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patch: disable gamecontroller and corehaptic for sdl2
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2 changed files with 12 additions and 1 deletions
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@ -458,7 +458,7 @@ class Sdl2Target(CMakeStaticDependencyTarget):
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state.download_source(
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state.download_source(
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'https://libsdl.org/release/SDL2-2.0.18.tar.gz',
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'https://libsdl.org/release/SDL2-2.0.18.tar.gz',
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'94d40cd73dbfa10bb6eadfbc28f355992bb2d6ef6761ad9d4074eff95ee5711c',
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'94d40cd73dbfa10bb6eadfbc28f355992bb2d6ef6761ad9d4074eff95ee5711c',
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patches='sdl2-no-updaterev')
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patches=('sdl2-no-updaterev', 'sdl2-no-gamecontroller+corehaptic'))
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FRAMEWORKS = '-framework AudioToolbox -framework AVFoundation -framework Carbon' \
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FRAMEWORKS = '-framework AudioToolbox -framework AVFoundation -framework Carbon' \
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' -framework Cocoa -framework CoreAudio -framework CoreVideo -framework ForceFeedback' \
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' -framework Cocoa -framework CoreAudio -framework CoreVideo -framework ForceFeedback' \
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11
patch/sdl2-no-gamecontroller+corehaptic.diff
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11
patch/sdl2-no-gamecontroller+corehaptic.diff
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@ -0,0 +1,11 @@
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--- a/CMakeLists.txt
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+++ b/CMakeLists.txt
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@@ -1860,7 +1860,7 @@
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#import <Foundation/Foundation.h>
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#import <CoreHaptics/CoreHaptics.h>
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int main() {}" HAVE_FRAMEWORK_COREHAPTICS)
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- if(HAVE_FRAMEWORK_GAMECONTROLLER AND HAVE_FRAMEWORK_COREHAPTICS)
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+ if(0)
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# Only enable MFI if we also have CoreHaptics to ensure rumble works
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set(SDL_JOYSTICK_MFI 1)
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set(SDL_FRAMEWORK_GAMECONTROLLER 1)
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