build script: support cross-compilation of zdoom based targets

This commit is contained in:
alexey.lysiuk 2020-12-28 11:11:22 +02:00
parent 0bd145ac7c
commit 328e783819

View file

@ -425,6 +425,10 @@ class ZDoomBaseTarget(CMakeTarget):
def __init__(self, name=None):
super().__init__(name)
def initialize(self, builder: 'Builder'):
super().initialize(builder)
self.prefix = builder.output_path + self.name
def configure(self, builder: 'Builder'):
opts = self.options
opts['CMAKE_EXE_LINKER_FLAGS'] = builder.run_pkg_config('--libs', 'fluidsynth', 'libmpg123')
@ -434,8 +438,24 @@ class ZDoomBaseTarget(CMakeTarget):
opts['OPENAL_INCLUDE_DIR'] = builder.include_path + 'AL'
opts['OPENAL_LIBRARY'] = builder.lib_path + 'libopenal.a'
if builder.architecture() != machine():
opts['FORCE_CROSSCOMPILE'] = 'YES'
opts['IMPORT_EXECUTABLES'] = builder.native_build_path + 'ImportExecutables.cmake'
super().configure(builder)
def post_build(self, builder: 'Builder'):
if builder.xcode:
return
if os.path.exists(self.prefix):
shutil.rmtree(self.prefix)
os.makedirs(self.prefix)
bundle_name = self.name + '.app'
shutil.copytree(builder.build_path + bundle_name, self.prefix + os.sep + bundle_name)
class GZDoomTarget(ZDoomBaseTarget):
def __init__(self, name='gzdoom'):