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https://github.com/ZDoom/zdoom-macos-deps.git
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67 lines
2.9 KiB
CMake
67 lines
2.9 KiB
CMake
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
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# file Copyright.txt or https://cmake.org/licensing for details.
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# This file sets the basic flags for the C# language in CMake.
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# It also loads the available platform file for the system-compiler
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# if it exists.
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set(CMAKE_BASE_NAME)
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get_filename_component(CMAKE_BASE_NAME "${CMAKE_CSharp_COMPILER}" NAME_WE)
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set(CMAKE_BUILD_TYPE_INIT Debug)
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set(CMAKE_CSharp_FLAGS_INIT "/define:TRACE")
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set(CMAKE_CSharp_FLAGS_DEBUG_INIT "/debug:full /optimize- /warn:3 /errorreport:prompt /define:DEBUG")
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set(CMAKE_CSharp_FLAGS_RELEASE_INIT "/debug:none /optimize /warn:1 /errorreport:queue")
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set(CMAKE_CSharp_FLAGS_RELWITHDEBINFO_INIT "/debug:full /optimize-")
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set(CMAKE_CSharp_FLAGS_MINSIZEREL_INIT "/debug:none /optimize")
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set(CMAKE_CSharp_LINKER_SUPPORTS_PDB ON)
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set(CMAKE_CSharp_STANDARD_LIBRARIES_INIT "System")
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if(CMAKE_SIZEOF_VOID_P EQUAL 4)
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set(CMAKE_CSharp_FLAGS_INIT "/platform:x86 ${CMAKE_CSharp_FLAGS_INIT}")
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else()
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set(CMAKE_CSharp_FLAGS_INIT "/platform:x64 ${CMAKE_CSharp_FLAGS_INIT}")
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endif()
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# This should be included before the _INIT variables are
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# used to initialize the cache. Since the rule variables
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# have if blocks on them, users can still define them here.
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# But, it should still be after the platform file so changes can
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# be made to those values.
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# for most systems a module is the same as a shared library
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# so unless the variable CMAKE_MODULE_EXISTS is set just
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# copy the values from the LIBRARY variables
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if(NOT CMAKE_MODULE_EXISTS)
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set(CMAKE_SHARED_MODULE_CSharp_FLAGS ${CMAKE_SHARED_LIBRARY_CSharp_FLAGS})
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set(CMAKE_SHARED_MODULE_CREATE_CSharp_FLAGS ${CMAKE_SHARED_LIBRARY_CREATE_CSharp_FLAGS})
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endif()
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# add the flags to the cache based
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# on the initial values computed in the platform/*.cmake files
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# use _INIT variables so that this only happens the first time
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# and you can set these flags in the cmake cache
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set(CMAKE_CSharp_FLAGS_INIT "$ENV{CSFLAGS} ${CMAKE_CSharp_FLAGS_INIT}")
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cmake_initialize_per_config_variable(CMAKE_CSharp_FLAGS "Flags used by the C# compiler")
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if(CMAKE_CSharp_STANDARD_LIBRARIES_INIT)
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set(CMAKE_CSharp_STANDARD_LIBRARIES "${CMAKE_CSharp_STANDARD_LIBRARIES_INIT}"
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CACHE STRING "Libraries linked by default with all C# applications.")
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mark_as_advanced(CMAKE_CSharp_STANDARD_LIBRARIES)
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endif()
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# set missing flags (if they are not defined). This is needed in the
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# unlikely case that you have only C# and no C/C++ targets in your
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# project.
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cmake_initialize_per_config_variable(CMAKE_EXE_LINKER_FLAGS "Flags used by the linker")
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cmake_initialize_per_config_variable(CMAKE_SHARED_LINKER_FLAGS "Flags used by the linker during the creation of shared libraries")
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set(CMAKE_CSharp_CREATE_SHARED_LIBRARY "CSharp_NO_CREATE_SHARED_LIBRARY")
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set(CMAKE_CSharp_CREATE_SHARED_MODULE "CSharp_NO_CREATE_SHARED_MODULE")
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set(CMAKE_CSharp_LINK_EXECUTABLE "CSharp_NO_LINK_EXECUTABLE")
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set(CMAKE_CSharp_USE_RESPONSE_FILE_FOR_OBJECTS 1)
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set(CMAKE_CSharp_INFORMATION_LOADED 1)
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