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aedi: update sdl2 to 2.0.20
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parent
c060838b6e
commit
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1 changed files with 3 additions and 3 deletions
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@ -456,8 +456,8 @@ class Sdl2Target(CMakeStaticDependencyTarget):
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def prepare_source(self, state: BuildState):
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def prepare_source(self, state: BuildState):
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state.download_source(
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state.download_source(
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'https://libsdl.org/release/SDL2-2.0.18.tar.gz',
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'https://libsdl.org/release/SDL2-2.0.20.tar.gz',
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'94d40cd73dbfa10bb6eadfbc28f355992bb2d6ef6761ad9d4074eff95ee5711c',
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'c56aba1d7b5b0e7e999e4a7698c70b63a3394ff9704b5f6e1c57e0c16f04dd06',
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patches=('sdl2-no-updaterev', 'sdl2-no-gamecontroller+corehaptic'))
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patches=('sdl2-no-updaterev', 'sdl2-no-gamecontroller+corehaptic'))
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FRAMEWORKS = '-framework AudioToolbox -framework AVFoundation -framework Carbon' \
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FRAMEWORKS = '-framework AudioToolbox -framework AVFoundation -framework Carbon' \
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@ -491,7 +491,7 @@ class Sdl2Target(CMakeStaticDependencyTarget):
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return f'{libs}"{Sdl2Target.FRAMEWORKS}"\n' if line.startswith(libs) else line
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return f'{libs}"{Sdl2Target.FRAMEWORKS}"\n' if line.startswith(libs) else line
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for suffix in ('', '-release'):
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for suffix in ('', '-release'):
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file_path = state.install_path / f'lib/cmake/SDL2/SDL2Targets{suffix}.cmake'
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file_path = state.install_path / f'lib/cmake/SDL2/SDL2staticTargets{suffix}.cmake'
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self.update_text_file(file_path, update_targets_cmake)
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self.update_text_file(file_path, update_targets_cmake)
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@staticmethod
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@staticmethod
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