mirror of
https://github.com/ZDoom/zdoom-macos-deps.git
synced 2024-11-29 23:22:35 +00:00
622 lines
31 KiB
C
622 lines
31 KiB
C
|
#ifndef __gl2_h_
|
||
|
#define __gl2_h_
|
||
|
|
||
|
/* $Revision: 20555 $ on $Date:: 2013-02-12 14:32:47 -0800 #$ */
|
||
|
|
||
|
/*#include <GLES2/gl2platform.h>*/
|
||
|
|
||
|
#ifdef __cplusplus
|
||
|
extern "C" {
|
||
|
#endif
|
||
|
|
||
|
/*
|
||
|
* This document is licensed under the SGI Free Software B License Version
|
||
|
* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
|
||
|
*/
|
||
|
|
||
|
/*-------------------------------------------------------------------------
|
||
|
* Data type definitions
|
||
|
*-----------------------------------------------------------------------*/
|
||
|
|
||
|
typedef void GLvoid;
|
||
|
typedef char GLchar;
|
||
|
typedef unsigned int GLenum;
|
||
|
typedef unsigned char GLboolean;
|
||
|
typedef unsigned int GLbitfield;
|
||
|
typedef khronos_int8_t GLbyte;
|
||
|
typedef short GLshort;
|
||
|
typedef int GLint;
|
||
|
typedef int GLsizei;
|
||
|
typedef khronos_uint8_t GLubyte;
|
||
|
typedef unsigned short GLushort;
|
||
|
typedef unsigned int GLuint;
|
||
|
typedef khronos_float_t GLfloat;
|
||
|
typedef khronos_float_t GLclampf;
|
||
|
typedef khronos_int32_t GLfixed;
|
||
|
|
||
|
/* GL types for handling large vertex buffer objects */
|
||
|
typedef khronos_intptr_t GLintptr;
|
||
|
typedef khronos_ssize_t GLsizeiptr;
|
||
|
|
||
|
/* OpenGL ES core versions */
|
||
|
#define GL_ES_VERSION_2_0 1
|
||
|
|
||
|
/* ClearBufferMask */
|
||
|
#define GL_DEPTH_BUFFER_BIT 0x00000100
|
||
|
#define GL_STENCIL_BUFFER_BIT 0x00000400
|
||
|
#define GL_COLOR_BUFFER_BIT 0x00004000
|
||
|
|
||
|
/* Boolean */
|
||
|
#define GL_FALSE 0
|
||
|
#define GL_TRUE 1
|
||
|
|
||
|
/* BeginMode */
|
||
|
#define GL_POINTS 0x0000
|
||
|
#define GL_LINES 0x0001
|
||
|
#define GL_LINE_LOOP 0x0002
|
||
|
#define GL_LINE_STRIP 0x0003
|
||
|
#define GL_TRIANGLES 0x0004
|
||
|
#define GL_TRIANGLE_STRIP 0x0005
|
||
|
#define GL_TRIANGLE_FAN 0x0006
|
||
|
|
||
|
/* AlphaFunction (not supported in ES20) */
|
||
|
/* GL_NEVER */
|
||
|
/* GL_LESS */
|
||
|
/* GL_EQUAL */
|
||
|
/* GL_LEQUAL */
|
||
|
/* GL_GREATER */
|
||
|
/* GL_NOTEQUAL */
|
||
|
/* GL_GEQUAL */
|
||
|
/* GL_ALWAYS */
|
||
|
|
||
|
/* BlendingFactorDest */
|
||
|
#define GL_ZERO 0
|
||
|
#define GL_ONE 1
|
||
|
#define GL_SRC_COLOR 0x0300
|
||
|
#define GL_ONE_MINUS_SRC_COLOR 0x0301
|
||
|
#define GL_SRC_ALPHA 0x0302
|
||
|
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
|
||
|
#define GL_DST_ALPHA 0x0304
|
||
|
#define GL_ONE_MINUS_DST_ALPHA 0x0305
|
||
|
|
||
|
/* BlendingFactorSrc */
|
||
|
