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https://github.com/ZDoom/zdoom-macos-deps.git
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aedi: update sdl2 to 2.0.18
This commit is contained in:
parent
099bbb0738
commit
4f97b9a4b2
2 changed files with 33 additions and 16 deletions
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@ -456,8 +456,8 @@ class Sdl2Target(CMakeStaticDependencyTarget):
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def prepare_source(self, state: BuildState):
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def prepare_source(self, state: BuildState):
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state.download_source(
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state.download_source(
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'https://libsdl.org/release/SDL2-2.0.16.tar.gz',
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'https://libsdl.org/release/SDL2-2.0.18.tar.gz',
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'65be9ff6004034b5b2ce9927b5a4db1814930f169c4b2dae0a1e4697075f287b',
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'94d40cd73dbfa10bb6eadfbc28f355992bb2d6ef6761ad9d4074eff95ee5711c',
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patches='sdl2-no-updaterev')
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patches='sdl2-no-updaterev')
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FRAMEWORKS = '-framework AudioToolbox -framework AVFoundation -framework Carbon' \
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FRAMEWORKS = '-framework AudioToolbox -framework AVFoundation -framework Carbon' \
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@ -487,12 +487,8 @@ class Sdl2Target(CMakeStaticDependencyTarget):
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self.update_config_script(state.install_path / 'bin/sdl2-config', update_sdl2_config)
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self.update_config_script(state.install_path / 'bin/sdl2-config', update_sdl2_config)
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def update_targets_cmake(line: str):
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def update_targets_cmake(line: str):
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if line.startswith(' INTERFACE_LINK_LIBRARIES '):
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libs = ' INTERFACE_LINK_LIBRARIES '
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return f' INTERFACE_LINK_LIBRARIES "{Sdl2Target.FRAMEWORKS}"\n'
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return f'{libs}"{Sdl2Target.FRAMEWORKS}"\n' if line.startswith(libs) else line
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else:
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line = line.replace('SDL2::SDL2-static', 'SDL2::SDL2')
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return line
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for suffix in ('', '-release'):
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for suffix in ('', '-release'):
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file_path = state.install_path / f'lib/cmake/SDL2/SDL2Targets{suffix}.cmake'
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file_path = state.install_path / f'lib/cmake/SDL2/SDL2Targets{suffix}.cmake'
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@ -1,14 +1,35 @@
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--- a/CMakeLists.txt
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--- a/CMakeLists.txt
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+++ b/CMakeLists.txt
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+++ b/CMakeLists.txt
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@@ -2343,11 +2343,6 @@
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@@ -2449,31 +2449,7 @@
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listtostr(EXTRA_CFLAGS _EXTRA_CFLAGS)
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set(EXTRA_CFLAGS ${_EXTRA_CFLAGS})
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set(EXTRA_CFLAGS ${_EXTRA_CFLAGS})
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# Compat helpers for the configuration files
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-# Compat helpers for the configuration files
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-if(NOT CMAKE_HOST_WIN32)
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-find_package(Git)
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- # TODO: we need a Windows script, too
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-if(Git_FOUND)
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- execute_process(COMMAND sh ${SDL2_SOURCE_DIR}/build-scripts/updaterev.sh
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- execute_process(COMMAND
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- WORKING_DIRECTORY ${SDL2_BINARY_DIR})
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- "${GIT_EXECUTABLE}" remote get-url origin
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- WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
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- RESULT_VARIABLE GIT_URL_STATUS
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- OUTPUT_VARIABLE GIT_URL
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- ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
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-
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- execute_process(COMMAND
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- "${GIT_EXECUTABLE}" rev-list --max-count=1 HEAD~..
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- WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
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- RESULT_VARIABLE GIT_REVISION_STATUS
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- OUTPUT_VARIABLE GIT_REVISION
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- ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
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-
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- if(GIT_URL_STATUS EQUAL 0 OR GIT_REVISION_STATUS EQUAL 0)
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- set(SDL_REVISION "${GIT_URL}@${GIT_REVISION}")
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- else()
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- set(SDL_REVISION "")
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- endif()
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- endif()
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if(NOT WINDOWS OR CYGWIN OR MINGW)
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-else()
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- set(SDL_REVISION "")
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-endif()
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+set(SDL_REVISION "https://github.com/libsdl-org/SDL.git@2e9821423a237a1206e3c09020778faacfe430be")
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set(prefix ${CMAKE_INSTALL_PREFIX})
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configure_file("${SDL2_SOURCE_DIR}/include/SDL_revision.h.cmake"
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"${SDL2_BINARY_DIR}/include/SDL_revision.h")
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