mirror of
https://github.com/ZDoom/zdoom-macos-deps.git
synced 2024-11-24 21:01:59 +00:00
443 lines
17 KiB
C
443 lines
17 KiB
C
/*
|
|
SDL_net: An example cross-platform network library for use with SDL
|
|
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
|
Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
/* $Id$ */
|
|
|
|
#ifndef _SDL_NET_H
|
|
#define _SDL_NET_H
|
|
|
|
#ifdef WITHOUT_SDL
|
|
#include <stdint.h>
|
|
typedef uint8_t Uint8;
|
|
typedef uint16_t Uint16;
|
|
typedef uint32_t Uint32;
|
|
|
|
typedef struct SDLNet_version {
|
|
Uint8 major;
|
|
Uint8 minor;
|
|
Uint8 patch;
|
|
} SDLNet_version;
|
|
|
|
#else /* WITHOUT_SDL */
|
|
|
|
#include "SDL.h"
|
|
#include "SDL_endian.h"
|
|
#include "SDL_version.h"
|
|
|
|
typedef SDL_version SDLNet_version;
|
|
|
|
#endif /* WITHOUT_SDL */
|
|
|
|
#include "begin_code.h"
|
|
|
|
/* Set up for C function definitions, even when using C++ */
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
|
|
*/
|
|
#define SDL_NET_MAJOR_VERSION 2
|
|
#define SDL_NET_MINOR_VERSION 0
|
|
#define SDL_NET_PATCHLEVEL 1
|
|
|
|
/* This macro can be used to fill a version structure with the compile-time
|
|
* version of the SDL_net library.
|
|
*/
|
|
#define SDL_NET_VERSION(X) \
|
|
{ \
|
|
(X)->major = SDL_NET_MAJOR_VERSION; \
|
|
(X)->minor = SDL_NET_MINOR_VERSION; \
|
|
(X)->patch = SDL_NET_PATCHLEVEL; \
|
|
}
|
|
|
|
/* This function gets the version of the dynamically linked SDL_net library.
|
|
it should NOT be used to fill a version structure, instead you should
|
|
use the SDL_NET_VERSION() macro.
|
|
*/
|
|
extern DECLSPEC const SDLNet_version * SDLCALL SDLNet_Linked_Version(void);
|
|
|
|
/* Initialize/Cleanup the network API
|
|
SDL must be initialized before calls to functions in this library,
|
|
because this library uses utility functions from the SDL library.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDLNet_Init(void);
|
|
extern DECLSPEC void SDLCALL SDLNet_Quit(void);
|
|
|
|
/***********************************************************************/
|
|
/* IPv4 hostname resolution API */
|
|
/***********************************************************************/
|
|
|
|
typedef struct {
|
|
Uint32 host; /* 32-bit IPv4 host address */
|
|
Uint16 port; /* 16-bit protocol port */
|
|
} IPaddress;
|
|
|
|
/* Resolve a host name and port to an IP address in network form.
|
|
If the function succeeds, it will return 0.
|
|
If the host couldn't be resolved, the host portion of the returned
|
|
address will be INADDR_NONE, and the function will return -1.
|
|
If 'host' is NULL, the resolved host will be set to INADDR_ANY.
|
|
*/
|
|
#ifndef INADDR_ANY
|
|
#define INADDR_ANY 0x00000000
|
|
#endif
|
|
#ifndef INADDR_NONE
|
|
#define INADDR_NONE 0xFFFFFFFF
|
|
#endif
|
|
#ifndef INADDR_LOOPBACK
|
|
#define INADDR_LOOPBACK 0x7f000001
|
|
#endif
|
|
#ifndef INADDR_BROADCAST
|
|
#define INADDR_BROADCAST 0xFFFFFFFF
|
|
#endif
|
|
extern DECLSPEC int SDLCALL SDLNet_ResolveHost(IPaddress *address, const char *host, Uint16 port);
|
|
|
|
/* Resolve an ip address to a host name in canonical form.
|
|
If the ip couldn't be resolved, this function returns NULL,
|
|
otherwise a pointer to a static buffer containing the hostname
|
|
is returned. Note that this function is not thread-safe.
