mirror of
https://github.com/ZDoom/zdoom-macos-deps.git
synced 2024-11-22 03:51:33 +00:00
update sdl2 to 2.0.18
This commit is contained in:
parent
4f97b9a4b2
commit
a4dce83640
60 changed files with 3881 additions and 491 deletions
4
deps/sdl2/bin/sdl2-config
vendored
4
deps/sdl2/bin/sdl2-config
vendored
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@ -39,13 +39,13 @@ while test $# -gt 0; do
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echo $exec_prefix
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;;
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--version)
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echo 2.0.16
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echo 2.0.18
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;;
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--cflags)
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echo -I${prefix}/include/SDL2 -D_THREAD_SAFE
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;;
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--libs|--static-libs)
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echo -L${libdir} -lSDL2 -framework AudioToolbox -framework AVFoundation -framework Carbon -framework Cocoa -framework CoreAudio -framework CoreVideo -framework ForceFeedback -framework Foundation -framework IOKit -weak_framework Metal -weak_framework QuartzCore
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echo -L${libdir} -lSDL2 -framework AudioToolbox -framework AVFoundation -framework Carbon -framework Cocoa -framework CoreAudio -framework CoreVideo -framework ForceFeedback -framework Foundation -framework IOKit -framework Metal -framework QuartzCore
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;;
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*)
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echo "${usage}" 1>&2
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11
deps/sdl2/include/SDL2/SDL.h
vendored
11
deps/sdl2/include/SDL2/SDL.h
vendored
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@ -42,6 +42,7 @@
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#include "SDL_filesystem.h"
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#include "SDL_gamecontroller.h"
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#include "SDL_haptic.h"
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#include "SDL_hidapi.h"
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#include "SDL_hints.h"
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#include "SDL_joystick.h"
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#include "SDL_loadso.h"
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@ -132,6 +133,8 @@ extern "C" {
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_InitSubSystem
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* \sa SDL_Quit
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* \sa SDL_SetMainReady
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@ -148,6 +151,8 @@ extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_Init
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* \sa SDL_Quit
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* \sa SDL_QuitSubSystem
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@ -169,6 +174,8 @@ extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
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*
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* \param flags any of the flags used by SDL_Init(); see SDL_Init for details.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_InitSubSystem
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* \sa SDL_Quit
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*/
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@ -183,6 +190,8 @@ extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
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*
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* The return value does not include SDL_INIT_NOPARACHUTE.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_Init
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* \sa SDL_InitSubSystem
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*/
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@ -205,6 +214,8 @@ extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
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* application is shutdown, but it is not wise to do this from a library or
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* other dynamically loaded code.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_Init
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* \sa SDL_QuitSubSystem
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*/
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6
deps/sdl2/include/SDL2/SDL_assert.h
vendored
6
deps/sdl2/include/SDL2/SDL_assert.h
vendored
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@ -217,6 +217,8 @@ typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)(
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* fails or NULL for the default handler
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* \param userdata a pointer that is passed to `handler`
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_GetAssertionHandler
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*/
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extern DECLSPEC void SDLCALL SDL_SetAssertionHandler(
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@ -285,6 +287,8 @@ extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puse
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* \returns a list of all failed assertions or NULL if the list is empty. This
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* memory should not be modified or freed by the application.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_ResetAssertionReport
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*/
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extern DECLSPEC const SDL_AssertData * SDLCALL SDL_GetAssertionReport(void);
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@ -297,6 +301,8 @@ extern DECLSPEC const SDL_AssertData * SDLCALL SDL_GetAssertionReport(void);
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* no items. In addition, any previously-triggered assertions will be reset to
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* a trigger_count of zero, and their always_ignore state will be false.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_GetAssertionReport
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*/
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extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void);
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18
deps/sdl2/include/SDL2/SDL_atomic.h
vendored
18
deps/sdl2/include/SDL2/SDL_atomic.h
vendored
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@ -98,6 +98,8 @@ typedef int SDL_SpinLock;
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* \returns SDL_TRUE if the lock succeeded, SDL_FALSE if the lock is already
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* held.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_AtomicLock
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* \sa SDL_AtomicUnlock
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*/
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@ -111,6 +113,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_AtomicTryLock(SDL_SpinLock *lock);
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*
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* \param lock a pointer to a lock variable
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_AtomicTryLock
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* \sa SDL_AtomicUnlock
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*/
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@ -148,7 +152,7 @@ void _ReadWriteBarrier(void);
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/* This is correct for all CPUs when using GCC or Solaris Studio 12.1+. */
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#define SDL_CompilerBarrier() __asm__ __volatile__ ("" : : : "memory")
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#elif defined(__WATCOMC__)
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extern _inline void SDL_CompilerBarrier (void);
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extern __inline void SDL_CompilerBarrier(void);
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#pragma aux SDL_CompilerBarrier = "" parm [] modify exact [];
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#else
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#define SDL_CompilerBarrier() \
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@ -173,6 +177,8 @@ extern _inline void SDL_CompilerBarrier (void);
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*
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* For more information on these semantics, take a look at the blog post:
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* http://preshing.com/20120913/acquire-and-release-semantics
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*
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* \since This function is available since SDL 2.0.6.
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*/
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extern DECLSPEC void SDLCALL SDL_MemoryBarrierReleaseFunction(void);
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extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquireFunction(void);
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@ -268,6 +274,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCAS(SDL_atomic_t *a, int oldval, int
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* \param v the desired value
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* \returns the previous value of the atomic variable.
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*
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* \since This function is available since SDL 2.0.2.
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*
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* \sa SDL_AtomicGet
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*/
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extern DECLSPEC int SDLCALL SDL_AtomicSet(SDL_atomic_t *a, int v);
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@ -281,6 +289,8 @@ extern DECLSPEC int SDLCALL SDL_AtomicSet(SDL_atomic_t *a, int v);
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* \param a a pointer to an SDL_atomic_t variable
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* \returns the current value of an atomic variable.
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*
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* \since This function is available since SDL 2.0.2.
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*
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* \sa SDL_AtomicSet
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*/
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extern DECLSPEC int SDLCALL SDL_AtomicGet(SDL_atomic_t *a);
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@ -297,6 +307,8 @@ extern DECLSPEC int SDLCALL SDL_AtomicGet(SDL_atomic_t *a);
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* \param v the desired value to add
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* \returns the previous value of the atomic variable.
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*
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* \since This function is available since SDL 2.0.2.
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*
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* \sa SDL_AtomicDecRef
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* \sa SDL_AtomicIncRef
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*/
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@ -348,6 +360,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCASPtr(void **a, void *oldval, void *
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* \param v the desired pointer value
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* \returns the previous value of the pointer.
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*
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* \since This function is available since SDL 2.0.2.
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*
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* \sa SDL_AtomicCASPtr
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* \sa SDL_AtomicGetPtr
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*/
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@ -362,6 +376,8 @@ extern DECLSPEC void* SDLCALL SDL_AtomicSetPtr(void **a, void* v);
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* \param a a pointer to a pointer
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* \returns the current value of a pointer.
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*
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* \since This function is available since SDL 2.0.2.
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*
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* \sa SDL_AtomicCASPtr
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* \sa SDL_AtomicSetPtr
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*/
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331
deps/sdl2/include/SDL2/SDL_audio.h
vendored
331
deps/sdl2/include/SDL2/SDL_audio.h
vendored
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@ -253,7 +253,48 @@ typedef struct SDL_AudioCVT
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* order that they are normally initialized by default.
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*/
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/* @{ */
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/**
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* Use this function to get the number of built-in audio drivers.
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*
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* This function returns a hardcoded number. This never returns a negative
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* value; if there are no drivers compiled into this build of SDL, this
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* function returns zero. The presence of a driver in this list does not mean
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* it will function, it just means SDL is capable of interacting with that
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* interface. For example, a build of SDL might have esound support, but if
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* there's no esound server available, SDL's esound driver would fail if used.
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*
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* By default, SDL tries all drivers, in its preferred order, until one is
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* found to be usable.
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*
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* \returns the number of built-in audio drivers.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_GetAudioDriver
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*/
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extern DECLSPEC int SDLCALL SDL_GetNumAudioDrivers(void);
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/**
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* Use this function to get the name of a built in audio driver.
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*
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* The list of audio drivers is given in the order that they are normally
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* initialized by default; the drivers that seem more reasonable to choose
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* first (as far as the SDL developers believe) are earlier in the list.
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*
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* The names of drivers are all simple, low-ASCII identifiers, like "alsa",
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* "coreaudio" or "xaudio2". These never have Unicode characters, and are not
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* meant to be proper names.
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*
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* \param index the index of the audio driver; the value ranges from 0 to
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* SDL_GetNumAudioDrivers() - 1
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* \returns the name of the audio driver at the requested index, or NULL if an
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* invalid index was specified.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_GetNumAudioDrivers
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*/
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extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index);
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/* @} */
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@ -265,7 +306,36 @@ extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index);
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* use. You should normally use SDL_Init() or SDL_InitSubSystem().
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*/
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/* @{ */
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/**
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* Use this function to initialize a particular audio driver.
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*
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* This function is used internally, and should not be used unless you have a
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* specific need to designate the audio driver you want to use. You should
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* normally use SDL_Init() or SDL_InitSubSystem().
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*
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* \param driver_name the name of the desired audio driver
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_AudioQuit
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*/
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extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name);
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/**
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* Use this function to shut down audio if you initialized it with
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* SDL_AudioInit().
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*
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* This function is used internally, and should not be used unless you have a
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* specific need to specify the audio driver you want to use. You should
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* normally use SDL_Quit() or SDL_QuitSubSystem().
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_AudioInit
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*/
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extern DECLSPEC void SDLCALL SDL_AudioQuit(void);
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/* @} */
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@ -296,7 +366,7 @@ extern DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver(void);
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*
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* This function is roughly equivalent to:
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*
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* ```c++
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* ```c
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* SDL_OpenAudioDevice(NULL, 0, desired, obtained, SDL_AUDIO_ALLOW_ANY_CHANGE);
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* ```
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*
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@ -327,6 +397,8 @@ extern DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver(void);
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* audio device or failure to set up the audio thread; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_CloseAudio
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* \sa SDL_LockAudio
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* \sa SDL_PauseAudio
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@ -370,7 +442,7 @@ typedef Uint32 SDL_AudioDeviceID;
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* should not be called for each iteration of a loop, but rather once at the
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* start of a loop:
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*
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* ```c++
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* ```c
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* // Don't do this:
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* for (int i = 0; i < SDL_GetNumAudioDevices(0); i++)
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*
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|
@ -412,6 +484,8 @@ extern DECLSPEC int SDLCALL SDL_GetNumAudioDevices(int iscapture);
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* \returns the name of the audio device at the requested index, or NULL on
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* error.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_GetNumAudioDevices
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*/
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extern DECLSPEC const char *SDLCALL SDL_GetAudioDeviceName(int index,
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@ -437,6 +511,8 @@ extern DECLSPEC const char *SDLCALL SDL_GetAudioDeviceName(int index,
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* \param spec The SDL_AudioSpec to be initialized by this function.
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* \returns 0 on success, nonzero on error
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*
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* \since This function is available since SDL 2.0.16.
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*
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* \sa SDL_GetNumAudioDevices
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*/
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extern DECLSPEC int SDLCALL SDL_GetAudioDeviceSpec(int index,
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|
@ -462,6 +538,19 @@ extern DECLSPEC int SDLCALL SDL_GetAudioDeviceSpec(int index,
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* hostname/IP address for a remote audio server, or a filename in the
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* diskaudio driver.
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*
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* An opened audio device starts out paused, and should be enabled for playing
|
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* by calling SDL_PauseAudioDevice(devid, 0) when you are ready for your audio
|
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* callback function to be called. Since the audio driver may modify the
|
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* requested size of the audio buffer, you should allocate any local mixing
|
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* buffers after you open the audio device.
|
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*
|
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* The audio callback runs in a separate thread in most cases; you can prevent
|
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* race conditions between your callback and other threads without fully
|
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* pausing playback with SDL_LockAudioDevice(). For more information about the
|
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* callback, see SDL_AudioSpec.
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*
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* Managing the audio spec via 'desired' and 'obtained':
|
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*
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* When filling in the desired audio spec structure:
|
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*
|
||||
* - `desired->freq` should be the frequency in sample-frames-per-second (Hz).
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|
@ -510,20 +599,12 @@ extern DECLSPEC int SDLCALL SDL_GetAudioDeviceSpec(int index,
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* callback's float32 audio to int16 before feeding it to the hardware and
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* will keep the originally requested format in the `obtained` structure.
|
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*
|
||||
* The resulting audio specs, varying depending on hardware and on what
|
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* changes were allowed, will then be written back to `obtained`.
|
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*
|
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* If your application can only handle one specific data format, pass a zero
|
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* for `allowed_changes` and let SDL transparently handle any differences.
|
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*
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* An opened audio device starts out paused, and should be enabled for playing
|
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* by calling SDL_PauseAudioDevice(devid, 0) when you are ready for your audio
|
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* callback function to be called. Since the audio driver may modify the
|
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* requested size of the audio buffer, you should allocate any local mixing
|
||||
* buffers after you open the audio device.
|
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*
|
||||
* The audio callback runs in a separate thread in most cases; you can prevent
|
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* race conditions between your callback and other threads without fully
|
||||
* pausing playback with SDL_LockAudioDevice(). For more information about the
|
||||
* callback, see SDL_AudioSpec.
|
||||
*
|
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* \param device a UTF-8 string reported by SDL_GetAudioDeviceName() or a
|
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* driver-specific name as appropriate. NULL requests the most
|
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* reasonable default device.
|
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|
@ -570,7 +651,38 @@ typedef enum
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SDL_AUDIO_PLAYING,
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SDL_AUDIO_PAUSED
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} SDL_AudioStatus;
|
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|
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/**
|
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* This function is a legacy means of querying the audio device.
|
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*
|
||||
* New programs might want to use SDL_GetAudioDeviceStatus() instead. This
|
||||
* function is equivalent to calling...
|
||||
*
|
||||
* ```c
|
||||
* SDL_GetAudioDeviceStatus(1);
|
||||
* ```
|
||||
*
|
||||
* ...and is only useful if you used the legacy SDL_OpenAudio() function.
|
||||
*
|
||||
* \returns the SDL_AudioStatus of the audio device opened by SDL_OpenAudio().
|
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*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetAudioDeviceStatus
|
||||
*/
|
||||
extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioStatus(void);
|
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|
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/**
|
||||
* Use this function to get the current audio state of an audio device.
|
||||
*
|
||||
* \param dev the ID of an audio device previously opened with
|
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* SDL_OpenAudioDevice()
|
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* \returns the SDL_AudioStatus of the specified audio device.
|
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*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
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* \sa SDL_PauseAudioDevice
|
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*/
|
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extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev);
|
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/* @} *//* Audio State */
|
||||
|
||||
|
@ -584,7 +696,56 @@ extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioDeviceStatus(SDL_AudioDevice
|
|||
* Silence will be written to the audio device during the pause.
|
||||
*/
|
||||
/* @{ */
|
||||
|
||||
/**
|
||||
* This function is a legacy means of pausing the audio device.
|
||||
*
|
||||
* New programs might want to use SDL_PauseAudioDevice() instead. This
|
||||
* function is equivalent to calling...
|
||||
*
|
||||
* ```c
|
||||
* SDL_PauseAudioDevice(1, pause_on);
|
||||
* ```
|
||||
*
|
||||
* ...and is only useful if you used the legacy SDL_OpenAudio() function.
|
||||
*
|
||||
* \param pause_on non-zero to pause, 0 to unpause
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetAudioStatus
|
||||
* \sa SDL_PauseAudioDevice
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on);
|
||||
|
||||
/**
|
||||
* Use this function to pause and unpause audio playback on a specified
|
||||
* device.
|
||||
*
|
||||
* This function pauses and unpauses the audio callback processing for a given
|
||||
* device. Newly-opened audio devices start in the paused state, so you must
|
||||
* call this function with **pause_on**=0 after opening the specified audio
|
||||
* device to start playing sound. This allows you to safely initialize data
|
||||
* for your callback function after opening the audio device. Silence will be
|
||||
* written to the audio device while paused, and the audio callback is
|
||||
* guaranteed to not be called. Pausing one device does not prevent other
|
||||
* unpaused devices from running their callbacks.
|
||||
*
|
||||
* Pausing state does not stack; even if you pause a device several times, a
|
||||
* single unpause will start the device playing again, and vice versa. This is
|
||||
* different from how SDL_LockAudioDevice() works.
|
||||
*
|
||||
* If you just need to protect a few variables from race conditions vs your
|
||||
* callback, you shouldn't pause the audio device, as it will lead to dropouts
|
||||
* in the audio playback. Instead, you should use SDL_LockAudioDevice().
|
||||
*
|
||||
* \param dev a device opened by SDL_OpenAudioDevice()
|
||||
* \param pause_on non-zero to pause, 0 to unpause
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_LockAudioDevice
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev,
|
||||
int pause_on);
|
||||
/* @} *//* Pause audio functions */
|
||||
|
@ -633,14 +794,14 @@ extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev,
|
|||
*
|
||||
* Example:
|
||||
*
|
||||
* ```c++
|
||||
* ```c
|
||||
* SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, &spec, &buf, &len);
|
||||
* ```
|
||||
*
|
||||
* Note that the SDL_LoadWAV macro does this same thing for you, but in a less
|
||||
* messy way:
|
||||
*
|
||||
* ```c++
|
||||
* ```c
|
||||
* SDL_LoadWAV("sample.wav", &spec, &buf, &len);
|
||||
* ```
|
||||
*
|
||||
|
@ -665,6 +826,8 @@ extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev,
|
|||
* When the application is done with the data returned in
|
||||
* `audio_buf`, it should call SDL_FreeWAV() to dispose of it.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_FreeWAV
|
||||
* \sa SDL_LoadWAV
|
||||
*/
|
||||
|
@ -691,6 +854,8 @@ extern DECLSPEC SDL_AudioSpec *SDLCALL SDL_LoadWAV_RW(SDL_RWops * src,
|
|||
* \param audio_buf a pointer to the buffer created by SDL_LoadWAV() or
|
||||
* SDL_LoadWAV_RW()
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_LoadWAV
|
||||
* \sa SDL_LoadWAV_RW
|
||||
*/
|
||||
|
@ -724,6 +889,8 @@ extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 * audio_buf);
|
|||
* or a negative error code on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_ConvertAudio
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT * cvt,
|
||||
|
@ -768,6 +935,8 @@ extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT * cvt,
|
|||
* \returns 0 if the conversion was completed successfully or a negative error
|
||||
* code on failure; call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_BuildAudioCVT
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT * cvt);
|
||||
|
@ -794,6 +963,8 @@ typedef struct _SDL_AudioStream SDL_AudioStream;
|
|||
* \param dst_rate The sampling rate of the desired audio output
|
||||
* \returns 0 on success, or -1 on error.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.7.
|
||||
*
|
||||
* \sa SDL_AudioStreamPut
|
||||
* \sa SDL_AudioStreamGet
|
||||
* \sa SDL_AudioStreamAvailable
|
||||
|
@ -816,6 +987,8 @@ extern DECLSPEC SDL_AudioStream * SDLCALL SDL_NewAudioStream(const SDL_AudioForm
|
|||
* \param len The number of bytes to write to the stream
|
||||
* \returns 0 on success, or -1 on error.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.7.
|
||||
*
|
||||
* \sa SDL_NewAudioStream
|
||||
* \sa SDL_AudioStreamGet
|
||||
* \sa SDL_AudioStreamAvailable
|
||||
|
@ -833,6 +1006,8 @@ extern DECLSPEC int SDLCALL SDL_AudioStreamPut(SDL_AudioStream *stream, const vo
|
|||
* \param len The maximum number of bytes to fill
|
||||
* \returns the number of bytes read from the stream, or -1 on error
|
||||
*
|
||||
* \since This function is available since SDL 2.0.7.
|
||||
*
|
||||
* \sa SDL_NewAudioStream
|
||||
* \sa SDL_AudioStreamPut
|
||||
* \sa SDL_AudioStreamAvailable
|
||||
|
@ -849,6 +1024,8 @@ extern DECLSPEC int SDLCALL SDL_AudioStreamGet(SDL_AudioStream *stream, void *bu
|
|||
* resample correctly, so this number might be lower than what you expect, or
|
||||
* even be zero. Add more data or flush the stream if you need the data now.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.7.
|
||||
*
|
||||
* \sa SDL_NewAudioStream
|
||||
* \sa SDL_AudioStreamPut
|
||||
* \sa SDL_AudioStreamGet
|
||||
|
@ -866,6 +1043,8 @@ extern DECLSPEC int SDLCALL SDL_AudioStreamAvailable(SDL_AudioStream *stream);
|
|||
* audio gaps in the output. Generally this is intended to signal the end of
|
||||
* input, so the complete output becomes available.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.7.
|
||||
*
|
||||
* \sa SDL_NewAudioStream
|
||||
* \sa SDL_AudioStreamPut
|
||||
* \sa SDL_AudioStreamGet
|
||||
|
@ -878,6 +1057,8 @@ extern DECLSPEC int SDLCALL SDL_AudioStreamFlush(SDL_AudioStream *stream);
|
|||
/**
|
||||
* Clear any pending data in the stream without converting it
|
||||
*
|
||||
* \since This function is available since SDL 2.0.7.
|
||||
*
|
||||
* \sa SDL_NewAudioStream
|
||||
* \sa SDL_AudioStreamPut
|
||||
* \sa SDL_AudioStreamGet
|
||||
|
@ -890,6 +1071,8 @@ extern DECLSPEC void SDLCALL SDL_AudioStreamClear(SDL_AudioStream *stream);
|
|||
/**
|
||||
* Free an audio stream
|
||||
*
|
||||
* \since This function is available since SDL 2.0.7.
|
||||
*
|
||||
* \sa SDL_NewAudioStream
|
||||
* \sa SDL_AudioStreamPut
|
||||
* \sa SDL_AudioStreamGet
|
||||
|
@ -900,17 +1083,18 @@ extern DECLSPEC void SDLCALL SDL_AudioStreamClear(SDL_AudioStream *stream);
|
|||
extern DECLSPEC void SDLCALL SDL_FreeAudioStream(SDL_AudioStream *stream);
|
||||
|
||||
#define SDL_MIX_MAXVOLUME 128
|
||||
|
||||
/**
|
||||
* This function is a legacy means of mixing audio.
|
||||
*
|
||||
* This function is equivalent to calling
|
||||
* This function is equivalent to calling...
|
||||
*
|
||||
* ```c++
|
||||
* ```c
|
||||
* SDL_MixAudioFormat(dst, src, format, len, volume);
|
||||
* ```
|
||||
*
|
||||
* where `format` is the obtained format of the audio device from the legacy
|
||||
* SDL_OpenAudio() function.
|
||||
* ...where `format` is the obtained format of the audio device from the
|
||||
* legacy SDL_OpenAudio() function.
|
||||
*
|
||||
* \param dst the destination for the mixed audio
|
||||
* \param src the source audio buffer to be mixed
|
||||
|
@ -918,6 +1102,8 @@ extern DECLSPEC void SDLCALL SDL_FreeAudioStream(SDL_AudioStream *stream);
|
|||
* \param volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME
|
||||
* for full audio volume
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_MixAudioFormat
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 * dst, const Uint8 * src,
|
||||
|
@ -950,6 +1136,8 @@ extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 * dst, const Uint8 * src,
|
|||
* \param len the length of the audio buffer in bytes
|
||||
* \param volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME
|
||||
* for full audio volume
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst,
|
||||
const Uint8 * src,
|
||||
|
@ -987,10 +1175,9 @@ extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst,
|
|||
* You should not call SDL_LockAudio() on the device before queueing; SDL
|
||||
* handles locking internally for this function.
|
||||
*
|
||||
* Note that SDL2
|
||||
* [https://discourse.libsdl.org/t/sdl2-support-for-planar-audio/31263/3 does
|
||||
* not support planar audio]. You will need to resample from planar audio
|
||||
* formats into a non-planar one (see SDL_AudioFormat) before queuing audio.
|
||||
* Note that SDL2 does not support planar audio. You will need to resample
|
||||
* from planar audio formats into a non-planar one (see SDL_AudioFormat)
|
||||
* before queuing audio.
|
||||
*
|
||||
* \param dev the device ID to which we will queue audio
|
||||
* \param data the data to queue to the device for later playback
|
||||
|
@ -1131,22 +1318,112 @@ extern DECLSPEC void SDLCALL SDL_ClearQueuedAudio(SDL_AudioDeviceID dev);
|
|||
* function or you will cause deadlock.
|
||||
*/
|
||||
/* @{ */
|
||||
|
||||
/**
|
||||
* This function is a legacy means of locking the audio device.
|
||||
*
|
||||
* New programs might want to use SDL_LockAudioDevice() instead. This function
|
||||
* is equivalent to calling...
|
||||
*
|
||||
* ```c
|
||||
* SDL_LockAudioDevice(1);
|
||||
* ```
|
||||
*
|
||||
* ...and is only useful if you used the legacy SDL_OpenAudio() function.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_LockAudioDevice
|
||||
* \sa SDL_UnlockAudio
|
||||
* \sa SDL_UnlockAudioDevice
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_LockAudio(void);
|
||||
|
||||
/**
|
||||
* Use this function to lock out the audio callback function for a specified
|
||||
* device.
|
||||
*
|
||||
* The lock manipulated by these functions protects the audio callback
|
||||
* function specified in SDL_OpenAudioDevice(). During a
|
||||
* SDL_LockAudioDevice()/SDL_UnlockAudioDevice() pair, you can be guaranteed
|
||||
* that the callback function for that device is not running, even if the
|
||||
* device is not paused. While a device is locked, any other unpaused,
|
||||
* unlocked devices may still run their callbacks.
|
||||
*
|
||||
* Calling this function from inside your audio callback is unnecessary. SDL
|
||||
* obtains this lock before calling your function, and releases it when the
|
||||
* function returns.
|
||||
*
|
||||
* You should not hold the lock longer than absolutely necessary. If you hold
|
||||
* it too long, you'll experience dropouts in your audio playback. Ideally,
|
||||
* your application locks the device, sets a few variables and unlocks again.
|
||||
* Do not do heavy work while holding the lock for a device.
|
||||
*
|
||||
* It is safe to lock the audio device multiple times, as long as you unlock
|
||||
* it an equivalent number of times. The callback will not run until the
|
||||
* device has been unlocked completely in this way. If your application fails
|
||||
* to unlock the device appropriately, your callback will never run, you might
|
||||
* hear repeating bursts of audio, and SDL_CloseAudioDevice() will probably
|
||||
* deadlock.
|
||||
*
|
||||
* Internally, the audio device lock is a mutex; if you lock from two threads
|
||||
* at once, not only will you block the audio callback, you'll block the other
|
||||
* thread.
|
||||
*
|
||||
* \param dev the ID of the device to be locked
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_UnlockAudioDevice
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev);
|
||||
|
||||
/**
|
||||
* This function is a legacy means of unlocking the audio device.
|
||||
*
|
||||
* New programs might want to use SDL_UnlockAudioDevice() instead. This
|
||||
* function is equivalent to calling...
|
||||
*
|
||||
* ```c
|
||||
* SDL_UnlockAudioDevice(1);
|
||||
* ```
|
||||
*
|
||||
* ...and is only useful if you used the legacy SDL_OpenAudio() function.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_LockAudio
|
||||
* \sa SDL_UnlockAudioDevice
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_UnlockAudio(void);
|
||||
|
||||
/**
|
||||
* Use this function to unlock the audio callback function for a specified
|
||||
* device.
|
||||
*
|
||||
* This function should be paired with a previous SDL_LockAudioDevice() call.
|
||||
*
|
||||
* \param dev the ID of the device to be unlocked
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_LockAudioDevice
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_UnlockAudioDevice(SDL_AudioDeviceID dev);
|
||||
/* @} *//* Audio lock functions */
|
||||
|
||||
/**
|
||||
* This function is a legacy means of closing the audio device.
|
||||
*
|
||||
* This function is equivalent to calling
|
||||
* This function is equivalent to calling...
|
||||
*
|
||||
* ```c++
|
||||
* ```c
|
||||
* SDL_CloseAudioDevice(1);
|
||||
* ```
|
||||
*
|
||||
* and is only useful if you used the legacy SDL_OpenAudio() function.
|
||||
* ...and is only useful if you used the legacy SDL_OpenAudio() function.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_OpenAudio
|
||||
*/
|
||||
|
@ -1170,6 +1447,8 @@ extern DECLSPEC void SDLCALL SDL_CloseAudio(void);
|
|||
*
|
||||
* \param dev an audio device previously opened with SDL_OpenAudioDevice()
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_OpenAudioDevice
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID dev);
|
||||
|
|
2
deps/sdl2/include/SDL2/SDL_bits.h
vendored
2
deps/sdl2/include/SDL2/SDL_bits.h
vendored
|
@ -48,7 +48,7 @@ extern "C" {
|
|||
* \return the index of the most significant bit, or -1 if the value is 0.
|
||||
*/
|
||||
#if defined(__WATCOMC__) && defined(__386__)
|
||||
extern _inline int _SDL_bsr_watcom (Uint32);
|
||||
extern __inline int _SDL_bsr_watcom(Uint32);
|
||||
#pragma aux _SDL_bsr_watcom = \
|
||||
"bsr eax, eax" \
|
||||
parm [eax] nomemory \
|
||||
|
|
2
deps/sdl2/include/SDL2/SDL_blendmode.h
vendored
2
deps/sdl2/include/SDL2/SDL_blendmode.h
vendored
|
@ -175,7 +175,7 @@ typedef enum
|
|||
* \returns an SDL_BlendMode that represents the chosen factors and
|
||||
* operations.
|
||||
*
|
||||
* \since This function is available in SDL 2.0.6.
|
||||
* \since This function is available since SDL 2.0.6.
|
||||
*
|
||||
* \sa SDL_SetRenderDrawBlendMode
|
||||
* \sa SDL_GetRenderDrawBlendMode
|
||||
|
|
13
deps/sdl2/include/SDL2/SDL_clipboard.h
vendored
13
deps/sdl2/include/SDL2/SDL_clipboard.h
vendored
|
@ -45,6 +45,8 @@ extern "C" {
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetClipboardText
|
||||
* \sa SDL_HasClipboardText
|
||||
*/
|
||||
|
@ -53,12 +55,15 @@ extern DECLSPEC int SDLCALL SDL_SetClipboardText(const char *text);
|
|||
/**
|
||||
* Get UTF-8 text from the clipboard, which must be freed with SDL_free().
|
||||
*
|
||||
* This functions returns NULL if there was not enough memory left for a copy
|
||||
* of the clipboard's content.
|
||||
* This functions returns empty string if there was not enough memory left for
|
||||
* a copy of the clipboard's content.
|
||||
*
|
||||
* \returns the clipboard text on success or NULL on failure; call
|
||||
* \returns the clipboard text on success or an empty string on failure; call
|
||||
* SDL_GetError() for more information. Caller must call SDL_free()
|
||||
* on the returned pointer when done with it.
|
||||
* on the returned pointer when done with it (even if there was an
|
||||
* error).
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_HasClipboardText
|
||||
* \sa SDL_SetClipboardText
|
||||
|
|
35
deps/sdl2/include/SDL2/SDL_cpuinfo.h
vendored
35
deps/sdl2/include/SDL2/SDL_cpuinfo.h
vendored
|
@ -63,6 +63,9 @@ _m_prefetch(void *__P)
|
|||
#ifndef __SSE2__
|
||||
#define __SSE2__
|
||||
#endif
|
||||
#ifndef __SSE3__
|
||||
#define __SSE3__
|
||||
#endif
|
||||
#elif defined(__MINGW64_VERSION_MAJOR)
|
||||
#include <intrin.h>
|
||||
#if !defined(SDL_DISABLE_ARM_NEON_H) && defined(__ARM_NEON)
|
||||
|
@ -155,6 +158,8 @@ extern DECLSPEC int SDLCALL SDL_GetCPUCacheLineSize(void);
|
|||
*
|
||||
* \returns SDL_TRUE if the CPU has the RDTSC instruction or SDL_FALSE if not.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_Has3DNow
|
||||
* \sa SDL_HasAltiVec
|
||||
* \sa SDL_HasAVX
|
||||
|
@ -176,6 +181,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasRDTSC(void);
|
|||
*
|
||||
* \returns SDL_TRUE if the CPU has AltiVec features or SDL_FALSE if not.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_Has3DNow
|
||||
* \sa SDL_HasAVX
|
||||
* \sa SDL_HasAVX2
|
||||
|
@ -196,6 +203,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasAltiVec(void);
|
|||
*
|
||||
* \returns SDL_TRUE if the CPU has MMX features or SDL_FALSE if not.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_Has3DNow
|
||||
* \sa SDL_HasAltiVec
|
||||
* \sa SDL_HasAVX
|
||||
|
@ -216,6 +225,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasMMX(void);
|
|||
*
|
||||
* \returns SDL_TRUE if the CPU has 3DNow! features or SDL_FALSE if not.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_HasAltiVec
|
||||
* \sa SDL_HasAVX
|
||||
* \sa SDL_HasAVX2
|
||||
|
@ -236,6 +247,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNow(void);
|
|||
*
|
||||
* \returns SDL_TRUE if the CPU has SSE features or SDL_FALSE if not.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_Has3DNow
|
||||
* \sa SDL_HasAltiVec
|
||||
* \sa SDL_HasAVX
|
||||
|
@ -256,6 +269,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE(void);
|
|||
*
|
||||
* \returns SDL_TRUE if the CPU has SSE2 features or SDL_FALSE if not.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_Has3DNow
|
||||
* \sa SDL_HasAltiVec
|
||||
* \sa SDL_HasAVX
|
||||
|
@ -276,6 +291,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE2(void);
|
|||
*
|
||||
* \returns SDL_TRUE if the CPU has SSE3 features or SDL_FALSE if not.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_Has3DNow
|
||||
* \sa SDL_HasAltiVec
|
||||
* \sa SDL_HasAVX
|
||||
|
@ -296,6 +313,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE3(void);
|
|||
*
|
||||
* \returns SDL_TRUE if the CPU has SSE4.1 features or SDL_FALSE if not.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_Has3DNow
|
||||
* \sa SDL_HasAltiVec
|
||||
* \sa SDL_HasAVX
|
||||
|
@ -316,6 +335,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE41(void);
|
|||
*
|
||||
* \returns SDL_TRUE if the CPU has SSE4.2 features or SDL_FALSE if not.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_Has3DNow
|
||||
* \sa SDL_HasAltiVec
|
||||
* \sa SDL_HasAVX
|
||||
|
@ -380,6 +401,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX2(void);
|
|||
*
|
||||
* \returns SDL_TRUE if the CPU has AVX-512F features or SDL_FALSE if not.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.9.
|
||||
*
|
||||
* \sa SDL_HasAVX
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX512F(void);
|
||||
|
@ -393,6 +416,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX512F(void);
|
|||
*
|
||||
* \returns SDL_TRUE if the CPU has ARM SIMD features or SDL_FALSE if not.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.12.
|
||||
*
|
||||
* \sa SDL_HasNEON
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasARMSIMD(void);
|
||||
|
@ -403,6 +428,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasARMSIMD(void);
|
|||
* This always returns false on CPUs that aren't using ARM instruction sets.
|
||||
*
|
||||
* \returns SDL_TRUE if the CPU has ARM NEON features or SDL_FALSE if not.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.6.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasNEON(void);
|
||||
|
||||
|
@ -429,6 +456,8 @@ extern DECLSPEC int SDLCALL SDL_GetSystemRAM(void);
|
|||
*
|
||||
* \returns the alignment in bytes needed for available, known SIMD
|
||||
* instructions.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.10.
|
||||
*/
|
||||
extern DECLSPEC size_t SDLCALL SDL_SIMDGetAlignment(void);
|
||||
|
||||
|
@ -463,6 +492,8 @@ extern DECLSPEC size_t SDLCALL SDL_SIMDGetAlignment(void);
|
|||
* allocated block might be larger due to padding, etc.
|
||||
* \returns a pointer to the newly-allocated block, NULL if out of memory.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.10.
|
||||
*
|
||||
* \sa SDL_SIMDAlignment
|
||||
* \sa SDL_SIMDRealloc
|
||||
* \sa SDL_SIMDFree
|
||||
|
@ -485,6 +516,8 @@ extern DECLSPEC void * SDLCALL SDL_SIMDAlloc(const size_t len);
|
|||
* memory.
|
||||
* \returns a pointer to the newly-reallocated block, NULL if out of memory.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.14.
|
||||
*
|
||||
* \sa SDL_SIMDAlignment
|
||||
* \sa SDL_SIMDAlloc
|
||||
* \sa SDL_SIMDFree
|
||||
|
@ -508,6 +541,8 @@ extern DECLSPEC void * SDLCALL SDL_SIMDRealloc(void *mem, const size_t len);
|
|||
* \param ptr The pointer, returned from SDL_SIMDAlloc or SDL_SIMDRealloc, to
|
||||
* deallocate. NULL is a legal no-op.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.10.
