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add sdl2_net 2.0.1
This commit is contained in:
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2 changed files with 443 additions and 0 deletions
443
deps/sdl2/include/SDL2/SDL_net.h
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deps/sdl2/include/SDL2/SDL_net.h
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/*
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SDL_net: An example cross-platform network library for use with SDL
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/* $Id$ */
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#ifndef _SDL_NET_H
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#define _SDL_NET_H
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#ifdef WITHOUT_SDL
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#include <stdint.h>
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typedef uint8_t Uint8;
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typedef uint16_t Uint16;
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typedef uint32_t Uint32;
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typedef struct SDLNet_version {
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Uint8 major;
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Uint8 minor;
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Uint8 patch;
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} SDLNet_version;
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#else /* WITHOUT_SDL */
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#include "SDL.h"
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#include "SDL_endian.h"
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#include "SDL_version.h"
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typedef SDL_version SDLNet_version;
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#endif /* WITHOUT_SDL */
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
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*/
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#define SDL_NET_MAJOR_VERSION 2
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#define SDL_NET_MINOR_VERSION 0
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#define SDL_NET_PATCHLEVEL 1
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/* This macro can be used to fill a version structure with the compile-time
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* version of the SDL_net library.
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*/
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#define SDL_NET_VERSION(X) \
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{ \
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(X)->major = SDL_NET_MAJOR_VERSION; \
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(X)->minor = SDL_NET_MINOR_VERSION; \
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(X)->patch = SDL_NET_PATCHLEVEL; \
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}
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/* This function gets the version of the dynamically linked SDL_net library.
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it should NOT be used to fill a version structure, instead you should
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use the SDL_NET_VERSION() macro.
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*/
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extern DECLSPEC const SDLNet_version * SDLCALL SDLNet_Linked_Version(void);
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/* Initialize/Cleanup the network API
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SDL must be initialized before calls to functions in this library,
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because this library uses utility functions from the SDL library.
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*/
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extern DECLSPEC int SDLCALL SDLNet_Init(void);
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extern DECLSPEC void SDLCALL SDLNet_Quit(void);
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/***********************************************************************/
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/* IPv4 hostname resolution API */
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/***********************************************************************/
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typedef struct {
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Uint32 host; /* 32-bit IPv4 host address */
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Uint16 port; /* 16-bit protocol port */
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} IPaddress;
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/* Resolve a host name and port to an IP address in network form.
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If the function succeeds, it will return 0.
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If the host couldn't be resolved, the host portion of the returned
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address will be INADDR_NONE, and the function will return -1.
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If 'host' is NULL, the resolved host will be set to INADDR_ANY.
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*/
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#ifndef INADDR_ANY
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#define INADDR_ANY 0x00000000
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#endif
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#ifndef INADDR_NONE
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#define INADDR_NONE 0xFFFFFFFF
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#endif
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#ifndef INADDR_LOOPBACK
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#define INADDR_LOOPBACK 0x7f000001
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#endif
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#ifndef INADDR_BROADCAST
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#define INADDR_BROADCAST 0xFFFFFFFF
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#endif
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extern DECLSPEC int SDLCALL SDLNet_ResolveHost(IPaddress *address, const char *host, Uint16 port);
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/* Resolve an ip address to a host name in canonical form.
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If the ip couldn't be resolved, this function returns NULL,
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otherwise a pointer to a static buffer containing the hostname
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is returned. Note that this function is not thread-safe.
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*/
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extern DECLSPEC const char * SDLCALL SDLNet_ResolveIP(const IPaddress *ip);
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/* Get the addresses of network interfaces on this system.
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This returns the number of addresses saved in 'addresses'
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*/
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extern DECLSPEC int SDLCALL SDLNet_GetLocalAddresses(IPaddress *addresses, int maxcount);
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/***********************************************************************/
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/* TCP network API */
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/***********************************************************************/
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typedef struct _TCPsocket *TCPsocket;
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/* Open a TCP network socket
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If ip.host is INADDR_NONE or INADDR_ANY, this creates a local server
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socket on the given port, otherwise a TCP connection to the remote
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host and port is attempted. The address passed in should already be
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swapped to network byte order (addresses returned from
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SDLNet_ResolveHost() are already in the correct form).
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The newly created socket is returned, or NULL if there was an error.
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*/
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extern DECLSPEC TCPsocket SDLCALL SDLNet_TCP_Open(IPaddress *ip);
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/* Accept an incoming connection on the given server socket.
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The newly created socket is returned, or NULL if there was an error.