|
|
*/
|
|
extern DECLSPEC const char * SDLCALL SDLNet_ResolveIP(const IPaddress *ip);
|
|
|
|
/* Get the addresses of network interfaces on this system.
|
|
This returns the number of addresses saved in 'addresses'
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDLNet_GetLocalAddresses(IPaddress *addresses, int maxcount);
|
|
|
|
/***********************************************************************/
|
|
/* TCP network API */
|
|
/***********************************************************************/
|
|
|
|
typedef struct _TCPsocket *TCPsocket;
|
|
|
|
/* Open a TCP network socket
|
|
If ip.host is INADDR_NONE or INADDR_ANY, this creates a local server
|
|
socket on the given port, otherwise a TCP connection to the remote
|
|
host and port is attempted. The address passed in should already be
|
|
swapped to network byte order (addresses returned from
|
|
SDLNet_ResolveHost() are already in the correct form).
|
|
The newly created socket is returned, or NULL if there was an error.
|
|
*/
|
|
extern DECLSPEC TCPsocket SDLCALL SDLNet_TCP_Open(IPaddress *ip);
|
|
|
|
/* Accept an incoming connection on the given server socket.
|
|
The newly created socket is returned, or NULL if there was an error.
|
|
*/
|
|
extern DECLSPEC TCPsocket SDLCALL SDLNet_TCP_Accept(TCPsocket server);
|
|
|
|
/* Get the IP address of the remote system associated with the socket.
|
|
If the socket is a server socket, this function returns NULL.
|
|
*/
|
|
extern DECLSPEC IPaddress * SDLCALL SDLNet_TCP_GetPeerAddress(TCPsocket sock);
|
|
|
|
/* Send 'len' bytes of 'data' over the non-server socket 'sock'
|
|
This function returns the actual amount of data sent. If the return value
|
|
is less than the amount of data sent, then either the remote connection was
|
|
closed, or an unknown socket error occurred.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDLNet_TCP_Send(TCPsocket sock, const void *data,
|
|
int len);
|
|
|
|
/* Receive up to 'maxlen' bytes of data over the non-server socket 'sock',
|
|
and store them in the buffer pointed to by 'data'.
|
|
This function returns the actual amount of data received. If the return
|
|
value is less than or equal to zero, then either the remote connection was
|
|
closed, or an unknown socket error occurred.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDLNet_TCP_Recv(TCPsocket sock, void *data, int maxlen);
|
|
|
|
/* Close a TCP network socket */
|
|
extern DECLSPEC void SDLCALL SDLNet_TCP_Close(TCPsocket sock);
|
|
|
|
|
|
/***********************************************************************/
|
|
/* UDP network API */
|
|
/***********************************************************************/
|
|
|
|
/* The maximum channels on a a UDP socket */
|
|
#define SDLNET_MAX_UDPCHANNELS 32
|
|
/* The maximum addresses bound to a single UDP socket channel */
|
|
#define SDLNET_MAX_UDPADDRESSES 4
|
|
|
|
typedef struct _UDPsocket *UDPsocket;
|
|
typedef struct {
|
|
int channel; /* The src/dst channel of the packet */
|
|
Uint8 *data; /* The packet data */
|
|
int len; /* The length of the packet data */
|
|
int maxlen; /* The size of the data buffer */
|
|
int status; /* packet status after sending */
|
|
IPaddress address; /* The source/dest address of an incoming/outgoing packet */
|
|
} UDPpacket;
|
|
|
|
/* Allocate/resize/free a single UDP packet 'size' bytes long.
|
|
The new packet is returned, or NULL if the function ran out of memory.
|
|
*/
|
|
extern DECLSPEC UDPpacket * SDLCALL SDLNet_AllocPacket(int size);
|
|
extern DECLSPEC int SDLCALL SDLNet_ResizePacket(UDPpacket *packet, int newsize);
|
|
extern DECLSPEC void SDLCALL SDLNet_FreePacket(UDPpacket *packet);
|
|
|
|
/* Allocate/Free a UDP packet vector (array of packets) of 'howmany' packets,
|
|
each 'size' bytes long.