|
||||
*
|
||||
* \sa SDL_SIMDAlloc
|
||||
* \sa SDL_SIMDRealloc
|
||||
*/
|
||||
|
|
904
deps/sdl2/include/SDL2/SDL_egl.h
vendored
904
deps/sdl2/include/SDL2/SDL_egl.h
vendored
File diff suppressed because it is too large
Load diff
99
deps/sdl2/include/SDL2/SDL_endian.h
vendored
99
deps/sdl2/include/SDL2/SDL_endian.h
vendored
|
@ -30,20 +30,17 @@
|
|||
|
||||
#include "SDL_stdinc.h"
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#if defined(_MSC_VER) && (_MSC_VER >= 1400)
|
||||
/* As of Clang 11, '_m_prefetchw' is conflicting with the winnt.h's version,
|
||||
so we define the needed '_m_prefetch' here as a pseudo-header, until the issue is fixed. */
|
||||
|
||||
#ifdef __clang__
|
||||
#ifndef __PRFCHWINTRIN_H
|
||||
#define __PRFCHWINTRIN_H
|
||||
|
||||
static __inline__ void __attribute__((__always_inline__, __nodebug__))
|
||||
_m_prefetch(void *__P)
|
||||
{
|
||||
__builtin_prefetch (__P, 0, 3 /* _MM_HINT_T0 */);
|
||||
}
|
||||
|
||||
#endif /* __PRFCHWINTRIN_H */
|
||||
#endif /* __clang__ */
|
||||
|
||||
|
@ -91,25 +88,45 @@ extern "C" {
|
|||
/**
|
||||
* \file SDL_endian.h
|
||||
*/
|
||||
#if (defined(__clang__) && (__clang_major__ > 3 || (__clang_major__ == 3 && __clang_minor__ >= 2))) || \
|
||||
(defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8)))
|
||||
|
||||
/* various modern compilers may have builtin swap */
|
||||
#if defined(__GNUC__) || defined(__clang__)
|
||||
# define HAS_BUILTIN_BSWAP16 (_SDL_HAS_BUILTIN(__builtin_bswap16)) || \
|
||||
(__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8))
|
||||
# define HAS_BUILTIN_BSWAP32 (_SDL_HAS_BUILTIN(__builtin_bswap32)) || \
|
||||
(__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3))
|
||||
# define HAS_BUILTIN_BSWAP64 (_SDL_HAS_BUILTIN(__builtin_bswap64)) || \
|
||||
(__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3))
|
||||
|
||||
/* this one is broken */
|
||||
# define HAS_BROKEN_BSWAP (__GNUC__ == 2 && __GNUC_MINOR__ <= 95)
|
||||
#else
|
||||
# define HAS_BUILTIN_BSWAP16 0
|
||||
# define HAS_BUILTIN_BSWAP32 0
|
||||
# define HAS_BUILTIN_BSWAP64 0
|
||||
# define HAS_BROKEN_BSWAP 0
|
||||
#endif
|
||||
|
||||
#if HAS_BUILTIN_BSWAP16
|
||||
#define SDL_Swap16(x) __builtin_bswap16(x)
|
||||
#elif defined(__GNUC__) && defined(__i386__) && \
|
||||
!(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */)
|
||||
#elif defined(_MSC_VER) && (_MSC_VER >= 1400)
|
||||
#pragma intrinsic(_byteswap_ushort)
|
||||
#define SDL_Swap16(x) _byteswap_ushort(x)
|
||||
#elif defined(__i386__) && !HAS_BROKEN_BSWAP
|
||||
SDL_FORCE_INLINE Uint16
|
||||
SDL_Swap16(Uint16 x)
|
||||
{
|
||||
__asm__("xchgb %b0,%h0": "=q"(x):"0"(x));
|
||||
return x;
|
||||
}
|
||||
#elif defined(__GNUC__) && defined(__x86_64__)
|
||||
#elif defined(__x86_64__)
|
||||
SDL_FORCE_INLINE Uint16
|
||||
SDL_Swap16(Uint16 x)
|
||||
{
|
||||
__asm__("xchgb %b0,%h0": "=Q"(x):"0"(x));
|
||||
return x;
|
||||
}
|
||||
#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
|
||||
#elif (defined(__powerpc__) || defined(__ppc__))
|
||||
SDL_FORCE_INLINE Uint16
|
||||
SDL_Swap16(Uint16 x)
|
||||
{
|
||||
|
@ -118,25 +135,15 @@ SDL_Swap16(Uint16 x)
|
|||
__asm__("rlwimi %0,%2,8,16,23": "=&r"(result):"0"(x >> 8), "r"(x));
|
||||
return (Uint16)result;
|
||||
}
|
||||
#elif defined(__GNUC__) && defined(__aarch64__)
|
||||
SDL_FORCE_INLINE Uint16
|
||||
SDL_Swap16(Uint16 x)
|
||||
{
|
||||
__asm__("rev16 %w1, %w0" : "=r"(x) : "r"(x));
|
||||
return x;
|
||||
}
|
||||
#elif defined(__GNUC__) && (defined(__m68k__) && !defined(__mcoldfire__))
|
||||
#elif (defined(__m68k__) && !defined(__mcoldfire__))
|
||||
SDL_FORCE_INLINE Uint16
|
||||
SDL_Swap16(Uint16 x)
|
||||
{
|
||||
__asm__("rorw #8,%0": "=d"(x): "0"(x):"cc");
|
||||
return x;
|
||||
}
|
||||
#elif defined(_MSC_VER)
|
||||
#pragma intrinsic(_byteswap_ushort)
|
||||
#define SDL_Swap16(x) _byteswap_ushort(x)
|
||||
#elif defined(__WATCOMC__) && defined(__386__)
|
||||
extern _inline Uint16 SDL_Swap16(Uint16);
|
||||
extern __inline Uint16 SDL_Swap16(Uint16);
|
||||
#pragma aux SDL_Swap16 = \
|
||||
"xchg al, ah" \
|
||||
parm [ax] \
|
||||
|
@ -149,25 +156,26 @@ SDL_Swap16(Uint16 x)
|
|||
}
|
||||
#endif
|
||||
|
||||
#if (defined(__clang__) && (__clang_major__ > 2 || (__clang_major__ == 2 && __clang_minor__ >= 6))) || \
|
||||
(defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)))
|
||||
#if HAS_BUILTIN_BSWAP32
|
||||
#define SDL_Swap32(x) __builtin_bswap32(x)
|
||||
#elif defined(__GNUC__) && defined(__i386__) && \
|
||||
!(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */)
|
||||
#elif defined(_MSC_VER) && (_MSC_VER >= 1400)
|
||||
#pragma intrinsic(_byteswap_ulong)
|
||||
#define SDL_Swap32(x) _byteswap_ulong(x)
|
||||
#elif defined(__i386__) && !HAS_BROKEN_BSWAP
|
||||
SDL_FORCE_INLINE Uint32
|
||||
SDL_Swap32(Uint32 x)
|
||||
{
|
||||
__asm__("bswap %0": "=r"(x):"0"(x));
|
||||
return x;
|
||||
}
|
||||
#elif defined(__GNUC__) && defined(__x86_64__)
|
||||
#elif defined(__x86_64__)
|
||||
SDL_FORCE_INLINE Uint32
|
||||
SDL_Swap32(Uint32 x)
|
||||
{
|
||||
__asm__("bswapl %0": "=r"(x):"0"(x));
|
||||
return x;
|
||||
}
|
||||
#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
|
||||
#elif (defined(__powerpc__) || defined(__ppc__))
|
||||
SDL_FORCE_INLINE Uint32
|
||||
SDL_Swap32(Uint32 x)
|
||||
{
|
||||
|
@ -178,14 +186,7 @@ SDL_Swap32(Uint32 x)
|
|||
__asm__("rlwimi %0,%2,24,0,7" : "=&r"(result): "0" (result), "r"(x));
|
||||
return result;
|
||||
}
|
||||
#elif defined(__GNUC__) && defined(__aarch64__)
|
||||
SDL_FORCE_INLINE Uint32
|
||||
SDL_Swap32(Uint32 x)
|
||||
{
|
||||
__asm__("rev %w1, %w0": "=r"(x):"r"(x));
|
||||
return x;
|
||||
}
|
||||
#elif defined(__GNUC__) && (defined(__m68k__) && !defined(__mcoldfire__))
|
||||
#elif (defined(__m68k__) && !defined(__mcoldfire__))
|
||||
SDL_FORCE_INLINE Uint32
|
||||
SDL_Swap32(Uint32 x)
|
||||
{
|
||||
|
@ -193,14 +194,11 @@ SDL_Swap32(Uint32 x)
|
|||
return x;
|
||||
}
|
||||
#elif defined(__WATCOMC__) && defined(__386__)
|
||||
extern _inline Uint32 SDL_Swap32(Uint32);
|
||||
extern __inline Uint32 SDL_Swap32(Uint32);
|
||||
#pragma aux SDL_Swap32 = \
|
||||
"bswap eax" \
|
||||
parm [eax] \
|
||||
modify [eax];
|
||||
#elif defined(_MSC_VER)
|
||||
#pragma intrinsic(_byteswap_ulong)
|
||||
#define SDL_Swap32(x) _byteswap_ulong(x)
|
||||
#else
|
||||
SDL_FORCE_INLINE Uint32
|
||||
SDL_Swap32(Uint32 x)
|
||||
|
@ -210,11 +208,12 @@ SDL_Swap32(Uint32 x)
|
|||
}
|
||||
#endif
|
||||
|
||||
#if (defined(__clang__) && (__clang_major__ > 2 || (__clang_major__ == 2 && __clang_minor__ >= 6))) || \
|
||||
(defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)))
|
||||
#if HAS_BUILTIN_BSWAP64
|
||||
#define SDL_Swap64(x) __builtin_bswap64(x)
|
||||
#elif defined(__GNUC__) && defined(__i386__) && \
|
||||
!(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */)
|
||||
#elif defined(_MSC_VER) && (_MSC_VER >= 1400)
|
||||
#pragma intrinsic(_byteswap_uint64)
|
||||
#define SDL_Swap64(x) _byteswap_uint64(x)
|
||||
#elif defined(__i386__) && !HAS_BROKEN_BSWAP
|
||||
SDL_FORCE_INLINE Uint64
|
||||
SDL_Swap64(Uint64 x)
|
||||
{
|
||||
|
@ -230,7 +229,7 @@ SDL_Swap64(Uint64 x)
|
|||
: "0" (v.s.a), "1"(v.s.b));
|
||||
return v.u;
|
||||
}
|
||||
#elif defined(__GNUC__) && defined(__x86_64__)
|
||||
#elif defined(__x86_64__)
|
||||
SDL_FORCE_INLINE Uint64
|
||||
SDL_Swap64(Uint64 x)
|
||||
{
|
||||
|
@ -238,16 +237,13 @@ SDL_Swap64(Uint64 x)
|
|||
return x;
|
||||
}
|
||||
#elif defined(__WATCOMC__) && defined(__386__)
|
||||
extern _inline Uint64 SDL_Swap64(Uint64);
|
||||
extern __inline Uint64 SDL_Swap64(Uint64);
|
||||
#pragma aux SDL_Swap64 = \
|
||||
"bswap eax" \
|
||||
"bswap edx" \
|
||||
"xchg eax,edx" \
|
||||
parm [eax edx] \
|
||||
modify [eax edx];
|
||||
#elif defined(_MSC_VER)
|
||||
#pragma intrinsic(_byteswap_uint64)
|
||||
#define SDL_Swap64(x) _byteswap_uint64(x)
|
||||
#else
|
||||
SDL_FORCE_INLINE Uint64
|
||||
SDL_Swap64(Uint64 x)
|
||||
|
@ -278,6 +274,11 @@ SDL_SwapFloat(float x)
|
|||
return swapper.f;
|
||||
}
|
||||
|
||||
/* remove extra macros */
|
||||
#undef HAS_BROKEN_BSWAP
|
||||
#undef HAS_BUILTIN_BSWAP16
|
||||
#undef HAS_BUILTIN_BSWAP32
|
||||
#undef HAS_BUILTIN_BSWAP64
|
||||
|
||||
/**
|
||||
* \name Swap to native
|
||||
|
|
12
deps/sdl2/include/SDL2/SDL_error.h
vendored
12
deps/sdl2/include/SDL2/SDL_error.h
vendored
|
@ -58,6 +58,8 @@ extern "C" {
|
|||
* any
|
||||
* \returns always -1.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_ClearError
|
||||
* \sa SDL_GetError
|
||||
*/
|
||||
|
@ -72,11 +74,11 @@ extern DECLSPEC int SDLCALL SDL_SetError(SDL_PRINTF_FORMAT_STRING const char *fm
|
|||
*
|
||||
* The message is only applicable when an SDL function has signaled an error.
|
||||
* You must check the return values of SDL function calls to determine when to
|
||||
* appropriately call SDL_GetError(). You should _not_ use the results of
|
||||
* appropriately call SDL_GetError(). You should *not* use the results of
|
||||
* SDL_GetError() to decide if an error has occurred! Sometimes SDL will set
|
||||
* an error string even when reporting success.
|
||||
*
|
||||
* SDL will _not_ clear the error string for successful API calls. You _must_
|
||||
* SDL will *not* clear the error string for successful API calls. You *must*
|
||||
* check return values for failure cases before you can assume the error
|
||||
* string applies.
|
||||
*
|
||||
|
@ -93,6 +95,8 @@ extern DECLSPEC int SDLCALL SDL_SetError(SDL_PRINTF_FORMAT_STRING const char *fm
|
|||
* return values of SDL function calls to determine when to
|
||||
* appropriately call SDL_GetError().
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_ClearError
|
||||
* \sa SDL_SetError
|
||||
*/
|
||||
|
@ -109,6 +113,8 @@ extern DECLSPEC const char *SDLCALL SDL_GetError(void);
|
|||
* \param maxlen The size of the buffer pointed to by the errstr parameter
|
||||
* \returns the pointer passed in as the `errstr` parameter.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.14.
|
||||
*
|
||||
* \sa SDL_GetError
|
||||
*/
|
||||
extern DECLSPEC char * SDLCALL SDL_GetErrorMsg(char *errstr, int maxlen);
|
||||
|
@ -116,6 +122,8 @@ extern DECLSPEC char * SDLCALL SDL_GetErrorMsg(char *errstr, int maxlen);
|
|||
/**
|
||||
* Clear any previous error message for this thread.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetError
|
||||
* \sa SDL_SetError
|
||||
*/
|
||||
|
|
49
deps/sdl2/include/SDL2/SDL_events.h
vendored
49
deps/sdl2/include/SDL2/SDL_events.h
vendored
|
@ -160,6 +160,9 @@ typedef enum
|
|||
SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */
|
||||
SDL_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */
|
||||
|
||||
/* Internal events */
|
||||
SDL_POLLSENTINEL = 0x7F00, /**< Signals the end of an event poll cycle */
|
||||
|
||||
/** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use,
|
||||
* and should be allocated with SDL_RegisterEvents()
|
||||
*/
|
||||
|
@ -298,6 +301,8 @@ typedef struct SDL_MouseWheelEvent
|
|||
Sint32 x; /**< The amount scrolled horizontally, positive to the right and negative to the left */
|
||||
Sint32 y; /**< The amount scrolled vertically, positive away from the user and negative toward the user */
|
||||
Uint32 direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */
|
||||
float preciseX; /**< The amount scrolled horizontally, positive to the right and negative to the left, with float precision (added in 2.0.18) */
|
||||
float preciseY; /**< The amount scrolled vertically, positive away from the user and negative toward the user, with float precision (added in 2.0.18) */
|
||||
} SDL_MouseWheelEvent;
|
||||
|
||||
/**
|
||||
|
@ -659,6 +664,8 @@ SDL_COMPILE_TIME_ASSERT(SDL_Event, sizeof(SDL_Event) == sizeof(((SDL_Event *)NUL
|
|||
* polling or waiting for events (e.g. you are filtering them), then you must
|
||||
* call SDL_PumpEvents() to force an event queue update.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_PollEvent
|
||||
* \sa SDL_WaitEvent
|
||||
*/
|
||||
|
@ -704,6 +711,8 @@ typedef enum
|
|||
* \returns the number of events actually stored or a negative error code on
|
||||
* failure; call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_PollEvent
|
||||
* \sa SDL_PumpEvents
|
||||
* \sa SDL_PushEvent
|
||||
|
@ -723,6 +732,8 @@ extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents,
|
|||
* \returns SDL_TRUE if events matching `type` are present, or SDL_FALSE if
|
||||
* events matching `type` are not present.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_HasEvents
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type);
|
||||
|
@ -740,6 +751,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type);
|
|||
* \returns SDL_TRUE if events with type >= `minType` and <= `maxType` are
|
||||
* present, or SDL_FALSE if not.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_HasEvents
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType);
|
||||
|
@ -760,6 +773,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType);
|
|||
*
|
||||
* \param type the type of event to be cleared; see SDL_EventType for details
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_FlushEvents
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type);
|
||||
|
@ -783,6 +798,8 @@ extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type);
|
|||
* \param maxType the high end of event type to be cleared, inclusive; see
|
||||
* SDL_EventType for details
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_FlushEvent
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType);
|
||||
|
@ -798,8 +815,8 @@ extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType);
|
|||
* If `event` is NULL, it simply returns 1 if there is an event in the queue,
|
||||
* but will not remove it from the queue.
|
||||
*
|
||||
* As this function implicitly calls SDL_PumpEvents(), you can only call this
|
||||
* function in the thread that set the video mode.
|
||||
* As this function may implicitly call SDL_PumpEvents(), you can only call
|
||||
* this function in the thread that set the video mode.
|
||||
*
|
||||
* SDL_PollEvent() is the favored way of receiving system events since it can
|
||||
* be done from the main loop and does not suspend the main loop while waiting
|
||||
|
@ -823,6 +840,8 @@ extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType);
|
|||
* the queue, or NULL
|
||||
* \returns 1 if there is a pending event or 0 if there are none available.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetEventFilter
|
||||
* \sa SDL_PeepEvents
|
||||
* \sa SDL_PushEvent
|
||||
|
@ -838,14 +857,16 @@ extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event);
|
|||
* If `event` is not NULL, the next event is removed from the queue and stored
|
||||
* in the SDL_Event structure pointed to by `event`.
|
||||
*
|
||||
* As this function implicitly calls SDL_PumpEvents(), you can only call this
|
||||
* function in the thread that initialized the video subsystem.
|
||||
* As this function may implicitly call SDL_PumpEvents(), you can only call
|
||||
* this function in the thread that initialized the video subsystem.
|
||||
*
|
||||
* \param event the SDL_Event structure to be filled in with the next event
|
||||
* from the queue, or NULL
|
||||
* \returns 1 on success or 0 if there was an error while waiting for events;
|
||||
* call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_PollEvent
|
||||
* \sa SDL_PumpEvents
|
||||
* \sa SDL_WaitEventTimeout
|
||||
|
@ -859,8 +880,8 @@ extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event);
|
|||
* If `event` is not NULL, the next event is removed from the queue and stored
|
||||
* in the SDL_Event structure pointed to by `event`.
|
||||
*
|
||||
* As this function implicitly calls SDL_PumpEvents(), you can only call this
|
||||
* function in the thread that initialized the video subsystem.
|
||||
* As this function may implicitly call SDL_PumpEvents(), you can only call
|
||||
* this function in the thread that initialized the video subsystem.
|
||||
*
|
||||
* \param event the SDL_Event structure to be filled in with the next event
|
||||
* from the queue, or NULL
|
||||
|
@ -870,6 +891,8 @@ extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event);
|
|||
* call SDL_GetError() for more information. This also returns 0 if
|
||||
* the timeout elapsed without an event arriving.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_PollEvent
|
||||
* \sa SDL_PumpEvents
|
||||
* \sa SDL_WaitEvent
|
||||
|
@ -903,6 +926,8 @@ extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event,
|
|||
* code on failure; call SDL_GetError() for more information. A
|
||||
* common reason for error is the event queue being full.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_PeepEvents
|
||||
* \sa SDL_PollEvent
|
||||
* \sa SDL_RegisterEvents
|
||||
|
@ -957,6 +982,8 @@ typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event);
|
|||
* \param filter An SDL_EventFilter function to call when an event happens
|
||||
* \param userdata a pointer that is passed to `filter`
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_AddEventWatch
|
||||
* \sa SDL_EventState
|
||||
* \sa SDL_GetEventFilter
|
||||
|
@ -977,6 +1004,8 @@ extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter,
|
|||
* be stored here
|
||||
* \returns SDL_TRUE on success or SDL_FALSE if there is no event filter set.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_SetEventFilter
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter,
|
||||
|
@ -1003,6 +1032,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter,
|
|||
* \param filter an SDL_EventFilter function to call when an event happens.
|
||||
* \param userdata a pointer that is passed to `filter`
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_DelEventWatch
|
||||
* \sa SDL_SetEventFilter
|
||||
*/
|
||||
|
@ -1018,6 +1049,8 @@ extern DECLSPEC void SDLCALL SDL_AddEventWatch(SDL_EventFilter filter,
|
|||
* \param filter the function originally passed to SDL_AddEventWatch()
|
||||
* \param userdata the pointer originally passed to SDL_AddEventWatch()
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_AddEventWatch
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter,
|
||||
|
@ -1034,6 +1067,8 @@ extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter,
|
|||
* \param filter the SDL_EventFilter function to call when an event happens
|
||||
* \param userdata a pointer that is passed to `filter`
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetEventFilter
|
||||
* \sa SDL_SetEventFilter
|
||||
*/
|
||||
|
@ -1061,6 +1096,8 @@ extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter,
|
|||
* \returns `SDL_DISABLE` or `SDL_ENABLE`, representing the processing state
|
||||
* of the event before this function makes any changes to it.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetEventState
|
||||
*/
|
||||
extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state);
|
||||
|
|
2
deps/sdl2/include/SDL2/SDL_filesystem.h
vendored
2
deps/sdl2/include/SDL2/SDL_filesystem.h
vendored
|
@ -55,7 +55,7 @@ extern "C" {
|
|||
*
|
||||
* - `resource`: bundle resource directory (the default). For example:
|
||||
* `/Applications/SDLApp/MyApp.app/Contents/Resources`
|
||||
* - `bundle`: the Bundle directory. Fpr example:
|
||||
* - `bundle`: the Bundle directory. For example:
|
||||
* `/Applications/SDLApp/MyApp.app/`
|
||||
* - `parent`: the containing directory of the bundle. For example:
|
||||
* `/Applications/SDLApp/`
|
||||
|
|
131
deps/sdl2/include/SDL2/SDL_gamecontroller.h
vendored
131
deps/sdl2/include/SDL2/SDL_gamecontroller.h
vendored
|
@ -189,6 +189,8 @@ extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW(SDL_RWops * rw,
|
|||
* \returns 1 if a new mapping is added, 0 if an existing mapping is updated,
|
||||
* -1 on error; call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GameControllerMapping
|
||||
* \sa SDL_GameControllerMappingForGUID
|
||||
*/
|
||||
|
@ -198,6 +200,8 @@ extern DECLSPEC int SDLCALL SDL_GameControllerAddMapping(const char* mappingStri
|
|||
* Get the number of mappings installed.
|
||||
*
|
||||
* \returns the number of mappings.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.6.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GameControllerNumMappings(void);
|
||||
|
||||
|
@ -206,6 +210,8 @@ extern DECLSPEC int SDLCALL SDL_GameControllerNumMappings(void);
|
|||
*
|
||||
* \returns the mapping string. Must be freed with SDL_free(). Returns NULL if
|
||||
* the index is out of range.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.6.
|
||||
*/
|
||||
extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForIndex(int mapping_index);
|
||||
|
||||
|
@ -218,6 +224,8 @@ extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForIndex(int mapping_ind
|
|||
* \returns a mapping string or NULL on error; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_JoystickGetDeviceGUID
|
||||
* \sa SDL_JoystickGetGUID
|
||||
*/
|
||||
|
@ -289,6 +297,8 @@ extern DECLSPEC const char *SDLCALL SDL_GameControllerNameForIndex(int joystick_
|
|||
* \param joystick_index the device_index of a device, from zero to
|
||||
* SDL_NumJoysticks()-1
|
||||
* \returns the controller type.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.12.
|
||||
*/
|
||||
extern DECLSPEC SDL_GameControllerType SDLCALL SDL_GameControllerTypeForIndex(int joystick_index);
|
||||
|
||||
|
@ -301,6 +311,8 @@ extern DECLSPEC SDL_GameControllerType SDLCALL SDL_GameControllerTypeForIndex(in
|
|||
* SDL_NumJoysticks()-1
|
||||
* \returns the mapping string. Must be freed with SDL_free(). Returns NULL if
|
||||
* no mapping is available.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.9.
|
||||
*/
|
||||
extern DECLSPEC char *SDLCALL SDL_GameControllerMappingForDeviceIndex(int joystick_index);
|
||||
|
||||
|
@ -349,6 +361,8 @@ extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerFromInstanceID(SDL
|
|||
* instance id!
|
||||
* \returns the SDL_GameController associated with a player index.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.12.
|
||||
*
|
||||
* \sa SDL_GameControllerGetPlayerIndex
|
||||
* \sa SDL_GameControllerSetPlayerIndex
|
||||
*/
|
||||
|
@ -380,6 +394,8 @@ extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *g
|
|||
*
|
||||
* \param gamecontroller the game controller object to query.
|
||||
* \returns the controller type.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.12.
|
||||
*/
|
||||
extern DECLSPEC SDL_GameControllerType SDLCALL SDL_GameControllerGetType(SDL_GameController *gamecontroller);
|
||||
|
||||
|
@ -390,6 +406,8 @@ extern DECLSPEC SDL_GameControllerType SDLCALL SDL_GameControllerGetType(SDL_Gam
|
|||
*
|
||||
* \param gamecontroller the game controller object to query.
|
||||
* \returns the player index for controller, or -1 if it's not available.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.9.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GameControllerGetPlayerIndex(SDL_GameController *gamecontroller);
|
||||
|
||||
|
@ -398,6 +416,8 @@ extern DECLSPEC int SDLCALL SDL_GameControllerGetPlayerIndex(SDL_GameController
|
|||
*
|
||||
* \param gamecontroller the game controller object to adjust.
|
||||
* \param player_index Player index to assign to this controller.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.12.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_GameControllerSetPlayerIndex(SDL_GameController *gamecontroller, int player_index);
|
||||
|
||||
|
@ -408,6 +428,8 @@ extern DECLSPEC void SDLCALL SDL_GameControllerSetPlayerIndex(SDL_GameController
|
|||
*
|
||||
* \param gamecontroller the game controller object to query.
|
||||
* \return the USB vendor ID, or zero if unavailable.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.6.
|
||||
*/
|
||||
extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetVendor(SDL_GameController *gamecontroller);
|
||||
|
||||
|
@ -418,6 +440,8 @@ extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetVendor(SDL_GameController *g
|
|||
*
|
||||
* \param gamecontroller the game controller object to query.
|
||||
* \return the USB product ID, or zero if unavailable.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.6.
|
||||
*/
|
||||
extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProduct(SDL_GameController *gamecontroller);
|
||||
|
||||
|
@ -428,6 +452,8 @@ extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProduct(SDL_GameController *
|
|||
*
|
||||
* \param gamecontroller the game controller object to query.
|
||||
* \return the USB product version, or zero if unavailable.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.6.
|
||||
*/
|
||||
extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProductVersion(SDL_GameController *gamecontroller);
|
||||
|
||||
|
@ -439,6 +465,8 @@ extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProductVersion(SDL_GameContr
|
|||
*
|
||||
* \param gamecontroller the game controller object to query.
|
||||
* \return the serial number, or NULL if unavailable.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.14.
|
||||
*/
|
||||
extern DECLSPEC const char * SDLCALL SDL_GameControllerGetSerial(SDL_GameController *gamecontroller);
|
||||
|
||||
|
@ -450,6 +478,8 @@ extern DECLSPEC const char * SDLCALL SDL_GameControllerGetSerial(SDL_GameControl
|
|||
* \returns SDL_TRUE if the controller has been opened and is currently
|
||||
* connected, or SDL_FALSE if not.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GameControllerClose
|
||||
* \sa SDL_GameControllerOpen
|
||||
*/
|
||||
|
@ -471,6 +501,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerGetAttached(SDL_GameControlle
|
|||
* \param gamecontroller the game controller object that you want to get a
|
||||
* joystick from
|
||||
* \returns a SDL_Joystick object; call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*/
|
||||
extern DECLSPEC SDL_Joystick *SDLCALL SDL_GameControllerGetJoystick(SDL_GameController *gamecontroller);
|
||||
|
||||
|
@ -500,6 +532,8 @@ extern DECLSPEC int SDLCALL SDL_GameControllerEventState(int state);
|
|||
* This function is called automatically by the event loop if events are
|
||||
* enabled. Under such circumstances, it will not be necessary to call this
|
||||
* function.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_GameControllerUpdate(void);
|
||||
|
||||
|
@ -541,6 +575,8 @@ typedef enum
|
|||
* \returns the SDL_GameControllerAxis enum corresponding to the input string,
|
||||
* or `SDL_CONTROLLER_AXIS_INVALID` if no match was found.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GameControllerGetStringForAxis
|
||||
*/
|
||||
extern DECLSPEC SDL_GameControllerAxis SDLCALL SDL_GameControllerGetAxisFromString(const char *str);
|
||||
|
@ -555,6 +591,8 @@ extern DECLSPEC SDL_GameControllerAxis SDLCALL SDL_GameControllerGetAxisFromStri
|
|||
* specified. The string returned is of the format used by
|
||||
* SDL_GameController mapping strings.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GameControllerGetAxisFromString
|
||||
*/
|
||||
extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis);
|
||||
|
@ -585,6 +623,8 @@ SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller,
|
|||
* \param gamecontroller a game controller
|
||||
* \param axis an axis enum value (an SDL_GameControllerAxis value)
|
||||
* \returns SDL_TRUE if the controller has this axis, SDL_FALSE otherwise.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.14.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL
|
||||
SDL_GameControllerHasAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis);
|
||||
|
@ -650,6 +690,8 @@ typedef enum
|
|||
* \param str string representing a SDL_GameController axis
|
||||
* \returns the SDL_GameControllerButton enum corresponding to the input
|
||||
* string, or `SDL_CONTROLLER_AXIS_INVALID` if no match was found.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*/
|
||||
extern DECLSPEC SDL_GameControllerButton SDLCALL SDL_GameControllerGetButtonFromString(const char *str);
|
||||
|
||||
|
@ -695,6 +737,8 @@ SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller,
|
|||
* \param gamecontroller a game controller
|
||||
* \param button a button enum value (an SDL_GameControllerButton value)
|
||||
* \returns SDL_TRUE if the controller has this button, SDL_FALSE otherwise.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.14.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasButton(SDL_GameController *gamecontroller,
|
||||
SDL_GameControllerButton button);
|
||||
|
@ -716,17 +760,23 @@ extern DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *ga
|
|||
|
||||
/**
|
||||
* Get the number of touchpads on a game controller.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.14.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GameControllerGetNumTouchpads(SDL_GameController *gamecontroller);
|
||||
|
||||
/**
|
||||
* Get the number of supported simultaneous fingers on a touchpad on a game
|
||||
* controller.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.14.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GameControllerGetNumTouchpadFingers(SDL_GameController *gamecontroller, int touchpad);
|
||||
|
||||
/**
|
||||
* Get the current state of a finger on a touchpad on a game controller.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.14.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GameControllerGetTouchpadFinger(SDL_GameController *gamecontroller, int touchpad, int finger, Uint8 *state, float *x, float *y, float *pressure);
|
||||
|
||||
|
@ -736,6 +786,8 @@ extern DECLSPEC int SDLCALL SDL_GameControllerGetTouchpadFinger(SDL_GameControll
|
|||
* \param gamecontroller The controller to query
|
||||
* \param type The type of sensor to query
|
||||
* \returns SDL_TRUE if the sensor exists, SDL_FALSE otherwise.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.14.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasSensor(SDL_GameController *gamecontroller, SDL_SensorType type);
|
||||
|
||||
|
@ -746,6 +798,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasSensor(SDL_GameController
|
|||
* \param type The type of sensor to enable/disable
|
||||
* \param enabled Whether data reporting should be enabled
|
||||
* \returns 0 or -1 if an error occurred.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.14.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GameControllerSetSensorEnabled(SDL_GameController *gamecontroller, SDL_SensorType type, SDL_bool enabled);
|
||||
|
||||
|
@ -755,6 +809,8 @@ extern DECLSPEC int SDLCALL SDL_GameControllerSetSensorEnabled(SDL_GameControlle
|
|||
* \param gamecontroller The controller to query
|
||||
* \param type The type of sensor to query
|
||||
* \returns SDL_TRUE if the sensor is enabled, SDL_FALSE otherwise.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.14.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerIsSensorEnabled(SDL_GameController *gamecontroller, SDL_SensorType type);
|
||||
|
||||
|
@ -765,6 +821,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerIsSensorEnabled(SDL_GameContr
|
|||
* \param gamecontroller The controller to query
|
||||
* \param type The type of sensor to query
|
||||
* \return the data rate, or 0.0f if the data rate is not available.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.16.
|
||||
*/
|
||||
extern DECLSPEC float SDLCALL SDL_GameControllerGetSensorDataRate(SDL_GameController *gamecontroller, SDL_SensorType type);
|
||||
|
||||
|
@ -779,6 +837,8 @@ extern DECLSPEC float SDLCALL SDL_GameControllerGetSensorDataRate(SDL_GameContro
|
|||
* \param data A pointer filled with the current sensor state
|
||||
* \param num_values The number of values to write to data
|
||||
* \return 0 or -1 if an error occurred.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.14.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GameControllerGetSensorData(SDL_GameController *gamecontroller, SDL_SensorType type, float *data, int num_values);
|
||||
|
||||
|
@ -795,6 +855,10 @@ extern DECLSPEC int SDLCALL SDL_GameControllerGetSensorData(SDL_GameController *
|
|||
* rumble motor, from 0 to 0xFFFF
|
||||
* \param duration_ms The duration of the rumble effect, in milliseconds
|
||||
* \returns 0, or -1 if rumble isn't supported on this controller
|
||||
*
|
||||
* \since This function is available since SDL 2.0.9.
|
||||
*
|
||||
* \sa SDL_GameControllerHasRumble
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
|
||||
|
||||
|
@ -815,6 +879,10 @@ extern DECLSPEC int SDLCALL SDL_GameControllerRumble(SDL_GameController *gamecon
|
|||
* to 0xFFFF
|
||||
* \param duration_ms The duration of the rumble effect, in milliseconds
|
||||
* \returns 0, or -1 if trigger rumble isn't supported on this controller
|
||||
*
|
||||
* \since This function is available since SDL 2.0.14.
|
||||
*
|
||||
* \sa SDL_GameControllerHasRumbleTriggers
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GameControllerRumbleTriggers(SDL_GameController *gamecontroller, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
|
||||
|
||||
|
@ -824,9 +892,37 @@ extern DECLSPEC int SDLCALL SDL_GameControllerRumbleTriggers(SDL_GameController
|
|||
* \param gamecontroller The controller to query
|
||||
* \returns SDL_TRUE, or SDL_FALSE if this controller does not have a
|
||||
* modifiable LED
|
||||
*
|
||||
* \since This function is available since SDL 2.0.14.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasLED(SDL_GameController *gamecontroller);
|
||||
|
||||
/**
|
||||
* Query whether a game controller has rumble support.
|
||||
*
|
||||
* \param gamecontroller The controller to query
|
||||
* \returns SDL_TRUE, or SDL_FALSE if this controller does not have rumble
|
||||
* support
|
||||
*
|
||||
* \since This function is available since SDL 2.0.18.
|
||||
*
|
||||
* \sa SDL_GameControllerRumble
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasRumble(SDL_GameController *gamecontroller);
|
||||
|
||||
/**
|
||||
* Query whether a game controller has rumble support on triggers.
|
||||
*
|
||||
* \param gamecontroller The controller to query
|
||||
* \returns SDL_TRUE, or SDL_FALSE if this controller does not have trigger
|
||||
* rumble support
|
||||
*
|
||||
* \since This function is available since SDL 2.0.18.
|
||||
*
|
||||
* \sa SDL_GameControllerRumbleTriggers
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasRumbleTriggers(SDL_GameController *gamecontroller);
|
||||
|
||||
/**
|
||||
* Update a game controller's LED color.
|
||||
*
|
||||
|
@ -835,6 +931,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasLED(SDL_GameController *ga
|
|||
* \param green The intensity of the green LED
|
||||
* \param blue The intensity of the blue LED
|
||||
* \returns 0, or -1 if this controller does not have a modifiable LED
|
||||
*
|
||||
* \since This function is available since SDL 2.0.14.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GameControllerSetLED(SDL_GameController *gamecontroller, Uint8 red, Uint8 green, Uint8 blue);
|
||||
|
||||
|
@ -846,6 +944,8 @@ extern DECLSPEC int SDLCALL SDL_GameControllerSetLED(SDL_GameController *gamecon
|
|||
* \param size The size of the data to send to the controller
|
||||
* \returns 0, or -1 if this controller or driver doesn't support effect
|
||||
* packets
|
||||
*
|
||||
* \since This function is available since SDL 2.0.16.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GameControllerSendEffect(SDL_GameController *gamecontroller, const void *data, int size);
|
||||
|
||||
|
@ -855,10 +955,41 @@ extern DECLSPEC int SDLCALL SDL_GameControllerSendEffect(SDL_GameController *gam
|
|||
* \param gamecontroller a game controller identifier previously returned by
|
||||
* SDL_GameControllerOpen()
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GameControllerOpen
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_GameControllerClose(SDL_GameController *gamecontroller);
|
||||
|
||||
/**
|
||||
* Return the sfSymbolsName for a given button on a game controller on Apple
|
||||
* platforms.
|
||||
*
|
||||
* \param gamecontroller the controller to query
|
||||
* \param button a button on the game controller
|
||||
* \returns the sfSymbolsName or NULL if the name can't be found
|
||||
*
|
||||
* \since This function is available since SDL 2.0.18.
|
||||
*
|
||||
* \sa SDL_GameControllerGetAppleSFSymbolsNameForAxis
|
||||
*/
|
||||
extern DECLSPEC const char* SDLCALL SDL_GameControllerGetAppleSFSymbolsNameForButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button);
|
||||
|
||||
/**
|
||||
* Return the sfSymbolsName for a given axis on a game controller on Apple
|
||||
* platforms.
