zdoom-macos-deps/deps/instpatch/include/libinstpatch/IpatchSF2GenItem.h
2022-09-06 13:49:23 +03:00

109 lines
4.3 KiB
C

/*
* libInstPatch
* Copyright (C) 1999-2014 Element Green <element@elementsofsound.org>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; version 2.1
* of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
* 02110-1301, USA or on the web at http://www.gnu.org.
*/
#ifndef __IPATCH_SF2_GEN_ITEM_H__
#define __IPATCH_SF2_GEN_ITEM_H__
#include <glib.h>
#include <glib-object.h>
#include <libinstpatch/IpatchSF2Gen.h>
/* for generator properties (zones, instruments, and presets) */
/**
* IPATCH_SF2_GEN_ITEM_FIRST_PROP_ID: (skip)
*/
#define IPATCH_SF2_GEN_ITEM_FIRST_PROP_ID 1 /* first gen prop */
/**
* IPATCH_SF2_GEN_ITEM_FIRST_PROP_SET_ID: (skip)
*/
#define IPATCH_SF2_GEN_ITEM_FIRST_PROP_SET_ID 80 /* first gen-set prop */
/**
* IPATCH_SF2_GEN_ITEM_FIRST_PROP_USER_ID: (skip)
*/
#define IPATCH_SF2_GEN_ITEM_FIRST_PROP_USER_ID 160 /* first ID usable for other properties */
/* forward type declarations */
typedef struct _IpatchSF2GenItem IpatchSF2GenItem; // dummy typedef
typedef struct _IpatchSF2GenItemIface IpatchSF2GenItemIface;
#define IPATCH_TYPE_SF2_GEN_ITEM (ipatch_sf2_gen_item_get_type ())
#define IPATCH_SF2_GEN_ITEM(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), IPATCH_TYPE_SF2_GEN_ITEM, \
IpatchSF2GenItem))
#define IPATCH_SF2_GEN_ITEM_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), IPATCH_TYPE_SF2_GEN_ITEM, \
IpatchSF2GenItemIface))
#define IPATCH_IS_SF2_GEN_ITEM(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), IPATCH_TYPE_SF2_GEN_ITEM))
#define IPATCH_SF2_GEN_ITEM_GET_IFACE(obj) \
(G_TYPE_INSTANCE_GET_INTERFACE ((obj), IPATCH_TYPE_SF2_GEN_ITEM, \
IpatchSF2GenItemIface))
/* generator item interface */
struct _IpatchSF2GenItemIface
{
GTypeInterface parent_iface;
/*< public >*/
IpatchSF2GenPropsType propstype; /* gen properties type for this class */
guint genarray_ofs; /* offset in item instance to generator array pointer */
GParamSpec *specs[IPATCH_SF2_GEN_COUNT]; /* genid -> prop pspec array */
GParamSpec *setspecs[IPATCH_SF2_GEN_COUNT]; /* genid -> "-set" prop pspec array */
};
GType ipatch_sf2_gen_item_get_type(void);
gboolean ipatch_sf2_gen_item_get_amount(IpatchSF2GenItem *item, guint genid,
IpatchSF2GenAmount *out_amt);
void ipatch_sf2_gen_item_set_amount(IpatchSF2GenItem *item, guint genid,
IpatchSF2GenAmount *amt);
void ipatch_sf2_gen_item_set_gen_flag(IpatchSF2GenItem *item, guint genid,
gboolean setflag);
guint ipatch_sf2_gen_item_count_set(IpatchSF2GenItem *item);
void ipatch_sf2_gen_item_copy_all(IpatchSF2GenItem *item,
IpatchSF2GenArray *array);
void ipatch_sf2_gen_item_copy_set(IpatchSF2GenItem *item,
IpatchSF2GenArray *array);
void ipatch_sf2_gen_item_set_note_range(IpatchSF2GenItem *item, int low, int high);
void ipatch_sf2_gen_item_set_velocity_range(IpatchSF2GenItem *item, int low, int high);
gboolean ipatch_sf2_gen_item_in_range(IpatchSF2GenItem *item, int note, int velocity);
gboolean ipatch_sf2_gen_item_intersect_test(IpatchSF2GenItem *item,
const IpatchSF2GenArray *genarray);
GParamSpec *ipatch_sf2_gen_item_class_get_pspec(GObjectClass *klass, guint genid);
GParamSpec *ipatch_sf2_gen_item_class_get_pspec_set(GObjectClass *klass, guint genid);
void
ipatch_sf2_gen_item_iface_install_properties(GObjectClass *klass,
IpatchSF2GenPropsType propstype,
GParamSpec ***specs,
GParamSpec ***setspecs);
gboolean
ipatch_sf2_gen_item_iface_set_property(IpatchSF2GenItem *item,
guint property_id, const GValue *value);
gboolean
ipatch_sf2_gen_item_iface_get_property(IpatchSF2GenItem *item,
guint property_id, GValue *value);
#endif