|
|
A pointer to the first packet in the array is returned, or NULL if the
|
|
function ran out of memory.
|
|
*/
|
|
extern DECLSPEC UDPpacket ** SDLCALL SDLNet_AllocPacketV(int howmany, int size);
|
|
extern DECLSPEC void SDLCALL SDLNet_FreePacketV(UDPpacket **packetV);
|
|
|
|
|
|
/* Open a UDP network socket
|
|
If 'port' is non-zero, the UDP socket is bound to a local port.
|
|
The 'port' should be given in native byte order, but is used
|
|
internally in network (big endian) byte order, in addresses, etc.
|
|
This allows other systems to send to this socket via a known port.
|
|
*/
|
|
extern DECLSPEC UDPsocket SDLCALL SDLNet_UDP_Open(Uint16 port);
|
|
|
|
/* Set the percentage of simulated packet loss for packets sent on the socket.
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDLNet_UDP_SetPacketLoss(UDPsocket sock, int percent);
|
|
|
|
/* Bind the address 'address' to the requested channel on the UDP socket.
|
|
If the channel is -1, then the first unbound channel that has not yet
|
|
been bound to the maximum number of addresses will be bound with
|
|
the given address as it's primary address.
|
|
If the channel is already bound, this new address will be added to the
|
|
list of valid source addresses for packets arriving on the channel.
|
|
If the channel is not already bound, then the address becomes the primary
|
|
address, to which all outbound packets on the channel are sent.
|
|
This function returns the channel which was bound, or -1 on error.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDLNet_UDP_Bind(UDPsocket sock, int channel, const IPaddress *address);
|
|
|
|
/* Unbind all addresses from the given channel */
|
|
extern DECLSPEC void SDLCALL SDLNet_UDP_Unbind(UDPsocket sock, int channel);
|
|
|
|
/* Get the primary IP address of the remote system associated with the
|
|
socket and channel. If the channel is -1, then the primary IP port
|
|
of the UDP socket is returned -- this is only meaningful for sockets
|
|
opened with a specific port.
|
|
If the channel is not bound and not -1, this function returns NULL.
|
|
*/
|
|
extern DECLSPEC IPaddress * SDLCALL SDLNet_UDP_GetPeerAddress(UDPsocket sock, int channel);
|
|
|
|
/* Send a vector of packets to the the channels specified within the packet.
|
|
If the channel specified in the packet is -1, the packet will be sent to
|
|
the address in the 'src' member of the packet.
|
|
Each packet will be updated with the status of the packet after it has
|
|
been sent, -1 if the packet send failed.
|
|
This function returns the number of packets sent.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDLNet_UDP_SendV(UDPsocket sock, UDPpacket **packets, int npackets);
|
|
|
|
/* Send a single packet to the specified channel.
|
|
If the channel specified in the packet is -1, the packet will be sent to
|
|
the address in the 'src' member of the packet.
|
|
The packet will be updated with the status of the packet after it has
|
|
been sent.
|
|
This function returns 1 if the packet was sent, or 0 on error.
|
|
|
|
NOTE:
|
|
The maximum size of the packet is limited by the MTU (Maximum Transfer Unit)
|
|
of the transport medium. It can be as low as 250 bytes for some PPP links,
|
|
and as high as 1500 bytes for ethernet.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDLNet_UDP_Send(UDPsocket sock, int channel, UDPpacket *packet);
|
|
|
|
/* Receive a vector of pending packets from the UDP socket.
|
|
The returned packets contain the source address and the channel they arrived
|
|
on. If they did not arrive on a bound channel, the the channel will be set
|
|
to -1.
|
|
The channels are checked in highest to lowest order, so if an address is
|
|
bound to multiple channels, the highest channel with the source address
|
|
bound will be returned.
|
|
This function returns the number of packets read from the network, or -1
|
|
on error. This function does not block, so can return 0 packets pending.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDLNet_UDP_RecvV(UDPsocket sock, UDPpacket **packets);
|
|
|
|
/* Receive a single packet from the UDP socket.
|
|
The returned packet contains the source address and the channel it arrived
|
|
on. If it did not arrive on a bound channel, the the channel will be set
|
|
to -1.