|
||||
*
|
||||
* \param gamecontroller the controller to query
|
||||
* \param axis an axis on the game controller
|
||||
* \returns the sfSymbolsName or NULL if the name can't be found
|
||||
*
|
||||
* \since This function is available since SDL 2.0.18.
|
||||
*
|
||||
* \sa SDL_GameControllerGetAppleSFSymbolsNameForButton
|
||||
*/
|
||||
extern DECLSPEC const char* SDLCALL SDL_GameControllerGetAppleSFSymbolsNameForAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis);
|
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
23
deps/sdl2/include/SDL2/SDL_haptic.h
vendored
23
deps/sdl2/include/SDL2/SDL_haptic.h
vendored
|
@ -76,7 +76,7 @@
|
|||
* }
|
||||
*
|
||||
* // Create the effect
|
||||
* memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default
|
||||
* SDL_memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default
|
||||
* effect.type = SDL_HAPTIC_SINE;
|
||||
* effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates
|
||||
* effect.periodic.direction.dir[0] = 18000; // Force comes from south
|
||||
|
@ -820,6 +820,7 @@ typedef union SDL_HapticEffect
|
|||
|
||||
|
||||
/* Function prototypes */
|
||||
|
||||
/**
|
||||
* Count the number of haptic devices attached to the system.
|
||||
*
|
||||
|
@ -970,6 +971,8 @@ extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick *
|
|||
*
|
||||
* \param haptic the SDL_Haptic device to close
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_HapticOpen
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic * haptic);
|
||||
|
@ -1033,6 +1036,8 @@ extern DECLSPEC unsigned int SDLCALL SDL_HapticQuery(SDL_Haptic * haptic);
|
|||
* \param haptic the SDL_Haptic device to query
|
||||
* \returns the number of axes on success or a negative error code on failure;
|
||||
* call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic * haptic);
|
||||
|
||||
|
@ -1063,6 +1068,8 @@ extern DECLSPEC int SDLCALL SDL_HapticEffectSupported(SDL_Haptic * haptic,
|
|||
* \returns the ID of the effect on success or a negative error code on
|
||||
* failure; call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_HapticDestroyEffect
|
||||
* \sa SDL_HapticRunEffect
|
||||
* \sa SDL_HapticUpdateEffect
|
||||
|
@ -1207,6 +1214,8 @@ extern DECLSPEC int SDLCALL SDL_HapticSetGain(SDL_Haptic * haptic, int gain);
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_HapticQuery
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_HapticSetAutocenter(SDL_Haptic * haptic,
|
||||
|
@ -1225,6 +1234,8 @@ extern DECLSPEC int SDLCALL SDL_HapticSetAutocenter(SDL_Haptic * haptic,
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_HapticUnpause
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic);
|
||||
|
@ -1238,6 +1249,8 @@ extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic);
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_HapticPause
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic);
|
||||
|
@ -1248,6 +1261,8 @@ extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic);
|
|||
* \param haptic the SDL_Haptic device to stop
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic * haptic);
|
||||
|
||||
|
@ -1259,6 +1274,8 @@ extern DECLSPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic * haptic);
|
|||
* negative error code on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_HapticRumbleInit
|
||||
* \sa SDL_HapticRumblePlay
|
||||
* \sa SDL_HapticRumbleStop
|
||||
|
@ -1290,6 +1307,8 @@ extern DECLSPEC int SDLCALL SDL_HapticRumbleInit(SDL_Haptic * haptic);
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_HapticRumbleInit
|
||||
* \sa SDL_HapticRumbleStop
|
||||
* \sa SDL_HapticRumbleSupported
|
||||
|
@ -1303,6 +1322,8 @@ extern DECLSPEC int SDLCALL SDL_HapticRumblePlay(SDL_Haptic * haptic, float stre
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_HapticRumbleInit
|
||||
* \sa SDL_HapticRumblePlay
|
||||
* \sa SDL_HapticRumbleSupported
|
||||
|
|
451
deps/sdl2/include/SDL2/SDL_hidapi.h
vendored
Normal file
451
deps/sdl2/include/SDL2/SDL_hidapi.h
vendored
Normal file
|
@ -0,0 +1,451 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_hidapi.h
|
||||
*
|
||||
* Header file for SDL HIDAPI functions.
|
||||
*
|
||||
* This is an adaptation of the original HIDAPI interface by Alan Ott,
|
||||
* and includes source code licensed under the following BSD license:
|
||||
*
|
||||
Copyright (c) 2010, Alan Ott, Signal 11 Software
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
* Neither the name of Signal 11 Software nor the names of its
|
||||
contributors may be used to endorse or promote products derived from
|
||||
this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
|
||||
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
* If you would like a version of SDL without this code, you can build SDL
|
||||
* with SDL_HIDAPI_DISABLED defined to 1. You might want to do this for example
|
||||
* on iOS or tvOS to avoid a dependency on the CoreBluetooth framework.
|
||||
*/
|
||||
|
||||
#ifndef SDL_hidapi_h_
|
||||
#define SDL_hidapi_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* \brief A handle representing an open HID device
|
||||
*/
|
||||
struct SDL_hid_device_;
|
||||
typedef struct SDL_hid_device_ SDL_hid_device; /**< opaque hidapi structure */
|
||||
|
||||
/** hidapi info structure */
|
||||
/**
|
||||
* \brief Information about a connected HID device
|
||||
*/
|
||||
typedef struct SDL_hid_device_info
|
||||
{
|
||||
/** Platform-specific device path */
|
||||
char *path;
|
||||
/** Device Vendor ID */
|
||||
unsigned short vendor_id;
|
||||
/** Device Product ID */
|
||||
unsigned short product_id;
|
||||
/** Serial Number */
|
||||
wchar_t *serial_number;
|
||||
/** Device Release Number in binary-coded decimal,
|
||||
also known as Device Version Number */
|
||||
unsigned short release_number;
|
||||
/** Manufacturer String */
|
||||
wchar_t *manufacturer_string;
|
||||
/** Product string */
|
||||
wchar_t *product_string;
|
||||
/** Usage Page for this Device/Interface
|
||||
(Windows/Mac only). */
|
||||
unsigned short usage_page;
|
||||
/** Usage for this Device/Interface
|
||||
(Windows/Mac only).*/
|
||||
unsigned short usage;
|
||||
/** The USB interface which this logical device
|
||||
represents.
|
||||
|
||||
* Valid on both Linux implementations in all cases.
|
||||
* Valid on the Windows implementation only if the device
|
||||
contains more than one interface. */
|
||||
int interface_number;
|
||||
|
||||
/** Additional information about the USB interface.
|
||||
Valid on libusb and Android implementations. */
|
||||
int interface_class;
|
||||
int interface_subclass;
|
||||
int interface_protocol;
|
||||
|
||||
/** Pointer to the next device */
|
||||
struct SDL_hid_device_info *next;
|
||||
} SDL_hid_device_info;
|
||||
|
||||
|
||||
/**
|
||||
* Initialize the HIDAPI library.
|
||||
*
|
||||
* This function initializes the HIDAPI library. Calling it is not strictly
|
||||
* necessary, as it will be called automatically by SDL_hid_enumerate() and
|
||||
* any of the SDL_hid_open_*() functions if it is needed. This function should
|
||||
* be called at the beginning of execution however, if there is a chance of
|
||||
* HIDAPI handles being opened by different threads simultaneously.
|
||||
*
|
||||
* Each call to this function should have a matching call to SDL_hid_exit()
|
||||
*
|
||||
* \returns 0 on success and -1 on error.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.18.
|
||||
*
|
||||
* \sa SDL_hid_exit
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_hid_init(void);
|
||||
|
||||
/**
|
||||
* Finalize the HIDAPI library.
|
||||
*
|
||||
* This function frees all of the static data associated with HIDAPI. It
|
||||
* should be called at the end of execution to avoid memory leaks.
|
||||
*
|
||||
* \returns 0 on success and -1 on error.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.18.
|
||||
*
|
||||
* \sa SDL_hid_init
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_hid_exit(void);
|
||||
|
||||
/**
|
||||
* Check to see if devices may have been added or removed.
|
||||
*
|
||||
* Enumerating the HID devices is an expensive operation, so you can call this
|
||||
* to see if there have been any system device changes since the last call to
|
||||
* this function. A change in the counter returned doesn't necessarily mean
|
||||
* that anything has changed, but you can call SDL_hid_enumerate() to get an
|
||||
* updated device list.
|
||||
*
|
||||
* Calling this function for the first time may cause a thread or other system
|
||||
* resource to be allocated to track device change notifications.
|
||||
*
|
||||
* \returns a change counter that is incremented with each potential device
|
||||
* change, or 0 if device change detection isn't available.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.18.
|
||||
*
|
||||
* \sa SDL_hid_enumerate
|
||||
*/
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_hid_device_change_count(void);
|
||||
|
||||
/**
|
||||
* Enumerate the HID Devices.
|
||||
*
|
||||
* This function returns a linked list of all the HID devices attached to the
|
||||
* system which match vendor_id and product_id. If `vendor_id` is set to 0
|
||||
* then any vendor matches. If `product_id` is set to 0 then any product
|
||||
* matches. If `vendor_id` and `product_id` are both set to 0, then all HID
|
||||
* devices will be returned.
|
||||
*
|
||||
* \param vendor_id The Vendor ID (VID) of the types of device to open.
|
||||
* \param product_id The Product ID (PID) of the types of device to open.
|
||||
* \returns a pointer to a linked list of type SDL_hid_device_info, containing
|
||||
* information about the HID devices attached to the system, or NULL
|
||||
* in the case of failure. Free this linked list by calling
|
||||
* SDL_hid_free_enumeration().
|
||||
*
|
||||
* \since This function is available since SDL 2.0.18.
|
||||
*
|
||||
* \sa SDL_hid_device_change_count
|
||||
*/
|
||||
extern DECLSPEC SDL_hid_device_info * SDLCALL SDL_hid_enumerate(unsigned short vendor_id, unsigned short product_id);
|
||||
|
||||
/**
|
||||
* Free an enumeration Linked List
|
||||
*
|
||||
* This function frees a linked list created by SDL_hid_enumerate().
|
||||
*
|
||||
* \param devs Pointer to a list of struct_device returned from
|
||||
* SDL_hid_enumerate().
|
||||
*
|
||||
* \since This function is available since SDL 2.0.18.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_hid_free_enumeration(SDL_hid_device_info *devs);
|
||||
|
||||
/**
|
||||
* Open a HID device using a Vendor ID (VID), Product ID (PID) and optionally
|
||||
* a serial number.
|
||||
*
|
||||
* If `serial_number` is NULL, the first device with the specified VID and PID
|
||||
* is opened.
|
||||
*
|
||||
* \param vendor_id The Vendor ID (VID) of the device to open.
|
||||
* \param product_id The Product ID (PID) of the device to open.
|
||||
* \param serial_number The Serial Number of the device to open (Optionally
|
||||
* NULL).
|
||||
* \returns a pointer to a SDL_hid_device object on success or NULL on
|
||||
* failure.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.18.
|
||||
*/
|
||||
extern DECLSPEC SDL_hid_device * SDLCALL SDL_hid_open(unsigned short vendor_id, unsigned short product_id, const wchar_t *serial_number);
|
||||
|
||||
/**
|
||||
* Open a HID device by its path name.
|
||||
*
|
||||
* The path name be determined by calling SDL_hid_enumerate(), or a
|
||||
* platform-specific path name can be used (eg: /dev/hidraw0 on Linux).
|
||||
*
|
||||
* \param path The path name of the device to open
|
||||
* \returns a pointer to a SDL_hid_device object on success or NULL on
|
||||
* failure.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.18.
|
||||
*/
|
||||
extern DECLSPEC SDL_hid_device * SDLCALL SDL_hid_open_path(const char *path, int bExclusive /* = false */);
|
||||
|
||||
/**
|
||||
* Write an Output report to a HID device.
|
||||
*
|
||||
* The first byte of `data` must contain the Report ID. For devices which only
|
||||
* support a single report, this must be set to 0x0. The remaining bytes
|
||||
* contain the report data. Since the Report ID is mandatory, calls to
|
||||
* SDL_hid_write() will always contain one more byte than the report contains.
|
||||
* For example, if a hid report is 16 bytes long, 17 bytes must be passed to
|
||||
* SDL_hid_write(), the Report ID (or 0x0, for devices with a single report),
|
||||
* followed by the report data (16 bytes). In this example, the length passed
|
||||
* in would be 17.
|
||||
*
|
||||
* SDL_hid_write() will send the data on the first OUT endpoint, if one
|
||||
* exists. If it does not, it will send the data through the Control Endpoint
|
||||
* (Endpoint 0).
|
||||
*
|
||||
* \param dev A device handle returned from SDL_hid_open().
|
||||
* \param data The data to send, including the report number as the first
|
||||
* byte.
|
||||
* \param length The length in bytes of the data to send.
|
||||
* \returns the actual number of bytes written and -1 on error.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.18.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_hid_write(SDL_hid_device *dev, const unsigned char *data, size_t length);
|
||||
|
||||
/**
|
||||
* Read an Input report from a HID device with timeout.
|
||||
*
|
||||
* Input reports are returned to the host through the INTERRUPT IN endpoint.
|
||||
* The first byte will contain the Report number if the device uses numbered
|
||||
* reports.
|
||||
*
|
||||
* \param dev A device handle returned from SDL_hid_open().
|
||||
* \param data A buffer to put the read data into.
|
||||
* \param length The number of bytes to read. For devices with multiple
|
||||
* reports, make sure to read an extra byte for the report
|
||||
* number.
|
||||
* \param milliseconds timeout in milliseconds or -1 for blocking wait.
|
||||
* \returns the actual number of bytes read and -1 on error. If no packet was
|
||||
* available to be read within the timeout period, this function
|
||||
* returns 0.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.18.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_hid_read_timeout(SDL_hid_device *dev, unsigned char *data, size_t length, int milliseconds);
|
||||
|
||||
/**
|
||||
* Read an Input report from a HID device.
|
||||
*
|
||||
* Input reports are returned to the host through the INTERRUPT IN endpoint.
|
||||
* The first byte will contain the Report number if the device uses numbered
|
||||
* reports.
|
||||
*
|
||||
* \param dev A device handle returned from SDL_hid_open().
|
||||
* \param data A buffer to put the read data into.
|
||||
* \param length The number of bytes to read. For devices with multiple
|
||||
* reports, make sure to read an extra byte for the report
|
||||
* number.
|
||||
* \returns the actual number of bytes read and -1 on error. If no packet was
|
||||
* available to be read and the handle is in non-blocking mode, this
|
||||
* function returns 0.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.18.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_hid_read(SDL_hid_device *dev, unsigned char *data, size_t length);
|
||||
|
||||
/**
|
||||
* Set the device handle to be non-blocking.
|
||||
*
|
||||
* In non-blocking mode calls to SDL_hid_read() will return immediately with a
|
||||
* value of 0 if there is no data to be read. In blocking mode, SDL_hid_read()
|
||||
* will wait (block) until there is data to read before returning.
|
||||
*
|
||||
* Nonblocking can be turned on and off at any time.
|
||||
*
|
||||
* \param dev A device handle returned from SDL_hid_open().
|
||||
* \param nonblock enable or not the nonblocking reads - 1 to enable
|
||||
* nonblocking - 0 to disable nonblocking.
|
||||
* \returns 0 on success and -1 on error.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.18.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_hid_set_nonblocking(SDL_hid_device *dev, int nonblock);
|
||||
|
||||
/**
|
||||
* Send a Feature report to the device.
|
||||
*
|
||||
* Feature reports are sent over the Control endpoint as a Set_Report
|
||||
* transfer. The first byte of `data` must contain the Report ID. For devices
|
||||
* which only support a single report, this must be set to 0x0. The remaining
|
||||
* bytes contain the report data. Since the Report ID is mandatory, calls to
|
||||
* SDL_hid_send_feature_report() will always contain one more byte than the
|
||||
* report contains. For example, if a hid report is 16 bytes long, 17 bytes
|
||||
* must be passed to SDL_hid_send_feature_report(): the Report ID (or 0x0, for
|
||||
* devices which do not use numbered reports), followed by the report data (16
|
||||
* bytes). In this example, the length passed in would be 17.
|
||||
*
|
||||
* \param dev A device handle returned from SDL_hid_open().
|
||||
* \param data The data to send, including the report number as the first
|
||||
* byte.
|
||||
* \param length The length in bytes of the data to send, including the report
|
||||
* number.
|
||||
* \returns the actual number of bytes written and -1 on error.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.18.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_hid_send_feature_report(SDL_hid_device *dev, const unsigned char *data, size_t length);
|
||||
|
||||
/**
|
||||
* Get a feature report from a HID device.
|
||||
*
|
||||
* Set the first byte of `data` to the Report ID of the report to be read.
|
||||
* Make sure to allow space for this extra byte in `data`. Upon return, the
|
||||
* first byte will still contain the Report ID, and the report data will start
|
||||
* in data[1].
|
||||
*
|
||||
* \param dev A device handle returned from SDL_hid_open().
|
||||
* \param data A buffer to put the read data into, including the Report ID.
|
||||
* Set the first byte of `data` to the Report ID of the report to
|
||||
* be read, or set it to zero if your device does not use numbered
|
||||
* reports.
|
||||
* \param length The number of bytes to read, including an extra byte for the
|
||||
* report ID. The buffer can be longer than the actual report.
|
||||
* \returns the number of bytes read plus one for the report ID (which is
|
||||
* still in the first byte), or -1 on error.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.18.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_hid_get_feature_report(SDL_hid_device *dev, unsigned char *data, size_t length);
|
||||
|
||||
/**
|
||||
* Close a HID device.
|
||||
*
|
||||
* \param dev A device handle returned from SDL_hid_open().
|
||||
*
|
||||
* \since This function is available since SDL 2.0.18.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_hid_close(SDL_hid_device *dev);
|
||||
|
||||
/**
|
||||
* Get The Manufacturer String from a HID device.
|
||||
*
|
||||
* \param dev A device handle returned from SDL_hid_open().
|
||||
* \param string A wide string buffer to put the data into.
|
||||
* \param maxlen The length of the buffer in multiples of wchar_t.
|
||||
* \returns 0 on success and -1 on error.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.18.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_hid_get_manufacturer_string(SDL_hid_device *dev, wchar_t *string, size_t maxlen);
|
||||
|
||||
/**
|
||||
* Get The Product String from a HID device.
|
||||
*
|
||||
* \param dev A device handle returned from SDL_hid_open().
|
||||
* \param string A wide string buffer to put the data into.
|
||||
* \param maxlen The length of the buffer in multiples of wchar_t.
|
||||
* \returns 0 on success and -1 on error.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.18.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_hid_get_product_string(SDL_hid_device *dev, wchar_t *string, size_t maxlen);
|
||||
|
||||
/**
|
||||
* Get The Serial Number String from a HID device.
|
||||
*
|
||||
* \param dev A device handle returned from SDL_hid_open().
|
||||
* \param string A wide string buffer to put the data into.
|
||||
* \param maxlen The length of the buffer in multiples of wchar_t.
|
||||
* \returns 0 on success and -1 on error.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.18.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_hid_get_serial_number_string(SDL_hid_device *dev, wchar_t *string, size_t maxlen);
|
||||
|
||||
/**
|
||||
* Get a string from a HID device, based on its string index.
|
||||
*
|
||||
* \param dev A device handle returned from SDL_hid_open().
|
||||
* \param string_index The index of the string to get.
|
||||
* \param string A wide string buffer to put the data into.
|
||||
* \param maxlen The length of the buffer in multiples of wchar_t.
|
||||
* \returns 0 on success and -1 on error.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.18.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_hid_get_indexed_string(SDL_hid_device *dev, int string_index, wchar_t *string, size_t maxlen);
|
||||
|
||||
/**
|
||||
* Start or stop a BLE scan on iOS and tvOS to pair Steam Controllers
|
||||
*
|
||||
* \param active SDL_TRUE to start the scan, SDL_FALSE to stop the scan
|
||||
*
|
||||
* \since This function is available since SDL 2.0.18.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_hid_ble_scan(SDL_bool active);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* SDL_hidapi_h_ */
|
||||
|
||||
/* vi: set sts=4 ts=4 sw=4 expandtab: */
|
132
deps/sdl2/include/SDL2/SDL_hints.h
vendored
132
deps/sdl2/include/SDL2/SDL_hints.h
vendored
|
@ -145,6 +145,26 @@ extern "C" {
|
|||
*/
|
||||
#define SDL_HINT_ANDROID_TRAP_BACK_BUTTON "SDL_ANDROID_TRAP_BACK_BUTTON"
|
||||
|
||||
/**
|
||||
* \brief Specify an application name.
|
||||
*
|
||||
* This hint lets you specify the application name sent to the OS when
|
||||
* required. For example, this will often appear in volume control applets for
|
||||
* audio streams, and in lists of applications which are inhibiting the
|
||||
* screensaver. You should use a string that describes your program ("My Game
|
||||
* 2: The Revenge")
|
||||
*
|
||||
* Setting this to "" or leaving it unset will have SDL use a reasonable
|
||||
* default: probably the application's name or "SDL Application" if SDL
|
||||
* doesn't have any better information.
|
||||
*
|
||||
* Note that, for audio streams, this can be overridden with
|
||||
* SDL_HINT_AUDIO_DEVICE_APP_NAME.
|
||||
*
|
||||
* On targets where this is not supported, this hint does nothing.
|
||||
*/
|
||||
#define SDL_HINT_APP_NAME "SDL_APP_NAME"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling whether controllers used with the Apple TV
|
||||
* generate UI events.
|
||||
|
@ -199,8 +219,9 @@ extern "C" {
|
|||
* that describes your program ("My Game 2: The Revenge")
|
||||
*
|
||||
* Setting this to "" or leaving it unset will have SDL use a reasonable
|
||||
* default: probably the application's name or "SDL Application" if SDL
|
||||
* doesn't have any better information.
|
||||
* default: this will be the name set with SDL_HINT_APP_NAME, if that hint is
|
||||
* set. Otherwise, it'll probably the application's name or "SDL Application"
|
||||
* if SDL doesn't have any better information.
|
||||
*
|
||||
* On targets where this is not supported, this hint does nothing.
|
||||
*/
|
||||
|
@ -536,6 +557,15 @@ extern "C" {
|
|||
*/
|
||||
#define SDL_HINT_IME_INTERNAL_EDITING "SDL_IME_INTERNAL_EDITING"
|
||||
|
||||
/**
|
||||
* \brief A variable to control whether certain IMEs should show native UI components (such as the Candidate List) instead of suppressing them.
|
||||
*
|
||||
* The variable can be set to the following values:
|
||||
* "0" - Native UI components are not display. (default)
|
||||
* "1" - Native UI components are displayed.
|
||||
*/
|
||||
#define SDL_HINT_IME_SHOW_UI "SDL_IME_SHOW_UI"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling whether the home indicator bar on iPhone X
|
||||
* should be hidden.
|
||||
|
@ -690,9 +720,10 @@ extern "C" {
|
|||
*
|
||||
* This variable can be set to the following values:
|
||||
* "0" - HIDAPI driver is not used
|
||||
* "1" - HIDAPI driver is used
|
||||
* "1" - HIDAPI driver is used for Steam Controllers, which requires Bluetooth access
|
||||
* and may prompt the user for permission on iOS and Android.
|
||||
*
|
||||
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI
|
||||
* The default is "0"
|
||||
*/
|
||||
#define SDL_HINT_JOYSTICK_HIDAPI_STEAM "SDL_JOYSTICK_HIDAPI_STEAM"
|
||||
|
||||
|
@ -711,8 +742,10 @@ extern "C" {
|
|||
* \brief A variable controlling whether the Home button LED should be turned on when a Nintendo Switch controller is opened
|
||||
*
|
||||
* This variable can be set to the following values:
|
||||
* "0" - home button LED is left off
|
||||
* "1" - home button LED is turned on (the default)
|
||||
* "0" - home button LED is turned off
|
||||
* "1" - home button LED is turned on
|
||||
*
|
||||
* By default the Home button LED state is not changed.
|
||||
*/
|
||||
#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED "SDL_JOYSTICK_HIDAPI_SWITCH_HOME_LED"
|
||||
|
||||
|
@ -784,6 +817,24 @@ extern "C" {
|
|||
*/
|
||||
#define SDL_HINT_KMSDRM_REQUIRE_DRM_MASTER "SDL_KMSDRM_REQUIRE_DRM_MASTER"
|
||||
|
||||
/**
|
||||
* \brief A comma separated list of devices to open as joysticks
|
||||
*
|
||||
* This variable is currently only used by the Linux joystick driver.
|
||||
*/
|
||||
#define SDL_HINT_JOYSTICK_DEVICE "SDL_JOYSTICK_DEVICE"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling whether to use the classic /dev/input/js* joystick interface or the newer /dev/input/event* joystick interface on Linux
|
||||
*
|
||||
* This variable can be set to the following values:
|
||||
* "0" - Use /dev/input/event*
|
||||
* "1" - Use /dev/input/js*
|
||||
*
|
||||
* By default the /dev/input/event* interfaces are used
|
||||
*/
|
||||
#define SDL_HINT_LINUX_JOYSTICK_CLASSIC "SDL_LINUX_JOYSTICK_CLASSIC"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling whether joysticks on Linux adhere to their HID-defined deadzones or return unfiltered values.
|
||||
*
|
||||
|
@ -926,6 +977,22 @@ extern "C" {
|
|||
*/
|
||||
#define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling the use of a sentinel event when polling the event queue
|
||||
*
|
||||
* This variable can be set to the following values:
|
||||
* "0" - Disable poll sentinels
|
||||
* "1" - Enable poll sentinels
|
||||
*
|
||||
* When polling for events, SDL_PumpEvents is used to gather new events from devices.
|
||||
* If a device keeps producing new events between calls to SDL_PumpEvents, a poll loop will
|
||||
* become stuck until the new events stop.
|
||||
* This is most noticable when moving a high frequency mouse.
|
||||
*
|
||||
* By default, poll sentinels are enabled.
|
||||
*/
|
||||
#define SDL_HINT_POLL_SENTINEL "SDL_POLL_SENTINEL"
|
||||
|
||||
/**
|
||||
* \brief Override for SDL_GetPreferredLocales()
|
||||
*
|
||||
|
@ -1101,6 +1168,26 @@ extern "C" {
|
|||
*/
|
||||
#define SDL_HINT_RPI_VIDEO_LAYER "SDL_RPI_VIDEO_LAYER"
|
||||
|
||||
/**
|
||||
* \brief Specify an "activity name" for screensaver inhibition.
|
||||
*
|
||||
* Some platforms, notably Linux desktops, list the applications which are
|
||||
* inhibiting the screensaver or other power-saving features.
|
||||
*
|
||||
* This hint lets you specify the "activity name" sent to the OS when
|
||||
* SDL_DisableScreenSaver() is used (or the screensaver is automatically
|
||||
* disabled). The contents of this hint are used when the screensaver is
|
||||
* disabled. You should use a string that describes what your program is doing
|
||||
* (and, therefore, why the screensaver is disabled). For example, "Playing a
|
||||
* game" or "Watching a video".
|
||||
*
|
||||
* Setting this to "" or leaving it unset will have SDL use a reasonable
|
||||
* default: "Playing a game" or something similar.
|
||||
*
|
||||
* On targets where this is not supported, this hint does nothing.
|
||||
*/
|
||||
#define SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME "SDL_SCREENSAVER_INHIBIT_ACTIVITY_NAME"
|
||||
|
||||
/**
|
||||
* \brief Specifies whether SDL_THREAD_PRIORITY_TIME_CRITICAL should be treated as realtime.
|
||||
*
|
||||
|
@ -1218,6 +1305,17 @@ extern "C" {
|
|||
*/
|
||||
#define SDL_HINT_VIDEO_DOUBLE_BUFFER "SDL_VIDEO_DOUBLE_BUFFER"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling whether the EGL window is allowed to be
|
||||
* composited as transparent, rather than opaque.
|
||||
*
|
||||
* Most window systems will always render windows opaque, even if the surface
|
||||
* format has an alpha channel. This is not always true, however, so by default
|
||||
* SDL will try to enforce opaque composition. To override this behavior, you
|
||||
* can set this hint to "1".
|
||||
*/
|
||||
#define SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY "SDL_VIDEO_EGL_ALLOW_TRANSPARENCY"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling whether the graphics context is externally managed.
|
||||
*
|
||||
|
@ -1484,9 +1582,6 @@ extern "C" {
|
|||
* They offer better performance, allocate no kernel ressources and
|
||||
* use less memory. SDL will fall back to Critical Sections on older
|
||||
* OS versions or if forced to by this hint.
|
||||
* This also affects Condition Variables. When SRW mutexes are used,
|
||||
* SDL will use Windows Condition Variables as well. Else, a generic
|
||||
* SDL_cond implementation will be used that works with all mutexes.
|
||||
*
|
||||
* This variable can be set to the following values:
|
||||
* "0" - Use SRW Locks when available. If not, fall back to Critical Sections. (default)
|
||||
|
@ -1557,6 +1652,17 @@ extern "C" {
|
|||
*/
|
||||
#define SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN "SDL_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling whether the window is activated when the SDL_ShowWindow function is called
|
||||
*
|
||||
* This variable can be set to the following values:
|
||||
* "0" - The window is activated when the SDL_ShowWindow function is called
|
||||
* "1" - The window is not activated when the SDL_ShowWindow function is called
|
||||
*
|
||||
* By default SDL will activate the window when the SDL_ShowWindow function is called
|
||||
*/
|
||||
#define SDL_HINT_WINDOW_NO_ACTIVATION_WHEN_SHOWN "SDL_WINDOW_NO_ACTIVATION_WHEN_SHOWN"
|
||||
|
||||
/** \brief Allows back-button-press events on Windows Phone to be marked as handled
|
||||
*
|
||||
* Windows Phone devices typically feature a Back button. When pressed,
|
||||
|
@ -1729,6 +1835,8 @@ typedef enum
|
|||
* \param priority the SDL_HintPriority level for the hint
|
||||
* \returns SDL_TRUE if the hint was set, SDL_FALSE otherwise.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetHint
|
||||
* \sa SDL_SetHint
|
||||
*/
|
||||
|
@ -1747,6 +1855,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_SetHintWithPriority(const char *name,
|
|||
* \param value the value of the hint variable
|
||||
* \returns SDL_TRUE if the hint was set, SDL_FALSE otherwise.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetHint
|
||||
* \sa SDL_SetHintWithPriority
|
||||
*/
|
||||
|
@ -1759,6 +1869,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_SetHint(const char *name,
|
|||
* \param name the hint to query
|
||||
* \returns the string value of a hint or NULL if the hint isn't set.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_SetHint
|
||||
* \sa SDL_SetHintWithPriority
|
||||
*/
|
||||
|
@ -1825,6 +1937,8 @@ extern DECLSPEC void SDLCALL SDL_DelHintCallback(const char *name,
|
|||
* Clear all hints.
|
||||
*
|
||||
* This function is automatically called during SDL_Quit().
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_ClearHints(void);
|
||||
|
||||
|
|
125
deps/sdl2/include/SDL2/SDL_joystick.h
vendored
125
deps/sdl2/include/SDL2/SDL_joystick.h
vendored
|
@ -124,6 +124,8 @@ typedef enum
|
|||
* In particular, you are guaranteed that the joystick list won't change, so
|
||||
* the API functions that take a joystick index will be valid, and joystick
|
||||
* and game controller events will not be delivered.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.7.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_LockJoysticks(void);
|
||||
|
||||
|
@ -137,6 +139,8 @@ extern DECLSPEC void SDLCALL SDL_LockJoysticks(void);
|
|||
* In particular, you are guaranteed that the joystick list won't change, so
|
||||
* the API functions that take a joystick index will be valid, and joystick
|
||||
* and game controller events will not be delivered.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.7.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void);
|
||||
|
||||
|
@ -146,6 +150,8 @@ extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void);
|
|||
* \returns the number of attached joysticks on success or a negative error
|
||||
* code on failure; call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_JoystickName
|
||||
* \sa SDL_JoystickOpen
|
||||
*/
|
||||
|
@ -161,6 +167,8 @@ extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
|
|||
* \returns the name of the selected joystick. If no name can be found, this
|
||||
* function returns NULL; call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_JoystickName
|
||||
* \sa SDL_JoystickOpen
|
||||
*/
|
||||
|
@ -169,6 +177,8 @@ extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index);
|
|||
/**
|
||||
* Get the player index of a joystick, or -1 if it's not available This can be
|
||||
* called before any joysticks are opened.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.9.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index);
|
||||
|
||||
|
@ -183,6 +193,8 @@ extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index);
|
|||
* \returns the GUID of the selected joystick. If called on an invalid index,
|
||||
* this function returns a zero GUID
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_JoystickGetGUID
|
||||
* \sa SDL_JoystickGetGUIDString
|
||||
*/
|
||||
|
@ -198,6 +210,8 @@ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_in
|
|||
* on the system
|
||||
* \returns the USB vendor ID of the selected joystick. If called on an
|
||||
* invalid index, this function returns zero
|
||||
*
|
||||
* \since This function is available since SDL 2.0.6.
|
||||
*/
|
||||
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index);
|
||||
|
||||
|
@ -211,6 +225,8 @@ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index);
|
|||
* on the system
|
||||
* \returns the USB product ID of the selected joystick. If called on an
|
||||
* invalid index, this function returns zero
|
||||
*
|
||||
* \since This function is available since SDL 2.0.6.
|
||||
*/
|
||||
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index);
|
||||
|
||||
|
@ -224,6 +240,8 @@ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index);
|
|||
* on the system
|
||||
* \returns the product version of the selected joystick. If called on an
|
||||
* invalid index, this function returns zero
|
||||
*
|
||||
* \since This function is available since SDL 2.0.6.
|
||||
*/
|
||||
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_index);
|
||||
|
||||
|
@ -236,6 +254,8 @@ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_in
|
|||
* on the system
|
||||
* \returns the SDL_JoystickType of the selected joystick. If called on an
|
||||
* invalid index, this function returns `SDL_JOYSTICK_TYPE_UNKNOWN`
|
||||
*
|
||||
* \since This function is available since SDL 2.0.6.
|
||||
*/
|
||||
extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_index);
|
||||
|
||||
|
@ -249,6 +269,8 @@ extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_in
|
|||
* on the system
|
||||
* \returns the instance id of the selected joystick. If called on an invalid
|
||||
* index, this function returns zero
|
||||
*
|
||||
* \since This function is available since SDL 2.0.6.
|
||||
*/
|
||||
extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int device_index);
|
||||
|
||||
|
@ -267,6 +289,8 @@ extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int devic
|
|||
* \returns a joystick identifier or NULL if an error occurred; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_JoystickClose
|
||||
* \sa SDL_JoystickInstanceID
|
||||
*/
|
||||
|
@ -289,6 +313,8 @@ extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID
|
|||
* \param player_index the player index to get the SDL_Joystick for
|
||||
* \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError()
|
||||
* for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.12.
|
||||
*/
|
||||
extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromPlayerIndex(int player_index);
|
||||
|
||||
|
@ -296,6 +322,8 @@ extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromPlayerIndex(int player_ind
|
|||
* Attach a new virtual joystick.
|
||||
*
|
||||
* \returns the joystick's device index, or -1 if an error occurred.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.14.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type,
|
||||
int naxes,
|
||||
|
@ -308,6 +336,8 @@ extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type,
|
|||
* \param device_index a value previously returned from
|
||||
* SDL_JoystickAttachVirtual()
|
||||
* \returns 0 on success, or -1 if an error occurred.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.14.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickDetachVirtual(int device_index);
|
||||
|
||||
|
@ -316,6 +346,8 @@ extern DECLSPEC int SDLCALL SDL_JoystickDetachVirtual(int device_index);
|
|||
*
|
||||
* \param device_index a joystick device index.
|
||||
* \returns SDL_TRUE if the joystick is virtual, SDL_FALSE otherwise.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.14.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index);
|
||||
|
||||
|
@ -332,6 +364,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index);
|
|||
* \param axis the specific axis on the virtual joystick to set.
|
||||
* \param value the new value for the specified axis.
|
||||
* \returns 0 on success, -1 on error.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.14.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value);
|
||||
|
||||
|
@ -348,6 +382,8 @@ extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualAxis(SDL_Joystick *joystick, i
|
|||
* \param button the specific button on the virtual joystick to set.
|
||||
* \param value the new value for the specified button.
|
||||
* \returns 0 on success, -1 on error.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.14.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualButton(SDL_Joystick *joystick, int button, Uint8 value);
|
||||
|
||||
|
@ -364,6 +400,8 @@ extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualButton(SDL_Joystick *joystick,
|
|||
* \param hat the specific hat on the virtual joystick to set.
|
||||
* \param value the new value for the specified hat.
|
||||
* \returns 0 on success, -1 on error.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.14.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value);
|
||||
|
||||
|
@ -389,6 +427,8 @@ extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick *joystick);
|
|||
*
|
||||
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
|
||||
* \returns the player index, or -1 if it's not available.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.9.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick *joystick);
|
||||
|
||||
|
@ -397,6 +437,8 @@ extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick *joystick);
|
|||
*
|
||||
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
|
||||
* \param player_index the player index to set.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.12.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_JoystickSetPlayerIndex(SDL_Joystick *joystick, int player_index);
|
||||
|
||||
|
@ -410,6 +452,8 @@ extern DECLSPEC void SDLCALL SDL_JoystickSetPlayerIndex(SDL_Joystick *joystick,
|
|||
* this function returns a zero GUID; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_JoystickGetDeviceGUID
|
||||
* \sa SDL_JoystickGetGUIDString
|
||||
*/
|
||||
|
@ -422,6 +466,8 @@ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick *joyst
|
|||
*
|
||||
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
|
||||
* \returns the USB vendor ID of the selected joystick, or 0 if unavailable.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.6.
