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85 lines
2.6 KiB
C++
85 lines
2.6 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/msw/button.h
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// Purpose: wxButton class
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// Author: Julian Smart
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// Modified by:
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// Created: 01/02/97
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_MSW_BUTTON_H_
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#define _WX_MSW_BUTTON_H_
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// ----------------------------------------------------------------------------
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// Pushbutton
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxButton : public wxButtonBase
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{
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public:
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wxButton() { Init(); }
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wxButton(wxWindow *parent,
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wxWindowID id,
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const wxString& label = wxEmptyString,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxASCII_STR(wxButtonNameStr))
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{
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Init();
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Create(parent, id, label, pos, size, style, validator, name);
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}
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bool Create(wxWindow *parent,
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wxWindowID id,
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const wxString& label = wxEmptyString,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxASCII_STR(wxButtonNameStr));
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virtual ~wxButton();
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virtual wxWindow *SetDefault() wxOVERRIDE;
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// implementation from now on
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virtual void Command(wxCommandEvent& event) wxOVERRIDE;
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virtual WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam) wxOVERRIDE;
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virtual bool MSWCommand(WXUINT param, WXWORD id) wxOVERRIDE;
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virtual WXDWORD MSWGetStyle(long style, WXDWORD *exstyle) const wxOVERRIDE;
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protected:
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// send a notification event, return true if processed
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bool SendClickEvent();
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// default button handling
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void SetTmpDefault();
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void UnsetTmpDefault();
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// set or unset BS_DEFPUSHBUTTON style
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static void SetDefaultStyle(wxButton *btn, bool on);
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virtual bool DoGetAuthNeeded() const wxOVERRIDE;
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virtual void DoSetAuthNeeded(bool show) wxOVERRIDE;
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// true if the UAC symbol is shown
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bool m_authNeeded;
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private:
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void Init()
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{
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m_authNeeded = false;
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}
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void OnCharHook(wxKeyEvent& event);
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wxDECLARE_EVENT_TABLE();
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wxDECLARE_DYNAMIC_CLASS_NO_COPY(wxButton);
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};
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#endif // _WX_MSW_BUTTON_H_
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