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*/
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extern DECLSPEC TCPsocket SDLCALL SDLNet_TCP_Accept(TCPsocket server);
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/* Get the IP address of the remote system associated with the socket.
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If the socket is a server socket, this function returns NULL.
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*/
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extern DECLSPEC IPaddress * SDLCALL SDLNet_TCP_GetPeerAddress(TCPsocket sock);
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/* Send 'len' bytes of 'data' over the non-server socket 'sock'
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This function returns the actual amount of data sent. If the return value
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is less than the amount of data sent, then either the remote connection was
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closed, or an unknown socket error occurred.
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*/
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extern DECLSPEC int SDLCALL SDLNet_TCP_Send(TCPsocket sock, const void *data,
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int len);
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/* Receive up to 'maxlen' bytes of data over the non-server socket 'sock',
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and store them in the buffer pointed to by 'data'.
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This function returns the actual amount of data received. If the return
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value is less than or equal to zero, then either the remote connection was
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closed, or an unknown socket error occurred.
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*/
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extern DECLSPEC int SDLCALL SDLNet_TCP_Recv(TCPsocket sock, void *data, int maxlen);
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/* Close a TCP network socket */
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extern DECLSPEC void SDLCALL SDLNet_TCP_Close(TCPsocket sock);
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/***********************************************************************/
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/* UDP network API */
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/***********************************************************************/
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/* The maximum channels on a a UDP socket */
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#define SDLNET_MAX_UDPCHANNELS 32
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/* The maximum addresses bound to a single UDP socket channel */
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#define SDLNET_MAX_UDPADDRESSES 4
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typedef struct _UDPsocket *UDPsocket;
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typedef struct {
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int channel; /* The src/dst channel of the packet */
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Uint8 *data; /* The packet data */
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int len; /* The length of the packet data */
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int maxlen; /* The size of the data buffer */
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int status; /* packet status after sending */
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IPaddress address; /* The source/dest address of an incoming/outgoing packet */
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} UDPpacket;
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/* Allocate/resize/free a single UDP packet 'size' bytes long.
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The new packet is returned, or NULL if the function ran out of memory.
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*/
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extern DECLSPEC UDPpacket * SDLCALL SDLNet_AllocPacket(int size);
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extern DECLSPEC int SDLCALL SDLNet_ResizePacket(UDPpacket *packet, int newsize);
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extern DECLSPEC void SDLCALL SDLNet_FreePacket(UDPpacket *packet);
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/* Allocate/Free a UDP packet vector (array of packets) of 'howmany' packets,
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each 'size' bytes long.
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A pointer to the first packet in the array is returned, or NULL if the
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function ran out of memory.
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*/
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extern DECLSPEC UDPpacket ** SDLCALL SDLNet_AllocPacketV(int howmany, int size);
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extern DECLSPEC void SDLCALL SDLNet_FreePacketV(UDPpacket **packetV);
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/* Open a UDP network socket
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If 'port' is non-zero, the UDP socket is bound to a local port.
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The 'port' should be given in native byte order, but is used
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internally in network (big endian) byte order, in addresses, etc.
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This allows other systems to send to this socket via a known port.
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*/
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extern DECLSPEC UDPsocket SDLCALL SDLNet_UDP_Open(Uint16 port);
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/* Set the percentage of simulated packet loss for packets sent on the socket.
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*/
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extern DECLSPEC void SDLCALL SDLNet_UDP_SetPacketLoss(UDPsocket sock, int percent);
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/* Bind the address 'address' to the requested channel on the UDP socket.
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If the channel is -1, then the first unbound channel that has not yet
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been bound to the maximum number of addresses will be bound with
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the given address as it's primary address.
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If the channel is already bound, this new address will be added to the
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list of valid source addresses for packets arriving on the channel.
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If the channel is not already bound, then the address becomes the primary
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address, to which all outbound packets on the channel are sent.
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This function returns the channel which was bound, or -1 on error.
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*/
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extern DECLSPEC int SDLCALL SDLNet_UDP_Bind(UDPsocket sock, int channel, const IPaddress *address);
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/* Unbind all addresses from the given channel */
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extern DECLSPEC void SDLCALL SDLNet_UDP_Unbind(UDPsocket sock, int channel);
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/* Get the primary IP address of the remote system associated with the
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socket and channel. If the channel is -1, then the primary IP port
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of the UDP socket is returned -- this is only meaningful for sockets
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opened with a specific port.
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If the channel is not bound and not -1, this function returns NULL.
