zdoom-macos-deps/deps/wxwidgets/include/wx-3.1/wx/encconv.h
2021-06-28 10:54:57 +03:00

152 lines
6.6 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/encconv.h
// Purpose: wxEncodingConverter class for converting between different
// font encodings
// Author: Vaclav Slavik
// Copyright: (c) 1999 Vaclav Slavik
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_ENCCONV_H_
#define _WX_ENCCONV_H_
#include "wx/defs.h"
#include "wx/object.h"
#include "wx/fontenc.h"
#include "wx/dynarray.h"
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
enum
{
wxCONVERT_STRICT,
wxCONVERT_SUBSTITUTE
};
enum
{
wxPLATFORM_CURRENT = -1,
wxPLATFORM_UNIX = 0,
wxPLATFORM_WINDOWS,
wxPLATFORM_MAC
};
// ----------------------------------------------------------------------------
// types
// ----------------------------------------------------------------------------
WX_DEFINE_ARRAY_INT(wxFontEncoding, wxFontEncodingArray);
//--------------------------------------------------------------------------------
// wxEncodingConverter
// This class is capable of converting strings between any two
// 8bit encodings/charsets. It can also convert from/to Unicode
//--------------------------------------------------------------------------------
class WXDLLIMPEXP_BASE wxEncodingConverter : public wxObject
{
public:
wxEncodingConverter();
virtual ~wxEncodingConverter() { delete[] m_Table; }
// Initialize conversion. Both output or input encoding may
// be wxFONTENCODING_UNICODE.
//
// All subsequent calls to Convert() will interpret it's argument
// as a string in input_enc encoding and will output string in
// output_enc encoding.
//
// You must call this method before calling Convert. You may call
// it more than once in order to switch to another conversion
//
// Method affects behaviour of Convert() in case input character
// cannot be converted because it does not exist in output encoding:
// wxCONVERT_STRICT --
// follow behaviour of GNU Recode - just copy unconvertable
// characters to output and don't change them (it's integer
// value will stay the same)
// wxCONVERT_SUBSTITUTE --
// try some (lossy) substitutions - e.g. replace
// unconvertable latin capitals with acute by ordinary
// capitals, replace en-dash or em-dash by '-' etc.
// both modes guarantee that output string will have same length
// as input string
//
// Returns false if given conversion is impossible, true otherwise
// (conversion may be impossible either if you try to convert
// to Unicode with non-Unicode build of wxWidgets or if input
// or output encoding is not supported.)
bool Init(wxFontEncoding input_enc, wxFontEncoding output_enc, int method = wxCONVERT_STRICT);
// Convert input string according to settings passed to Init.
// Note that you must call Init before using Convert!
bool Convert(const char* input, char* output) const;
bool Convert(char* str) const { return Convert(str, str); }
wxString Convert(const wxString& input) const;
bool Convert(const char* input, wchar_t* output) const;
bool Convert(const wchar_t* input, char* output) const;
bool Convert(const wchar_t* input, wchar_t* output) const;
bool Convert(wchar_t* str) const { return Convert(str, str); }
// Return equivalent(s) for given font that are used
// under given platform. wxPLATFORM_CURRENT means the platform
// this binary was compiled for
//
// Examples:
// current platform enc returned value
// -----------------------------------------------------
// unix CP1250 {ISO8859_2}
// unix ISO8859_2 {}
// windows ISO8859_2 {CP1250}
//
// Equivalence is defined in terms of convertibility:
// 2 encodings are equivalent if you can convert text between
// then without losing information (it may - and will - happen
// that you lose special chars like quotation marks or em-dashes
// but you shouldn't lose any diacritics and language-specific
// characters when converting between equivalent encodings).
//
// Convert() method is not limited to converting between
// equivalent encodings, it can convert between arbitrary
// two encodings!
//
// Remember that this function does _NOT_ check for presence of
// fonts in system. It only tells you what are most suitable
// encodings. (It usually returns only one encoding)
//
// Note that argument enc itself may be present in returned array!
// (so that you can -- as a side effect -- detect whether the
// encoding is native for this platform or not)
static wxFontEncodingArray GetPlatformEquivalents(wxFontEncoding enc, int platform = wxPLATFORM_CURRENT);
// Similar to GetPlatformEquivalent, but this one will return ALL
// equivalent encodings, regardless the platform, including itself.
static wxFontEncodingArray GetAllEquivalents(wxFontEncoding enc);
// Return true if [any text in] one multibyte encoding can be
// converted to another one losslessly.
//
// Do not call this with wxFONTENCODING_UNICODE, it doesn't make
// sense (always works in one sense and always depends on the text
// to convert in the other)
static bool CanConvert(wxFontEncoding encIn, wxFontEncoding encOut)
{
return GetAllEquivalents(encIn).Index(encOut) != wxNOT_FOUND;
}
private:
wchar_t *m_Table;
bool m_UnicodeInput, m_UnicodeOutput;
bool m_JustCopy;
wxDECLARE_NO_COPY_CLASS(wxEncodingConverter);
};
#endif // _WX_ENCCONV_H_