/* GL_ZERO */
|
||
|
/* GL_ONE */
|
||
|
#define GL_DST_COLOR 0x0306
|
||
|
#define GL_ONE_MINUS_DST_COLOR 0x0307
|
||
|
#define GL_SRC_ALPHA_SATURATE 0x0308
|
||
|
/* GL_SRC_ALPHA */
|
||
|
/* GL_ONE_MINUS_SRC_ALPHA */
|
||
|
/* GL_DST_ALPHA */
|
||
|
/* GL_ONE_MINUS_DST_ALPHA */
|
||
|
|
||
|
/* BlendEquationSeparate */
|
||
|
#define GL_FUNC_ADD 0x8006
|
||
|
#define GL_BLEND_EQUATION 0x8009
|
||
|
#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
|
||
|
#define GL_BLEND_EQUATION_ALPHA 0x883D
|
||
|
|
||
|
/* BlendSubtract */
|
||
|
#define GL_FUNC_SUBTRACT 0x800A
|
||
|
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
|
||
|
|
||
|
/* Separate Blend Functions */
|
||
|
#define GL_BLEND_DST_RGB 0x80C8
|
||
|
#define GL_BLEND_SRC_RGB 0x80C9
|
||
|
#define GL_BLEND_DST_ALPHA 0x80CA
|
||
|
#define GL_BLEND_SRC_ALPHA 0x80CB
|
||
|
#define GL_CONSTANT_COLOR 0x8001
|
||
|
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
|
||
|
#define GL_CONSTANT_ALPHA 0x8003
|
||
|
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
|
||
|
#define GL_BLEND_COLOR 0x8005
|
||
|
|
||
|
/* Buffer Objects */
|
||
|
#define GL_ARRAY_BUFFER 0x8892
|
||
|
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
|
||
|
#define GL_ARRAY_BUFFER_BINDING 0x8894
|
||
|
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
|
||
|
|
||
|
#define GL_STREAM_DRAW 0x88E0
|
||
|
#define GL_STATIC_DRAW 0x88E4
|
||
|
#define GL_DYNAMIC_DRAW 0x88E8
|
||
|
|
||
|
#define GL_BUFFER_SIZE 0x8764
|
||
|
#define GL_BUFFER_USAGE 0x8765
|
||
|
|
||
|
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
|
||
|
|
||
|
/* CullFaceMode */
|
||
|
#define GL_FRONT 0x0404
|
||
|
#define GL_BACK 0x0405
|
||
|
#define GL_FRONT_AND_BACK 0x0408
|
||
|
|
||
|
/* DepthFunction */
|
||
|
/* GL_NEVER */
|
||
|
/* GL_LESS */
|
||
|
/* GL_EQUAL */
|
||
|
/* GL_LEQUAL */
|
||
|
/* GL_GREATER */
|
||
|
/* GL_NOTEQUAL */
|
||
|
/* GL_GEQUAL */
|
||
|
/* GL_ALWAYS */
|
||
|
|
||
|
/* EnableCap */
|
||
|
#define GL_TEXTURE_2D 0x0DE1
|
||
|
#define GL_CULL_FACE 0x0B44
|
||
|
#define GL_BLEND 0x0BE2
|
||
|
#define GL_DITHER 0x0BD0
|
||
|
#define GL_STENCIL_TEST 0x0B90
|
||
|
#define GL_DEPTH_TEST 0x0B71
|
||
|
#define GL_SCISSOR_TEST 0x0C11
|
||
|
#define GL_POLYGON_OFFSET_FILL 0x8037
|
||
|
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
|
||
|
#define GL_SAMPLE_COVERAGE 0x80A0
|
||
|
|
||
|
/* ErrorCode */
|
||
|
#define GL_NO_ERROR 0
|
||
|
#define GL_INVALID_ENUM 0x0500
|
||
|
#define GL_INVALID_VALUE 0x0501
|
||
|
#define GL_INVALID_OPERATION 0x0502
|
||
|
#define GL_OUT_OF_MEMORY 0x0505
|
||
|
|
||
|
/* FrontFaceDirection */
|
||
|
#define GL_CW 0x0900
|
||
|
#define GL_CCW 0x0901
|