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*/
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extern DECLSPEC IPaddress * SDLCALL SDLNet_UDP_GetPeerAddress(UDPsocket sock, int channel);
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/* Send a vector of packets to the the channels specified within the packet.
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If the channel specified in the packet is -1, the packet will be sent to
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the address in the 'src' member of the packet.
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Each packet will be updated with the status of the packet after it has
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been sent, -1 if the packet send failed.
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This function returns the number of packets sent.
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*/
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extern DECLSPEC int SDLCALL SDLNet_UDP_SendV(UDPsocket sock, UDPpacket **packets, int npackets);
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/* Send a single packet to the specified channel.
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If the channel specified in the packet is -1, the packet will be sent to
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the address in the 'src' member of the packet.
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The packet will be updated with the status of the packet after it has
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been sent.
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This function returns 1 if the packet was sent, or 0 on error.
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NOTE:
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The maximum size of the packet is limited by the MTU (Maximum Transfer Unit)
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of the transport medium. It can be as low as 250 bytes for some PPP links,
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and as high as 1500 bytes for ethernet.
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*/
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extern DECLSPEC int SDLCALL SDLNet_UDP_Send(UDPsocket sock, int channel, UDPpacket *packet);
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/* Receive a vector of pending packets from the UDP socket.
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The returned packets contain the source address and the channel they arrived
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on. If they did not arrive on a bound channel, the the channel will be set
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to -1.
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The channels are checked in highest to lowest order, so if an address is
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bound to multiple channels, the highest channel with the source address
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bound will be returned.
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This function returns the number of packets read from the network, or -1
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on error. This function does not block, so can return 0 packets pending.
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*/
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extern DECLSPEC int SDLCALL SDLNet_UDP_RecvV(UDPsocket sock, UDPpacket **packets);
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/* Receive a single packet from the UDP socket.
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The returned packet contains the source address and the channel it arrived
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on. If it did not arrive on a bound channel, the the channel will be set
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to -1.
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The channels are checked in highest to lowest order, so if an address is
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bound to multiple channels, the highest channel with the source address
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bound will be returned.
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This function returns the number of packets read from the network, or -1
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on error. This function does not block, so can return 0 packets pending.
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*/
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extern DECLSPEC int SDLCALL SDLNet_UDP_Recv(UDPsocket sock, UDPpacket *packet);
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/* Close a UDP network socket */
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extern DECLSPEC void SDLCALL SDLNet_UDP_Close(UDPsocket sock);
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/***********************************************************************/
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/* Hooks for checking sockets for available data */
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/***********************************************************************/
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typedef struct _SDLNet_SocketSet *SDLNet_SocketSet;
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/* Any network socket can be safely cast to this socket type */
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typedef struct _SDLNet_GenericSocket {
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int ready;
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} *SDLNet_GenericSocket;
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/* Allocate a socket set for use with SDLNet_CheckSockets()
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This returns a socket set for up to 'maxsockets' sockets, or NULL if
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the function ran out of memory.
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*/
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extern DECLSPEC SDLNet_SocketSet SDLCALL SDLNet_AllocSocketSet(int maxsockets);
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/* Add a socket to a set of sockets to be checked for available data */
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extern DECLSPEC int SDLCALL SDLNet_AddSocket(SDLNet_SocketSet set, SDLNet_GenericSocket sock);
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SDL_FORCE_INLINE int SDLNet_TCP_AddSocket(SDLNet_SocketSet set, TCPsocket sock)
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{
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return SDLNet_AddSocket(set, (SDLNet_GenericSocket)sock);
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}
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SDL_FORCE_INLINE int SDLNet_UDP_AddSocket(SDLNet_SocketSet set, UDPsocket sock)
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{
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return SDLNet_AddSocket(set, (SDLNet_GenericSocket)sock);
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}
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/* Remove a socket from a set of sockets to be checked for available data */
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extern DECLSPEC int SDLCALL SDLNet_DelSocket(SDLNet_SocketSet set, SDLNet_GenericSocket sock);
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SDL_FORCE_INLINE int SDLNet_TCP_DelSocket(SDLNet_SocketSet set, TCPsocket sock)
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{
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return SDLNet_DelSocket(set, (SDLNet_GenericSocket)sock);
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}
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SDL_FORCE_INLINE int SDLNet_UDP_DelSocket(SDLNet_SocketSet set, UDPsocket sock)
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{
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return SDLNet_DelSocket(set, (SDLNet_GenericSocket)sock);
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}
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/* This function checks to see if data is available for reading on the
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given set of sockets. If 'timeout' is 0, it performs a quick poll,
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otherwise the function returns when either data is available for
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reading, or the timeout in milliseconds has elapsed, which ever occurs
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first. This function returns the number of sockets ready for reading,
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or -1 if there was an error with the select() system call.