|
|
The channels are checked in highest to lowest order, so if an address is
|
|
bound to multiple channels, the highest channel with the source address
|
|
bound will be returned.
|
|
This function returns the number of packets read from the network, or -1
|
|
on error. This function does not block, so can return 0 packets pending.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDLNet_UDP_Recv(UDPsocket sock, UDPpacket *packet);
|
|
|
|
/* Close a UDP network socket */
|
|
extern DECLSPEC void SDLCALL SDLNet_UDP_Close(UDPsocket sock);
|
|
|
|
|
|
/***********************************************************************/
|
|
/* Hooks for checking sockets for available data */
|
|
/***********************************************************************/
|
|
|
|
typedef struct _SDLNet_SocketSet *SDLNet_SocketSet;
|
|
|
|
/* Any network socket can be safely cast to this socket type */
|
|
typedef struct _SDLNet_GenericSocket {
|
|
int ready;
|
|
} *SDLNet_GenericSocket;
|
|
|
|
/* Allocate a socket set for use with SDLNet_CheckSockets()
|
|
This returns a socket set for up to 'maxsockets' sockets, or NULL if
|
|
the function ran out of memory.
|
|
*/
|
|
extern DECLSPEC SDLNet_SocketSet SDLCALL SDLNet_AllocSocketSet(int maxsockets);
|
|
|
|
/* Add a socket to a set of sockets to be checked for available data */
|
|
extern DECLSPEC int SDLCALL SDLNet_AddSocket(SDLNet_SocketSet set, SDLNet_GenericSocket sock);
|
|
SDL_FORCE_INLINE int SDLNet_TCP_AddSocket(SDLNet_SocketSet set, TCPsocket sock)
|
|
{
|
|
return SDLNet_AddSocket(set, (SDLNet_GenericSocket)sock);
|
|
}
|
|
SDL_FORCE_INLINE int SDLNet_UDP_AddSocket(SDLNet_SocketSet set, UDPsocket sock)
|
|
{
|
|
return SDLNet_AddSocket(set, (SDLNet_GenericSocket)sock);
|
|
}
|
|
|
|
|
|
/* Remove a socket from a set of sockets to be checked for available data */
|
|
extern DECLSPEC int SDLCALL SDLNet_DelSocket(SDLNet_SocketSet set, SDLNet_GenericSocket sock);
|
|
SDL_FORCE_INLINE int SDLNet_TCP_DelSocket(SDLNet_SocketSet set, TCPsocket sock)
|
|
{
|
|
return SDLNet_DelSocket(set, (SDLNet_GenericSocket)sock);
|
|
}
|
|
SDL_FORCE_INLINE int SDLNet_UDP_DelSocket(SDLNet_SocketSet set, UDPsocket sock)
|
|
{
|
|
return SDLNet_DelSocket(set, (SDLNet_GenericSocket)sock);
|
|
}
|
|
|
|
/* This function checks to see if data is available for reading on the
|
|
given set of sockets. If 'timeout' is 0, it performs a quick poll,
|
|
otherwise the function returns when either data is available for
|
|
reading, or the timeout in milliseconds has elapsed, which ever occurs
|
|
first. This function returns the number of sockets ready for reading,
|
|
or -1 if there was an error with the select() system call.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDLNet_CheckSockets(SDLNet_SocketSet set, Uint32 timeout);
|
|
|
|
/* After calling SDLNet_CheckSockets(), you can use this function on a
|
|
socket that was in the socket set, to find out if data is available
|
|
for reading.