|
||||
*/
|
||||
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick *joystick);
|
||||
|
||||
|
@ -432,6 +478,8 @@ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick *joystick);
|
|||
*
|
||||
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
|
||||
* \returns the USB product ID of the selected joystick, or 0 if unavailable.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.6.
|
||||
*/
|
||||
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick *joystick);
|
||||
|
||||
|
@ -442,6 +490,8 @@ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick *joystick);
|
|||
*
|
||||
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
|
||||
* \returns the product version of the selected joystick, or 0 if unavailable.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.6.
|
||||
*/
|
||||
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick *joystick);
|
||||
|
||||
|
@ -453,6 +503,8 @@ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick *joyst
|
|||
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
|
||||
* \returns the serial number of the selected joystick, or NULL if
|
||||
* unavailable.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.14.
|
||||
*/
|
||||
extern DECLSPEC const char * SDLCALL SDL_JoystickGetSerial(SDL_Joystick *joystick);
|
||||
|
||||
|
@ -461,6 +513,8 @@ extern DECLSPEC const char * SDLCALL SDL_JoystickGetSerial(SDL_Joystick *joystic
|
|||
*
|
||||
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
|
||||
* \returns the SDL_JoystickType of the selected joystick.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.6.
|
||||
*/
|
||||
extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick *joystick);
|
||||
|
||||
|
@ -473,6 +527,8 @@ extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick *joyst
|
|||
* \param pszGUID buffer in which to write the ASCII string
|
||||
* \param cbGUID the size of pszGUID
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_JoystickGetDeviceGUID
|
||||
* \sa SDL_JoystickGetGUID
|
||||
* \sa SDL_JoystickGetGUIDFromString
|
||||
|
@ -489,6 +545,8 @@ extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, ch
|
|||
* \param pchGUID string containing an ASCII representation of a GUID
|
||||
* \returns a SDL_JoystickGUID structure.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_JoystickGetGUIDString
|
||||
*/
|
||||
extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID);
|
||||
|
@ -500,6 +558,8 @@ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const cha
|
|||
* \returns SDL_TRUE if the joystick has been opened, SDL_FALSE if it has not;
|
||||
* call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_JoystickClose
|
||||
* \sa SDL_JoystickOpen
|
||||
*/
|
||||
|
@ -512,6 +572,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick *joystick)
|
|||
* \returns the instance ID of the specified joystick on success or a negative
|
||||
* error code on failure; call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_JoystickOpen
|
||||
*/
|
||||
extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick *joystick);
|
||||
|
@ -528,6 +590,8 @@ extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick *joys
|
|||
* negative error code on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_JoystickGetAxis
|
||||
* \sa SDL_JoystickOpen
|
||||
*/
|
||||
|
@ -545,6 +609,8 @@ extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick);
|
|||
* \returns the number of trackballs on success or a negative error code on
|
||||
* failure; call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_JoystickGetBall
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick);
|
||||
|
@ -556,6 +622,8 @@ extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick);
|
|||
* \returns the number of POV hats on success or a negative error code on
|
||||
* failure; call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_JoystickGetHat
|
||||
* \sa SDL_JoystickOpen
|
||||
*/
|
||||
|
@ -568,6 +636,8 @@ extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick);
|
|||
* \returns the number of buttons on success or a negative error code on
|
||||
* failure; call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_JoystickGetButton
|
||||
* \sa SDL_JoystickOpen
|
||||
*/
|
||||
|
@ -579,6 +649,8 @@ extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick);
|
|||
* This is called automatically by the event loop if any joystick events are
|
||||
* enabled.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_JoystickEventState
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
|
||||
|
@ -602,12 +674,15 @@ extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
|
|||
* If `state` is `SDL_QUERY` then the current state is returned,
|
||||
* otherwise the new processing state is returned.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GameControllerEventState
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
|
||||
|
||||
#define SDL_JOYSTICK_AXIS_MAX 32767
|
||||
#define SDL_JOYSTICK_AXIS_MIN -32768
|
||||
|
||||
/**
|
||||
* Get the current state of an axis control on a joystick.
|
||||
*
|
||||
|
@ -626,6 +701,8 @@ extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
|
|||
* \returns a 16-bit signed integer representing the current position of the
|
||||
* axis or 0 on failure; call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_JoystickNumAxes
|
||||
*/
|
||||
extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick,
|
||||
|
@ -642,6 +719,8 @@ extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick,
|
|||
* \param axis the axis to query; the axis indices start at index 0
|
||||
* \param state Upon return, the initial value is supplied here.
|
||||
* \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.6.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick *joystick,
|
||||
int axis, Sint16 *state);
|
||||
|
@ -680,6 +759,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick *j
|
|||
* \param hat the hat index to get the state from; indices start at index 0
|
||||
* \returns the current hat position.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_JoystickNumHats
|
||||
*/
|
||||
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick,
|
||||
|
@ -700,6 +781,8 @@ extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick,
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_JoystickNumBalls
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick,
|
||||
|
@ -713,6 +796,8 @@ extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick,
|
|||
* index 0
|
||||
* \returns 1 if the specified button is pressed, 0 otherwise.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_JoystickNumButtons
|
||||
*/
|
||||
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick,
|
||||
|
@ -731,6 +816,10 @@ extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick,
|
|||
* rumble motor, from 0 to 0xFFFF
|
||||
* \param duration_ms The duration of the rumble effect, in milliseconds
|
||||
* \returns 0, or -1 if rumble isn't supported on this joystick
|
||||
*
|
||||
* \since This function is available since SDL 2.0.9.
|
||||
*
|
||||
* \sa SDL_JoystickHasRumble
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
|
||||
|
||||
|
@ -752,6 +841,10 @@ extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 lo
|
|||
* to 0xFFFF
|
||||
* \param duration_ms The duration of the rumble effect, in milliseconds
|
||||
* \returns 0, or -1 if trigger rumble isn't supported on this joystick
|
||||
*
|
||||
* \since This function is available since SDL 2.0.14.
|
||||
*
|
||||
* \sa SDL_JoystickHasRumbleTriggers
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
|
||||
|
||||
|
@ -763,9 +856,35 @@ extern DECLSPEC int SDLCALL SDL_JoystickRumbleTriggers(SDL_Joystick *joystick, U
|
|||
*
|
||||
* \param joystick The joystick to query
|
||||
* \return SDL_TRUE if the joystick has a modifiable LED, SDL_FALSE otherwise.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.14.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasLED(SDL_Joystick *joystick);
|
||||
|
||||
/**
|
||||
* Query whether a joystick has rumble support.
|
||||
*
|
||||
* \param joystick The joystick to query
|
||||
* \return SDL_TRUE if the joystick has rumble, SDL_FALSE otherwise.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.18.
|
||||
*
|
||||
* \sa SDL_JoystickRumble
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumble(SDL_Joystick *joystick);
|
||||
|
||||
/**
|
||||
* Query whether a joystick has rumble support on triggers.
|
||||
*
|
||||
* \param joystick The joystick to query
|
||||
* \return SDL_TRUE if the joystick has trigger rumble, SDL_FALSE otherwise.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.18.
|
||||
*
|
||||
* \sa SDL_JoystickRumbleTriggers
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumbleTriggers(SDL_Joystick *joystick);
|
||||
|
||||
/**
|
||||
* Update a joystick's LED color.
|
||||
*
|
||||
|
@ -777,6 +896,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasLED(SDL_Joystick *joystick);
|
|||
* \param green The intensity of the green LED
|
||||
* \param blue The intensity of the blue LED
|
||||
* \returns 0 on success, -1 if this joystick does not have a modifiable LED
|
||||
*
|
||||
* \since This function is available since SDL 2.0.14.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue);
|
||||
|
||||
|
@ -787,6 +908,8 @@ extern DECLSPEC int SDLCALL SDL_JoystickSetLED(SDL_Joystick *joystick, Uint8 red
|
|||
* \param data The data to send to the joystick
|
||||
* \param size The size of the data to send to the joystick
|
||||
* \returns 0, or -1 if this joystick or driver doesn't support effect packets
|
||||
*
|
||||
* \since This function is available since SDL 2.0.16.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size);
|
||||
|
||||
|
@ -795,6 +918,8 @@ extern DECLSPEC int SDLCALL SDL_JoystickSendEffect(SDL_Joystick *joystick, const
|
|||
*
|
||||
* \param joystick The joystick device to close
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_JoystickOpen
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick);
|
||||
|
|
22
deps/sdl2/include/SDL2/SDL_keyboard.h
vendored
22
deps/sdl2/include/SDL2/SDL_keyboard.h
vendored
|
@ -58,6 +58,8 @@ typedef struct SDL_Keysym
|
|||
* Query the window which currently has keyboard focus.
|
||||
*
|
||||
* \returns the window with keyboard focus.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*/
|
||||
extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void);
|
||||
|
||||
|
@ -85,6 +87,8 @@ extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void);
|
|||
* \param numkeys if non-NULL, receives the length of the returned array
|
||||
* \returns a pointer to an array of key states.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_PumpEvents
|
||||
*/
|
||||
extern DECLSPEC const Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys);
|
||||
|
@ -95,6 +99,8 @@ extern DECLSPEC const Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys);
|
|||
* \returns an OR'd combination of the modifier keys for the keyboard. See
|
||||
* SDL_Keymod for details.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetKeyboardState
|
||||
* \sa SDL_SetModState
|
||||
*/
|
||||
|
@ -113,6 +119,8 @@ extern DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void);
|
|||
*
|
||||
* \param modstate the desired SDL_Keymod for the keyboard
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetModState
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate);
|
||||
|
@ -126,6 +134,8 @@ extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate);
|
|||
* \param scancode the desired SDL_Scancode to query
|
||||
* \returns the SDL_Keycode that corresponds to the given SDL_Scancode.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetKeyName
|
||||
* \sa SDL_GetScancodeFromKey
|
||||
*/
|
||||
|
@ -140,6 +150,8 @@ extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode
|
|||
* \param key the desired SDL_Keycode to query
|
||||
* \returns the SDL_Scancode that corresponds to the given SDL_Keycode.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetKeyFromScancode
|
||||
* \sa SDL_GetScancodeName
|
||||
*/
|
||||
|
@ -196,6 +208,8 @@ extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *name);
|
|||
* must copy it. If the key doesn't have a name, this function
|
||||
* returns an empty string ("").
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetKeyFromName
|
||||
* \sa SDL_GetKeyFromScancode
|
||||
* \sa SDL_GetScancodeFromKey
|
||||
|
@ -209,6 +223,8 @@ extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDL_Keycode key);
|
|||
* \returns key code, or `SDLK_UNKNOWN` if the name wasn't recognized; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetKeyFromScancode
|
||||
* \sa SDL_GetKeyName
|
||||
* \sa SDL_GetScancodeFromName
|
||||
|
@ -225,6 +241,8 @@ extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name);
|
|||
*
|
||||
* On some platforms using this function activates the screen keyboard.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_SetTextInputRect
|
||||
* \sa SDL_StopTextInput
|
||||
*/
|
||||
|
@ -244,6 +262,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputActive(void);
|
|||
/**
|
||||
* Stop receiving any text input events.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_StartTextInput
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_StopTextInput(void);
|
||||
|
@ -254,6 +274,8 @@ extern DECLSPEC void SDLCALL SDL_StopTextInput(void);
|
|||
* \param rect the SDL_Rect structure representing the rectangle to receive
|
||||
* text (ignored if NULL)
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_StartTextInput
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect);
|
||||
|
|
6
deps/sdl2/include/SDL2/SDL_keycode.h
vendored
6
deps/sdl2/include/SDL2/SDL_keycode.h
vendored
|
@ -338,12 +338,14 @@ typedef enum
|
|||
KMOD_NUM = 0x1000,
|
||||
KMOD_CAPS = 0x2000,
|
||||
KMOD_MODE = 0x4000,
|
||||
KMOD_RESERVED = 0x8000,
|
||||
KMOD_SCROLL = 0x8000,
|
||||
|
||||
KMOD_CTRL = KMOD_LCTRL | KMOD_RCTRL,
|
||||
KMOD_SHIFT = KMOD_LSHIFT | KMOD_RSHIFT,
|
||||
KMOD_ALT = KMOD_LALT | KMOD_RALT,
|
||||
KMOD_GUI = KMOD_LGUI | KMOD_RGUI
|
||||
KMOD_GUI = KMOD_LGUI | KMOD_RGUI,
|
||||
|
||||
KMOD_RESERVED = KMOD_SCROLL /* This is for source-level compatibility with SDL 2.0.0. */
|
||||
} SDL_Keymod;
|
||||
|
||||
#endif /* SDL_keycode_h_ */
|
||||
|
|
6
deps/sdl2/include/SDL2/SDL_loadso.h
vendored
6
deps/sdl2/include/SDL2/SDL_loadso.h
vendored
|
@ -57,6 +57,8 @@ extern "C" {
|
|||
* \returns an opaque pointer to the object handle or NULL if there was an
|
||||
* error; call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_LoadFunction
|
||||
* \sa SDL_UnloadObject
|
||||
*/
|
||||
|
@ -82,6 +84,8 @@ extern DECLSPEC void *SDLCALL SDL_LoadObject(const char *sofile);
|
|||
* \returns a pointer to the function or NULL if there was an error; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_LoadObject
|
||||
* \sa SDL_UnloadObject
|
||||
*/
|
||||
|
@ -93,6 +97,8 @@ extern DECLSPEC void *SDLCALL SDL_LoadFunction(void *handle,
|
|||
*
|
||||
* \param handle a valid shared object handle returned by SDL_LoadObject()
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_LoadFunction
|
||||
* \sa SDL_LoadObject
|
||||
*/
|
||||
|
|
2
deps/sdl2/include/SDL2/SDL_locale.h
vendored
2
deps/sdl2/include/SDL2/SDL_locale.h
vendored
|
@ -85,6 +85,8 @@ typedef struct SDL_Locale
|
|||
*
|
||||
* \return array of locales, terminated with a locale with a NULL language
|
||||
* field. Will return NULL on error.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.14.
|
||||
*/
|
||||
extern DECLSPEC SDL_Locale * SDLCALL SDL_GetPreferredLocales(void);
|
||||
|
||||
|
|
28
deps/sdl2/include/SDL2/SDL_log.h
vendored
28
deps/sdl2/include/SDL2/SDL_log.h
vendored
|
@ -116,6 +116,8 @@ typedef enum
|
|||
*
|
||||
* \param priority the SDL_LogPriority to assign
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_LogSetPriority
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_LogSetAllPriority(SDL_LogPriority priority);
|
||||
|
@ -126,6 +128,8 @@ extern DECLSPEC void SDLCALL SDL_LogSetAllPriority(SDL_LogPriority priority);
|
|||
* \param category the category to assign a priority to
|
||||
* \param priority the SDL_LogPriority to assign
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_LogGetPriority
|
||||
* \sa SDL_LogSetAllPriority
|
||||
*/
|
||||
|
@ -138,6 +142,8 @@ extern DECLSPEC void SDLCALL SDL_LogSetPriority(int category,
|
|||
* \param category the category to query
|
||||
* \returns the SDL_LogPriority for the requested category
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_LogSetPriority
|
||||
*/
|
||||
extern DECLSPEC SDL_LogPriority SDLCALL SDL_LogGetPriority(int category);
|
||||
|
@ -147,6 +153,8 @@ extern DECLSPEC SDL_LogPriority SDLCALL SDL_LogGetPriority(int category);
|
|||
*
|
||||
* This is called by SDL_Quit().
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_LogSetAllPriority
|
||||
* \sa SDL_LogSetPriority
|
||||
*/
|
||||
|
@ -160,6 +168,8 @@ extern DECLSPEC void SDLCALL SDL_LogResetPriorities(void);
|
|||
* \param ... additional parameters matching % tokens in the `fmt` string, if
|
||||
* any
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_LogCritical
|
||||
* \sa SDL_LogDebug
|
||||
* \sa SDL_LogError
|
||||
|
@ -179,6 +189,8 @@ extern DECLSPEC void SDLCALL SDL_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, .
|
|||
* \param ... additional parameters matching % tokens in the **fmt** string,
|
||||
* if any
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_Log
|
||||
* \sa SDL_LogCritical
|
||||
* \sa SDL_LogDebug
|
||||
|
@ -198,6 +210,8 @@ extern DECLSPEC void SDLCALL SDL_LogVerbose(int category, SDL_PRINTF_FORMAT_STRI
|
|||
* \param ... additional parameters matching % tokens in the **fmt** string,
|
||||
* if any
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_Log
|
||||
* \sa SDL_LogCritical
|
||||
* \sa SDL_LogError
|
||||
|
@ -217,6 +231,8 @@ extern DECLSPEC void SDLCALL SDL_LogDebug(int category, SDL_PRINTF_FORMAT_STRING
|
|||
* \param ... additional parameters matching % tokens in the **fmt** string,
|
||||
* if any
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_Log
|
||||
* \sa SDL_LogCritical
|
||||
* \sa SDL_LogDebug
|
||||
|
@ -236,6 +252,8 @@ extern DECLSPEC void SDLCALL SDL_LogInfo(int category, SDL_PRINTF_FORMAT_STRING
|
|||
* \param ... additional parameters matching % tokens in the **fmt** string,
|
||||
* if any
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_Log
|
||||
* \sa SDL_LogCritical
|
||||
* \sa SDL_LogDebug
|
||||
|
@ -255,6 +273,8 @@ extern DECLSPEC void SDLCALL SDL_LogWarn(int category, SDL_PRINTF_FORMAT_STRING
|
|||
* \param ... additional parameters matching % tokens in the **fmt** string,
|
||||
* if any
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_Log
|
||||
* \sa SDL_LogCritical
|
||||
* \sa SDL_LogDebug
|
||||
|
@ -274,6 +294,8 @@ extern DECLSPEC void SDLCALL SDL_LogError(int category, SDL_PRINTF_FORMAT_STRING
|
|||
* \param ... additional parameters matching % tokens in the **fmt** string,
|
||||
* if any
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_Log
|
||||
* \sa SDL_LogDebug
|
||||
* \sa SDL_LogError
|
||||
|
@ -294,6 +316,8 @@ extern DECLSPEC void SDLCALL SDL_LogCritical(int category, SDL_PRINTF_FORMAT_STR
|
|||
* \param ... additional parameters matching % tokens in the **fmt** string,
|
||||
* if any
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_Log
|
||||
* \sa SDL_LogCritical
|
||||
* \sa SDL_LogDebug
|
||||
|
@ -350,6 +374,8 @@ typedef void (SDLCALL *SDL_LogOutputFunction)(void *userdata, int category, SDL_
|
|||
* \param userdata a pointer filled in with the pointer that is passed to
|
||||
* `callback`
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_LogSetOutputFunction
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_LogGetOutputFunction(SDL_LogOutputFunction *callback, void **userdata);
|
||||
|
@ -360,6 +386,8 @@ extern DECLSPEC void SDLCALL SDL_LogGetOutputFunction(SDL_LogOutputFunction *cal
|
|||
* \param callback an SDL_LogOutputFunction to call instead of the default
|
||||
* \param userdata a pointer that is passed to `callback`
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_LogGetOutputFunction
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_LogSetOutputFunction(SDL_LogOutputFunction callback, void *userdata);
|
||||
|
|
44
deps/sdl2/include/SDL2/SDL_main.h
vendored
44
deps/sdl2/include/SDL2/SDL_main.h
vendored
|
@ -130,6 +130,8 @@ extern SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]);
|
|||
* will not be changed it is necessary to define SDL_MAIN_HANDLED before
|
||||
* including SDL.h.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_Init
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
|
||||
|
@ -137,9 +139,45 @@ extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
|
|||
#ifdef __WIN32__
|
||||
|
||||
/**
|
||||
* This can be called to set the application class at startup
|
||||
* Register a win32 window class for SDL's use.
|
||||
*
|
||||
* This can be called to set the application window class at startup. It is
|
||||
* safe to call this multiple times, as long as every call is eventually
|
||||
* paired with a call to SDL_UnregisterApp, but a second registration attempt
|
||||
* while a previous registration is still active will be ignored, other than
|
||||
* to increment a counter.
|
||||
*
|
||||
* Most applications do not need to, and should not, call this directly; SDL
|
||||
* will call it when initializing the video subsystem.
|
||||
*
|
||||
* \param name the window class name, in UTF-8 encoding. If NULL, SDL
|
||||
* currently uses "SDL_app" but this isn't guaranteed.
|
||||
* \param style the value to use in WNDCLASSEX::style. If `name` is NULL, SDL
|
||||
* currently uses `(CS_BYTEALIGNCLIENT | CS_OWNDC)` regardless of
|
||||
* what is specified here.
|
||||
* \param hInst the HINSTANCE to use in WNDCLASSEX::hInstance. If zero, SDL
|
||||
* will use `GetModuleHandle(NULL)` instead.
|
||||
* \returns 0 on success, -1 on error. SDL_GetError() may have details.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.2.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RegisterApp(const char *name, Uint32 style, void *hInst);
|
||||
|
||||
/**
|
||||
* Deregister the win32 window class from an SDL_RegisterApp call.
|
||||
*
|
||||
* This can be called to undo the effects of SDL_RegisterApp.
|
||||
*
|
||||
* Most applications do not need to, and should not, call this directly; SDL
|
||||
* will call it when deinitializing the video subsystem.
|
||||
*
|
||||
* It is safe to call this multiple times, as long as every call is eventually
|
||||
* paired with a prior call to SDL_RegisterApp. The window class will only be
|
||||
* deregistered when the registration counter in SDL_RegisterApp decrements to
|
||||
* zero through calls to this function.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.2.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
|
||||
extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
|
||||
|
||||
#endif /* __WIN32__ */
|
||||
|
@ -170,6 +208,8 @@ extern DECLSPEC int SDLCALL SDL_WinRTRunApp(SDL_main_func mainFunction, void * r
|
|||
* \param argv The argv parameter from the application's main() function
|
||||
* \param mainFunction The SDL app's C-style main(), an SDL_main_func
|
||||
* \return the return value from mainFunction
|
||||
*
|
||||
* \since This function is available since SDL 2.0.10.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_UIKitRunApp(int argc, char *argv[], SDL_main_func mainFunction);
|
||||
|
||||
|
|
2
deps/sdl2/include/SDL2/SDL_messagebox.h
vendored
2
deps/sdl2/include/SDL2/SDL_messagebox.h
vendored
|
@ -175,6 +175,8 @@ extern DECLSPEC int SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *message
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_ShowMessageBox
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, SDL_Window *window);
|
||||
|
|
8
deps/sdl2/include/SDL2/SDL_metal.h
vendored
8
deps/sdl2/include/SDL2/SDL_metal.h
vendored
|
@ -58,6 +58,8 @@ typedef void *SDL_MetalView;
|
|||
* The returned handle can be casted directly to a NSView or UIView. To access
|
||||
* the backing CAMetalLayer, call SDL_Metal_GetLayer().
|
||||
*
|
||||
* \since This function is available since SDL 2.0.12.
|
||||
*
|
||||
* \sa SDL_Metal_DestroyView
|
||||
* \sa SDL_Metal_GetLayer
|
||||
*/
|
||||
|
@ -69,6 +71,8 @@ extern DECLSPEC SDL_MetalView SDLCALL SDL_Metal_CreateView(SDL_Window * window);
|
|||
* This should be called before SDL_DestroyWindow, if SDL_Metal_CreateView was
|
||||
* called after SDL_CreateWindow.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.12.
|
||||
*
|
||||
* \sa SDL_Metal_CreateView
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view);
|
||||
|
@ -76,6 +80,8 @@ extern DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view);
|
|||
/**
|
||||
* Get a pointer to the backing CAMetalLayer for the given view.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.14.
|
||||
*
|
||||
* \sa SDL_MetalCreateView
|
||||
*/
|
||||
extern DECLSPEC void *SDLCALL SDL_Metal_GetLayer(SDL_MetalView view);
|
||||
|
@ -87,6 +93,8 @@ extern DECLSPEC void *SDLCALL SDL_Metal_GetLayer(SDL_MetalView view);
|
|||
* \param window SDL_Window from which the drawable size should be queried
|
||||
* \param w Pointer to variable for storing the width in pixels, may be NULL
|
||||
*
|
||||
* \since This function is available since SDL 2.0.14.
|
||||
*
|
||||
* \sa SDL_GetWindowSize
|
||||
* \sa SDL_CreateWindow
|
||||
*/
|
||||
|
|
2
deps/sdl2/include/SDL2/SDL_misc.h
vendored
2
deps/sdl2/include/SDL2/SDL_misc.h
vendored
|
@ -64,7 +64,7 @@ extern "C" {
|
|||
* \returns 0 on success, or -1 on error; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available in SDL 2.0.14 and newer
|
||||
* \since This function is available since SDL 2.0.14.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_OpenURL(const char *url);
|
||||
|
||||
|
|
22
deps/sdl2/include/SDL2/SDL_mouse.h
vendored
22
deps/sdl2/include/SDL2/SDL_mouse.h
vendored
|
@ -75,6 +75,8 @@ typedef enum
|
|||
* Get the window which currently has mouse focus.
|
||||
*
|
||||
* \returns the window with mouse focus.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*/
|
||||
extern DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void);
|
||||
|
||||
|
@ -93,6 +95,8 @@ extern DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void);
|
|||
* focus window
|
||||
* \returns a 32-bit button bitmask of the current button state.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetGlobalMouseState
|
||||
* \sa SDL_GetRelativeMouseState
|
||||
* \sa SDL_PumpEvents
|
||||
|
@ -141,6 +145,8 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetGlobalMouseState(int *x, int *y);
|
|||
* \param y a pointer filled with the last recorded y coordinate of the mouse
|
||||
* \returns a 32-bit button bitmask of the relative button state.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetMouseState
|
||||
*/
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
|
||||
|
@ -158,6 +164,8 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
|
|||
* \param x the x coordinate within the window
|
||||
* \param y the y coordinate within the window
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_WarpMouseGlobal
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window,
|
||||
|
@ -204,6 +212,8 @@ extern DECLSPEC int SDLCALL SDL_WarpMouseGlobal(int x, int y);
|
|||
*
|
||||
* If relative mode is not supported, this returns -1.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetRelativeMouseMode
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled);
|
||||
|
@ -250,6 +260,8 @@ extern DECLSPEC int SDLCALL SDL_CaptureMouse(SDL_bool enabled);
|
|||
*
|
||||
* \returns SDL_TRUE if relative mode is enabled or SDL_FALSE otherwise.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_SetRelativeMouseMode
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void);
|
||||
|
@ -289,6 +301,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void);
|
|||
* \returns a new cursor with the specified parameters on success or NULL on
|
||||
* failure; call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_FreeCursor
|
||||
* \sa SDL_SetCursor
|
||||
* \sa SDL_ShowCursor
|
||||
|
@ -339,6 +353,8 @@ extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateSystemCursor(SDL_SystemCursor id);
|
|||
*
|
||||
* \param cursor a cursor to make active
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_CreateCursor
|
||||
* \sa SDL_GetCursor
|
||||
* \sa SDL_ShowCursor
|
||||
|
@ -353,6 +369,8 @@ extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor * cursor);
|
|||
*
|
||||
* \returns the active cursor or NULL if there is no mouse.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_SetCursor
|
||||
*/
|
||||
extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void);
|
||||
|
@ -376,6 +394,8 @@ extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetDefaultCursor(void);
|
|||
*
|
||||
* \param cursor the cursor to free
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_CreateColorCursor
|
||||
* \sa SDL_CreateCursor
|
||||
* \sa SDL_CreateSystemCursor
|
||||
|
@ -397,6 +417,8 @@ extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor * cursor);
|
|||
* cursor is hidden, or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_CreateCursor
|
||||
* \sa SDL_SetCursor
|
||||
*/
|
||||
|
|
36
deps/sdl2/include/SDL2/SDL_mutex.h
vendored
36
deps/sdl2/include/SDL2/SDL_mutex.h
vendored
|
@ -71,6 +71,8 @@ typedef struct SDL_mutex SDL_mutex;
|
|||
* \returns the initialized and unlocked mutex or NULL on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_DestroyMutex
|
||||
* \sa SDL_LockMutex
|
||||
* \sa SDL_TryLockMutex
|
||||
|
@ -91,6 +93,8 @@ extern DECLSPEC SDL_mutex *SDLCALL SDL_CreateMutex(void);
|
|||
*
|
||||
* \param mutex the mutex to lock
|
||||
* \return 0, or -1 on error.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_LockMutex(SDL_mutex * mutex);
|
||||
#define SDL_mutexP(m) SDL_LockMutex(m)
|
||||
|
@ -108,6 +112,8 @@ extern DECLSPEC int SDLCALL SDL_LockMutex(SDL_mutex * mutex);
|
|||
* \returns 0, `SDL_MUTEX_TIMEDOUT`, or -1 on error; call SDL_GetError() for
|
||||
* more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_CreateMutex
|
||||
* \sa SDL_DestroyMutex
|
||||
* \sa SDL_LockMutex
|
||||
|
@ -129,6 +135,8 @@ extern DECLSPEC int SDLCALL SDL_TryLockMutex(SDL_mutex * mutex);
|
|||
*
|
||||
* \param mutex the mutex to unlock.
|
||||
* \returns 0, or -1 on error.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_UnlockMutex(SDL_mutex * mutex);
|
||||
#define SDL_mutexV(m) SDL_UnlockMutex(m)
|
||||
|
@ -144,6 +152,8 @@ extern DECLSPEC int SDLCALL SDL_UnlockMutex(SDL_mutex * mutex);
|
|||
*
|
||||
* \param mutex the mutex to destroy
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_CreateMutex
|
||||
* \sa SDL_LockMutex
|
||||
* \sa SDL_TryLockMutex
|
||||
|
@ -176,6 +186,8 @@ typedef struct SDL_semaphore SDL_sem;
|
|||
* \returns a new semaphore or NULL on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_DestroySemaphore
|
||||
* \sa SDL_SemPost
|
||||
* \sa SDL_SemTryWait
|
||||
|
@ -193,6 +205,8 @@ extern DECLSPEC SDL_sem *SDLCALL SDL_CreateSemaphore(Uint32 initial_value);
|
|||
*
|
||||
* \param sem the semaphore to destroy
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_CreateSemaphore
|
||||
* \sa SDL_SemPost
|
||||
* \sa SDL_SemTryWait
|
||||
|
@ -217,6 +231,8 @@ extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem * sem);
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_CreateSemaphore
|
||||
* \sa SDL_DestroySemaphore
|
||||
* \sa SDL_SemPost
|
||||
|
@ -240,6 +256,8 @@ extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem * sem);
|
|||
* block, or a negative error code on failure; call SDL_GetError()
|
||||
* for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_CreateSemaphore
|
||||
* \sa SDL_DestroySemaphore
|
||||
* \sa SDL_SemPost
|
||||
|
@ -263,6 +281,8 @@ extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem * sem);
|
|||
* succeed in the allotted time, or a negative error code on failure;
|
||||
* call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_CreateSemaphore
|
||||
* \sa SDL_DestroySemaphore
|
||||
* \sa SDL_SemPost
|
||||
|
@ -279,6 +299,8 @@ extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem * sem, Uint32 ms);
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_CreateSemaphore
|
||||
* \sa SDL_DestroySemaphore
|
||||
* \sa SDL_SemTryWait
|
||||
|
@ -294,6 +316,8 @@ extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem * sem);
|
|||
* \param sem the semaphore to query
|
||||
* \returns the current value of the semaphore.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_CreateSemaphore
|
||||
*/
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem * sem);
|
||||
|
@ -316,6 +340,8 @@ typedef struct SDL_cond SDL_cond;
|
|||
* \returns a new condition variable or NULL on failure; call SDL_GetError()
|
||||
* for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_CondBroadcast
|
||||
* \sa SDL_CondSignal
|
||||
* \sa SDL_CondWait
|
||||
|
@ -329,6 +355,8 @@ extern DECLSPEC SDL_cond *SDLCALL SDL_CreateCond(void);
|
|||
*
|
||||
* \param cond the condition variable to destroy
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_CondBroadcast
|
||||
* \sa SDL_CondSignal
|
||||
* \sa SDL_CondWait
|
||||
|
@ -344,6 +372,8 @@ extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond * cond);
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_CondBroadcast
|
||||
* \sa SDL_CondWait
|
||||
* \sa SDL_CondWaitTimeout
|
||||
|
@ -359,6 +389,8 @@ extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond * cond);
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_CondSignal
|
||||
* \sa SDL_CondWait
|
||||
* \sa SDL_CondWaitTimeout
|
||||
|
@ -385,6 +417,8 @@ extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond * cond);
|
|||
* \returns 0 when it is signaled or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_CondBroadcast
|
||||
* \sa SDL_CondSignal
|
||||
* \sa SDL_CondWaitTimeout
|
||||
|
@ -412,6 +446,8 @@ extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond * cond, SDL_mutex * mutex);
|
|||
* the condition is not signaled in the allotted time, or a negative
|
||||
* error code on failure; call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_CondBroadcast
|
||||
* \sa SDL_CondSignal
|
||||
* \sa SDL_CondWait
|
||||
|
|
2
deps/sdl2/include/SDL2/SDL_opengles2.h
vendored
2
deps/sdl2/include/SDL2/SDL_opengles2.h
vendored
|
@ -26,7 +26,7 @@
|
|||
*/
|
||||
#include "SDL_config.h"
|
||||
|
||||
#ifndef _MSC_VER
|
||||
#if !defined(_MSC_VER) && !defined(SDL_USE_BUILTIN_OPENGL_DEFINITIONS)
|
||||
|
||||
#ifdef __IPHONEOS__
|
||||
#include <OpenGLES/ES2/gl.h>
|
||||
|
|
26
deps/sdl2/include/SDL2/SDL_pixels.h
vendored
26
deps/sdl2/include/SDL2/SDL_pixels.h
vendored
|
@ -367,6 +367,8 @@ extern DECLSPEC const char* SDLCALL SDL_GetPixelFormatName(Uint32 format);
|
|||
* \returns SDL_TRUE on success or SDL_FALSE if the conversion wasn't
|
||||
* possible; call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_MasksToPixelFormatEnum
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_PixelFormatEnumToMasks(Uint32 format,
|
||||
|
@ -389,6 +391,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_PixelFormatEnumToMasks(Uint32 format,
|
|||
* \param Amask the alpha mask for the format
|
||||
* \returns one of the SDL_PixelFormatEnum values
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_PixelFormatEnumToMasks
|
||||
*/
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_MasksToPixelFormatEnum(int bpp,
|
||||
|
@ -408,6 +412,8 @@ extern DECLSPEC Uint32 SDLCALL SDL_MasksToPixelFormatEnum(int bpp,
|
|||
* \returns the new SDL_PixelFormat structure or NULL on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_FreeFormat
|
||||
*/
|
||||
extern DECLSPEC SDL_PixelFormat * SDLCALL SDL_AllocFormat(Uint32 pixel_format);
|
||||
|
@ -417,6 +423,8 @@ extern DECLSPEC SDL_PixelFormat * SDLCALL SDL_AllocFormat(Uint32 pixel_format);
|
|||
*
|
||||
* \param format the SDL_PixelFormat structure to free
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_AllocFormat
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_FreeFormat(SDL_PixelFormat *format);
|
||||
|
@ -431,6 +439,8 @@ extern DECLSPEC void SDLCALL SDL_FreeFormat(SDL_PixelFormat *format);
|
|||
* there wasn't enough memory); call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_FreePalette
|
||||
*/
|
||||
extern DECLSPEC SDL_Palette *SDLCALL SDL_AllocPalette(int ncolors);
|
||||
|
@ -443,6 +453,8 @@ extern DECLSPEC SDL_Palette *SDLCALL SDL_AllocPalette(int ncolors);
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_AllocPalette
|
||||
* \sa SDL_FreePalette
|
||||
*/
|
||||
|
@ -459,6 +471,8 @@ extern DECLSPEC int SDLCALL SDL_SetPixelFormatPalette(SDL_PixelFormat * format,
|
|||
* \returns 0 on success or a negative error code if not all of the colors
|
||||
* could be set; call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_AllocPalette
|
||||
* \sa SDL_CreateRGBSurface
|
||||
*/
|
||||
|
@ -471,6 +485,8 @@ extern DECLSPEC int SDLCALL SDL_SetPaletteColors(SDL_Palette * palette,
|
|||
*
|
||||
* \param palette the SDL_Palette structure to be freed
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_AllocPalette
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_FreePalette(SDL_Palette * palette);
|
||||
|
@ -499,6 +515,8 @@ extern DECLSPEC void SDLCALL SDL_FreePalette(SDL_Palette * palette);
|
|||
* \param b the blue component of the pixel in the range 0-255
|
||||
* \returns a pixel value
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetRGB
|
||||
* \sa SDL_GetRGBA
|
||||
* \sa SDL_MapRGBA
|
||||
|
@ -532,6 +550,8 @@ extern DECLSPEC Uint32 SDLCALL SDL_MapRGB(const SDL_PixelFormat * format,
|
|||
* \param a the alpha component of the pixel in the range 0-255
|
||||
* \returns a pixel value
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetRGB
|
||||
* \sa SDL_GetRGBA
|
||||
* \sa SDL_MapRGB
|
||||
|
@ -555,6 +575,8 @@ extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormat * format,
|
|||
* \param g a pointer filled in with the green component
|
||||
* \param b a pointer filled in with the blue component
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetRGBA
|
||||
* \sa SDL_MapRGB
|
||||
* \sa SDL_MapRGBA
|
||||
|
@ -582,6 +604,8 @@ extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel,
|
|||
* \param b a pointer filled in with the blue component
|
||||
* \param a a pointer filled in with the alpha component
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetRGB
|
||||
* \sa SDL_MapRGB
|
||||
* \sa SDL_MapRGBA
|
||||
|
@ -597,6 +621,8 @@ extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel,
|
|||
* \param gamma a gamma value where 0.0 is black and 1.0 is identity
|
||||
* \param ramp an array of 256 values filled in with the gamma ramp
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_SetWindowGammaRamp
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_CalculateGammaRamp(float gamma, Uint16 * ramp);
|
||||
|
|
2
deps/sdl2/include/SDL2/SDL_platform.h
vendored
2
deps/sdl2/include/SDL2/SDL_platform.h
vendored
|
@ -219,6 +219,8 @@ extern "C" {
|
|||
*
|
||||
* \returns the name of the platform. If the correct platform name is not
|
||||
* available, returns a string beginning with the text "Unknown".