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*/
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extern DECLSPEC int SDLCALL SDLNet_CheckSockets(SDLNet_SocketSet set, Uint32 timeout);
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/* After calling SDLNet_CheckSockets(), you can use this function on a
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socket that was in the socket set, to find out if data is available
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for reading.
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*/
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#define SDLNet_SocketReady(sock) _SDLNet_SocketReady((SDLNet_GenericSocket)(sock))
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SDL_FORCE_INLINE int _SDLNet_SocketReady(SDLNet_GenericSocket sock)
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{
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return (sock != NULL) && (sock->ready);
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}
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/* Free a set of sockets allocated by SDL_NetAllocSocketSet() */
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extern DECLSPEC void SDLCALL SDLNet_FreeSocketSet(SDLNet_SocketSet set);
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/***********************************************************************/
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/* Error reporting functions */
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/***********************************************************************/
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extern DECLSPEC void SDLCALL SDLNet_SetError(const char *fmt, ...);
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extern DECLSPEC const char * SDLCALL SDLNet_GetError(void);
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/***********************************************************************/
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/* Inline functions to read/write network data */
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/***********************************************************************/
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/* Warning, some systems have data access alignment restrictions */
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#if defined(sparc) || defined(mips) || defined(__arm__)
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#define SDL_DATA_ALIGNED 1
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#endif
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#ifndef SDL_DATA_ALIGNED
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#define SDL_DATA_ALIGNED 0
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#endif
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/* Write a 16/32-bit value to network packet buffer */
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#define SDLNet_Write16(value, areap) _SDLNet_Write16(value, areap)
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#define SDLNet_Write32(value, areap) _SDLNet_Write32(value, areap)
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/* Read a 16/32-bit value from network packet buffer */
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#define SDLNet_Read16(areap) _SDLNet_Read16(areap)
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#define SDLNet_Read32(areap) _SDLNet_Read32(areap)
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#if !defined(WITHOUT_SDL) && !SDL_DATA_ALIGNED
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SDL_FORCE_INLINE void _SDLNet_Write16(Uint16 value, void *areap)
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{
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*(Uint16 *)areap = SDL_SwapBE16(value);
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}
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SDL_FORCE_INLINE void _SDLNet_Write32(Uint32 value, void *areap)
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{
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*(Uint32 *)areap = SDL_SwapBE32(value);
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}
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SDL_FORCE_INLINE Uint16 _SDLNet_Read16(const void *areap)
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{
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return SDL_SwapBE16(*(const Uint16 *)areap);
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}
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SDL_FORCE_INLINE Uint32 _SDLNet_Read32(const void *areap)
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{
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return SDL_SwapBE32(*(const Uint32 *)areap);
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}
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#else /* !defined(WITHOUT_SDL) && !SDL_DATA_ALIGNED */
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SDL_FORCE_INLINE void _SDLNet_Write16(Uint16 value, void *areap)
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{
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Uint8 *area = (Uint8*)areap;
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area[0] = (value >> 8) & 0xFF;
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area[1] = value & 0xFF;
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}
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SDL_FORCE_INLINE void _SDLNet_Write32(Uint32 value, void *areap)
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{
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Uint8 *area = (Uint8*)areap;
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area[0] = (value >> 24) & 0xFF;
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area[1] = (value >> 16) & 0xFF;
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area[2] = (value >> 8) & 0xFF;
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area[3] = value & 0xFF;
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}
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SDL_FORCE_INLINE Uint16 _SDLNet_Read16(void *areap)
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{
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Uint8 *area = (Uint8*)areap;
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return ((Uint16)area[0]) << 8 | ((Uint16)area[1]);
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}
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SDL_FORCE_INLINE Uint32 _SDLNet_Read32(const void *areap)
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{
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const Uint8 *area = (const Uint8*)areap;
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return ((Uint32)area[0]) << 24 | ((Uint32)area[1]) << 16 | ((Uint32)area[2]) << 8 | ((Uint32)area[3]);
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}
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#endif /* !defined(WITHOUT_SDL) && !SDL_DATA_ALIGNED */
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* _SDL_NET_H */
|
BIN
deps/sdl2/lib/libSDL2_net.a
vendored
Normal file
BIN
deps/sdl2/lib/libSDL2_net.a
vendored
Normal file
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Reference in a new issue