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https://github.com/ZDoom/zdoom-macos-deps.git
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60 lines
1.3 KiB
XML
60 lines
1.3 KiB
XML
<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="@id_version@"
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Name="CompilerId@id_lang@"
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ProjectGUID="{CAE07175-D007-4FC3-BFE8-47B392814159}"
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RootNamespace="CompilerId@id_lang@"
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Keyword="Win32Proj"
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TargetFrameworkVersion="196613"
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>
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<Platforms>
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<Platform
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Name="@id_platform@"
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/>
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</Platforms>
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<Configurations>
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<Configuration
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Name="Debug|@id_platform@"
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OutputDirectory="."
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IntermediateDirectory="$(ConfigurationName)"
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ConfigurationType="1"
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CharacterSet="1"
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>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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MinimalRebuild="false"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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UsePrecompiledHeader="0"
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WarningLevel="0"
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DebugInformationFormat="0"
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/>
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<Tool
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Name="VCLinkerTool"
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LinkIncremental="1"
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IgnoreDefaultLibraryNames="libc"
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GenerateDebugInformation="false"
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SubSystem="@id_subsystem@"
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EntryPointSymbol="@id_entrypoint@"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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CommandLine="for %%i in (@id_cl@) do @echo CMAKE_@id_lang@_COMPILER=%%~$PATH:i"
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/>
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</Configuration>
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</Configurations>
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<Files>
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<Filter
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Name="Source Files"
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Filter="cpp;c"
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UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
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>
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<File
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RelativePath="@id_src@"
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>
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</File>
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</Filter>
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</Files>
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</VisualStudioProject>
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