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build script: switch lzdoom to static sound libraries
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1 changed files with 8 additions and 0 deletions
8
build.py
8
build.py
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@ -127,6 +127,14 @@ class LZDoomTarget(ZDoomBaseTarget):
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self.name = 'lzdoom'
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self.name = 'lzdoom'
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self.url = 'https://github.com/drfrag666/gzdoom.git'
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self.url = 'https://github.com/drfrag666/gzdoom.git'
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def configure(self, builder: 'Builder'):
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super().configure(builder)
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opts = self.cmake_options
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opts['DYN_FLUIDSYNTH'] = 'NO'
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opts['DYN_MPG123'] = 'NO'
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opts['DYN_SNDFILE'] = 'NO'
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class RazeTarget(ZDoomBaseTarget):
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class RazeTarget(ZDoomBaseTarget):
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def __init__(self):
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def __init__(self):
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