uint32 Utf<32>::decodeAnsi(In input, const std::locale& locale)
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|
{
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|
// On Windows, GCC's standard library (glibc++) has almost
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|
// no support for Unicode stuff. As a consequence, in this
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|
// context we can only use the default locale and ignore
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|
// the one passed as parameter.
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#if defined(SFML_SYSTEM_WINDOWS) && /* if Windows ... */ \
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(defined(__GLIBCPP__) || defined (__GLIBCXX__)) && /* ... and standard library is glibc++ ... */ \
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!(defined(__SGI_STL_PORT) || defined(_STLPORT_VERSION)) /* ... and STLPort is not used on top of it */
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(void)locale; // to avoid warnings
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wchar_t character = 0;
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mbtowc(&character, &input, 1);
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return static_cast<Uint32>(character);
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#else
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// Get the facet of the locale which deals with character conversion
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const std::ctype<wchar_t>& facet = std::use_facet< std::ctype<wchar_t> >(locale);
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|
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// Use the facet to convert each character of the input string
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|
return static_cast<Uint32>(facet.widen(input));
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#endif
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}
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////////////////////////////////////////////////////////////
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template <typename In>
|
|
Uint32 Utf<32>::decodeWide(In input)
|
|
{
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|
// The encoding of wide characters is not well defined and is left to the system;
|
|
// however we can safely assume that it is UCS-2 on Windows and
|
|
// UCS-4 on Unix systems.
|
|
// In both cases, a simple copy is enough (UCS-2 is a subset of UCS-4,
|
|
// and UCS-4 *is* UTF-32).
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|
|
|
return input;
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////
|
|
template <typename Out>
|
|
Out Utf<32>::encodeAnsi(Uint32 codepoint, Out output, char replacement, const std::locale& locale)
|
|
{
|
|
// On Windows, gcc's standard library (glibc++) has almost
|
|
// no support for Unicode stuff. As a consequence, in this
|
|
// context we can only use the default locale and ignore
|
|
// the one passed as parameter.
|
|
|
|
#if defined(SFML_SYSTEM_WINDOWS) && /* if Windows ... */ \
|
|
(defined(__GLIBCPP__) || defined (__GLIBCXX__)) && /* ... and standard library is glibc++ ... */ \
|
|
!(defined(__SGI_STL_PORT) || defined(_STLPORT_VERSION)) /* ... and STLPort is not used on top of it */
|
|
|
|
(void)locale; // to avoid warnings
|
|
|
|
char character = 0;
|
|
if (wctomb(&character, static_cast<wchar_t>(codepoint)) >= 0)
|
|
*output++ = character;
|
|
else if (replacement)
|
|
*output++ = replacement;
|
|
|
|
return output;
|
|
|
|
#else
|
|
|
|
// Get the facet of the locale which deals with character conversion
|
|
const std::ctype<wchar_t>& facet = std::use_facet< std::ctype<wchar_t> >(locale);
|
|
|
|
// Use the facet to convert each character of the input string
|
|
*output++ = facet.narrow(static_cast<wchar_t>(codepoint), replacement);
|
|
|
|
return output;
|
|
|
|
#endif
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////
|
|
template <typename Out>
|
|
Out Utf<32>::encodeWide(Uint32 codepoint, Out output, wchar_t replacement)
|
|
{
|
|
// The encoding of wide characters is not well defined and is left to the system;
|
|
// however we can safely assume that it is UCS-2 on Windows and
|
|
// UCS-4 on Unix systems.
|
|
// For UCS-2 we need to check if the source characters fits in (UCS-2 is a subset of UCS-4).
|
|
// For UCS-4 we can do a direct copy (UCS-4 *is* UTF-32).
|
|
|
|
switch (sizeof(wchar_t))
|
|
{
|
|
case 4:
|
|
{
|
|
*output++ = static_cast<wchar_t>(codepoint);
|
|
break;
|
|
}
|
|
|
|
default:
|
|
{
|
|
if ((codepoint <= 0xFFFF) && ((codepoint < 0xD800) || (codepoint > 0xDFFF)))
|
|
{
|
|
*output++ = static_cast<wchar_t>(codepoint);
|
|
}
|
|
else if (replacement)
|
|
{
|
|
*output++ = replacement;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
return output;
|
|
}
|