|
|
*/
|
|
#define SDLNet_SocketReady(sock) _SDLNet_SocketReady((SDLNet_GenericSocket)(sock))
|
|
SDL_FORCE_INLINE int _SDLNet_SocketReady(SDLNet_GenericSocket sock)
|
|
{
|
|
return (sock != NULL) && (sock->ready);
|
|
}
|
|
|
|
/* Free a set of sockets allocated by SDL_NetAllocSocketSet() */
|
|
extern DECLSPEC void SDLCALL SDLNet_FreeSocketSet(SDLNet_SocketSet set);
|
|
|
|
/***********************************************************************/
|
|
/* Error reporting functions */
|
|
/***********************************************************************/
|
|
|
|
extern DECLSPEC void SDLCALL SDLNet_SetError(const char *fmt, ...);
|
|
extern DECLSPEC const char * SDLCALL SDLNet_GetError(void);
|
|
|
|
/***********************************************************************/
|
|
/* Inline functions to read/write network data */
|
|
/***********************************************************************/
|
|
|
|
/* Warning, some systems have data access alignment restrictions */
|
|
#if defined(sparc) || defined(mips) || defined(__arm__)
|
|
#define SDL_DATA_ALIGNED 1
|
|
#endif
|
|
#ifndef SDL_DATA_ALIGNED
|
|
#define SDL_DATA_ALIGNED 0
|
|
#endif
|
|
|
|
/* Write a 16/32-bit value to network packet buffer */
|
|
#define SDLNet_Write16(value, areap) _SDLNet_Write16(value, areap)
|
|
#define SDLNet_Write32(value, areap) _SDLNet_Write32(value, areap)
|
|
|
|
/* Read a 16/32-bit value from network packet buffer */
|
|
#define SDLNet_Read16(areap) _SDLNet_Read16(areap)
|
|
#define SDLNet_Read32(areap) _SDLNet_Read32(areap)
|
|
|
|
#if !defined(WITHOUT_SDL) && !SDL_DATA_ALIGNED
|
|
|
|
SDL_FORCE_INLINE void _SDLNet_Write16(Uint16 value, void *areap)
|
|
{
|
|
*(Uint16 *)areap = SDL_SwapBE16(value);
|
|
}
|
|
|
|
SDL_FORCE_INLINE void _SDLNet_Write32(Uint32 value, void *areap)
|
|
{
|
|
*(Uint32 *)areap = SDL_SwapBE32(value);
|
|
}
|
|
|
|
SDL_FORCE_INLINE Uint16 _SDLNet_Read16(const void *areap)
|
|
{
|
|
return SDL_SwapBE16(*(const Uint16 *)areap);
|
|
}
|
|
|
|
SDL_FORCE_INLINE Uint32 _SDLNet_Read32(const void *areap)
|
|
{
|
|
return SDL_SwapBE32(*(const Uint32 *)areap);
|
|
}
|
|
|
|
#else /* !defined(WITHOUT_SDL) && !SDL_DATA_ALIGNED */
|
|
|
|
SDL_FORCE_INLINE void _SDLNet_Write16(Uint16 value, void *areap)
|
|
{
|
|
Uint8 *area = (Uint8*)areap;
|
|
area[0] = (value >> 8) & 0xFF;
|
|
area[1] = value & 0xFF;
|
|
}
|
|
|
|
SDL_FORCE_INLINE void _SDLNet_Write32(Uint32 value, void *areap)
|
|
{
|
|
Uint8 *area = (Uint8*)areap;
|
|
area[0] = (value >> 24) & 0xFF;
|
|
area[1] = (value >> 16) & 0xFF;
|
|
area[2] = (value >> 8) & 0xFF;
|
|
area[3] = value & 0xFF;
|
|
}
|
|
|
|
SDL_FORCE_INLINE Uint16 _SDLNet_Read16(void *areap)
|
|
{
|
|
Uint8 *area = (Uint8*)areap;
|
|
return ((Uint16)area[0]) << 8 | ((Uint16)area[1]);
|
|
}
|
|
|
|
SDL_FORCE_INLINE Uint32 _SDLNet_Read32(const void *areap)
|
|
{
|
|
const Uint8 *area = (const Uint8*)areap;
|
|
return ((Uint32)area[0]) << 24 | ((Uint32)area[1]) << 16 | ((Uint32)area[2]) << 8 | ((Uint32)area[3]);
|
|
}
|
|
|
|
#endif /* !defined(WITHOUT_SDL) && !SDL_DATA_ALIGNED */
|
|
|
|
/* Ends C function definitions when using C++ */
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
#include "close_code.h"
|
|
|
|
#endif /* _SDL_NET_H */
|