build script: switch lzdoom to static sound libraries

This commit is contained in:
alexey.lysiuk 2020-06-21 10:10:32 +03:00
parent 5a3eb7c36f
commit 1b92af1332

View file

@ -127,6 +127,14 @@ class LZDoomTarget(ZDoomBaseTarget):
self.name = 'lzdoom' self.name = 'lzdoom'
self.url = 'https://github.com/drfrag666/gzdoom.git' self.url = 'https://github.com/drfrag666/gzdoom.git'
def configure(self, builder: 'Builder'):
super().configure(builder)
opts = self.cmake_options
opts['DYN_FLUIDSYNTH'] = 'NO'
opts['DYN_MPG123'] = 'NO'
opts['DYN_SNDFILE'] = 'NO'
class RazeTarget(ZDoomBaseTarget): class RazeTarget(ZDoomBaseTarget):
def __init__(self): def __init__(self):