||
|
|
||
|
/* GetPName */
|
||
|
#define GL_LINE_WIDTH 0x0B21
|
||
|
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
|
||
|
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
|
||
|
#define GL_CULL_FACE_MODE 0x0B45
|
||
|
#define GL_FRONT_FACE 0x0B46
|
||
|
#define GL_DEPTH_RANGE 0x0B70
|
||
|
#define GL_DEPTH_WRITEMASK 0x0B72
|
||
|
#define GL_DEPTH_CLEAR_VALUE 0x0B73
|
||
|
#define GL_DEPTH_FUNC 0x0B74
|
||
|
#define GL_STENCIL_CLEAR_VALUE 0x0B91
|
||
|
#define GL_STENCIL_FUNC 0x0B92
|
||
|
#define GL_STENCIL_FAIL 0x0B94
|
||
|
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
|
||
|
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
|
||
|
#define GL_STENCIL_REF 0x0B97
|
||
|
#define GL_STENCIL_VALUE_MASK 0x0B93
|
||
|
#define GL_STENCIL_WRITEMASK 0x0B98
|
||
|
#define GL_STENCIL_BACK_FUNC 0x8800
|
||
|
#define GL_STENCIL_BACK_FAIL 0x8801
|
||
|
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
|
||
|
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
|
||
|
#define GL_STENCIL_BACK_REF 0x8CA3
|
||
|
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
|
||
|
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
|
||
|
#define GL_VIEWPORT 0x0BA2
|
||
|
#define GL_SCISSOR_BOX 0x0C10
|
||
|
/* GL_SCISSOR_TEST */
|
||
|
#define GL_COLOR_CLEAR_VALUE 0x0C22
|
||
|
#define GL_COLOR_WRITEMASK 0x0C23
|
||
|
#define GL_UNPACK_ALIGNMENT 0x0CF5
|
||
|
#define GL_PACK_ALIGNMENT 0x0D05
|
||
|
#define GL_MAX_TEXTURE_SIZE 0x0D33
|
||
|
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
|
||
|
#define GL_SUBPIXEL_BITS 0x0D50
|
||
|
#define GL_RED_BITS 0x0D52
|
||
|
#define GL_GREEN_BITS 0x0D53
|
||
|
#define GL_BLUE_BITS 0x0D54
|
||
|
#define GL_ALPHA_BITS 0x0D55
|
||
|
#define GL_DEPTH_BITS 0x0D56
|
||
|
#define GL_STENCIL_BITS 0x0D57
|
||
|
#define GL_POLYGON_OFFSET_UNITS 0x2A00
|
||
|
/* GL_POLYGON_OFFSET_FILL */
|
||
|
#define GL_POLYGON_OFFSET_FACTOR 0x8038
|
||
|
#define GL_TEXTURE_BINDING_2D 0x8069
|
||
|
#define GL_SAMPLE_BUFFERS 0x80A8
|
||
|
#define GL_SAMPLES 0x80A9
|
||
|
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
|
||
|
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
|
||
|
|
||
|
/* GetTextureParameter */
|
||
|
/* GL_TEXTURE_MAG_FILTER */
|
||
|
/* GL_TEXTURE_MIN_FILTER */
|
||
|
/* GL_TEXTURE_WRAP_S */
|
||
|
/* GL_TEXTURE_WRAP_T */
|
||
|
|
||
|
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
|
||
|
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
|
||
|
|
||
|
/* HintMode */
|
||
|
#define GL_DONT_CARE 0x1100
|
||
|
#define GL_FASTEST 0x1101
|
||
|
#define GL_NICEST 0x1102
|
||
|
|
||
|
/* HintTarget */
|
||
|
#define GL_GENERATE_MIPMAP_HINT 0x8192
|
||
|
|
||
|
/* DataType */