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*/
|
||||
extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void);
|
||||
|
||||
|
|
2
deps/sdl2/include/SDL2/SDL_power.h
vendored
2
deps/sdl2/include/SDL2/SDL_power.h
vendored
|
@ -72,6 +72,8 @@ typedef enum
|
|||
* a NULL here if you don't care, will return -1 if we can't
|
||||
* determine a value, or we're not running on a battery
|
||||
* \returns an SDL_PowerState enum representing the current battery state.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*/
|
||||
extern DECLSPEC SDL_PowerState SDLCALL SDL_GetPowerInfo(int *secs, int *pct);
|
||||
|
||||
|
|
6
deps/sdl2/include/SDL2/SDL_rect.h
vendored
6
deps/sdl2/include/SDL2/SDL_rect.h
vendored
|
@ -161,6 +161,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A,
|
|||
* \param B an SDL_Rect structure representing the second rectangle
|
||||
* \param result an SDL_Rect structure filled in with the union of rectangles
|
||||
* `A` and `B`
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A,
|
||||
const SDL_Rect * B,
|
||||
|
@ -180,6 +182,8 @@ extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A,
|
|||
* rectangle
|
||||
* \returns SDL_TRUE if any points were enclosed or SDL_FALSE if all the
|
||||
* points were outside of the clipping rectangle.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints(const SDL_Point * points,
|
||||
int count,
|
||||
|
@ -201,6 +205,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints(const SDL_Point * points,
|
|||
* \param X2 a pointer to the ending X-coordinate of the line
|
||||
* \param Y2 a pointer to the ending Y-coordinate of the line
|
||||
* \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect *
|
||||
rect, int *X1,
|
||||
|
|
265
deps/sdl2/include/SDL2/SDL_render.h
vendored
265
deps/sdl2/include/SDL2/SDL_render.h
vendored
|
@ -85,6 +85,16 @@ typedef struct SDL_RendererInfo
|
|||
int max_texture_height; /**< The maximum texture height */
|
||||
} SDL_RendererInfo;
|
||||
|
||||
/**
|
||||
* Vertex structure
|
||||
*/
|
||||
typedef struct SDL_Vertex
|
||||
{
|
||||
SDL_FPoint position; /**< Vertex position, in SDL_Renderer coordinates */
|
||||
SDL_Color color; /**< Vertex color */
|
||||
SDL_FPoint tex_coord; /**< Normalized texture coordinates, if needed */
|
||||
} SDL_Vertex;
|
||||
|
||||
/**
|
||||
* The scaling mode for a texture.
|
||||
*/
|
||||
|
@ -137,7 +147,6 @@ typedef struct SDL_Renderer SDL_Renderer;
|
|||
struct SDL_Texture;
|
||||
typedef struct SDL_Texture SDL_Texture;
|
||||
|
||||
|
||||
/* Function prototypes */
|
||||
|
||||
/**
|
||||
|
@ -168,6 +177,8 @@ extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void);
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_CreateRenderer
|
||||
* \sa SDL_GetNumRenderDrivers
|
||||
*/
|
||||
|
@ -186,6 +197,8 @@ extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index,
|
|||
* \returns 0 on success, or -1 on error; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_CreateRenderer
|
||||
* \sa SDL_CreateWindow
|
||||
*/
|
||||
|
@ -204,6 +217,8 @@ extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer(
|
|||
* \returns a valid rendering context or NULL if there was an error; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_CreateSoftwareRenderer
|
||||
* \sa SDL_DestroyRenderer
|
||||
* \sa SDL_GetNumRenderDrivers
|
||||
|
@ -225,6 +240,8 @@ extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window,
|
|||
* \returns a valid rendering context or NULL if there was an error; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_CreateRenderer
|
||||
* \sa SDL_CreateWindowRenderer
|
||||
* \sa SDL_DestroyRenderer
|
||||
|
@ -238,6 +255,8 @@ extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface *
|
|||
* \returns the rendering context on success or NULL on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_CreateRenderer
|
||||
*/
|
||||
extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window);
|
||||
|
@ -251,6 +270,8 @@ extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window);
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_CreateRenderer
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer,
|
||||
|
@ -291,6 +312,8 @@ extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer,
|
|||
* was active, the format was unsupported, or the width or height
|
||||
* were out of range; call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_CreateTextureFromSurface
|
||||
* \sa SDL_DestroyTexture
|
||||
* \sa SDL_QueryTexture
|
||||
|
@ -319,6 +342,8 @@ extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer,
|
|||
* \returns the created texture or NULL on failure; call SDL_GetError() for
|
||||
* more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_CreateTexture
|
||||
* \sa SDL_DestroyTexture
|
||||
* \sa SDL_QueryTexture
|
||||
|
@ -339,6 +364,8 @@ extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_CreateTexture
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
|
||||
|
@ -364,6 +391,8 @@ extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetTextureColorMod
|
||||
* \sa SDL_SetTextureAlphaMod
|
||||
*/
|
||||
|
@ -381,6 +410,8 @@ extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture,
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetTextureAlphaMod
|
||||
* \sa SDL_SetTextureColorMod
|
||||
*/
|
||||
|
@ -404,6 +435,8 @@ extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture,
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetTextureAlphaMod
|
||||
* \sa SDL_SetTextureColorMod
|
||||
*/
|
||||
|
@ -418,6 +451,8 @@ extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture,
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetTextureColorMod
|
||||
* \sa SDL_SetTextureAlphaMod
|
||||
*/
|
||||
|
@ -435,6 +470,8 @@ extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture,
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetTextureBlendMode
|
||||
* \sa SDL_RenderCopy
|
||||
*/
|
||||
|
@ -449,6 +486,8 @@ extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture,
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_SetTextureBlendMode
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture,
|
||||
|
@ -463,6 +502,8 @@ extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture,
|
|||
* \param scaleMode the SDL_ScaleMode to use for texture scaling.
|
||||
* \returns 0 on success, or -1 if the texture is not valid.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.12.
|
||||
*
|
||||
* \sa SDL_GetTextureScaleMode
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SetTextureScaleMode(SDL_Texture * texture,
|
||||
|
@ -475,11 +516,40 @@ extern DECLSPEC int SDLCALL SDL_SetTextureScaleMode(SDL_Texture * texture,
|
|||
* \param scaleMode a pointer filled in with the current scale mode.
|
||||
* \return 0 on success, or -1 if the texture is not valid.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.12.
|
||||
*
|
||||
* \sa SDL_SetTextureScaleMode
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetTextureScaleMode(SDL_Texture * texture,
|
||||
SDL_ScaleMode *scaleMode);
|
||||
|
||||
/**
|
||||
* Associate a user-specified pointer with a texture.
|
||||
*
|
||||
* \param texture the texture to update.
|
||||
* \param userdata the pointer to associate with the texture.
|
||||
* \returns 0 on success, or -1 if the texture is not valid.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.18.
|
||||
*
|
||||
* \sa SDL_GetTextureUserData
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SetTextureUserData(SDL_Texture * texture,
|
||||
void *userdata);
|
||||
|
||||
/**
|
||||
* Get the user-specified pointer associated with a texture
|
||||
*
|
||||
* \param texture the texture to query.
|
||||
* \return the pointer associated with the texture, or NULL if the texture is
|
||||
* not valid.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.18.
|
||||
*
|
||||
* \sa SDL_SetTextureUserData
|
||||
*/
|
||||
extern DECLSPEC void * SDLCALL SDL_GetTextureUserData(SDL_Texture * texture);
|
||||
|
||||
/**
|
||||
* Update the given texture rectangle with new pixel data.
|
||||
*
|
||||
|
@ -503,6 +573,8 @@ extern DECLSPEC int SDLCALL SDL_GetTextureScaleMode(SDL_Texture * texture,
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_CreateTexture
|
||||
* \sa SDL_LockTexture
|
||||
* \sa SDL_UnlockTexture
|
||||
|
@ -561,6 +633,8 @@ extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture,
|
|||
* \param UVpitch the number of bytes between rows of pixel data for the UV
|
||||
* plane.
|
||||
* \return 0 on success, or -1 if the texture is not valid.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.16.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_UpdateNVTexture(SDL_Texture * texture,
|
||||
const SDL_Rect * rect,
|
||||
|
@ -590,6 +664,8 @@ extern DECLSPEC int SDLCALL SDL_UpdateNVTexture(SDL_Texture * texture,
|
|||
* or was not created with `SDL_TEXTUREACCESS_STREAMING`; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_UnlockTexture
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture,
|
||||
|
@ -623,6 +699,8 @@ extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture,
|
|||
* \returns 0 on success, or -1 if the texture is not valid or was not created
|
||||
* with `SDL_TEXTUREACCESS_STREAMING`
|
||||
*
|
||||
* \since This function is available since SDL 2.0.12.
|
||||
*
|
||||
* \sa SDL_LockTexture
|
||||
* \sa SDL_UnlockTexture
|
||||
*/
|
||||
|
@ -643,6 +721,8 @@ extern DECLSPEC int SDLCALL SDL_LockTextureToSurface(SDL_Texture *texture,
|
|||
*
|
||||
* \param texture a texture locked by SDL_LockTexture()
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_LockTexture
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture);
|
||||
|
@ -789,6 +869,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_RenderGetIntegerScale(SDL_Renderer * render
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_RenderGetViewport
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer,
|
||||
|
@ -800,6 +882,8 @@ extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer,
|
|||
* \param renderer the rendering context
|
||||
* \param rect an SDL_Rect structure filled in with the current drawing area
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_RenderSetViewport
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer,
|
||||
|
@ -815,6 +899,8 @@ extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer,
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_RenderGetClipRect
|
||||
* \sa SDL_RenderIsClipEnabled
|
||||
*/
|
||||
|
@ -829,6 +915,8 @@ extern DECLSPEC int SDLCALL SDL_RenderSetClipRect(SDL_Renderer * renderer,
|
|||
* \param rect an SDL_Rect structure filled in with the current clipping area
|
||||
* or an empty rectangle if clipping is disabled
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_RenderIsClipEnabled
|
||||
* \sa SDL_RenderSetClipRect
|
||||
*/
|
||||
|
@ -889,6 +977,53 @@ extern DECLSPEC int SDLCALL SDL_RenderSetScale(SDL_Renderer * renderer,
|
|||
extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer,
|
||||
float *scaleX, float *scaleY);
|
||||
|
||||
/**
|
||||
* Get logical coordinates of point in renderer when given real coordinates of
|
||||
* point in window.
|
||||
*
|
||||
* Logical coordinates will differ from real coordinates when render is scaled
|
||||
* and logical renderer size set
|
||||
*
|
||||
* \param renderer the renderer from which the logical coordinates should be
|
||||
* calcualted
|
||||
* \param windowX the real X coordinate in the window
|
||||
* \param windowY the real Y coordinate in the window
|
||||
* \param logicalX the pointer filled with the logical x coordinate
|
||||
* \param logicalY the pointer filled with the logical y coordinate
|
||||
*
|
||||
* \since This function is available since SDL 2.0.18.
|
||||
*
|
||||
* \sa SDL_RenderGetScale
|
||||
* \sa SDL_RenderSetScale
|
||||
* \sa SDL_RenderGetLogicalSize
|
||||
* \sa SDL_RenderSetLogicalSize
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_RenderWindowToLogical(SDL_Renderer * renderer,
|
||||
int windowX, int windowY,
|
||||
float *logicalX, float *logicalY);
|
||||
|
||||
/**
|
||||
* Get real coordinates of point in window when given logical coordinates of point in renderer.
|
||||
* Logical coordinates will differ from real coordinates when render is scaled and logical renderer size set
|
||||
*
|
||||
* \param renderer the renderer from which the window coordinates should be calculated
|
||||
* \param logicalX the logical x coordinate
|
||||
* \param logicalY the logical y coordinate
|
||||
* \param windowX the pointer filled with the real X coordinate in the window
|
||||
* \param windowY the pointer filled with the real Y coordinate in the window
|
||||
|
||||
*
|
||||
* \since This function is available since SDL 2.0.18.
|
||||
*
|
||||
* \sa SDL_RenderGetScale
|
||||
* \sa SDL_RenderSetScale
|
||||
* \sa SDL_RenderGetLogicalSize
|
||||
* \sa SDL_RenderSetLogicalSize
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_RenderLogicalToWindow(SDL_Renderer * renderer,
|
||||
float logicalX, float logicalY,
|
||||
int *windowX, int *windowY);
|
||||
|
||||
/**
|
||||
* Set the color used for drawing operations (Rect, Line and Clear).
|
||||
*
|
||||
|
@ -905,6 +1040,8 @@ extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer,
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetRenderDrawColor
|
||||
* \sa SDL_RenderClear
|
||||
* \sa SDL_RenderDrawLine
|
||||
|
@ -935,6 +1072,8 @@ extern DECLSPEC int SDLCALL SDL_SetRenderDrawColor(SDL_Renderer * renderer,
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_SetRenderDrawColor
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetRenderDrawColor(SDL_Renderer * renderer,
|
||||
|
@ -951,6 +1090,8 @@ extern DECLSPEC int SDLCALL SDL_GetRenderDrawColor(SDL_Renderer * renderer,
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetRenderDrawBlendMode
|
||||
* \sa SDL_RenderDrawLine
|
||||
* \sa SDL_RenderDrawLines
|
||||
|
@ -972,6 +1113,8 @@ extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer,
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_SetRenderDrawBlendMode
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer,
|
||||
|
@ -1005,6 +1148,8 @@ extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer);
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_RenderDrawLine
|
||||
* \sa SDL_RenderDrawLines
|
||||
* \sa SDL_RenderDrawPoints
|
||||
|
@ -1029,6 +1174,8 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer * renderer,
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_RenderDrawLine
|
||||
* \sa SDL_RenderDrawLines
|
||||
* \sa SDL_RenderDrawPoint
|
||||
|
@ -1110,6 +1257,8 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer * renderer,
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_RenderDrawLine
|
||||
* \sa SDL_RenderDrawLines
|
||||
* \sa SDL_RenderDrawPoint
|
||||
|
@ -1134,6 +1283,8 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer,
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_RenderDrawLine
|
||||
* \sa SDL_RenderDrawLines
|
||||
* \sa SDL_RenderDrawPoint
|
||||
|
@ -1162,6 +1313,8 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer * renderer,
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_RenderDrawLine
|
||||
* \sa SDL_RenderDrawLines
|
||||
* \sa SDL_RenderDrawPoint
|
||||
|
@ -1187,6 +1340,8 @@ extern DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer * renderer,
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_RenderDrawLine
|
||||
* \sa SDL_RenderDrawLines
|
||||
* \sa SDL_RenderDrawPoint
|
||||
|
@ -1221,6 +1376,8 @@ extern DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer * renderer,
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_RenderCopyEx
|
||||
* \sa SDL_SetTextureAlphaMod
|
||||
* \sa SDL_SetTextureBlendMode
|
||||
|
@ -1263,6 +1420,8 @@ extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer,
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_RenderCopy
|
||||
* \sa SDL_SetTextureAlphaMod
|
||||
* \sa SDL_SetTextureBlendMode
|
||||
|
@ -1284,6 +1443,8 @@ extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer,
|
|||
* \param x The x coordinate of the point.
|
||||
* \param y The y coordinate of the point.
|
||||
* \return 0 on success, or -1 on error
|
||||
*
|
||||
* \since This function is available since SDL 2.0.10.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderDrawPointF(SDL_Renderer * renderer,
|
||||
float x, float y);
|
||||
|
@ -1295,6 +1456,8 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawPointF(SDL_Renderer * renderer,
|
|||
* \param points The points to draw
|
||||
* \param count The number of points to draw
|
||||
* \return 0 on success, or -1 on error
|
||||
*
|
||||
* \since This function is available since SDL 2.0.10.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderDrawPointsF(SDL_Renderer * renderer,
|
||||
const SDL_FPoint * points,
|
||||
|
@ -1309,6 +1472,8 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawPointsF(SDL_Renderer * renderer,
|
|||
* \param x2 The x coordinate of the end point.
|
||||
* \param y2 The y coordinate of the end point.
|
||||
* \return 0 on success, or -1 on error
|
||||
*
|
||||
* \since This function is available since SDL 2.0.10.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderDrawLineF(SDL_Renderer * renderer,
|
||||
float x1, float y1, float x2, float y2);
|
||||
|
@ -1321,6 +1486,8 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawLineF(SDL_Renderer * renderer,
|
|||
* \param points The points along the lines
|
||||
* \param count The number of points, drawing count-1 lines
|
||||
* \return 0 on success, or -1 on error
|
||||
*
|
||||
* \since This function is available since SDL 2.0.10.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderDrawLinesF(SDL_Renderer * renderer,
|
||||
const SDL_FPoint * points,
|
||||
|
@ -1333,6 +1500,8 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawLinesF(SDL_Renderer * renderer,
|
|||
* \param rect A pointer to the destination rectangle, or NULL to outline the
|
||||
* entire rendering target.
|
||||
* \return 0 on success, or -1 on error
|
||||
*
|
||||
* \since This function is available since SDL 2.0.10.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderDrawRectF(SDL_Renderer * renderer,
|
||||
const SDL_FRect * rect);
|
||||
|
@ -1345,6 +1514,8 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawRectF(SDL_Renderer * renderer,
|
|||
* \param rects A pointer to an array of destination rectangles.
|
||||
* \param count The number of rectangles.
|
||||
* \return 0 on success, or -1 on error
|
||||
*
|
||||
* \since This function is available since SDL 2.0.10.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderDrawRectsF(SDL_Renderer * renderer,
|
||||
const SDL_FRect * rects,
|
||||
|
@ -1358,6 +1529,8 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawRectsF(SDL_Renderer * renderer,
|
|||
* \param rect A pointer to the destination rectangle, or NULL for the entire
|
||||
* rendering target.
|
||||
* \return 0 on success, or -1 on error
|
||||
*
|
||||
* \since This function is available since SDL 2.0.10.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderFillRectF(SDL_Renderer * renderer,
|
||||
const SDL_FRect * rect);
|
||||
|
@ -1370,6 +1543,8 @@ extern DECLSPEC int SDLCALL SDL_RenderFillRectF(SDL_Renderer * renderer,
|
|||
* \param rects A pointer to an array of destination rectangles.
|
||||
* \param count The number of rectangles.
|
||||
* \return 0 on success, or -1 on error
|
||||
*
|
||||
* \since This function is available since SDL 2.0.10.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderFillRectsF(SDL_Renderer * renderer,
|
||||
const SDL_FRect * rects,
|
||||
|
@ -1386,6 +1561,8 @@ extern DECLSPEC int SDLCALL SDL_RenderFillRectsF(SDL_Renderer * renderer,
|
|||
* \param dstrect A pointer to the destination rectangle, or NULL for the
|
||||
* entire rendering target.
|
||||
* \return 0 on success, or -1 on error
|
||||
*
|
||||
* \since This function is available since SDL 2.0.10.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderCopyF(SDL_Renderer * renderer,
|
||||
SDL_Texture * texture,
|
||||
|
@ -1410,6 +1587,8 @@ extern DECLSPEC int SDLCALL SDL_RenderCopyF(SDL_Renderer * renderer,
|
|||
* \param flip An SDL_RendererFlip value stating which flipping actions should
|
||||
* be performed on the texture
|
||||
* \return 0 on success, or -1 on error
|
||||
*
|
||||
* \since This function is available since SDL 2.0.10.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer,
|
||||
SDL_Texture * texture,
|
||||
|
@ -1419,6 +1598,58 @@ extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer,
|
|||
const SDL_FPoint *center,
|
||||
const SDL_RendererFlip flip);
|
||||
|
||||
/**
|
||||
* Render a list of triangles, optionally using a texture and indices into the
|
||||
* vertex array Color and alpha modulation is done per vertex
|
||||
* (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).
|
||||
*
|
||||
* \param texture (optional) The SDL texture to use.
|
||||
* \param vertices Vertices.
|
||||
* \param num_vertices Number of vertices.
|
||||
* \param indices (optional) An array of integer indices into the 'vertices'
|
||||
* array, if NULL all vertices will be rendered in sequential
|
||||
* order.
|
||||
* \param num_indices Number of indices.
|
||||
* \return 0 on success, or -1 if the operation is not supported
|
||||
*
|
||||
* \since This function is available since SDL 2.0.18.
|
||||
*
|
||||
* \sa SDL_Vertex
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderGeometry(SDL_Renderer *renderer,
|
||||
SDL_Texture *texture,
|
||||
const SDL_Vertex *vertices, int num_vertices,
|
||||
const int *indices, int num_indices);
|
||||
|
||||
/**
|
||||
* Render a list of triangles, optionally using a texture and indices into the
|
||||
* vertex arrays Color and alpha modulation is done per vertex
|
||||
* (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).
|
||||
*
|
||||
* \param texture (optional) The SDL texture to use.
|
||||
* \param xy Vertex positions
|
||||
* \param xy_stride Byte size to move from one element to the next element
|
||||
* \param color Vertex colors (as SDL_Color)
|
||||
* \param color_stride Byte size to move from one element to the next element
|
||||
* \param uv Vertex normalized texture coordinates
|
||||
* \param uv_stride Byte size to move from one element to the next element
|
||||
* \param num_vertices Number of vertices.
|
||||
* \param indices (optional) An array of indices into the 'vertices' arrays,
|
||||
* if NULL all vertices will be rendered in sequential order.
|
||||
* \param num_indices Number of indices.
|
||||
* \param size_indices Index size: 1 (byte), 2 (short), 4 (int)
|
||||
* \return 0 on success, or -1 if the operation is not supported
|
||||
*
|
||||
* \since This function is available since SDL 2.0.18.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderGeometryRaw(SDL_Renderer *renderer,
|
||||
SDL_Texture *texture,
|
||||
const float *xy, int xy_stride,
|
||||
const int *color, int color_stride,
|
||||
const float *uv, int uv_stride,
|
||||
int num_vertices,
|
||||
const void *indices, int num_indices, int size_indices);
|
||||
|
||||
/**
|
||||
* Read pixels from the current rendering target to an array of pixels.
|
||||
*
|
||||
|
@ -1441,6 +1672,8 @@ extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer,
|
|||
* \param pitch the pitch of the `pixels` parameter
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer,
|
||||
const SDL_Rect * rect,
|
||||
|
@ -1468,6 +1701,8 @@ extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer,
|
|||
*
|
||||
* \param renderer the rendering context
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_RenderClear
|
||||
* \sa SDL_RenderDrawLine
|
||||
* \sa SDL_RenderDrawLines
|
||||
|
@ -1490,6 +1725,8 @@ extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer * renderer);
|
|||
*
|
||||
* \param texture the texture to destroy
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_CreateTexture
|
||||
* \sa SDL_CreateTextureFromSurface
|
||||
*/
|
||||
|
@ -1500,6 +1737,8 @@ extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture);
|
|||
*
|
||||
* \param renderer the rendering context
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_CreateRenderer
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer);
|
||||
|
@ -1581,6 +1820,8 @@ extern DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw
|
|||
* \param texture the texture to unbind from the current OpenGL/ES/ES2 context
|
||||
* \returns 0 on success, or -1 if the operation is not supported
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GL_BindTexture
|
||||
* \sa SDL_GL_MakeCurrent
|
||||
*/
|
||||
|
@ -1596,6 +1837,8 @@ extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture);
|
|||
* \returns a `CAMetalLayer *` on success, or NULL if the renderer isn't a
|
||||
* Metal renderer
|
||||
*
|
||||
* \since This function is available since SDL 2.0.8.
|
||||
*
|
||||
* \sa SDL_RenderGetMetalCommandEncoder
|
||||
*/
|
||||
extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer);
|
||||
|
@ -1606,14 +1849,32 @@ extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer);
|
|||
* This function returns `void *`, so SDL doesn't have to include Metal's
|
||||
* headers, but it can be safely cast to an `id<MTLRenderCommandEncoder>`.
|
||||
*
|
||||
* Note that as of SDL 2.0.18, this will return NULL if Metal refuses to give
|
||||
* SDL a drawable to render to, which might happen if the window is
|
||||
* hidden/minimized/offscreen. This doesn't apply to command encoders for
|
||||
* render targets, just the window's backbacker. Check your return values!
|
||||
*
|
||||
* \param renderer The renderer to query
|
||||
* \returns an `id<MTLRenderCommandEncoder>` on success, or NULL if the
|
||||
* renderer isn't a Metal renderer.
|
||||
* renderer isn't a Metal renderer or there was an error.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.8.
|
||||
*
|
||||
* \sa SDL_RenderGetMetalLayer
|
||||
*/
|
||||
extern DECLSPEC void *SDLCALL SDL_RenderGetMetalCommandEncoder(SDL_Renderer * renderer);
|
||||
|
||||
/**
|
||||
* Toggle VSync of the given renderer.
|
||||
*
|
||||
* \param renderer The renderer to toggle
|
||||
* \param vsync 1 for on, 0 for off. All other values are reserved
|
||||
* \returns a 0 int on success, or non-zero on failure
|
||||
*
|
||||
* \since This function is available since SDL 2.0.18.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderSetVSync(SDL_Renderer* renderer, int vsync);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
6
deps/sdl2/include/SDL2/SDL_revision.h
vendored
6
deps/sdl2/include/SDL2/SDL_revision.h
vendored
|
@ -1,2 +1,6 @@
|
|||
#define SDL_REVISION "https://github.com/libsdl-org/SDL.git@25f9ed87ff6947d9576fc9d79dee0784e638ac58"
|
||||
#define SDL_REVISION "https://github.com/libsdl-org/SDL.git@2e9821423a237a1206e3c09020778faacfe430be"
|
||||
#define SDL_REVISION_NUMBER 0
|
||||
|
||||
#ifndef SDL_REVISION
|
||||
#define SDL_REVISION ""
|
||||
#endif
|
||||
|
|
455
deps/sdl2/include/SDL2/SDL_rwops.h
vendored
455
deps/sdl2/include/SDL2/SDL_rwops.h
vendored
|
@ -156,25 +156,228 @@ typedef struct SDL_RWops
|
|||
*/
|
||||
/* @{ */
|
||||
|
||||
/**
|
||||
* Use this function to create a new SDL_RWops structure for reading from
|
||||
* and/or writing to a named file.
|
||||
*
|
||||
* The `mode` string is treated roughly the same as in a call to the C
|
||||
* library's fopen(), even if SDL doesn't happen to use fopen() behind the
|
||||
* scenes.
|
||||
*
|
||||
* Available `mode` strings:
|
||||
*
|
||||
* - "r": Open a file for reading. The file must exist.
|
||||
* - "w": Create an empty file for writing. If a file with the same name
|
||||
* already exists its content is erased and the file is treated as a new
|
||||
* empty file.
|
||||
* - "a": Append to a file. Writing operations append data at the end of the
|
||||
* file. The file is created if it does not exist.
|
||||
* - "r+": Open a file for update both reading and writing. The file must
|
||||
* exist.
|
||||
* - "w+": Create an empty file for both reading and writing. If a file with
|
||||
* the same name already exists its content is erased and the file is
|
||||
* treated as a new empty file.
|
||||
* - "a+": Open a file for reading and appending. All writing operations are
|
||||
* performed at the end of the file, protecting the previous content to be
|
||||
* overwritten. You can reposition (fseek, rewind) the internal pointer to
|
||||
* anywhere in the file for reading, but writing operations will move it
|
||||
* back to the end of file. The file is created if it does not exist.
|
||||
*
|
||||
* **NOTE**: In order to open a file as a binary file, a "b" character has to
|
||||
* be included in the `mode` string. This additional "b" character can either
|
||||
* be appended at the end of the string (thus making the following compound
|
||||
* modes: "rb", "wb", "ab", "r+b", "w+b", "a+b") or be inserted between the
|
||||
* letter and the "+" sign for the mixed modes ("rb+", "wb+", "ab+").
|
||||
* Additional characters may follow the sequence, although they should have no
|
||||
* effect. For example, "t" is sometimes appended to make explicit the file is
|
||||
* a text file.
|
||||
*
|
||||
* This function supports Unicode filenames, but they must be encoded in UTF-8
|
||||
* format, regardless of the underlying operating system.
|
||||
*
|
||||
* As a fallback, SDL_RWFromFile() will transparently open a matching filename
|
||||
* in an Android app's `assets`.
|
||||
*
|
||||
* Closing the SDL_RWops will close the file handle SDL is holding internally.
|
||||
*
|
||||
* \param file a UTF-8 string representing the filename to open
|
||||
* \param mode an ASCII string representing the mode to be used for opening
|
||||
* the file.
|
||||
* \returns a pointer to the SDL_RWops structure that is created, or NULL on
|
||||
* failure; call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_RWclose
|
||||
* \sa SDL_RWFromConstMem
|
||||
* \sa SDL_RWFromFP
|
||||
* \sa SDL_RWFromMem
|
||||
* \sa SDL_RWread
|
||||
* \sa SDL_RWseek
|
||||
* \sa SDL_RWtell
|
||||
* \sa SDL_RWwrite
|
||||
*/
|
||||
extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFile(const char *file,
|
||||
const char *mode);
|
||||
|
||||
#ifdef HAVE_STDIO_H
|
||||
extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFP(FILE * fp,
|
||||
SDL_bool autoclose);
|
||||
|
||||
extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFP(FILE * fp, SDL_bool autoclose);
|
||||
|
||||
#else
|
||||
|
||||
/**
|
||||
* Use this function to create an SDL_RWops structure from a standard I/O file
|
||||
* pointer (stdio.h's `FILE*`).
|
||||
*
|
||||
* This function is not available on Windows, since files opened in an
|
||||
* application on that platform cannot be used by a dynamically linked
|
||||
* library.
|
||||
*
|
||||
* On some platforms, the first parameter is a `void*`, on others, it's a
|
||||
* `FILE*`, depending on what system headers are available to SDL. It is
|
||||
* always intended to be the `FILE*` type from the C runtime's stdio.h.
|
||||
*
|
||||
* \param fp the `FILE*` that feeds the SDL_RWops stream
|
||||
* \param autoclose SDL_TRUE to close the `FILE*` when closing the SDL_RWops,
|
||||
* SDL_FALSE to leave the `FILE*` open when the RWops is
|
||||
* closed
|
||||
* \returns a pointer to the SDL_RWops structure that is created, or NULL on
|
||||
* failure; call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_RWclose
|
||||
* \sa SDL_RWFromConstMem
|
||||
* \sa SDL_RWFromFile
|
||||
* \sa SDL_RWFromMem
|
||||
* \sa SDL_RWread
|
||||
* \sa SDL_RWseek
|
||||
* \sa SDL_RWtell
|
||||
* \sa SDL_RWwrite
|
||||
*/
|
||||
extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFP(void * fp,
|
||||
SDL_bool autoclose);
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Use this function to prepare a read-write memory buffer for use with
|
||||
* SDL_RWops.
|
||||
*
|
||||
* This function sets up an SDL_RWops struct based on a memory area of a
|
||||
* certain size, for both read and write access.
|
||||
*
|
||||
* This memory buffer is not copied by the RWops; the pointer you provide must
|
||||
* remain valid until you close the stream. Closing the stream will not free
|
||||
* the original buffer.
|
||||
*
|
||||
* If you need to make sure the RWops never writes to the memory buffer, you
|
||||
* should use SDL_RWFromConstMem() with a read-only buffer of memory instead.
|
||||
*
|
||||
* \param mem a pointer to a buffer to feed an SDL_RWops stream
|
||||
* \param size the buffer size, in bytes
|
||||
* \returns a pointer to a new SDL_RWops structure, or NULL if it fails; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_RWclose
|
||||
* \sa SDL_RWFromConstMem
|
||||
* \sa SDL_RWFromFile
|
||||
* \sa SDL_RWFromFP
|
||||
* \sa SDL_RWFromMem
|
||||
* \sa SDL_RWread
|
||||
* \sa SDL_RWseek
|
||||
* \sa SDL_RWtell
|
||||
* \sa SDL_RWwrite
|
||||
*/
|
||||
extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromMem(void *mem, int size);
|
||||
|
||||
/**
|
||||
* Use this function to prepare a read-only memory buffer for use with RWops.
|
||||
*
|
||||
* This function sets up an SDL_RWops struct based on a memory area of a
|
||||
* certain size. It assumes the memory area is not writable.
|
||||
*
|
||||
* Attempting to write to this RWops stream will report an error without
|
||||
* writing to the memory buffer.
|
||||
*
|
||||
* This memory buffer is not copied by the RWops; the pointer you provide must
|
||||
* remain valid until you close the stream. Closing the stream will not free
|
||||
* the original buffer.
|
||||
*
|
||||
* If you need to write to a memory buffer, you should use SDL_RWFromMem()
|
||||
* with a writable buffer of memory instead.
|
||||
*
|
||||
* \param mem a pointer to a read-only buffer to feed an SDL_RWops stream
|
||||
* \param size the buffer size, in bytes
|
||||
* \returns a pointer to a new SDL_RWops structure, or NULL if it fails; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_RWclose
|
||||
* \sa SDL_RWFromConstMem
|
||||
* \sa SDL_RWFromFile
|
||||
* \sa SDL_RWFromFP
|
||||
* \sa SDL_RWFromMem
|
||||
* \sa SDL_RWread
|
||||
* \sa SDL_RWseek
|
||||
* \sa SDL_RWtell
|
||||
*/
|
||||
extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromConstMem(const void *mem,
|
||||
int size);
|
||||
|
||||
/* @} *//* RWFrom functions */
|
||||
|
||||
|
||||
/**
|
||||
* Use this function to allocate an empty, unpopulated SDL_RWops structure.
|
||||
*
|
||||
* Applications do not need to use this function unless they are providing
|
||||
* their own SDL_RWops implementation. If you just need a SDL_RWops to
|
||||
* read/write a common data source, you should use the built-in
|
||||
* implementations in SDL, like SDL_RWFromFile() or SDL_RWFromMem(), etc.
|
||||
*
|
||||
* You must free the returned pointer with SDL_FreeRW(). Depending on your
|
||||
* operating system and compiler, there may be a difference between the
|
||||
* malloc() and free() your program uses and the versions SDL calls
|
||||
* internally. Trying to mix the two can cause crashing such as segmentation
|
||||
* faults. Since all SDL_RWops must free themselves when their **close**
|
||||
* method is called, all SDL_RWops must be allocated through this function, so
|
||||
* they can all be freed correctly with SDL_FreeRW().
|
||||
*
|
||||
* \returns a pointer to the allocated memory on success, or NULL on failure;
|
||||
* call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_FreeRW
|
||||
*/
|
||||
extern DECLSPEC SDL_RWops *SDLCALL SDL_AllocRW(void);
|
||||
|
||||
/**
|
||||
* Use this function to free an SDL_RWops structure allocated by
|
||||
* SDL_AllocRW().
|
||||
*
|
||||
* Applications do not need to use this function unless they are providing
|
||||
* their own SDL_RWops implementation. If you just need a SDL_RWops to
|
||||
* read/write a common data source, you should use the built-in
|
||||
* implementations in SDL, like SDL_RWFromFile() or SDL_RWFromMem(), etc, and
|
||||
* call the **close** method on those SDL_RWops pointers when you are done
|
||||
* with them.
|
||||
*
|
||||
* Only use SDL_FreeRW() on pointers returned by SDL_AllocRW(). The pointer is
|
||||
* invalid as soon as this function returns. Any extra memory allocated during
|
||||
* creation of the SDL_RWops is not freed by SDL_FreeRW(); the programmer must
|
||||
* be responsible for managing that memory in their **close** method.
|
||||
*
|
||||
* \param area the SDL_RWops structure to be freed
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_AllocRW
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops * area);
|
||||
|
||||
#define RW_SEEK_SET 0 /**< Seek from the beginning of data */
|
||||
|
@ -182,14 +385,16 @@ extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops * area);
|
|||
#define RW_SEEK_END 2 /**< Seek relative to the end of data */
|
||||
|
||||
/**
|
||||
* Use this macro to get the size of the data stream in an SDL_RWops.
|
||||
* Use this function to get the size of the data stream in an SDL_RWops.
|
||||
*
|
||||
* Prior to SDL 2.0.10, this function was a macro.
|
||||
*
|
||||
* \param context the SDL_RWops to get the size of the data stream from
|
||||
* \returns the size of the data stream in the SDL_RWops on success, -1 if
|
||||
* unknown or a negative error code on failure; call SDL_GetError()
|
||||
* for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
* \since This function is available since SDL 2.0.10.
|
||||
*/
|
||||
extern DECLSPEC Sint64 SDLCALL SDL_RWsize(SDL_RWops *context);
|
||||
|
||||
|
@ -209,12 +414,16 @@ extern DECLSPEC Sint64 SDLCALL SDL_RWsize(SDL_RWops *context);
|
|||
* SDL_RWseek() is actually a wrapper function that calls the SDL_RWops's
|
||||
* `seek` method appropriately, to simplify application development.
