deps: update sdl2 to 2.30.3

This commit is contained in:
alexey.lysiuk 2024-05-02 09:52:35 +03:00
parent 42cc38f5f3
commit 8f4126124b
7 changed files with 7 additions and 7 deletions

View file

@ -43,7 +43,7 @@ while test $# -gt 0; do
echo $exec_prefix echo $exec_prefix
;; ;;
--version) --version)
echo 2.30.2 echo 2.30.3
;; ;;
--cflags) --cflags)
echo -I${prefix}/include/SDL2 -D_THREAD_SAFE echo -I${prefix}/include/SDL2 -D_THREAD_SAFE

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@ -2,7 +2,7 @@
#define SDL_REVISION_NUMBER 0 #define SDL_REVISION_NUMBER 0
#ifdef SDL_VENDOR_INFO #ifdef SDL_VENDOR_INFO
#define SDL_REVISION "SDL-release-2.30.2-0-gf461d91cd (" SDL_VENDOR_INFO ")" #define SDL_REVISION "SDL-release-2.30.3-0-gfb1497566 (" SDL_VENDOR_INFO ")"
#else #else
#define SDL_REVISION "SDL-release-2.30.2-0-gf461d91cd" #define SDL_REVISION "SDL-release-2.30.3-0-gfb1497566"
#endif #endif

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@ -107,7 +107,7 @@
# elif defined(__MRC__) # elif defined(__MRC__)
void *alloca(unsigned); void *alloca(unsigned);
# else # else
char *alloca(); void *alloca(size_t);
# endif # endif
#endif #endif

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@ -59,7 +59,7 @@ typedef struct SDL_version
*/ */
#define SDL_MAJOR_VERSION 2 #define SDL_MAJOR_VERSION 2
#define SDL_MINOR_VERSION 30 #define SDL_MINOR_VERSION 30
#define SDL_PATCHLEVEL 2 #define SDL_PATCHLEVEL 3
/** /**
* Macro to determine SDL version program was compiled against. * Macro to determine SDL version program was compiled against.

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@ -7,7 +7,7 @@
# PACKAGE_VERSION_COMPATIBLE if the current version is >= requested version. # PACKAGE_VERSION_COMPATIBLE if the current version is >= requested version.
# The variable CVF_VERSION must be set before calling configure_file(). # The variable CVF_VERSION must be set before calling configure_file().
set(PACKAGE_VERSION "2.30.2") set(PACKAGE_VERSION "2.30.3")
if (PACKAGE_FIND_VERSION_RANGE) if (PACKAGE_FIND_VERSION_RANGE)
# Package version must be in the requested version range # Package version must be in the requested version range

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@ -7,7 +7,7 @@ includedir=${prefix}/include
Name: sdl2 Name: sdl2
Description: Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. Description: Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer.
Version: 2.30.2 Version: 2.30.3
Requires.private: Requires.private:
Conflicts: Conflicts:
Libs: -L${libdir} -lSDL2 -lSDL2 -Wl,-framework,CoreVideo -Wl,-framework,Cocoa -Wl,-framework,IOKit -Wl,-framework,ForceFeedback -Wl,-framework,Carbon -Wl,-framework,CoreAudio -Wl,-framework,AudioToolbox -Wl,-framework,AVFoundation -Wl,-framework,Foundation -Wl,-weak_framework,GameController -Wl,-weak_framework,Metal -Wl,-weak_framework,QuartzCore -Wl,-weak_framework,CoreHaptics -lm -liconv Libs: -L${libdir} -lSDL2 -lSDL2 -Wl,-framework,CoreVideo -Wl,-framework,Cocoa -Wl,-framework,IOKit -Wl,-framework,ForceFeedback -Wl,-framework,Carbon -Wl,-framework,CoreAudio -Wl,-framework,AudioToolbox -Wl,-framework,AVFoundation -Wl,-framework,Foundation -Wl,-weak_framework,GameController -Wl,-weak_framework,Metal -Wl,-weak_framework,QuartzCore -Wl,-weak_framework,CoreHaptics -lm -liconv