|
||
|
#define GL_BYTE 0x1400
|
||
|
#define GL_UNSIGNED_BYTE 0x1401
|
||
|
#define GL_SHORT 0x1402
|
||
|
#define GL_UNSIGNED_SHORT 0x1403
|
||
|
#define GL_INT 0x1404
|
||
|
#define GL_UNSIGNED_INT 0x1405
|
||
|
#define GL_FLOAT 0x1406
|
||
|
#define GL_FIXED 0x140C
|
||
|
|
||
|
/* PixelFormat */
|
||
|
#define GL_DEPTH_COMPONENT 0x1902
|
||
|
#define GL_ALPHA 0x1906
|
||
|
#define GL_RGB 0x1907
|
||
|
#define GL_RGBA 0x1908
|
||
|
#define GL_LUMINANCE 0x1909
|
||
|
#define GL_LUMINANCE_ALPHA 0x190A
|
||
|
|
||
|
/* PixelType */
|
||
|
/* GL_UNSIGNED_BYTE */
|
||
|
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
|
||
|
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
|
||
|
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
|
||
|
|
||
|
/* Shaders */
|
||
|
#define GL_FRAGMENT_SHADER 0x8B30
|
||
|
#define GL_VERTEX_SHADER 0x8B31
|
||
|
#define GL_MAX_VERTEX_ATTRIBS 0x8869
|
||
|
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
|
||
|
#define GL_MAX_VARYING_VECTORS 0x8DFC
|
||
|
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
|
||
|
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
|
||
|
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
|
||
|
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
|
||
|
#define GL_SHADER_TYPE 0x8B4F
|
||
|
#define GL_DELETE_STATUS 0x8B80
|
||
|
#define GL_LINK_STATUS 0x8B82
|
||
|
#define GL_VALIDATE_STATUS 0x8B83
|
||
|
#define GL_ATTACHED_SHADERS 0x8B85
|
||
|
#define GL_ACTIVE_UNIFORMS 0x8B86
|
||
|
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
|
||
|
#define GL_ACTIVE_ATTRIBUTES 0x8B89
|
||
|
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
|
||
|
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
|
||
|
#define GL_CURRENT_PROGRAM 0x8B8D
|
||
|
|
||
|
/* StencilFunction */
|
||
|
#define GL_NEVER 0x0200
|
||
|
#define GL_LESS 0x0201
|
||
|
#define GL_EQUAL 0x0202
|
||
|
#define GL_LEQUAL 0x0203
|
||
|
#define GL_GREATER 0x0204
|
||
|
#define GL_NOTEQUAL 0x0205
|
||
|
#define GL_GEQUAL 0x0206
|
||
|
#define GL_ALWAYS 0x0207
|
||
|
|
||
|
/* StencilOp */
|
||
|
/* GL_ZERO */
|
||
|
#define GL_KEEP 0x1E00
|
||
|
#define GL_REPLACE 0x1E01
|
||
|
#define GL_INCR 0x1E02
|
||
|
#define GL_DECR 0x1E03
|
||
|
#define GL_INVERT 0x150A
|
||
|
#define GL_INCR_WRAP 0x8507
|
||
|
#define GL_DECR_WRAP 0x8508
|
||
|
|
||
|
/* StringName */
|
||
|
#define GL_VENDOR 0x1F00
|
||
|
#define GL_RENDERER 0x1F01
|
||
|
#define GL_VERSION 0x1F02
|
||
|
#define GL_EXTENSIONS 0x1F03
|
||
|
|
||
|
/* TextureMagFilter */
|
||
|
#define GL_NEAREST 0x2600
|
||
|
#define GL_LINEAR 0x2601
|
||
|
|
||
|
/* TextureMinFilter */
|
||
|
/* GL_NEAREST */
|
||
|
/* GL_LINEAR */