|
||||
*
|
||||
* Prior to SDL 2.0.10, this function was a macro.
|
||||
*
|
||||
* \param context a pointer to an SDL_RWops structure
|
||||
* \param offset an offset in bytes, relative to **whence** location; can be
|
||||
* negative
|
||||
* \param whence any of `RW_SEEK_SET`, `RW_SEEK_CUR`, `RW_SEEK_END`
|
||||
* \returns the final offset in the data stream after the seek or -1 on error.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.10.
|
||||
*
|
||||
* \sa SDL_RWclose
|
||||
* \sa SDL_RWFromConstMem
|
||||
* \sa SDL_RWFromFile
|
||||
|
@ -234,11 +443,15 @@ extern DECLSPEC Sint64 SDLCALL SDL_RWseek(SDL_RWops *context,
|
|||
* method, with an offset of 0 bytes from `RW_SEEK_CUR`, to simplify
|
||||
* application development.
|
||||
*
|
||||
* Prior to SDL 2.0.10, this function was a macro.
|
||||
*
|
||||
* \param context a SDL_RWops data stream object from which to get the current
|
||||
* offset
|
||||
* \returns the current offset in the stream, or -1 if the information can not
|
||||
* be determined.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.10.
|
||||
*
|
||||
* \sa SDL_RWclose
|
||||
* \sa SDL_RWFromConstMem
|
||||
* \sa SDL_RWFromFile
|
||||
|
@ -261,6 +474,8 @@ extern DECLSPEC Sint64 SDLCALL SDL_RWtell(SDL_RWops *context);
|
|||
* SDL_RWread() is actually a function wrapper that calls the SDL_RWops's
|
||||
* `read` method appropriately, to simplify application development.
|
||||
*
|
||||
* Prior to SDL 2.0.10, this function was a macro.
|
||||
*
|
||||
* \param context a pointer to an SDL_RWops structure
|
||||
* \param ptr a pointer to a buffer to read data into
|
||||
* \param size the size of each object to read, in bytes
|
||||
|
@ -268,6 +483,8 @@ extern DECLSPEC Sint64 SDLCALL SDL_RWtell(SDL_RWops *context);
|
|||
* \returns the number of objects read, or 0 at error or end of file; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.10.
|
||||
*
|
||||
* \sa SDL_RWclose
|
||||
* \sa SDL_RWFromConstMem
|
||||
* \sa SDL_RWFromFile
|
||||
|
@ -291,6 +508,8 @@ extern DECLSPEC size_t SDLCALL SDL_RWread(SDL_RWops *context,
|
|||
* SDL_RWwrite is actually a function wrapper that calls the SDL_RWops's
|
||||
* `write` method appropriately, to simplify application development.
|
||||
*
|
||||
* Prior to SDL 2.0.10, this function was a macro.
|
||||
*
|
||||
* \param context a pointer to an SDL_RWops structure
|
||||
* \param ptr a pointer to a buffer containing data to write
|
||||
* \param size the size of an object to write, in bytes
|
||||
|
@ -298,6 +517,8 @@ extern DECLSPEC size_t SDLCALL SDL_RWread(SDL_RWops *context,
|
|||
* \returns the number of objects written, which will be less than **num** on
|
||||
* error; call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.10.
|
||||
*
|
||||
* \sa SDL_RWclose
|
||||
* \sa SDL_RWFromConstMem
|
||||
* \sa SDL_RWFromFile
|
||||
|
@ -321,13 +542,14 @@ extern DECLSPEC size_t SDLCALL SDL_RWwrite(SDL_RWops *context,
|
|||
* Note that if this fails to flush the stream to disk, this function reports
|
||||
* an error, but the SDL_RWops is still invalid once this function returns.
|
||||
*
|
||||
* SDL_RWclose() is actually a macro that calls the SDL_RWops's `close` method
|
||||
* appropriately, to simplify application development.
|
||||
* Prior to SDL 2.0.10, this function was a macro.
|
||||
*
|
||||
* \param context SDL_RWops structure to close
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.10.
|
||||
*
|
||||
* \sa SDL_RWFromConstMem
|
||||
* \sa SDL_RWFromFile
|
||||
* \sa SDL_RWFromFP
|
||||
|
@ -351,6 +573,8 @@ extern DECLSPEC int SDLCALL SDL_RWclose(SDL_RWops *context);
|
|||
* \param datasize if not NULL, will store the number of bytes read
|
||||
* \param freesrc if non-zero, calls SDL_RWclose() on `src` before returning
|
||||
* \returns the data, or NULL if there was an error.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.6.
|
||||
*/
|
||||
extern DECLSPEC void *SDLCALL SDL_LoadFile_RW(SDL_RWops *src,
|
||||
size_t *datasize,
|
||||
|
@ -365,9 +589,14 @@ extern DECLSPEC void *SDLCALL SDL_LoadFile_RW(SDL_RWops *src,
|
|||
*
|
||||
* The data should be freed with SDL_free().
|
||||
*
|
||||
* Prior to SDL 2.0.10, this function was a macro wrapping around
|
||||
* SDL_LoadFile_RW.
|
||||
*
|
||||
* \param file the path to read all available data from
|
||||
* \param datasize if not NULL, will store the number of bytes read
|
||||
* \returns the data, or NULL if there was an error.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.10.
|
||||
*/
|
||||
extern DECLSPEC void *SDLCALL SDL_LoadFile(const char *file, size_t *datasize);
|
||||
|
||||
|
@ -377,12 +606,114 @@ extern DECLSPEC void *SDLCALL SDL_LoadFile(const char *file, size_t *datasize);
|
|||
* Read an item of the specified endianness and return in native format.
|
||||
*/
|
||||
/* @{ */
|
||||
|
||||
/**
|
||||
* Use this function to read a byte from an SDL_RWops.
|
||||
*
|
||||
* \param src the SDL_RWops to read from
|
||||
* \returns the read byte on success or 0 on failure; call SDL_GetError() for
|
||||
* more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_WriteU8
|
||||
*/
|
||||
extern DECLSPEC Uint8 SDLCALL SDL_ReadU8(SDL_RWops * src);
|
||||
|
||||
/**
|
||||
* Use this function to read 16 bits of little-endian data from an SDL_RWops
|
||||
* and return in native format.
|
||||
*
|
||||
* SDL byteswaps the data only if necessary, so the data returned will be in
|
||||
* the native byte order.
|
||||
*
|
||||
* \param src the stream from which to read data
|
||||
* \returns 16 bits of data in the native byte order of the platform.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_ReadBE16
|
||||
*/
|
||||
extern DECLSPEC Uint16 SDLCALL SDL_ReadLE16(SDL_RWops * src);
|
||||
|
||||
/**
|
||||
* Use this function to read 16 bits of big-endian data from an SDL_RWops and
|
||||
* return in native format.
|
||||
*
|
||||
* SDL byteswaps the data only if necessary, so the data returned will be in
|
||||
* the native byte order.
|
||||
*
|
||||
* \param src the stream from which to read data
|
||||
* \returns 16 bits of data in the native byte order of the platform.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_ReadLE16
|
||||
*/
|
||||
extern DECLSPEC Uint16 SDLCALL SDL_ReadBE16(SDL_RWops * src);
|
||||
|
||||
/**
|
||||
* Use this function to read 32 bits of little-endian data from an SDL_RWops
|
||||
* and return in native format.
|
||||
*
|
||||
* SDL byteswaps the data only if necessary, so the data returned will be in
|
||||
* the native byte order.
|
||||
*
|
||||
* \param src the stream from which to read data
|
||||
* \returns 32 bits of data in the native byte order of the platform.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_ReadBE32
|
||||
*/
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_ReadLE32(SDL_RWops * src);
|
||||
|
||||
/**
|
||||
* Use this function to read 32 bits of big-endian data from an SDL_RWops and
|
||||
* return in native format.
|
||||
*
|
||||
* SDL byteswaps the data only if necessary, so the data returned will be in
|
||||
* the native byte order.
|
||||
*
|
||||
* \param src the stream from which to read data
|
||||
* \returns 32 bits of data in the native byte order of the platform.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_ReadLE32
|
||||
*/
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_ReadBE32(SDL_RWops * src);
|
||||
|
||||
/**
|
||||
* Use this function to read 64 bits of little-endian data from an SDL_RWops
|
||||
* and return in native format.
|
||||
*
|
||||
* SDL byteswaps the data only if necessary, so the data returned will be in
|
||||
* the native byte order.
|
||||
*
|
||||
* \param src the stream from which to read data
|
||||
* \returns 64 bits of data in the native byte order of the platform.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_ReadBE64
|
||||
*/
|
||||
extern DECLSPEC Uint64 SDLCALL SDL_ReadLE64(SDL_RWops * src);
|
||||
|
||||
/**
|
||||
* Use this function to read 64 bits of big-endian data from an SDL_RWops and
|
||||
* return in native format.
|
||||
*
|
||||
* SDL byteswaps the data only if necessary, so the data returned will be in
|
||||
* the native byte order.
|
||||
*
|
||||
* \param src the stream from which to read data
|
||||
* \returns 64 bits of data in the native byte order of the platform.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_ReadLE64
|
||||
*/
|
||||
extern DECLSPEC Uint64 SDLCALL SDL_ReadBE64(SDL_RWops * src);
|
||||
/* @} *//* Read endian functions */
|
||||
|
||||
|
@ -392,12 +723,124 @@ extern DECLSPEC Uint64 SDLCALL SDL_ReadBE64(SDL_RWops * src);
|
|||
* Write an item of native format to the specified endianness.
|
||||
*/
|
||||
/* @{ */
|
||||
|
||||
/**
|
||||
* Use this function to write a byte to an SDL_RWops.
|
||||
*
|
||||
* \param dst the SDL_RWops to write to
|
||||
* \param value the byte value to write
|
||||
* \returns 1 on success or 0 on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_ReadU8
|
||||
*/
|
||||
extern DECLSPEC size_t SDLCALL SDL_WriteU8(SDL_RWops * dst, Uint8 value);
|
||||
|
||||
/**
|
||||
* Use this function to write 16 bits in native format to a SDL_RWops as
|
||||
* little-endian data.
|
||||
*
|
||||
* SDL byteswaps the data only if necessary, so the application always
|
||||
* specifies native format, and the data written will be in little-endian
|
||||
* format.
|
||||
*
|
||||
* \param dst the stream to which data will be written
|
||||
* \param value the data to be written, in native format
|
||||
* \returns 1 on successful write, 0 on error.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_WriteBE16
|
||||
*/
|
||||
extern DECLSPEC size_t SDLCALL SDL_WriteLE16(SDL_RWops * dst, Uint16 value);
|
||||
|
||||
/**
|
||||
* Use this function to write 16 bits in native format to a SDL_RWops as
|
||||
* big-endian data.
|
||||
*
|
||||
* SDL byteswaps the data only if necessary, so the application always
|
||||
* specifies native format, and the data written will be in big-endian format.
|
||||
*
|
||||
* \param dst the stream to which data will be written
|
||||
* \param value the data to be written, in native format
|
||||
* \returns 1 on successful write, 0 on error.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_WriteLE16
|
||||
*/
|
||||
extern DECLSPEC size_t SDLCALL SDL_WriteBE16(SDL_RWops * dst, Uint16 value);
|
||||
|
||||
/**
|
||||
* Use this function to write 32 bits in native format to a SDL_RWops as
|
||||
* little-endian data.
|
||||
*
|
||||
* SDL byteswaps the data only if necessary, so the application always
|
||||
* specifies native format, and the data written will be in little-endian
|
||||
* format.
|
||||
*
|
||||
* \param dst the stream to which data will be written
|
||||
* \param value the data to be written, in native format
|
||||
* \returns 1 on successful write, 0 on error.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_WriteBE32
|
||||
*/
|
||||
extern DECLSPEC size_t SDLCALL SDL_WriteLE32(SDL_RWops * dst, Uint32 value);
|
||||
|
||||
/**
|
||||
* Use this function to write 32 bits in native format to a SDL_RWops as
|
||||
* big-endian data.
|
||||
*
|
||||
* SDL byteswaps the data only if necessary, so the application always
|
||||
* specifies native format, and the data written will be in big-endian format.
|
||||
*
|
||||
* \param dst the stream to which data will be written
|
||||
* \param value the data to be written, in native format
|
||||
* \returns 1 on successful write, 0 on error.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_WriteLE32
|
||||
*/
|
||||
extern DECLSPEC size_t SDLCALL SDL_WriteBE32(SDL_RWops * dst, Uint32 value);
|
||||
|
||||
/**
|
||||
* Use this function to write 64 bits in native format to a SDL_RWops as
|
||||
* little-endian data.
|
||||
*
|
||||
* SDL byteswaps the data only if necessary, so the application always
|
||||
* specifies native format, and the data written will be in little-endian
|
||||
* format.
|
||||
*
|
||||
* \param dst the stream to which data will be written
|
||||
* \param value the data to be written, in native format
|
||||
* \returns 1 on successful write, 0 on error.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_WriteBE64
|
||||
*/
|
||||
extern DECLSPEC size_t SDLCALL SDL_WriteLE64(SDL_RWops * dst, Uint64 value);
|
||||
|
||||
/**
|
||||
* Use this function to write 64 bits in native format to a SDL_RWops as
|
||||
* big-endian data.
|
||||
*
|
||||
* SDL byteswaps the data only if necessary, so the application always
|
||||
* specifies native format, and the data written will be in big-endian format.
|
||||
*
|
||||
* \param dst the stream to which data will be written
|
||||
* \param value the data to be written, in native format
|
||||
* \returns 1 on successful write, 0 on error.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_WriteLE64
|
||||
*/
|
||||
extern DECLSPEC size_t SDLCALL SDL_WriteBE64(SDL_RWops * dst, Uint64 value);
|
||||
/* @} *//* Write endian functions */
|
||||
|
||||
|
|
30
deps/sdl2/include/SDL2/SDL_sensor.h
vendored
30
deps/sdl2/include/SDL2/SDL_sensor.h
vendored
|
@ -133,6 +133,8 @@ typedef enum
|
|||
* In particular, you are guaranteed that the sensor list won't change, so the
|
||||
* API functions that take a sensor index will be valid, and sensor events
|
||||
* will not be delivered.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.14.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_LockSensors(void);
|
||||
extern DECLSPEC void SDLCALL SDL_UnlockSensors(void);
|
||||
|
@ -141,6 +143,8 @@ extern DECLSPEC void SDLCALL SDL_UnlockSensors(void);
|
|||
* Count the number of sensors attached to the system right now.
|
||||
*
|
||||
* \returns the number of sensors detected.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.9.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_NumSensors(void);
|
||||
|
||||
|
@ -149,6 +153,8 @@ extern DECLSPEC int SDLCALL SDL_NumSensors(void);
|
|||
*
|
||||
* \param device_index The sensor to obtain name from
|
||||
* \returns the sensor name, or NULL if `device_index` is out of range.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.9.
|
||||
*/
|
||||
extern DECLSPEC const char *SDLCALL SDL_SensorGetDeviceName(int device_index);
|
||||
|
||||
|
@ -158,6 +164,8 @@ extern DECLSPEC const char *SDLCALL SDL_SensorGetDeviceName(int device_index);
|
|||
* \param device_index The sensor to get the type from
|
||||
* \returns the SDL_SensorType, or `SDL_SENSOR_INVALID` if `device_index` is
|
||||
* out of range.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.9.
|
||||
*/
|
||||
extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetDeviceType(int device_index);
|
||||
|
||||
|
@ -167,6 +175,8 @@ extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetDeviceType(int device_index)
|
|||
* \param device_index The sensor to check
|
||||
* \returns the sensor platform dependent type, or -1 if `device_index` is out
|
||||
* of range.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.9.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SensorGetDeviceNonPortableType(int device_index);
|
||||
|
||||
|
@ -175,6 +185,8 @@ extern DECLSPEC int SDLCALL SDL_SensorGetDeviceNonPortableType(int device_index)
|
|||
*
|
||||
* \param device_index The sensor to get instance id from
|
||||
* \returns the sensor instance ID, or -1 if `device_index` is out of range.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.9.
|
||||
*/
|
||||
extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetDeviceInstanceID(int device_index);
|
||||
|
||||
|
@ -183,6 +195,8 @@ extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetDeviceInstanceID(int device_in
|
|||
*
|
||||
* \param device_index The sensor to open
|
||||
* \returns an SDL_Sensor sensor object, or NULL if an error occurred.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.9.
|
||||
*/
|
||||
extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorOpen(int device_index);
|
||||
|
||||
|
@ -191,6 +205,8 @@ extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorOpen(int device_index);
|
|||
*
|
||||
* \param instance_id The sensor from instance id
|
||||
* \returns an SDL_Sensor object.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.9.
|
||||
*/
|
||||
extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorFromInstanceID(SDL_SensorID instance_id);
|
||||
|
||||
|
@ -199,6 +215,8 @@ extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorFromInstanceID(SDL_SensorID instan
|
|||
*
|
||||
* \param sensor The SDL_Sensor object
|
||||
* \returns the sensor name, or NULL if `sensor` is NULL.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.9.
|
||||
*/
|
||||
extern DECLSPEC const char *SDLCALL SDL_SensorGetName(SDL_Sensor *sensor);
|
||||
|
||||
|
@ -208,6 +226,8 @@ extern DECLSPEC const char *SDLCALL SDL_SensorGetName(SDL_Sensor *sensor);
|
|||
* \param sensor The SDL_Sensor object to inspect
|
||||
* \returns the SDL_SensorType type, or `SDL_SENSOR_INVALID` if `sensor` is
|
||||
* NULL.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.9.
|
||||
*/
|
||||
extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetType(SDL_Sensor *sensor);
|
||||
|
||||
|
@ -216,6 +236,8 @@ extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetType(SDL_Sensor *sensor);
|
|||
*
|
||||
* \param sensor The SDL_Sensor object to inspect
|
||||
* \returns the sensor platform dependent type, or -1 if `sensor` is NULL.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.9.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SensorGetNonPortableType(SDL_Sensor *sensor);
|
||||
|
||||
|
@ -224,6 +246,8 @@ extern DECLSPEC int SDLCALL SDL_SensorGetNonPortableType(SDL_Sensor *sensor);
|
|||
*
|
||||
* \param sensor The SDL_Sensor object to inspect
|
||||
* \returns the sensor instance ID, or -1 if `sensor` is NULL.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.9.
|
||||
*/
|
||||
extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetInstanceID(SDL_Sensor *sensor);
|
||||
|
||||
|
@ -236,6 +260,8 @@ extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetInstanceID(SDL_Sensor *sensor)
|
|||
* \param data A pointer filled with the current sensor state
|
||||
* \param num_values The number of values to write to data
|
||||
* \returns 0 or -1 if an error occurred.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.9.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SensorGetData(SDL_Sensor * sensor, float *data, int num_values);
|
||||
|
||||
|
@ -243,6 +269,8 @@ extern DECLSPEC int SDLCALL SDL_SensorGetData(SDL_Sensor * sensor, float *data,
|
|||
* Close a sensor previously opened with SDL_SensorOpen().
|
||||
*
|
||||
* \param sensor The SDL_Sensor object to close
|
||||
*
|
||||
* \since This function is available since SDL 2.0.9.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_SensorClose(SDL_Sensor * sensor);
|
||||
|
||||
|
@ -254,6 +282,8 @@ extern DECLSPEC void SDLCALL SDL_SensorClose(SDL_Sensor * sensor);
|
|||
*
|
||||
* This needs to be called from the thread that initialized the sensor
|
||||
* subsystem.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.9.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_SensorUpdate(void);
|
||||
|
||||
|
|
8
deps/sdl2/include/SDL2/SDL_shape.h
vendored
8
deps/sdl2/include/SDL2/SDL_shape.h
vendored
|
@ -62,6 +62,8 @@ extern "C" {
|
|||
* and ::SDL_WINDOW_FULLSCREEN is always unset.
|
||||
* \return the window created, or NULL if window creation failed.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_DestroyWindow
|
||||
*/
|
||||
extern DECLSPEC SDL_Window * SDLCALL SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags);
|
||||
|
@ -73,6 +75,8 @@ extern DECLSPEC SDL_Window * SDLCALL SDL_CreateShapedWindow(const char *title,un
|
|||
* \return SDL_TRUE if the window is a window that can be shaped, SDL_FALSE if
|
||||
* the window is unshaped or NULL.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_CreateShapedWindow
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_IsShapedWindow(const SDL_Window *window);
|
||||
|
@ -116,6 +120,8 @@ typedef struct SDL_WindowShapeMode {
|
|||
* argument, or SDL_NONSHAPEABLE_WINDOW if the SDL_Window given does
|
||||
* not reference a valid shaped window.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_WindowShapeMode
|
||||
* \sa SDL_GetShapedWindowMode
|
||||
*/
|
||||
|
@ -133,6 +139,8 @@ extern DECLSPEC int SDLCALL SDL_SetWindowShape(SDL_Window *window,SDL_Surface *s
|
|||
* window, or SDL_WINDOW_LACKS_SHAPE if the SDL_Window given is a
|
||||
* shapeable window currently lacking a shape.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_WindowShapeMode
|
||||
* \sa SDL_SetWindowShape
|
||||
*/
|
||||
|
|
65
deps/sdl2/include/SDL2/SDL_stdinc.h
vendored
65
deps/sdl2/include/SDL2/SDL_stdinc.h
vendored
|
@ -115,6 +115,17 @@ char *alloca();
|
|||
# endif
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Check if the compiler supports a given builtin.
|
||||
* Supported by virtually all clang versions and recent gcc. Use this
|
||||
* instead of checking the clang version if possible.
|
||||
*/
|
||||
#ifdef __has_builtin
|
||||
#define _SDL_HAS_BUILTIN(x) __has_builtin(x)
|
||||
#else
|
||||
#define _SDL_HAS_BUILTIN(x) 0
|
||||
#endif
|
||||
|
||||
/**
|
||||
* The number of elements in an array.
|
||||
*/
|
||||
|
@ -404,6 +415,8 @@ typedef void (SDLCALL *SDL_free_func)(void *mem);
|
|||
|
||||
/**
|
||||
* Get the current set of SDL memory functions
|
||||
*
|
||||
* \since This function is available since SDL 2.0.7.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_GetMemoryFunctions(SDL_malloc_func *malloc_func,
|
||||
SDL_calloc_func *calloc_func,
|
||||
|
@ -412,6 +425,8 @@ extern DECLSPEC void SDLCALL SDL_GetMemoryFunctions(SDL_malloc_func *malloc_func
|
|||
|
||||
/**
|
||||
* Replace SDL's memory allocation functions with a custom set
|
||||
*
|
||||
* \since This function is available since SDL 2.0.7.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SetMemoryFunctions(SDL_malloc_func malloc_func,
|
||||
SDL_calloc_func calloc_func,
|
||||
|
@ -420,6 +435,8 @@ extern DECLSPEC int SDLCALL SDL_SetMemoryFunctions(SDL_malloc_func malloc_func,
|
|||
|
||||
/**
|
||||
* Get the number of outstanding (unfreed) allocations
|
||||
*
|
||||
* \since This function is available since SDL 2.0.7.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetNumAllocations(void);
|
||||
|
||||
|
@ -430,10 +447,10 @@ extern DECLSPEC void SDLCALL SDL_qsort(void *base, size_t nmemb, size_t size, in
|
|||
|
||||
extern DECLSPEC int SDLCALL SDL_abs(int x);
|
||||
|
||||
/* !!! FIXME: these have side effects. You probably shouldn't use them. */
|
||||
/* !!! FIXME: Maybe we do forceinline functions of SDL_mini, SDL_minf, etc? */
|
||||
/* NOTE: these double-evaluate their arguments, so you should never have side effects in the parameters */
|
||||
#define SDL_min(x, y) (((x) < (y)) ? (x) : (y))
|
||||
#define SDL_max(x, y) (((x) > (y)) ? (x) : (y))
|
||||
#define SDL_clamp(x, a, b) (((x) < (a)) ? (a) : (((x) > (b)) ? (b) : (x)))
|
||||
|
||||
extern DECLSPEC int SDLCALL SDL_isalpha(int x);
|
||||
extern DECLSPEC int SDLCALL SDL_isalnum(int x);
|
||||
|
@ -479,25 +496,13 @@ SDL_FORCE_INLINE void SDL_memset4(void *dst, Uint32 val, size_t dwords)
|
|||
if (dwords == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
/* !!! FIXME: there are better ways to do this, but this is just to clean this up for now. */
|
||||
#ifdef __clang__
|
||||
#pragma clang diagnostic push
|
||||
#pragma clang diagnostic ignored "-Wimplicit-fallthrough"
|
||||
#endif
|
||||
|
||||
switch (dwords % 4) {
|
||||
case 0: do { *_p++ = _val; /* fallthrough */
|
||||
case 3: *_p++ = _val; /* fallthrough */
|
||||
case 2: *_p++ = _val; /* fallthrough */
|
||||
case 1: *_p++ = _val; /* fallthrough */
|
||||
case 0: do { *_p++ = _val; SDL_FALLTHROUGH;
|
||||
case 3: *_p++ = _val; SDL_FALLTHROUGH;
|
||||
case 2: *_p++ = _val; SDL_FALLTHROUGH;
|
||||
case 1: *_p++ = _val;
|
||||
} while ( --_n );
|
||||
}
|
||||
|
||||
#ifdef __clang__
|
||||
#pragma clang diagnostic pop
|
||||
#endif
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -555,6 +560,8 @@ extern DECLSPEC int SDLCALL SDL_sscanf(const char *text, SDL_SCANF_FORMAT_STRING
|
|||
extern DECLSPEC int SDLCALL SDL_vsscanf(const char *text, const char *fmt, va_list ap);
|
||||
extern DECLSPEC int SDLCALL SDL_snprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, SDL_PRINTF_FORMAT_STRING const char *fmt, ... ) SDL_PRINTF_VARARG_FUNC(3);
|
||||
extern DECLSPEC int SDLCALL SDL_vsnprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, const char *fmt, va_list ap);
|
||||
extern DECLSPEC int SDLCALL SDL_asprintf(char **strp, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
|
||||
extern DECLSPEC int SDLCALL SDL_vasprintf(char **strp, const char *fmt, va_list ap);
|
||||
|
||||
#ifndef HAVE_M_PI
|
||||
#ifndef M_PI
|
||||
|
@ -562,14 +569,28 @@ extern DECLSPEC int SDLCALL SDL_vsnprintf(SDL_OUT_Z_CAP(maxlen) char *text, size
|
|||
#endif
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Use this function to compute arc cosine of `x`.
|
||||
*
|
||||
* The definition of `y = acos(x)` is `x = cos(y)`.
|
||||
*
|
||||
* Domain: `-1 <= x <= 1`
|
||||
*
|
||||
* Range: `0 <= y <= Pi`
|
||||
*
|
||||
* \param x floating point value, in radians.
|
||||
* \returns arc cosine of `x`.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.2.
|
||||
*/
|
||||
extern DECLSPEC double SDLCALL SDL_acos(double x);
|
||||
extern DECLSPEC float SDLCALL SDL_acosf(float x);
|
||||
extern DECLSPEC double SDLCALL SDL_asin(double x);
|
||||
extern DECLSPEC float SDLCALL SDL_asinf(float x);
|
||||
extern DECLSPEC double SDLCALL SDL_atan(double x);
|
||||
extern DECLSPEC float SDLCALL SDL_atanf(float x);
|
||||
extern DECLSPEC double SDLCALL SDL_atan2(double x, double y);
|
||||
extern DECLSPEC float SDLCALL SDL_atan2f(float x, float y);
|
||||
extern DECLSPEC double SDLCALL SDL_atan2(double y, double x);
|
||||
extern DECLSPEC float SDLCALL SDL_atan2f(float y, float x);
|
||||
extern DECLSPEC double SDLCALL SDL_ceil(double x);
|
||||
extern DECLSPEC float SDLCALL SDL_ceilf(float x);
|
||||
extern DECLSPEC double SDLCALL SDL_copysign(double x, double y);
|
||||
|
@ -619,9 +640,12 @@ extern DECLSPEC int SDLCALL SDL_iconv_close(SDL_iconv_t cd);
|
|||
extern DECLSPEC size_t SDLCALL SDL_iconv(SDL_iconv_t cd, const char **inbuf,
|
||||
size_t * inbytesleft, char **outbuf,
|
||||
size_t * outbytesleft);
|
||||
|
||||
/**
|
||||
* This function converts a string between encodings in one pass, returning a
|
||||
* string that must be freed with SDL_free() or NULL on error.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*/
|
||||
extern DECLSPEC char *SDLCALL SDL_iconv_string(const char *tocode,
|
||||
const char *fromcode,
|
||||
|
@ -630,6 +654,7 @@ extern DECLSPEC char *SDLCALL SDL_iconv_string(const char *tocode,
|
|||
#define SDL_iconv_utf8_locale(S) SDL_iconv_string("", "UTF-8", S, SDL_strlen(S)+1)
|
||||
#define SDL_iconv_utf8_ucs2(S) (Uint16 *)SDL_iconv_string("UCS-2-INTERNAL", "UTF-8", S, SDL_strlen(S)+1)
|
||||
#define SDL_iconv_utf8_ucs4(S) (Uint32 *)SDL_iconv_string("UCS-4-INTERNAL", "UTF-8", S, SDL_strlen(S)+1)
|
||||
#define SDL_iconv_wchar_utf8(S) SDL_iconv_string("UTF-8", "WCHAR_T", (char *)S, (SDL_wcslen(S)+1)*sizeof(wchar_t))
|
||||
|
||||
/* force builds using Clang's static analysis tools to use literal C runtime
|
||||
here, since there are possibly tests that are ineffective otherwise. */
|
||||
|
|
118
deps/sdl2/include/SDL2/SDL_surface.h
vendored
118
deps/sdl2/include/SDL2/SDL_surface.h
vendored
|
@ -149,6 +149,8 @@ typedef enum
|
|||
* \returns the new SDL_Surface structure that is created or NULL if it fails;
|
||||
* call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_CreateRGBSurfaceFrom
|
||||
* \sa SDL_CreateRGBSurfaceWithFormat
|
||||
* \sa SDL_FreeSurface
|
||||
|
@ -159,6 +161,7 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface
|
|||
|
||||
|
||||
/* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */
|
||||
|
||||
/**
|
||||
* Allocate a new RGB surface with a specific pixel format.
|
||||
*
|
||||
|
@ -174,6 +177,8 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface
|
|||
* \returns the new SDL_Surface structure that is created or NULL if it fails;
|
||||
* call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.5.
|
||||
*
|
||||
* \sa SDL_CreateRGBSurface
|
||||
* \sa SDL_CreateRGBSurfaceFrom
|
||||
* \sa SDL_FreeSurface
|
||||
|
@ -203,6 +208,8 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormat
|
|||
* \returns the new SDL_Surface structure that is created or NULL if it fails;
|
||||
* call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_CreateRGBSurface
|
||||
* \sa SDL_CreateRGBSurfaceWithFormat
|
||||
* \sa SDL_FreeSurface
|
||||
|
@ -218,6 +225,7 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
|
|||
Uint32 Amask);
|
||||
|
||||
/* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */
|
||||
|
||||
/**
|
||||
* Allocate a new RGB surface with with a specific pixel format and existing
|
||||
* pixel data.
|
||||
|
@ -238,6 +246,8 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
|
|||
* \returns the new SDL_Surface structure that is created or NULL if it fails;
|
||||
* call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.5.
|
||||
*
|
||||
* \sa SDL_CreateRGBSurfaceFrom
|
||||
* \sa SDL_CreateRGBSurfaceWithFormat
|
||||
* \sa SDL_FreeSurface
|
||||
|
@ -252,6 +262,8 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormatFrom
|
|||
*
|
||||
* \param surface the SDL_Surface to free.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_CreateRGBSurface
|
||||
* \sa SDL_CreateRGBSurfaceFrom
|
||||
* \sa SDL_LoadBMP
|
||||
|
@ -268,6 +280,8 @@ extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface);
|
|||
* \param palette the SDL_Palette structure to use
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface,
|
||||
SDL_Palette * palette);
|
||||
|
@ -288,6 +302,8 @@ extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface,
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_MUSTLOCK
|
||||
* \sa SDL_UnlockSurface
|
||||
*/
|
||||
|
@ -298,6 +314,8 @@ extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface);
|
|||
*
|
||||
* \param surface the SDL_Surface structure to be unlocked
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_LockSurface
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface);
|
||||
|
@ -305,14 +323,22 @@ extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface);
|
|||
/**
|
||||
* Load a BMP image from a seekable SDL data stream.
|
||||
*
|
||||
* The new surface should be freed with SDL_FreeSurface().
|
||||
* The new surface should be freed with SDL_FreeSurface(). Not doing so will
|
||||
* result in a memory leak.
|
||||
*
|
||||
* src is an open SDL_RWops buffer, typically loaded with SDL_RWFromFile.
|
||||
* Alternitavely, you might also use the macro SDL_LoadBMP to load a bitmap
|
||||
* from a file, convert it to an SDL_Surface and then close the file.
|
||||
*
|
||||
* \param src the data stream for the surface
|
||||
* \param freesrc non-zero to close the stream after being read
|
||||
* \returns a pointer to a new SDL_Surface structure or NULL if there was an
|
||||
* error; call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_FreeSurface
|
||||
* \sa SDL_RWFromFile
|
||||
* \sa SDL_LoadBMP
|
||||
* \sa SDL_SaveBMP_RW
|
||||
*/
|
||||
|
@ -341,6 +367,8 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src,
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_LoadBMP_RW
|
||||
* \sa SDL_SaveBMP
|
||||
*/
|
||||
|
@ -366,6 +394,8 @@ extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_BlitSurface
|
||||
* \sa SDL_LockSurface
|
||||
* \sa SDL_UnlockSurface
|
||||
|
@ -381,6 +411,8 @@ extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface,
|
|||
* \param surface the SDL_Surface structure to query
|
||||
* \returns SDL_TRUE if the surface is RLE enabled, SDL_FALSE otherwise.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.14.
|
||||
*
|
||||
* \sa SDL_SetSurfaceRLE
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasSurfaceRLE(SDL_Surface * surface);
|
||||
|
@ -404,6 +436,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasSurfaceRLE(SDL_Surface * surface);
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_BlitSurface
|
||||
* \sa SDL_GetColorKey
|
||||
*/
|
||||
|
@ -418,6 +452,8 @@ extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface,
|
|||
* \param surface the SDL_Surface structure to query
|
||||
* \return SDL_TRUE if the surface has a color key, SDL_FALSE otherwise.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.9.
|
||||
*
|
||||
* \sa SDL_SetColorKey
|
||||
* \sa SDL_GetColorKey
|
||||
*/
|
||||
|
@ -436,6 +472,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasColorKey(SDL_Surface * surface);
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_BlitSurface
|
||||
* \sa SDL_SetColorKey
|
||||
*/
|
||||
|
@ -458,6 +496,8 @@ extern DECLSPEC int SDLCALL SDL_GetColorKey(SDL_Surface * surface,
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetSurfaceColorMod
|
||||
* \sa SDL_SetSurfaceAlphaMod
|
||||
*/
|
||||
|
@ -475,6 +515,8 @@ extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface,
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetSurfaceAlphaMod
|
||||
* \sa SDL_SetSurfaceColorMod
|
||||
*/
|
||||
|
@ -495,6 +537,8 @@ extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface,
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetSurfaceAlphaMod
|
||||
* \sa SDL_SetSurfaceColorMod
|
||||
*/
|
||||
|
@ -509,6 +553,8 @@ extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface,
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetSurfaceColorMod
|
||||
* \sa SDL_SetSurfaceAlphaMod
|
||||
*/
|
||||
|
@ -527,6 +573,8 @@ extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface,
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetSurfaceBlendMode
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface,
|
||||
|
@ -540,6 +588,8 @@ extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface,
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_SetSurfaceBlendMode
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface,
|
||||
|
@ -560,6 +610,8 @@ extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface,
|
|||
* \returns SDL_TRUE if the rectangle intersects the surface, otherwise
|
||||
* SDL_FALSE and blits will be completely clipped.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_BlitSurface
|
||||
* \sa SDL_GetClipRect
|
||||
*/
|
||||
|
@ -577,6 +629,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface,
|
|||
* \param rect an SDL_Rect structure filled in with the clipping rectangle for
|
||||
* the surface
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_BlitSurface
|
||||
* \sa SDL_SetClipRect
|
||||
*/
|
||||
|
@ -610,6 +664,8 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_DuplicateSurface(SDL_Surface * surface)
|
|||
* \returns the new SDL_Surface structure that is created or NULL if it fails;
|
||||
* call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_AllocFormat
|
||||
* \sa SDL_ConvertSurfaceFormat
|
||||
* \sa SDL_CreateRGBSurface
|
||||
|
@ -633,8 +689,10 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface
|
|||
* \returns the new SDL_Surface structure that is created or NULL if it fails;
|
||||
* call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_AllocFormat
|
||||
* \sa SDL_ConvertSurfaceFormat
|
||||
* \sa SDL_ConvertSurface
|
||||
* \sa SDL_CreateRGBSurface
|
||||
*/
|
||||
extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat
|
||||
|
@ -647,12 +705,14 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat
|
|||
* \param height the height of the block to copy, in pixels
|
||||
* \param src_format an SDL_PixelFormatEnum value of the `src` pixels format
|
||||
* \param src a pointer to the source pixels
|
||||
* \param src_pitch the pitch of the block to copy, in bytes
|
||||
* \param src_pitch the pitch of the source pixels, in bytes
|
||||
* \param dst_format an SDL_PixelFormatEnum value of the `dst` pixels format
|
||||
* \param dst a pointer to be filled in with new pixel data
|
||||
* \param dst_pitch the pitch of the destination pixels, in bytes
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
|
||||
Uint32 src_format,
|
||||
|
@ -660,6 +720,32 @@ extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
|
|||
Uint32 dst_format,
|
||||
void * dst, int dst_pitch);
|
||||
|
||||
/**
|
||||
* Premultiply the alpha on a block of pixels.
