zdoom-macos-deps/deps/wxwidgets/include/wx-3.1/wx/motif/icon.h
2021-06-28 10:54:57 +03:00

58 lines
1.6 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/motif/icon.h
// Purpose: wxIcon class
// Author: Julian Smart
// Modified by:
// Created: 17/09/98
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_ICON_H_
#define _WX_ICON_H_
#include "wx/bitmap.h"
// Icon
class WXDLLIMPEXP_CORE wxIcon : public wxBitmap
{
public:
wxIcon();
// Initialize with XBM data
wxIcon(const char bits[], int width, int height);
// Initialize with XPM data
wxIcon(const char* const* data);
wxIcon(const wxString& name, wxBitmapType type = wxICON_DEFAULT_TYPE,
int desiredWidth = -1, int desiredHeight = -1)
{
LoadFile(name, type, desiredWidth, desiredHeight);
}
wxIcon(const wxIconLocation& loc)
{
LoadFile(loc.GetFileName(), wxBITMAP_TYPE_ANY);
}
virtual ~wxIcon();
bool LoadFile(const wxString& name, wxBitmapType type,
int desiredWidth, int desiredHeight);
// unhide the base class version
virtual bool LoadFile(const wxString& name,
wxBitmapType flags = wxICON_DEFAULT_TYPE)
{ return LoadFile(name, flags); }
// create from bitmap (which should have a mask unless it's monochrome):
// there shouldn't be any implicit bitmap -> icon conversion (i.e. no
// ctors, assignment operators...), but it's ok to have such function
void CopyFromBitmap(const wxBitmap& bmp);
wxDECLARE_DYNAMIC_CLASS(wxIcon);
};
#endif // _WX_ICON_H_