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70 lines
2.3 KiB
C++
70 lines
2.3 KiB
C++
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_ALRESOURCE_HPP
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#define SFML_ALRESOURCE_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Audio/Export.hpp>
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namespace sf
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{
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////////////////////////////////////////////////////////////
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/// \brief Base class for classes that require an OpenAL context
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///
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////////////////////////////////////////////////////////////
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class SFML_AUDIO_API AlResource
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{
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protected:
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////////////////////////////////////////////////////////////
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/// \brief Default constructor
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///
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////////////////////////////////////////////////////////////
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AlResource();
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////////////////////////////////////////////////////////////
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/// \brief Destructor
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///
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////////////////////////////////////////////////////////////
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~AlResource();
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};
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} // namespace sf
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#endif // SFML_ALRESOURCE_HPP
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////////////////////////////////////////////////////////////
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/// \class sf::AlResource
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/// \ingroup audio
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///
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/// This class is for internal use only, it must be the base
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/// of every class that requires a valid OpenAL context in
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/// order to work.
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///
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////////////////////////////////////////////////////////////
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