|
||||
*
|
||||
* This is safe to use with src == dst, but not for other overlapping areas.
|
||||
*
|
||||
* This function is currently only implemented for SDL_PIXELFORMAT_ARGB8888.
|
||||
*
|
||||
* \param width the width of the block to convert, in pixels
|
||||
* \param height the height of the block to convert, in pixels
|
||||
* \param src_format an SDL_PixelFormatEnum value of the `src` pixels format
|
||||
* \param src a pointer to the source pixels
|
||||
* \param src_pitch the pitch of the source pixels, in bytes
|
||||
* \param dst_format an SDL_PixelFormatEnum value of the `dst` pixels format
|
||||
* \param dst a pointer to be filled in with premultiplied pixel data
|
||||
* \param dst_pitch the pitch of the destination pixels, in bytes
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.18.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_PremultiplyAlpha(int width, int height,
|
||||
Uint32 src_format,
|
||||
const void * src, int src_pitch,
|
||||
Uint32 dst_format,
|
||||
void * dst, int dst_pitch);
|
||||
|
||||
/**
|
||||
* Perform a fast fill of a rectangle with a specific color.
|
||||
*
|
||||
|
@ -679,6 +765,8 @@ extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_FillRects
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_FillRect
|
||||
|
@ -703,6 +791,8 @@ extern DECLSPEC int SDLCALL SDL_FillRect
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_FillRect
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_FillRects
|
||||
|
@ -774,6 +864,8 @@ extern DECLSPEC int SDLCALL SDL_FillRects
|
|||
* SDL_UpperBlit() has been replaced by SDL_BlitSurface(), which is merely a
|
||||
* macro for this function with a less confusing name.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_BlitSurface
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_UpperBlit
|
||||
|
@ -798,6 +890,8 @@ extern DECLSPEC int SDLCALL SDL_UpperBlit
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_BlitSurface
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_LowerBlit
|
||||
|
@ -806,10 +900,12 @@ extern DECLSPEC int SDLCALL SDL_LowerBlit
|
|||
|
||||
|
||||
/**
|
||||
* Perform a fast, low quality, stretch blit between two surfaces of the
|
||||
* same format.
|
||||
* Perform a fast, low quality, stretch blit between two surfaces of the same
|
||||
* format.
|
||||
*
|
||||
* Please use SDL_BlitScaled() instead.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src,
|
||||
const SDL_Rect * srcrect,
|
||||
|
@ -818,6 +914,8 @@ extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src,
|
|||
|
||||
/**
|
||||
* Perform bilinear scaling between two surfaces of the same format, 32BPP.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.16.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SoftStretchLinear(SDL_Surface * src,
|
||||
const SDL_Rect * srcrect,
|
||||
|
@ -833,6 +931,8 @@ extern DECLSPEC int SDLCALL SDL_SoftStretchLinear(SDL_Surface * src,
|
|||
* SDL_UpperBlitScaled() has been replaced by SDL_BlitScaled(), which is
|
||||
* merely a macro for this function with a less confusing name.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_BlitScaled
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_UpperBlitScaled
|
||||
|
@ -854,6 +954,8 @@ extern DECLSPEC int SDLCALL SDL_UpperBlitScaled
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_BlitScaled
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_LowerBlitScaled
|
||||
|
@ -862,17 +964,23 @@ extern DECLSPEC int SDLCALL SDL_LowerBlitScaled
|
|||
|
||||
/**
|
||||
* Set the YUV conversion mode
|
||||
*
|
||||
* \since This function is available since SDL 2.0.8.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_MODE mode);
|
||||
|
||||
/**
|
||||
* Get the YUV conversion mode
|
||||
*
|
||||
* \since This function is available since SDL 2.0.8.
|
||||
*/
|
||||
extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionMode(void);
|
||||
|
||||
/**
|
||||
* Get the YUV conversion mode, returning the correct mode for the resolution
|
||||
* when the current conversion mode is SDL_YUV_CONVERSION_AUTOMATIC
|
||||
*
|
||||
* \since This function is available since SDL 2.0.8.
|
||||
*/
|
||||
extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionModeForResolution(int width, int height);
|
||||
|
||||
|
|
88
deps/sdl2/include/SDL2/SDL_system.h
vendored
88
deps/sdl2/include/SDL2/SDL_system.h
vendored
|
@ -50,6 +50,8 @@ typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsi
|
|||
*
|
||||
* \param callback The SDL_WindowsMessageHook function to call.
|
||||
* \param userdata a pointer to pass to every iteration of `callback`
|
||||
*
|
||||
* \since This function is available since SDL 2.0.4.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata);
|
||||
|
||||
|
@ -95,6 +97,8 @@ typedef struct ID3D11Device ID3D11Device;
|
|||
* \param renderer the renderer from which to get the associated D3D11 device
|
||||
* \returns the D3D11 device associated with given renderer or NULL if it is
|
||||
* not a D3D11 renderer; call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.16.
|
||||
*/
|
||||
extern DECLSPEC ID3D11Device* SDLCALL SDL_RenderGetD3D11Device(SDL_Renderer * renderer);
|
||||
|
||||
|
@ -132,18 +136,83 @@ extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *a
|
|||
* \param threadID the Unix thread ID to change priority of.
|
||||
* \param priority The new, Unix-specific, priority value.
|
||||
* \returns 0 on success, or -1 on error.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.9.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID, int priority);
|
||||
|
||||
/**
|
||||
* Sets the priority (not nice level) and scheduling policy for a thread.
|
||||
*
|
||||
* This uses setpriority() if possible, and RealtimeKit if available.
|
||||
*
|
||||
* \param threadID The Unix thread ID to change priority of.
|
||||
* \param sdlPriority The new SDL_ThreadPriority value.
|
||||
* \param schedPolicy The new scheduling policy (SCHED_FIFO, SCHED_RR,
|
||||
* SCHED_OTHER, etc...)
|
||||
* \returns 0 on success, or -1 on error.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.18.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriorityAndPolicy(Sint64 threadID, int sdlPriority, int schedPolicy);
|
||||
|
||||
#endif /* __LINUX__ */
|
||||
|
||||
/* Platform specific functions for iOS */
|
||||
#ifdef __IPHONEOS__
|
||||
|
||||
#define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam)
|
||||
|
||||
/**
|
||||
* Use this function to set the animation callback on Apple iOS.
|
||||
*
|
||||
* The function prototype for `callback` is:
|
||||
*
|
||||
* ```c
|
||||
* void callback(void* callbackParam);
|
||||
* ```
|
||||
*
|
||||
* Where its parameter, `callbackParam`, is what was passed as `callbackParam`
|
||||
* to SDL_iPhoneSetAnimationCallback().
|
||||
*
|
||||
* This function is only available on Apple iOS.
|
||||
*
|
||||
* For more information see:
|
||||
* [README-ios.md](https://hg.libsdl.org/SDL/file/default/docs/README-ios.md)
|
||||
*
|
||||
* This functions is also accessible using the macro
|
||||
* SDL_iOSSetAnimationCallback() since SDL 2.0.4.
|
||||
*
|
||||
* \param window the window for which the animation callback should be set
|
||||
* \param interval the number of frames after which **callback** will be
|
||||
* called
|
||||
* \param callback the function to call for every frame.
|
||||
* \param callbackParam a pointer that is passed to `callback`.
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_iPhoneSetEventPump
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam);
|
||||
|
||||
#define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled)
|
||||
|
||||
/**
|
||||
* Use this function to enable or disable the SDL event pump on Apple iOS.
|
||||
*
|
||||
* This function is only available on Apple iOS.
|
||||
*
|
||||
* This functions is also accessible using the macro SDL_iOSSetEventPump()
|
||||
* since SDL 2.0.4.
|
||||
*
|
||||
* \param enabled SDL_TRUE to enable the event pump, SDL_FALSE to disable it
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_iPhoneSetAnimationCallback
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
|
||||
|
||||
#endif /* __IPHONEOS__ */
|
||||
|
@ -196,6 +265,7 @@ extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void);
|
|||
/**
|
||||
* Query Android API level of the current device.
|
||||
*
|
||||
* - API level 31: Android 12
|
||||
* - API level 30: Android 11
|
||||
* - API level 29: Android 10
|
||||
* - API level 28: Android 9
|
||||
|
@ -219,6 +289,8 @@ extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void);
|
|||
* - API level 10: Android 2.3.3
|
||||
*
|
||||
* \returns the Android API level.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.12.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetAndroidSDKVersion(void);
|
||||
|
||||
|
@ -226,6 +298,8 @@ extern DECLSPEC int SDLCALL SDL_GetAndroidSDKVersion(void);
|
|||
* Query if the application is running on Android TV.
|
||||
*
|
||||
* \returns SDL_TRUE if this is Android TV, SDL_FALSE otherwise.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.8.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_IsAndroidTV(void);
|
||||
|
||||
|
@ -233,6 +307,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IsAndroidTV(void);
|
|||
* Query if the application is running on a Chromebook.
|
||||
*
|
||||
* \returns SDL_TRUE if this is a Chromebook, SDL_FALSE otherwise.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.9.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_IsChromebook(void);
|
||||
|
||||
|
@ -240,11 +316,15 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IsChromebook(void);
|
|||
* Query if the application is running on a Samsung DeX docking station.
|
||||
*
|
||||
* \returns SDL_TRUE if this is a DeX docking station, SDL_FALSE otherwise.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.9.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_IsDeXMode(void);
|
||||
|
||||
/**
|
||||
* Trigger the Android system back button behavior.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.9.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_AndroidBackButton(void);
|
||||
|
||||
|
@ -315,6 +395,8 @@ extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(void);
|
|||
*
|
||||
* \param permission The permission to request.
|
||||
* \returns SDL_TRUE if the permission was granted, SDL_FALSE otherwise.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.14.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_AndroidRequestPermission(const char *permission);
|
||||
|
||||
|
@ -338,6 +420,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_AndroidRequestPermission(const char *permis
|
|||
* \param xoffset set this parameter only when gravity >=0
|
||||
* \param yoffset set this parameter only when gravity >=0
|
||||
* \returns 0 if success, -1 if any error occurs.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.16.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_AndroidShowToast(const char* message, int duration, int gravity, int xoffset, int yoffset);
|
||||
|
||||
|
@ -439,6 +523,8 @@ extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathT
|
|||
* Detects the device family of WinRT plattform at runtime.
|
||||
*
|
||||
* \returns a value from the SDL_WinRT_DeviceFamily enum.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.8.
|
||||
*/
|
||||
extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily();
|
||||
|
||||
|
@ -450,6 +536,8 @@ extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily();
|
|||
* If SDL can't determine this, it will return SDL_FALSE.
|
||||
*
|
||||
* \returns SDL_TRUE if the device is a tablet, SDL_FALSE otherwise.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.9.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_IsTablet(void);
|
||||
|
||||
|
|
4
deps/sdl2/include/SDL2/SDL_syswm.h
vendored
4
deps/sdl2/include/SDL2/SDL_syswm.h
vendored
|
@ -143,7 +143,8 @@ typedef enum
|
|||
SDL_SYSWM_VIVANTE,
|
||||
SDL_SYSWM_OS2,
|
||||
SDL_SYSWM_HAIKU,
|
||||
SDL_SYSWM_KMSDRM
|
||||
SDL_SYSWM_KMSDRM,
|
||||
SDL_SYSWM_RISCOS
|
||||
} SDL_SYSWM_TYPE;
|
||||
|
||||
/**
|
||||
|
@ -292,6 +293,7 @@ struct SDL_SysWMinfo
|
|||
void *shell_surface; /**< DEPRECATED Wayland shell_surface (window manager handle) */
|
||||
struct wl_egl_window *egl_window; /**< Wayland EGL window (native window) */
|
||||
struct xdg_surface *xdg_surface; /**< Wayland xdg surface (window manager handle) */
|
||||
struct xdg_toplevel *xdg_toplevel; /**< Wayland xdg toplevel role */
|
||||
} wl;
|
||||
#endif
|
||||
#if defined(SDL_VIDEO_DRIVER_MIR) /* no longer available, left for API/ABI compatibility. Remove in 2.1! */
|
||||
|
|
22
deps/sdl2/include/SDL2/SDL_thread.h
vendored
22
deps/sdl2/include/SDL2/SDL_thread.h
vendored
|
@ -123,9 +123,6 @@ typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code);
|
|||
#define SDL_endthread _endthreadex
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Create a thread.
|
||||
*/
|
||||
extern DECLSPEC SDL_Thread *SDLCALL
|
||||
SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
|
||||
pfnSDL_CurrentBeginThread pfnBeginThread,
|
||||
|
@ -138,9 +135,6 @@ SDL_CreateThreadWithStackSize(int (SDLCALL * fn) (void *),
|
|||
pfnSDL_CurrentEndThread pfnEndThread);
|
||||
|
||||
|
||||
/**
|
||||
* Create a thread.
|
||||
*/
|
||||
#if defined(SDL_CreateThread) && SDL_DYNAMIC_API
|
||||
#undef SDL_CreateThread
|
||||
#define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
|
||||
|
@ -205,6 +199,8 @@ SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const siz
|
|||
* new thread could not be created; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_CreateThreadWithStackSize
|
||||
* \sa SDL_WaitThread
|
||||
*/
|
||||
|
@ -250,6 +246,8 @@ SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data);
|
|||
* new thread could not be created; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.9.
|
||||
*
|
||||
* \sa SDL_WaitThread
|
||||
*/
|
||||
extern DECLSPEC SDL_Thread *SDLCALL
|
||||
|
@ -267,6 +265,8 @@ SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const siz
|
|||
* \returns a pointer to a UTF-8 string that names the specified thread, or
|
||||
* NULL if it doesn't have a name.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_CreateThread
|
||||
*/
|
||||
extern DECLSPEC const char *SDLCALL SDL_GetThreadName(SDL_Thread *thread);
|
||||
|
@ -283,6 +283,8 @@ extern DECLSPEC const char *SDLCALL SDL_GetThreadName(SDL_Thread *thread);
|
|||
*
|
||||
* \returns the ID of the current thread.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetThreadID
|
||||
*/
|
||||
extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void);
|
||||
|
@ -298,6 +300,8 @@ extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void);
|
|||
* \returns the ID of the specified thread, or the ID of the current thread if
|
||||
* `thread` is NULL.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_ThreadID
|
||||
*/
|
||||
extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread);
|
||||
|
@ -312,6 +316,8 @@ extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread);
|
|||
* \param priority the SDL_ThreadPriority to set
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority);
|
||||
|
||||
|
@ -343,6 +349,8 @@ extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority);
|
|||
* from the thread function by its 'return', or NULL to not
|
||||
* receive such value back.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_CreateThread
|
||||
* \sa SDL_DetachThread
|
||||
*/
|
||||
|
@ -440,6 +448,8 @@ extern DECLSPEC int SDLCALL SDL_TLSSet(SDL_TLSID id, const void *value, void (SD
|
|||
|
||||
/**
|
||||
* Cleanup all TLS data for this thread.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.16.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_TLSCleanup(void);
|
||||
|
||||
|
|
56
deps/sdl2/include/SDL2/SDL_timer.h
vendored
56
deps/sdl2/include/SDL2/SDL_timer.h
vendored
|
@ -42,24 +42,66 @@ extern "C" {
|
|||
*
|
||||
* This value wraps if the program runs for more than ~49 days.
|
||||
*
|
||||
* This function is not recommended as of SDL 2.0.18; use SDL_GetTicks64()
|
||||
* instead, where the value doesn't wrap every ~49 days. There are places in
|
||||
* SDL where we provide a 32-bit timestamp that can not change without
|
||||
* breaking binary compatibility, though, so this function isn't officially
|
||||
* deprecated.
|
||||
*
|
||||
* \returns an unsigned 32-bit value representing the number of milliseconds
|
||||
* since the SDL library initialized.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_TICKS_PASSED
|
||||
*/
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
|
||||
|
||||
/**
|
||||
* Compare SDL ticks values, and return true if `A` has passed `B`.
|
||||
* Get the number of milliseconds since SDL library initialization.
|
||||
*
|
||||
* Note that you should not use the SDL_TICKS_PASSED macro with values
|
||||
* returned by this function, as that macro does clever math to compensate for
|
||||
* the 32-bit overflow every ~49 days that SDL_GetTicks() suffers from. 64-bit
|
||||
* values from this function can be safely compared directly.
|
||||
*
|
||||
* For example, if you want to wait 100 ms, you could do this:
|
||||
*
|
||||
* ```c++
|
||||
* Uint32 timeout = SDL_GetTicks() + 100;
|
||||
* ```c
|
||||
* const Uint64 timeout = SDL_GetTicks64() + 100;
|
||||
* while (SDL_GetTicks64() < timeout) {
|
||||
* // ... do work until timeout has elapsed
|
||||
* }
|
||||
* ```
|
||||
*
|
||||
* \returns an unsigned 64-bit value representing the number of milliseconds
|
||||
* since the SDL library initialized.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.18.
|
||||
*/
|
||||
extern DECLSPEC Uint64 SDLCALL SDL_GetTicks64(void);
|
||||
|
||||
/**
|
||||
* Compare 32-bit SDL ticks values, and return true if `A` has passed `B`.
|
||||
*
|
||||
* This should be used with results from SDL_GetTicks(), as this macro
|
||||
* attempts to deal with the 32-bit counter wrapping back to zero every ~49
|
||||
* days, but should _not_ be used with SDL_GetTicks64(), which does not have
|
||||
* that problem.
|
||||
*
|
||||
* For example, with SDL_GetTicks(), if you want to wait 100 ms, you could
|
||||
* do this:
|
||||
*
|
||||
* ```c
|
||||
* const Uint32 timeout = SDL_GetTicks() + 100;
|
||||
* while (!SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) {
|
||||
* // ... do work until timeout has elapsed
|
||||
* }
|
||||
* ```
|
||||
*
|
||||
* Note that this does not handle tick differences greater
|
||||
* than 2^31 so take care when using the above kind of code
|
||||
* with large timeout delays (tens of days).
|
||||
*/
|
||||
#define SDL_TICKS_PASSED(A, B) ((Sint32)((B) - (A)) <= 0)
|
||||
|
||||
|
@ -74,6 +116,8 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
|
|||
*
|
||||
* \returns the current counter value.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetPerformanceFrequency
|
||||
*/
|
||||
extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceCounter(void);
|
||||
|
@ -97,6 +141,8 @@ extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceFrequency(void);
|
|||
* scheduling.
|
||||
*
|
||||
* \param ms the number of milliseconds to delay
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
|
||||
|
||||
|
@ -143,6 +189,8 @@ typedef int SDL_TimerID;
|
|||
* \returns a timer ID or 0 if an error occurs; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_RemoveTimer
|
||||
*/
|
||||
extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval,
|
||||
|
@ -156,6 +204,8 @@ extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval,
|
|||
* \returns SDL_TRUE if the timer is removed or SDL_FALSE if the timer wasn't
|
||||
* found.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_AddTimer
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID id);
|
||||
|
|
4
deps/sdl2/include/SDL2/SDL_touch.h
vendored
4
deps/sdl2/include/SDL2/SDL_touch.h
vendored
|
@ -97,6 +97,8 @@ extern DECLSPEC SDL_TouchID SDLCALL SDL_GetTouchDevice(int index);
|
|||
|
||||
/**
|
||||
* Get the type of the given touch device.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.10.
|
||||
*/
|
||||
extern DECLSPEC SDL_TouchDeviceType SDLCALL SDL_GetTouchDeviceType(SDL_TouchID touchID);
|
||||
|
||||
|
@ -123,6 +125,8 @@ extern DECLSPEC int SDLCALL SDL_GetNumTouchFingers(SDL_TouchID touchID);
|
|||
* \returns a pointer to the SDL_Finger object or NULL if no object at the
|
||||
* given ID and index could be found.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_RecordGesture
|
||||
*/
|
||||
extern DECLSPEC SDL_Finger * SDLCALL SDL_GetTouchFinger(SDL_TouchID touchID, int index);
|
||||
|
|
26
deps/sdl2/include/SDL2/SDL_version.h
vendored
26
deps/sdl2/include/SDL2/SDL_version.h
vendored
|
@ -59,7 +59,7 @@ typedef struct SDL_version
|
|||
*/
|
||||
#define SDL_MAJOR_VERSION 2
|
||||
#define SDL_MINOR_VERSION 0
|
||||
#define SDL_PATCHLEVEL 16
|
||||
#define SDL_PATCHLEVEL 18
|
||||
|
||||
/**
|
||||
* Macro to determine SDL version program was compiled against.
|
||||
|
@ -118,6 +118,8 @@ typedef struct SDL_version
|
|||
*
|
||||
* \param ver the SDL_version structure that contains the version information
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetRevision
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_GetVersion(SDL_version * ver);
|
||||
|
@ -145,6 +147,8 @@ extern DECLSPEC void SDLCALL SDL_GetVersion(SDL_version * ver);
|
|||
* \returns an arbitrary string, uniquely identifying the exact revision of
|
||||
* the SDL library in use.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetVersion
|
||||
*/
|
||||
extern DECLSPEC const char *SDLCALL SDL_GetRevision(void);
|
||||
|
@ -153,10 +157,22 @@ extern DECLSPEC const char *SDLCALL SDL_GetRevision(void);
|
|||
* Obsolete function, do not use.
|
||||
*
|
||||
* When SDL was hosted in a Mercurial repository, and was built carefully,
|
||||
* this would return the revision number that the build was created from.
|
||||
* This number was not reliable for several reasons, but more importantly,
|
||||
* SDL is now hosted in a git repository, which does not offer numbers at
|
||||
* all, only hashes. This function only ever returns zero now. Don't use it.
|
||||
* this would return the revision number that the build was created from. This
|
||||
* number was not reliable for several reasons, but more importantly, SDL is
|
||||
* now hosted in a git repository, which does not offer numbers at all, only
|
||||
* hashes. This function only ever returns zero now. Don't use it.
|
||||
*
|
||||
* Before SDL 2.0.16, this might have returned an unreliable, but non-zero
|
||||
* number.
|
||||
*
|
||||
* \deprecated Use SDL_GetRevision() instead; if SDL was carefully built, it
|
||||
* will return a git hash.
|
||||
*
|
||||
* \returns zero, always, in modern SDL releases.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetRevision
|
||||
*/
|
||||
extern SDL_DEPRECATED DECLSPEC int SDLCALL SDL_GetRevisionNumber(void);
|
||||
|
||||
|
|
209
deps/sdl2/include/SDL2/SDL_video.h
vendored
209
deps/sdl2/include/SDL2/SDL_video.h
vendored
|
@ -174,7 +174,9 @@ typedef enum
|
|||
SDL_WINDOWEVENT_FOCUS_LOST, /**< Window has lost keyboard focus */
|
||||
SDL_WINDOWEVENT_CLOSE, /**< The window manager requests that the window be closed */
|
||||
SDL_WINDOWEVENT_TAKE_FOCUS, /**< Window is being offered a focus (should SetWindowInputFocus() on itself or a subwindow, or ignore) */
|
||||
SDL_WINDOWEVENT_HIT_TEST /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL. */
|
||||
SDL_WINDOWEVENT_HIT_TEST, /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL. */
|
||||
SDL_WINDOWEVENT_ICCPROF_CHANGED,/**< The ICC profile of the window's display has changed. */
|
||||
SDL_WINDOWEVENT_DISPLAY_CHANGED /**< Window has been moved to display data1. */
|
||||
} SDL_WindowEventID;
|
||||
|
||||
/**
|
||||
|
@ -207,7 +209,7 @@ typedef enum
|
|||
{
|
||||
SDL_FLASH_CANCEL, /**< Cancel any window flash state */
|
||||
SDL_FLASH_BRIEFLY, /**< Flash the window briefly to get attention */
|
||||
SDL_FLASH_UNTIL_FOCUSED, /**< Flash the window until it gets focus */
|
||||
SDL_FLASH_UNTIL_FOCUSED /**< Flash the window until it gets focus */
|
||||
} SDL_FlashOperation;
|
||||
|
||||
/**
|
||||
|
@ -284,6 +286,8 @@ typedef enum
|
|||
* \returns a number >= 1 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetVideoDriver
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
|
||||
|
@ -297,6 +301,8 @@ extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
|
|||
* \param index the index of a video driver
|
||||
* \returns the name of the video driver with the given **index**.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetNumVideoDrivers
|
||||
*/
|
||||
extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
|
||||
|
@ -323,6 +329,8 @@ extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetNumVideoDrivers
|
||||
* \sa SDL_GetVideoDriver
|
||||
* \sa SDL_InitSubSystem
|
||||
|
@ -335,6 +343,8 @@ extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name);
|
|||
*
|
||||
* This function closes all windows, and restores the original video mode.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_VideoInit
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
|
||||
|
@ -388,6 +398,8 @@ extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex);
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetNumVideoDisplays
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect);
|
||||
|
@ -456,6 +468,8 @@ extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, fl
|
|||
* \returns The SDL_DisplayOrientation enum value of the display, or
|
||||
* `SDL_ORIENTATION_UNKNOWN` if it isn't available.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.9.
|
||||
*
|
||||
* \sa SDL_GetNumVideoDisplays
|
||||
*/
|
||||
extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayOrientation(int displayIndex);
|
||||
|
@ -495,6 +509,8 @@ extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex);
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetNumDisplayModes
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex,
|
||||
|
@ -514,6 +530,8 @@ extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex,
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetCurrentDisplayMode
|
||||
* \sa SDL_GetDisplayMode
|
||||
* \sa SDL_SetWindowDisplayMode
|
||||
|
@ -534,6 +552,8 @@ extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_Disp
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetDesktopDisplayMode
|
||||
* \sa SDL_GetDisplayMode
|
||||
* \sa SDL_GetNumVideoDisplays
|
||||
|
@ -560,6 +580,8 @@ extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_Disp
|
|||
* \returns the passed in value `closest` or NULL if no matching video mode
|
||||
* was available; call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetDisplayMode
|
||||
* \sa SDL_GetNumDisplayModes
|
||||
*/
|
||||
|
@ -573,6 +595,8 @@ extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayI
|
|||
* success or a negative error code on failure; call SDL_GetError()
|
||||
* for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetDisplayBounds
|
||||
* \sa SDL_GetNumVideoDisplays
|
||||
*/
|
||||
|
@ -592,6 +616,8 @@ extern DECLSPEC int SDLCALL SDL_GetWindowDisplayIndex(SDL_Window * window);
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetWindowDisplayMode
|
||||
* \sa SDL_SetWindowFullscreen
|
||||
*/
|
||||
|
@ -607,12 +633,28 @@ extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window,
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_SetWindowDisplayMode
|
||||
* \sa SDL_SetWindowFullscreen
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window,
|
||||
SDL_DisplayMode * mode);
|
||||
|
||||
/**
|
||||
* Get the raw ICC profile data for the screen the window is currently on.
|
||||
*
|
||||
* Data returned should be freed with SDL_free.
|
||||
*
|
||||
* \param window the window to query
|
||||
* \param size the size of the ICC profile
|
||||
* \returns the raw ICC profile data on success or NULL on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.18.
|
||||
*/
|
||||
extern DECLSPEC void* SDLCALL SDL_GetWindowICCProfile(SDL_Window * window, size_t* size);
|
||||
|
||||
/**
|
||||
* Get the pixel format associated with the window.
|
||||
*
|
||||
|
@ -620,6 +662,8 @@ extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window,
|
|||
* \returns the pixel format of the window on success or
|
||||
* SDL_PIXELFORMAT_UNKNOWN on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*/
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
|
||||
|
||||
|
@ -707,6 +751,8 @@ extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title,
|
|||
* \returns the window that was created or NULL on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_CreateWindow
|
||||
* \sa SDL_DestroyWindow
|
||||
*/
|
||||
|
@ -738,6 +784,8 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window);
|
|||
* \returns the window associated with `id` or NULL if it doesn't exist; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetWindowID
|
||||
*/
|
||||
extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id);
|
||||
|
@ -748,6 +796,8 @@ extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id);
|
|||
* \param window the window to query
|
||||
* \returns a mask of the SDL_WindowFlags associated with `window`
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_CreateWindow
|
||||
* \sa SDL_HideWindow
|
||||
* \sa SDL_MaximizeWindow
|
||||
|
@ -766,6 +816,8 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window);
|
|||
* \param window the window to change
|
||||
* \param title the desired window title in UTF-8 format
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetWindowTitle
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window,
|
||||
|
@ -778,6 +830,8 @@ extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window,
|
|||
* \returns the title of the window in UTF-8 format or "" if there is no
|
||||
* title.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_SetWindowTitle
|
||||
*/
|
||||
extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window);
|
||||
|
@ -787,6 +841,8 @@ extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window);
|
|||
*
|
||||
* \param window the window to change
|
||||
* \param icon an SDL_Surface structure containing the icon for the window
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window,
|
||||
SDL_Surface * icon);
|
||||
|
@ -801,6 +857,8 @@ extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window,
|
|||
* \param userdata the associated pointer
|
||||
* \returns the previous value associated with `name`.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetWindowData
|
||||
*/
|
||||
extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window,
|
||||
|
@ -814,6 +872,8 @@ extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window,
|
|||
* \param name the name of the pointer
|
||||
* \returns the value associated with `name`.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_SetWindowData
|
||||
*/
|
||||
extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window,
|
||||
|
@ -830,6 +890,8 @@ extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window,
|
|||
* \param y the y coordinate of the window in screen coordinates, or
|
||||
* `SDL_WINDOWPOS_CENTERED` or `SDL_WINDOWPOS_UNDEFINED`
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetWindowPosition
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window,
|
||||
|
@ -847,6 +909,8 @@ extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window,
|
|||
* \param y a pointer filled in with the y position of the window, in screen
|
||||
* coordinates, may be NULL
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_SetWindowPosition
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
|
||||
|
@ -869,6 +933,8 @@ extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
|
|||
* \param h the height of the window in pixels, in screen coordinates, must be
|
||||
* > 0
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetWindowSize
|
||||
* \sa SDL_SetWindowDisplayMode
|
||||
*/
|
||||
|
@ -893,6 +959,8 @@ extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
|
|||
* \param h a pointer filled in with the height of the window, in screen
|
||||
* coordinates, may be NULL
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GL_GetDrawableSize
|
||||
* \sa SDL_Vulkan_GetDrawableSize
|
||||
* \sa SDL_SetWindowSize
|
||||
|
@ -943,6 +1011,8 @@ extern DECLSPEC int SDLCALL SDL_GetWindowBordersSize(SDL_Window * window,
|
|||
* \param min_w the minimum width of the window in pixels
|
||||
* \param min_h the minimum height of the window in pixels
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetWindowMinimumSize
|
||||
* \sa SDL_SetWindowMaximumSize
|
||||
*/
|
||||
|
@ -958,6 +1028,8 @@ extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window * window,
|
|||
* \param h a pointer filled in with the minimum height of the window, may be
|
||||
* NULL
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetWindowMaximumSize
|
||||
* \sa SDL_SetWindowMinimumSize
|
||||
*/
|
||||
|
@ -971,6 +1043,8 @@ extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window * window,
|
|||
* \param max_w the maximum width of the window in pixels
|
||||
* \param max_h the maximum height of the window in pixels
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetWindowMaximumSize
|
||||
* \sa SDL_SetWindowMinimumSize
|
||||
*/
|
||||
|
@ -986,6 +1060,8 @@ extern DECLSPEC void SDLCALL SDL_SetWindowMaximumSize(SDL_Window * window,
|
|||
* \param h a pointer filled in with the maximum height of the window, may be
|
||||
* NULL
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetWindowMinimumSize
|
||||
* \sa SDL_SetWindowMaximumSize
|
||||
*/
|
||||
|
@ -1031,25 +1107,29 @@ extern DECLSPEC void SDLCALL SDL_SetWindowResizable(SDL_Window * window,
|
|||
SDL_bool resizable);
|
||||
|
||||
/**
|
||||
* \brief Set the window to always be above the others.
|
||||
* Set the window to always be above the others.
|
||||
*
|
||||
* This will add or remove the window's `SDL_WINDOW_ALWAYS_ON_TOP`
|
||||
* flag. This will bring the window to the front and keep the window above
|
||||
* the rest.
|
||||
* This will add or remove the window's `SDL_WINDOW_ALWAYS_ON_TOP` flag. This
|
||||
* will bring the window to the front and keep the window above the rest.
|
||||
*
|
||||
* \param window The window of which to change the always on top state.
|
||||
* \param on_top SDL_TRUE to set the window always on top, SDL_FALSE to disable.
|
||||
* \param window The window of which to change the always on top state
|
||||
* \param on_top SDL_TRUE to set the window always on top, SDL_FALSE to
|
||||
* disable
|
||||
*
|
||||
* \sa SDL_SetWindowAlwaysOnTop
|
||||
* \since This function is available since SDL 2.0.16.
|
||||
*
|
||||
* \sa SDL_GetWindowFlags
|
||||
*/
|
||||
|
||||
extern DECLSPEC void SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window * window,
|
||||
SDL_bool on_top);
|
||||
|
||||
/**
|
||||
* Show a window.
|
||||
*
|
||||
* \param window the window to show
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_HideWindow
|
||||
* \sa SDL_RaiseWindow
|
||||
*/
|
||||
|
@ -1060,6 +1140,8 @@ extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window);
|
|||
*
|
||||
* \param window the window to hide
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_ShowWindow
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window);
|
||||
|
@ -1068,6 +1150,8 @@ extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window);
|
|||
* Raise a window above other windows and set the input focus.
|
||||
*
|
||||
* \param window the window to raise
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window);
|
||||
|
||||
|
@ -1076,6 +1160,8 @@ extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window);
|
|||
*
|
||||
* \param window the window to maximize
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_MinimizeWindow
|
||||
* \sa SDL_RestoreWindow
|
||||
*/
|
||||
|
@ -1086,6 +1172,8 @@ extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window);
|
|||
*
|
||||
* \param window the window to minimize
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_MaximizeWindow
|
||||
* \sa SDL_RestoreWindow
|
||||
*/
|
||||
|
@ -1096,6 +1184,8 @@ extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window);
|
|||
*
|
||||
* \param window the window to restore
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_MaximizeWindow
|
||||
* \sa SDL_MinimizeWindow
|
||||
*/
|
||||
|
@ -1139,6 +1229,8 @@ extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window,
|
|||
* \returns the surface associated with the window, or NULL on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_UpdateWindowSurface
|
||||
* \sa SDL_UpdateWindowSurfaceRects
|
||||
*/
|
||||
|
@ -1156,6 +1248,8 @@ extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window);
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetWindowSurface
|
||||
* \sa SDL_UpdateWindowSurfaceRects
|
||||
*/
|
||||
|
@ -1176,6 +1270,8 @@ extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window);
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetWindowSurface
|
||||
* \sa SDL_UpdateWindowSurface
|
||||
*/
|
||||
|
@ -1186,7 +1282,9 @@ extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window,
|
|||
/**
|
||||
* Set a window's input grab mode.
|
||||
*
|
||||
* When input is grabbed the mouse is confined to the window.
|
||||
* When input is grabbed, the mouse is confined to the window. This function
|
||||
* will also grab the keyboard if `SDL_HINT_GRAB_KEYBOARD` is set. To grab the
|
||||
* keyboard without also grabbing the mouse, use SDL_SetWindowKeyboardGrab().
|
||||
*
|
||||
* If the caller enables a grab while another window is currently grabbed, the
|
||||
* other window loses its grab in favor of the caller's window.
|
||||
|
@ -1194,6 +1292,8 @@ extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window,
|
|||
* \param window the window for which the input grab mode should be set
|
||||
* \param grabbed SDL_TRUE to grab input or SDL_FALSE to release input
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetGrabbedWindow
|
||||
* \sa SDL_GetWindowGrab
|
||||
*/
|
||||
|
@ -1203,12 +1303,27 @@ extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
|
|||
/**
|
||||
* Set a window's keyboard grab mode.
|
||||
*
|
||||
* Keyboard grab enables capture of system keyboard shortcuts like Alt+Tab or
|
||||
* the Meta/Super key. Note that not all system keyboard shortcuts can be
|
||||
* captured by applications (one example is Ctrl+Alt+Del on Windows).
|
||||
*
|
||||
* This is primarily intended for specialized applications such as VNC clients
|
||||
* or VM frontends. Normal games should not use keyboard grab.
|
||||
*
|
||||
* When keyboard grab is enabled, SDL will continue to handle Alt+Tab when the
|
||||
* window is full-screen to ensure the user is not trapped in your
|
||||
* application. If you have a custom keyboard shortcut to exit fullscreen
|
||||
* mode, you may suppress this behavior with
|
||||
* `SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED`.
|
||||
*
|
||||
* If the caller enables a grab while another window is currently grabbed, the
|
||||
* other window loses its grab in favor of the caller's window.
|
||||
*
|
||||
* \param window The window for which the keyboard grab mode should be set.
|
||||
* \param grabbed This is SDL_TRUE to grab keyboard, and SDL_FALSE to release.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.16.
|
||||
*
|
||||
* \sa SDL_GetWindowKeyboardGrab
|
||||
* \sa SDL_SetWindowMouseGrab
|
||||
* \sa SDL_SetWindowGrab
|
||||
|
@ -1219,8 +1334,12 @@ extern DECLSPEC void SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window * window,
|
|||
/**
|
||||
* Set a window's mouse grab mode.
|
||||
*
|
||||
* Mouse grab confines the mouse cursor to the window.
|
||||
*
|
||||
* \param window The window for which the mouse grab mode should be set.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.16.
|
||||
*
|
||||
* \sa SDL_GetWindowMouseGrab
|
||||
* \sa SDL_SetWindowKeyboardGrab
|
||||
* \sa SDL_SetWindowGrab
|
||||
|
@ -1234,6 +1353,8 @@ extern DECLSPEC void SDLCALL SDL_SetWindowMouseGrab(SDL_Window * window,
|
|||
* \param window the window to query
|
||||
* \returns SDL_TRUE if input is grabbed, SDL_FALSE otherwise.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_SetWindowGrab
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window);
|
||||
|
@ -1244,6 +1365,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window);
|
|||
* \param window the window to query
|
||||
* \returns SDL_TRUE if keyboard is grabbed, and SDL_FALSE otherwise.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.16.
|
||||
*
|
||||
* \sa SDL_SetWindowKeyboardGrab
|
||||
* \sa SDL_GetWindowGrab
|
||||
*/
|
||||
|
@ -1255,6 +1378,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowKeyboardGrab(SDL_Window * window);
|
|||
* \param window the window to query
|
||||
* \returns SDL_TRUE if mouse is grabbed, and SDL_FALSE otherwise.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.16.
|
||||
*
|
||||
* \sa SDL_SetWindowKeyboardGrab
|
||||
* \sa SDL_GetWindowGrab
|
||||
*/
|
||||
|
@ -1272,6 +1397,38 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowMouseGrab(SDL_Window * window);
|
|||
*/
|
||||
extern DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void);
|
||||
|
||||
/**
|
||||
* Confines the cursor to the specified area of a window.
|
||||
*
|
||||
* Note that this does NOT grab the cursor, it only defines the area a cursor
|
||||
* is restricted to when the window has mouse focus.
|
||||
*
|
||||
* \param window The window that will be associated with the barrier.
|
||||
* \param rect A rectangle area in window-relative coordinates. If NULL the
|
||||
* barrier for the specified window will be destroyed.
