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aedi: do not build engine .pak when generation xcode project for quakespasm-exp target
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1 changed files with 3 additions and 1 deletions
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@ -478,7 +478,9 @@ class QuakespasmExpTarget(CMakeMainTarget):
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opts['QUAKE_MACOS_BUNDLE'] = 'OFF'
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opts['QUAKE_MACOS_BUNDLE'] = 'OFF'
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opts['QUAKE_MACOS_MOUSE_ACCELERATION'] = 'ON'
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opts['QUAKE_MACOS_MOUSE_ACCELERATION'] = 'ON'
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if state.architecture() != machine():
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if state.xcode:
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opts['QUAKE_BUILD_ENGINE_PAK'] = 'OFF'
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elif state.architecture() != machine():
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opts['MakeQuakePak_DIR'] = state.native_build_path
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opts['MakeQuakePak_DIR'] = state.native_build_path
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super().configure(state)
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super().configure(state)
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