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.18.
|
||||
*
|
||||
* \sa SDL_GetWindowMouseRect
|
||||
* \sa SDL_SetWindowMouseGrab
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SetWindowMouseRect(SDL_Window * window, const SDL_Rect * rect);
|
||||
|
||||
/**
|
||||
* Get the mouse confinement rectangle of a window.
|
||||
*
|
||||
* \param window The window to query
|
||||
* \returns A pointer to the mouse confinement rectangle of a window, or NULL
|
||||
* if there isn't one.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.18.
|
||||
*
|
||||
* \sa SDL_SetWindowMouseRect
|
||||
*/
|
||||
extern DECLSPEC const SDL_Rect * SDLCALL SDL_GetWindowMouseRect(SDL_Window * window);
|
||||
|
||||
/**
|
||||
* Set the brightness (gamma multiplier) for a given window's display.
|
||||
*
|
||||
|
@ -1293,6 +1450,8 @@ extern DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void);
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetWindowBrightness
|
||||
* \sa SDL_SetWindowGammaRamp
|
||||
*/
|
||||
|
@ -1311,6 +1470,8 @@ extern DECLSPEC int SDLCALL SDL_SetWindowBrightness(SDL_Window * window, float b
|
|||
* \returns the brightness for the display where 0.0 is completely dark and
|
||||
* 1.0 is normal brightness.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_SetWindowBrightness
|
||||
*/
|
||||
extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window);
|
||||
|
@ -1410,6 +1571,8 @@ extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window * window);
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetWindowGammaRamp
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window,
|
||||
|
@ -1436,6 +1599,8 @@ extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window,
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_SetWindowGammaRamp
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window,
|
||||
|
@ -1527,6 +1692,8 @@ extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window * window,
|
|||
* \param operation the flash operation
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.16.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_FlashWindow(SDL_Window * window, SDL_FlashOperation operation);
|
||||
|
||||
|
@ -1538,6 +1705,8 @@ extern DECLSPEC int SDLCALL SDL_FlashWindow(SDL_Window * window, SDL_FlashOperat
|
|||
*
|
||||
* \param window the window to destroy
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_CreateWindow
|
||||
* \sa SDL_CreateWindowFrom
|
||||
*/
|
||||
|
@ -1606,6 +1775,8 @@ extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void);
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GL_GetProcAddress
|
||||
* \sa SDL_GL_UnloadLibrary
|
||||
*/
|
||||
|
@ -1656,6 +1827,8 @@ extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
|
|||
* \returns a pointer to the named OpenGL function. The returned pointer
|
||||
* should be cast to the appropriate function signature.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GL_ExtensionSupported
|
||||
* \sa SDL_GL_LoadLibrary
|
||||
* \sa SDL_GL_UnloadLibrary
|
||||
|
@ -1665,6 +1838,8 @@ extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc);
|
|||
/**
|
||||
* Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GL_LoadLibrary
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
|
||||
|
@ -1714,6 +1889,8 @@ extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GL_GetAttribute
|
||||
* \sa SDL_GL_ResetAttributes
|
||||
*/
|
||||
|
@ -1727,6 +1904,8 @@ extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GL_ResetAttributes
|
||||
* \sa SDL_GL_SetAttribute
|
||||
*/
|
||||
|
@ -1747,6 +1926,8 @@ extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
|
|||
* \returns the OpenGL context associated with `window` or NULL on error; call
|
||||
* SDL_GetError() for more details.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GL_DeleteContext
|
||||
* \sa SDL_GL_MakeCurrent
|
||||
*/
|
||||
|
@ -1763,6 +1944,8 @@ extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *
|
|||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GL_CreateContext
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window,
|
||||
|
@ -1875,6 +2058,8 @@ extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void);
|
|||
* extra.
|
||||
*
|
||||
* \param window the window to change
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
|
||||
|
||||
|
@ -1883,6 +2068,8 @@ extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
|
|||
*
|
||||
* \param context the OpenGL context to be deleted
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GL_CreateContext
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
|
||||
|
|
12
deps/sdl2/include/SDL2/SDL_vulkan.h
vendored
12
deps/sdl2/include/SDL2/SDL_vulkan.h
vendored
|
@ -101,7 +101,7 @@ typedef VkSurfaceKHR SDL_vulkanSurface; /* for compatibility with Tizen */
|
|||
* \returns 0 on success or -1 if the library couldn't be loaded; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available in SDL 2.0.8
|
||||
* \since This function is available since SDL 2.0.6.
|
||||
*
|
||||
* \sa SDL_Vulkan_GetVkInstanceProcAddr
|
||||
* \sa SDL_Vulkan_UnloadLibrary
|
||||
|
@ -115,13 +115,15 @@ extern DECLSPEC int SDLCALL SDL_Vulkan_LoadLibrary(const char *path);
|
|||
* creating an SDL_Window with the `SDL_WINDOW_VULKAN` flag.
|
||||
*
|
||||
* \returns the function pointer for `vkGetInstanceProcAddr` or NULL on error.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.6.
|
||||
*/
|
||||
extern DECLSPEC void *SDLCALL SDL_Vulkan_GetVkGetInstanceProcAddr(void);
|
||||
|
||||
/**
|
||||
* Unload the Vulkan library previously loaded by SDL_Vulkan_LoadLibrary()
|
||||
*
|
||||
* \since This function is available in SDL 2.0.8
|
||||
* \since This function is available since SDL 2.0.6.
|
||||
*
|
||||
* \sa SDL_Vulkan_LoadLibrary
|
||||
*/
|
||||
|
@ -151,7 +153,7 @@ extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void);
|
|||
* Vulkan instance extensions
|
||||
* \returns SDL_TRUE on success, SDL_FALSE on error.
|
||||
*
|
||||
* \since This function is available in SDL 2.0.8
|
||||
* \since This function is available since SDL 2.0.6.
|
||||
*
|
||||
* \sa SDL_Vulkan_CreateSurface
|
||||
*/
|
||||
|
@ -172,7 +174,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_GetInstanceExtensions(SDL_Window *wi
|
|||
* created surface
|
||||
* \returns SDL_TRUE on success, SDL_FALSE on error.
|
||||
*
|
||||
* \since This function is available in SDL 2.0.8
|
||||
* \since This function is available since SDL 2.0.6.
|
||||
*
|
||||
* \sa SDL_Vulkan_GetInstanceExtensions
|
||||
* \sa SDL_Vulkan_GetDrawableSize
|
||||
|
@ -193,7 +195,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_CreateSurface(SDL_Window *window,
|
|||
* \param w Pointer to the variable to write the width to or NULL
|
||||
* \param h Pointer to the variable to write the height to or NULL
|
||||
*
|
||||
* \since This function is available in SDL 2.0.8
|
||||
* \since This function is available since SDL 2.0.6.
|
||||
*
|
||||
* \sa SDL_GetWindowSize
|
||||
* \sa SDL_CreateWindow
|
||||
|
|
44
deps/sdl2/include/SDL2/_aedi_arm64_SDL_config.h
vendored
44
deps/sdl2/include/SDL2/_aedi_arm64_SDL_config.h
vendored
|
@ -55,7 +55,7 @@
|
|||
#define STDC_HEADERS 1
|
||||
#define HAVE_ALLOCA_H 1
|
||||
#define HAVE_CTYPE_H 1
|
||||
/* #undef HAVE_FLOAT_H */
|
||||
#define HAVE_FLOAT_H 1
|
||||
#define HAVE_ICONV_H 1
|
||||
#define HAVE_INTTYPES_H 1
|
||||
#define HAVE_LIMITS_H 1
|
||||
|
@ -75,6 +75,7 @@
|
|||
#define HAVE_LIBUNWIND_H 1
|
||||
|
||||
/* C library functions */
|
||||
#define HAVE_DLOPEN 1
|
||||
#define HAVE_MALLOC 1
|
||||
#define HAVE_CALLOC 1
|
||||
#define HAVE_REALLOC 1
|
||||
|
@ -195,7 +196,7 @@
|
|||
/* #undef HAVE_GETPAGESIZE */
|
||||
#define HAVE_MPROTECT 1
|
||||
/* #undef HAVE_ICONV */
|
||||
#define HAVE_PTHREAD_SETNAME_NP 1
|
||||
/* #undef HAVE_PTHREAD_SETNAME_NP */
|
||||
/* #undef HAVE_PTHREAD_SET_NAME_NP */
|
||||
/* #undef HAVE_SEM_TIMEDWAIT */
|
||||
/* #undef HAVE_GETAUXVAL */
|
||||
|
@ -203,10 +204,10 @@
|
|||
#define HAVE_POLL 1
|
||||
#define HAVE__EXIT 1
|
||||
|
||||
#elif __WIN32__
|
||||
#elif defined(__WIN32__)
|
||||
#define HAVE_STDARG_H 1
|
||||
#define HAVE_STDDEF_H 1
|
||||
/* #undef HAVE_FLOAT_H */
|
||||
#define HAVE_FLOAT_H 1
|
||||
|
||||
#else
|
||||
/* We may need some replacement for stdarg.h here */
|
||||
|
@ -221,7 +222,20 @@
|
|||
/* #undef HAVE_INOTIFY_INIT */
|
||||
/* #undef HAVE_INOTIFY_INIT1 */
|
||||
/* #undef HAVE_INOTIFY */
|
||||
#define HAVE_O_CLOEXEC 1
|
||||
|
||||
/* Apple platforms might be building universal binaries, where Intel builds
|
||||
can use immintrin.h but other architectures can't. */
|
||||
#ifdef __APPLE__
|
||||
# if defined(__has_include) && (defined(__i386__) || defined(__x86_64))
|
||||
# if __has_include(<immintrin.h>)
|
||||
# define HAVE_IMMINTRIN_H 1
|
||||
# endif
|
||||
# endif
|
||||
#else /* non-Apple platforms can use the normal CMake check for this. */
|
||||
/* #undef HAVE_IMMINTRIN_H */
|
||||
#endif
|
||||
|
||||
/* #undef HAVE_LIBUDEV_H */
|
||||
/* #undef HAVE_LIBSAMPLERATE_H */
|
||||
/* #undef HAVE_LIBDECOR_H */
|
||||
|
@ -232,6 +246,7 @@
|
|||
/* #undef HAVE_DSOUND_H */
|
||||
/* #undef HAVE_DINPUT_H */
|
||||
/* #undef HAVE_XINPUT_H */
|
||||
/* #undef HAVE_WINDOWS_GAMING_INPUT_H */
|
||||
/* #undef HAVE_DXGI_H */
|
||||
|
||||
/* #undef HAVE_MMDEVICEAPI_H */
|
||||
|
@ -252,6 +267,7 @@
|
|||
/* #undef SDL_FILE_DISABLED */
|
||||
/* #undef SDL_JOYSTICK_DISABLED */
|
||||
/* #undef SDL_HAPTIC_DISABLED */
|
||||
/* #undef SDL_HIDAPI_DISABLED */
|
||||
/* #undef SDL_SENSOR_DISABLED */
|
||||
/* #undef SDL_LOADSO_DISABLED */
|
||||
/* #undef SDL_RENDER_DISABLED */
|
||||
|
@ -306,17 +322,17 @@
|
|||
/* #undef SDL_INPUT_FBSDKBIO */
|
||||
/* #undef SDL_JOYSTICK_ANDROID */
|
||||
/* #undef SDL_JOYSTICK_HAIKU */
|
||||
/* #undef SDL_JOYSTICK_WGI */
|
||||
/* #undef SDL_JOYSTICK_DINPUT */
|
||||
/* #undef SDL_JOYSTICK_XINPUT */
|
||||
/* #undef SDL_JOYSTICK_DUMMY */
|
||||
#define SDL_JOYSTICK_IOKIT 1
|
||||
/* #undef SDL_JOYSTICK_MFI */
|
||||
#define SDL_JOYSTICK_MFI 1
|
||||
/* #undef SDL_JOYSTICK_LINUX */
|
||||
/* #undef SDL_JOYSTICK_WINMM */
|
||||
/* #undef SDL_JOYSTICK_OS2 */
|
||||
/* #undef SDL_JOYSTICK_USBHID */
|
||||
/* #undef SDL_HAVE_MACHINE_JOYSTICK_H */
|
||||
/* #undef SDL_JOYSTICK_HIDAPI */
|
||||
#define SDL_JOYSTICK_HIDAPI 1
|
||||
/* #undef SDL_JOYSTICK_RAWINPUT */
|
||||
/* #undef SDL_JOYSTICK_EMSCRIPTEN */
|
||||
#define SDL_JOYSTICK_VIRTUAL 1
|
||||
|
@ -378,6 +394,7 @@
|
|||
/* #undef SDL_VIDEO_DRIVER_VIVANTE_VDK */
|
||||
/* #undef SDL_VIDEO_DRIVER_OS2 */
|
||||
/* #undef SDL_VIDEO_DRIVER_QNX */
|
||||
/* #undef SDL_VIDEO_DRIVER_RISCOS */
|
||||
|
||||
/* #undef SDL_VIDEO_DRIVER_KMSDRM */
|
||||
/* #undef SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC */
|
||||
|
@ -396,6 +413,7 @@
|
|||
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR */
|
||||
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA */
|
||||
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 */
|
||||
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XFIXES */
|
||||
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR */
|
||||
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS */
|
||||
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE */
|
||||
|
@ -404,12 +422,12 @@
|
|||
/* #undef SDL_VIDEO_DRIVER_X11_XINERAMA */
|
||||
/* #undef SDL_VIDEO_DRIVER_X11_XINPUT2 */
|
||||
/* #undef SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH */
|
||||
/* #undef SDL_VIDEO_DRIVER_X11_XFIXES */
|
||||
/* #undef SDL_VIDEO_DRIVER_X11_XRANDR */
|
||||
/* #undef SDL_VIDEO_DRIVER_X11_XSCRNSAVER */
|
||||
/* #undef SDL_VIDEO_DRIVER_X11_XSHAPE */
|
||||
/* #undef SDL_VIDEO_DRIVER_X11_XVIDMODE */
|
||||
/* #undef SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS */
|
||||
/* #undef SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY */
|
||||
/* #undef SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM */
|
||||
/* #undef SDL_VIDEO_DRIVER_VITA */
|
||||
|
||||
|
@ -457,6 +475,7 @@
|
|||
/* #undef SDL_FILESYSTEM_HAIKU */
|
||||
#define SDL_FILESYSTEM_COCOA 1
|
||||
/* #undef SDL_FILESYSTEM_DUMMY */
|
||||
/* #undef SDL_FILESYSTEM_RISCOS */
|
||||
/* #undef SDL_FILESYSTEM_UNIX */
|
||||
/* #undef SDL_FILESYSTEM_WINDOWS */
|
||||
/* #undef SDL_FILESYSTEM_EMSCRIPTEN */
|
||||
|
@ -469,14 +488,21 @@
|
|||
/* #undef SDL_ARM_SIMD_BLITTERS */
|
||||
/* #undef SDL_ARM_NEON_BLITTERS */
|
||||
|
||||
/* Whether SDL_DYNAMIC_API needs dlopen */
|
||||
#define DYNAPI_NEEDS_DLOPEN 1
|
||||
|
||||
/* Enable dynamic libsamplerate support */
|
||||
/* #undef SDL_LIBSAMPLERATE_DYNAMIC */
|
||||
|
||||
/* Enable ime support */
|
||||
/* #undef SDL_USE_IME */
|
||||
|
||||
/* Platform specific definitions */
|
||||
/* #undef SDL_IPHONE_KEYBOARD */
|
||||
/* #undef SDL_IPHONE_LAUNCHSCREEN */
|
||||
|
||||
/* #undef SDL_VIDEO_VITA_PIB */
|
||||
/* #undef SDL_VIDEO_VITA_PVR */
|
||||
|
||||
#if !defined(__WIN32__) && !defined(__WINRT__)
|
||||
# if !defined(_STDINT_H_) && !defined(_STDINT_H) && !defined(HAVE_STDINT_H) && !defined(_HAVE_STDINT_H)
|
||||
|
@ -493,7 +519,7 @@ typedef unsigned long uintptr_t;
|
|||
# endif /* if (stdint.h isn't available) */
|
||||
#else /* __WIN32__ */
|
||||
# if !defined(_STDINT_H_) && !defined(HAVE_STDINT_H) && !defined(_HAVE_STDINT_H)
|
||||
# if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__)
|
||||
# if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__) || defined(__BORLANDC__) || defined(__CODEGEARC__)
|
||||
#define HAVE_STDINT_H 1
|
||||
# elif defined(_MSC_VER)
|
||||
typedef signed __int8 int8_t;
|
||||
|
|
42
deps/sdl2/include/SDL2/_aedi_x86_64_SDL_config.h
vendored
42
deps/sdl2/include/SDL2/_aedi_x86_64_SDL_config.h
vendored
|
@ -55,7 +55,7 @@
|
|||
#define STDC_HEADERS 1
|
||||
#define HAVE_ALLOCA_H 1
|
||||
#define HAVE_CTYPE_H 1
|
||||
/* #undef HAVE_FLOAT_H */
|
||||
#define HAVE_FLOAT_H 1
|
||||
#define HAVE_ICONV_H 1
|
||||
#define HAVE_INTTYPES_H 1
|
||||
#define HAVE_LIMITS_H 1
|
||||
|
@ -75,6 +75,7 @@
|
|||
#define HAVE_LIBUNWIND_H 1
|
||||
|
||||
/* C library functions */
|
||||
#define HAVE_DLOPEN 1
|
||||
#define HAVE_MALLOC 1
|
||||
#define HAVE_CALLOC 1
|
||||
#define HAVE_REALLOC 1
|
||||
|
@ -195,7 +196,7 @@
|
|||
/* #undef HAVE_GETPAGESIZE */
|
||||
#define HAVE_MPROTECT 1
|
||||
/* #undef HAVE_ICONV */
|
||||
#define HAVE_PTHREAD_SETNAME_NP 1
|
||||
/* #undef HAVE_PTHREAD_SETNAME_NP */
|
||||
/* #undef HAVE_PTHREAD_SET_NAME_NP */
|
||||
/* #undef HAVE_SEM_TIMEDWAIT */
|
||||
/* #undef HAVE_GETAUXVAL */
|
||||
|
@ -203,10 +204,10 @@
|
|||
#define HAVE_POLL 1
|
||||
#define HAVE__EXIT 1
|
||||
|
||||
#elif __WIN32__
|
||||
#elif defined(__WIN32__)
|
||||
#define HAVE_STDARG_H 1
|
||||
#define HAVE_STDDEF_H 1
|
||||
/* #undef HAVE_FLOAT_H */
|
||||
#define HAVE_FLOAT_H 1
|
||||
|
||||
#else
|
||||
/* We may need some replacement for stdarg.h here */
|
||||
|
@ -221,7 +222,20 @@
|
|||
/* #undef HAVE_INOTIFY_INIT */
|
||||
/* #undef HAVE_INOTIFY_INIT1 */
|
||||
/* #undef HAVE_INOTIFY */
|
||||
#define HAVE_O_CLOEXEC 1
|
||||
|
||||
/* Apple platforms might be building universal binaries, where Intel builds
|
||||
can use immintrin.h but other architectures can't. */
|
||||
#ifdef __APPLE__
|
||||
# if defined(__has_include) && (defined(__i386__) || defined(__x86_64))
|
||||
# if __has_include(<immintrin.h>)
|
||||
# define HAVE_IMMINTRIN_H 1
|
||||
# endif
|
||||
# endif
|
||||
#else /* non-Apple platforms can use the normal CMake check for this. */
|
||||
#define HAVE_IMMINTRIN_H 1
|
||||
#endif
|
||||
|
||||
/* #undef HAVE_LIBUDEV_H */
|
||||
/* #undef HAVE_LIBSAMPLERATE_H */
|
||||
/* #undef HAVE_LIBDECOR_H */
|
||||
|
@ -232,6 +246,7 @@
|
|||
/* #undef HAVE_DSOUND_H */
|
||||
/* #undef HAVE_DINPUT_H */
|
||||
/* #undef HAVE_XINPUT_H */
|
||||
/* #undef HAVE_WINDOWS_GAMING_INPUT_H */
|
||||
/* #undef HAVE_DXGI_H */
|
||||
|
||||
/* #undef HAVE_MMDEVICEAPI_H */
|
||||
|
@ -252,6 +267,7 @@
|
|||
/* #undef SDL_FILE_DISABLED */
|
||||
/* #undef SDL_JOYSTICK_DISABLED */
|
||||
/* #undef SDL_HAPTIC_DISABLED */
|
||||
/* #undef SDL_HIDAPI_DISABLED */
|
||||
/* #undef SDL_SENSOR_DISABLED */
|
||||
/* #undef SDL_LOADSO_DISABLED */
|
||||
/* #undef SDL_RENDER_DISABLED */
|
||||
|
@ -306,17 +322,17 @@
|
|||
/* #undef SDL_INPUT_FBSDKBIO */
|
||||
/* #undef SDL_JOYSTICK_ANDROID */
|
||||
/* #undef SDL_JOYSTICK_HAIKU */
|
||||
/* #undef SDL_JOYSTICK_WGI */
|
||||
/* #undef SDL_JOYSTICK_DINPUT */
|
||||
/* #undef SDL_JOYSTICK_XINPUT */
|
||||
/* #undef SDL_JOYSTICK_DUMMY */
|
||||
#define SDL_JOYSTICK_IOKIT 1
|
||||
/* #undef SDL_JOYSTICK_MFI */
|
||||
/* #undef SDL_JOYSTICK_LINUX */
|
||||
/* #undef SDL_JOYSTICK_WINMM */
|
||||
/* #undef SDL_JOYSTICK_OS2 */
|
||||
/* #undef SDL_JOYSTICK_USBHID */
|
||||
/* #undef SDL_HAVE_MACHINE_JOYSTICK_H */
|
||||
/* #undef SDL_JOYSTICK_HIDAPI */
|
||||
#define SDL_JOYSTICK_HIDAPI 1
|
||||
/* #undef SDL_JOYSTICK_RAWINPUT */
|
||||
/* #undef SDL_JOYSTICK_EMSCRIPTEN */
|
||||
#define SDL_JOYSTICK_VIRTUAL 1
|
||||
|
@ -378,6 +394,7 @@
|
|||
/* #undef SDL_VIDEO_DRIVER_VIVANTE_VDK */
|
||||
/* #undef SDL_VIDEO_DRIVER_OS2 */
|
||||
/* #undef SDL_VIDEO_DRIVER_QNX */
|
||||
/* #undef SDL_VIDEO_DRIVER_RISCOS */
|
||||
|
||||
/* #undef SDL_VIDEO_DRIVER_KMSDRM */
|
||||
/* #undef SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC */
|
||||
|
@ -396,6 +413,7 @@
|
|||
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR */
|
||||
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA */
|
||||
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 */
|
||||
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XFIXES */
|
||||
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR */
|
||||
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS */
|
||||
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE */
|
||||
|
@ -404,12 +422,12 @@
|
|||
/* #undef SDL_VIDEO_DRIVER_X11_XINERAMA */
|
||||
/* #undef SDL_VIDEO_DRIVER_X11_XINPUT2 */
|
||||
/* #undef SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH */
|
||||
/* #undef SDL_VIDEO_DRIVER_X11_XFIXES */
|
||||
/* #undef SDL_VIDEO_DRIVER_X11_XRANDR */
|
||||
/* #undef SDL_VIDEO_DRIVER_X11_XSCRNSAVER */
|
||||
/* #undef SDL_VIDEO_DRIVER_X11_XSHAPE */
|
||||
/* #undef SDL_VIDEO_DRIVER_X11_XVIDMODE */
|
||||
/* #undef SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS */
|
||||
/* #undef SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY */
|
||||
/* #undef SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM */
|
||||
/* #undef SDL_VIDEO_DRIVER_VITA */
|
||||
|
||||
|
@ -457,6 +475,7 @@
|
|||
/* #undef SDL_FILESYSTEM_HAIKU */
|
||||
#define SDL_FILESYSTEM_COCOA 1
|
||||
/* #undef SDL_FILESYSTEM_DUMMY */
|
||||
/* #undef SDL_FILESYSTEM_RISCOS */
|
||||
/* #undef SDL_FILESYSTEM_UNIX */
|
||||
/* #undef SDL_FILESYSTEM_WINDOWS */
|
||||
/* #undef SDL_FILESYSTEM_EMSCRIPTEN */
|
||||
|
@ -469,14 +488,21 @@
|
|||
/* #undef SDL_ARM_SIMD_BLITTERS */
|
||||
/* #undef SDL_ARM_NEON_BLITTERS */
|
||||
|
||||
/* Whether SDL_DYNAMIC_API needs dlopen */
|
||||
#define DYNAPI_NEEDS_DLOPEN 1
|
||||
|
||||
/* Enable dynamic libsamplerate support */
|
||||
/* #undef SDL_LIBSAMPLERATE_DYNAMIC */
|
||||
|
||||
/* Enable ime support */
|
||||
/* #undef SDL_USE_IME */
|
||||
|
||||
/* Platform specific definitions */
|
||||
/* #undef SDL_IPHONE_KEYBOARD */
|
||||
/* #undef SDL_IPHONE_LAUNCHSCREEN */
|
||||
|
||||
/* #undef SDL_VIDEO_VITA_PIB */
|
||||
/* #undef SDL_VIDEO_VITA_PVR */
|
||||
|
||||
#if !defined(__WIN32__) && !defined(__WINRT__)
|
||||
# if !defined(_STDINT_H_) && !defined(_STDINT_H) && !defined(HAVE_STDINT_H) && !defined(_HAVE_STDINT_H)
|
||||
|
@ -493,7 +519,7 @@ typedef unsigned long uintptr_t;
|
|||
# endif /* if (stdint.h isn't available) */
|
||||
#else /* __WIN32__ */
|
||||
# if !defined(_STDINT_H_) && !defined(HAVE_STDINT_H) && !defined(_HAVE_STDINT_H)
|
||||
# if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__)
|
||||
# if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__) || defined(__BORLANDC__) || defined(__CODEGEARC__)
|
||||
#define HAVE_STDINT_H 1
|
||||
# elif defined(_MSC_VER)
|
||||
typedef signed __int8 int8_t;
|
||||
|
|
21
deps/sdl2/include/SDL2/begin_code.h
vendored
21
deps/sdl2/include/SDL2/begin_code.h
vendored
|
@ -164,3 +164,24 @@
|
|||
#endif
|
||||
#endif /* NULL */
|
||||
#endif /* ! Mac OS X - breaks precompiled headers */
|
||||
|
||||
#ifndef SDL_FALLTHROUGH
|
||||
#if (defined(__cplusplus) && __cplusplus >= 201703L) || \
|
||||
(defined(__STDC_VERSION__) && __STDC_VERSION__ >= 202000L)
|
||||
#define SDL_FALLTHROUGH [[fallthrough]]
|
||||
#else
|
||||
#if defined(__has_attribute)
|
||||
#define _HAS_FALLTHROUGH __has_attribute(__fallthrough__)
|
||||
#else
|
||||
#define _HAS_FALLTHROUGH 0
|
||||
#endif /* __has_attribute */
|
||||
#if _HAS_FALLTHROUGH && \
|
||||
((defined(__GNUC__) && __GNUC__ >= 7) || \
|
||||
(defined(__clang_major__) && __clang_major__ >= 10))
|
||||
#define SDL_FALLTHROUGH __attribute__((__fallthrough__))
|
||||
#else
|
||||
#define SDL_FALLTHROUGH do {} while (0) /* fallthrough */
|
||||
#endif /* _HAS_FALLTHROUGH */
|
||||
#undef _HAS_FALLTHROUGH
|
||||
#endif /* C++17 or C2x */
|
||||
#endif /* SDL_FALLTHROUGH not defined */
|
||||
|
|
13
deps/sdl2/lib/cmake/SDL2/SDL2Config.cmake
vendored
13
deps/sdl2/lib/cmake/SDL2/SDL2Config.cmake
vendored
|
@ -1,5 +1,14 @@
|
|||
include("${CMAKE_CURRENT_LIST_DIR}/SDL2Targets.cmake")
|
||||
|
||||
# on static-only builds create an alias
|
||||
if(NOT TARGET SDL2::SDL2 AND TARGET SDL2::SDL2-static)
|
||||
if(CMAKE_VERSION VERSION_LESS "3.18")
|
||||
# Aliasing local targets is not supported on CMake < 3.18, so make it global.
|
||||
set_target_properties(SDL2::SDL2-static PROPERTIES IMPORTED_GLOBAL TRUE)
|
||||
endif()
|
||||
add_library(SDL2::SDL2 ALIAS SDL2::SDL2-static)
|
||||
endif()
|
||||
|
||||
# provide ${SDL2_LIBRARIES}, ${SDL2_INCLUDE_DIRS} etc, like sdl2-config.cmake does,
|
||||
# for compatibility between SDL2 built with autotools and SDL2 built with CMake
|
||||
|
||||
|
@ -59,10 +68,10 @@ if( sdl2implib AND sdl2mainimplib AND sdl2implibdbg AND sdl2mainimplibdbg )
|
|||
set(SDL2_LIBRARIES $<IF:$<CONFIG:Debug>,${sdl2mainimplibdbg},${sdl2mainimplib}> $<IF:$<CONFIG:Debug>,${sdl2implibdbg},${sdl2implib}>)
|
||||
else()
|
||||
if( (NOT sdl2implib) AND sdl2implibdbg ) # if we only have a debug version of the lib
|
||||
set(sdl2implib sdl2implibdbg)
|
||||
set(sdl2implib ${sdl2implibdbg})
|
||||
endif()
|
||||
if( (NOT sdl2mainimplib) AND sdl2mainimplibdbg ) # if we only have a debug version of the lib
|
||||
set(sdl2mainimplib sdl2mainimplibdbg)
|
||||
set(sdl2mainimplib ${sdl2mainimplibdbg})
|
||||
endif()
|
||||
|
||||
if( sdl2implib AND sdl2mainimplib )
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
# PACKAGE_VERSION_COMPATIBLE if the current version is >= requested version.
|
||||
# The variable CVF_VERSION must be set before calling configure_file().
|
||||
|
||||
set(PACKAGE_VERSION "2.0.16")
|
||||
set(PACKAGE_VERSION "2.0.18")
|
||||
|
||||
if (PACKAGE_FIND_VERSION_RANGE)
|
||||
# Package version must be in the requested version range
|
||||
|
|
|
@ -5,15 +5,15 @@
|
|||
# Commands may need to know the format version.
|
||||
set(CMAKE_IMPORT_FILE_VERSION 1)
|
||||
|
||||
# Import target "SDL2::SDL2" for configuration "Release"
|
||||
set_property(TARGET SDL2::SDL2 APPEND PROPERTY IMPORTED_CONFIGURATIONS RELEASE)
|
||||
set_target_properties(SDL2::SDL2 PROPERTIES
|
||||
# Import target "SDL2::SDL2-static" for configuration "Release"
|
||||
set_property(TARGET SDL2::SDL2-static APPEND PROPERTY IMPORTED_CONFIGURATIONS RELEASE)
|
||||
set_target_properties(SDL2::SDL2-static PROPERTIES
|
||||
IMPORTED_LINK_INTERFACE_LANGUAGES_RELEASE "C"
|
||||
IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/lib/libSDL2.a"
|
||||
)
|
||||
|
||||
list(APPEND _IMPORT_CHECK_TARGETS SDL2::SDL2 )
|
||||
list(APPEND _IMPORT_CHECK_FILES_FOR_SDL2::SDL2 "${_IMPORT_PREFIX}/lib/libSDL2.a" )
|
||||
list(APPEND _IMPORT_CHECK_TARGETS SDL2::SDL2-static )
|
||||
list(APPEND _IMPORT_CHECK_FILES_FOR_SDL2::SDL2-static "${_IMPORT_PREFIX}/lib/libSDL2.a" )
|
||||
|
||||
# Import target "SDL2::SDL2main" for configuration "Release"
|
||||
set_property(TARGET SDL2::SDL2main APPEND PROPERTY IMPORTED_CONFIGURATIONS RELEASE)
|
||||
|
|
10
deps/sdl2/lib/cmake/SDL2/SDL2Targets.cmake
vendored
10
deps/sdl2/lib/cmake/SDL2/SDL2Targets.cmake
vendored
|
@ -16,7 +16,7 @@ set(CMAKE_IMPORT_FILE_VERSION 1)
|
|||
set(_targetsDefined)
|
||||
set(_targetsNotDefined)
|
||||
set(_expectedTargets)
|
||||
foreach(_expectedTarget SDL2::SDL2 SDL2::SDL2main)
|
||||
foreach(_expectedTarget SDL2::SDL2-static SDL2::SDL2main)
|
||||
list(APPEND _expectedTargets ${_expectedTarget})
|
||||
if(NOT TARGET ${_expectedTarget})
|
||||
list(APPEND _targetsNotDefined ${_expectedTarget})
|
||||
|
@ -50,12 +50,12 @@ if(_IMPORT_PREFIX STREQUAL "/")
|
|||
set(_IMPORT_PREFIX "")
|
||||
endif()
|
||||
|
||||
# Create imported target SDL2::SDL2
|
||||
add_library(SDL2::SDL2 STATIC IMPORTED)
|
||||
# Create imported target SDL2::SDL2-static
|
||||
add_library(SDL2::SDL2-static STATIC IMPORTED)
|
||||
|
||||
set_target_properties(SDL2::SDL2 PROPERTIES
|
||||
set_target_properties(SDL2::SDL2-static PROPERTIES
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${_IMPORT_PREFIX}/include;${_IMPORT_PREFIX}/include/SDL2"
|
||||
INTERFACE_LINK_LIBRARIES "-framework AudioToolbox -framework AVFoundation -framework Carbon -framework Cocoa -framework CoreAudio -framework CoreVideo -framework ForceFeedback -framework Foundation -framework IOKit -weak_framework Metal -weak_framework QuartzCore"
|
||||
INTERFACE_LINK_LIBRARIES "-framework AudioToolbox -framework AVFoundation -framework Carbon -framework Cocoa -framework CoreAudio -framework CoreVideo -framework ForceFeedback -framework Foundation -framework IOKit -framework Metal -framework QuartzCore"
|
||||
)
|
||||
|
||||
# Create imported target SDL2::SDL2main
|
||||
|
|
BIN
deps/sdl2/lib/libSDL2.a
vendored
BIN
deps/sdl2/lib/libSDL2.a
vendored
Binary file not shown.
BIN
deps/sdl2/lib/libSDL2main.a
vendored
BIN
deps/sdl2/lib/libSDL2main.a
vendored
Binary file not shown.
4
deps/sdl2/lib/pkgconfig/sdl2.pc
vendored
4
deps/sdl2/lib/pkgconfig/sdl2.pc
vendored
|
@ -7,8 +7,8 @@ includedir=${prefix}/include
|
|||
|
||||
Name: sdl2
|
||||
Description: Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer.
|
||||
Version: 2.0.16
|
||||
Version: 2.0.18
|
||||
Requires:
|
||||
Conflicts:
|
||||
Libs: -L${libdir} -lSDL2 -framework AudioToolbox -framework AVFoundation -framework Carbon -framework Cocoa -framework CoreAudio -framework CoreVideo -framework ForceFeedback -framework Foundation -framework IOKit -weak_framework Metal -weak_framework QuartzCore
|
||||
Libs: -L${libdir} -lSDL2 -framework AudioToolbox -framework AVFoundation -framework Carbon -framework Cocoa -framework CoreAudio -framework CoreVideo -framework ForceFeedback -framework Foundation -framework IOKit -framework Metal -framework QuartzCore
|
||||
Cflags: -I${includedir}/SDL2 -D_THREAD_SAFE
|
||||
|
|
Loading…
Reference in a new issue