|
||
|
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
|
||
|
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
|
||
|
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
|
||
|
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
|
||
|
|
||
|
/* TextureParameterName */
|
||
|
#define GL_TEXTURE_MAG_FILTER 0x2800
|
||
|
#define GL_TEXTURE_MIN_FILTER 0x2801
|
||
|
#define GL_TEXTURE_WRAP_S 0x2802
|
||
|
#define GL_TEXTURE_WRAP_T 0x2803
|
||
|
|
||
|
/* TextureTarget */
|
||
|
/* GL_TEXTURE_2D */
|
||
|
#define GL_TEXTURE 0x1702
|
||
|
|
||
|
#define GL_TEXTURE_CUBE_MAP 0x8513
|
||
|
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
|
||
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
|
||
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
|
||
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
|
||
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
|
||
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
|
||
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
|
||
|
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
|
||
|
|
||
|
/* TextureUnit */
|
||
|
#define GL_TEXTURE0 0x84C0
|
||
|
#define GL_TEXTURE1 0x84C1
|
||
|
#define GL_TEXTURE2 0x84C2
|
||
|
#define GL_TEXTURE3 0x84C3
|
||
|
#define GL_TEXTURE4 0x84C4
|
||
|
#define GL_TEXTURE5 0x84C5
|
||
|
#define GL_TEXTURE6 0x84C6
|
||
|
#define GL_TEXTURE7 0x84C7
|
||
|
#define GL_TEXTURE8 0x84C8
|
||
|
#define GL_TEXTURE9 0x84C9
|
||
|
#define GL_TEXTURE10 0x84CA
|
||
|
#define GL_TEXTURE11 0x84CB
|
||
|
#define GL_TEXTURE12 0x84CC
|
||
|
#define GL_TEXTURE13 0x84CD
|
||
|
#define GL_TEXTURE14 0x84CE
|
||
|
#define GL_TEXTURE15 0x84CF
|
||
|
#define GL_TEXTURE16 0x84D0
|
||
|
#define GL_TEXTURE17 0x84D1
|
||
|
#define GL_TEXTURE18 0x84D2
|
||
|
#define GL_TEXTURE19 0x84D3
|
||
|
#define GL_TEXTURE20 0x84D4
|
||
|
#define GL_TEXTURE21 0x84D5
|
||
|
#define GL_TEXTURE22 0x84D6
|
||
|
#define GL_TEXTURE23 0x84D7
|
||
|
#define GL_TEXTURE24 0x84D8
|
||
|
#define GL_TEXTURE25 0x84D9
|
||
|
#define GL_TEXTURE26 0x84DA
|
||
|
#define GL_TEXTURE27 0x84DB
|
||
|
#define GL_TEXTURE28 0x84DC
|
||
|
#define GL_TEXTURE29 0x84DD
|
||
|
#define GL_TEXTURE30 0x84DE
|
||
|
#define GL_TEXTURE31 0x84DF
|
||
|
#define GL_ACTIVE_TEXTURE 0x84E0
|
||
|
|
||
|
/* TextureWrapMode */
|
||
|
#define GL_REPEAT 0x2901
|
||
|
#define GL_CLAMP_TO_EDGE 0x812F
|
||
|
#define GL_MIRRORED_REPEAT 0x8370
|
||
|
|
||
|
/* Uniform Types */
|
||
|
#define GL_FLOAT_VEC2 0x8B50
|
||
|
#define GL_FLOAT_VEC3 0x8B51
|
||
|
#define GL_FLOAT_VEC4 0x8B52
|
||
|
#define GL_INT_VEC2 0x8B53
|
||
|
#define GL_INT_VEC3 0x8B54
|
||
|
#define GL_INT_VEC4 0x8B55
|
||
|
#define GL_BOOL 0x8B56
|
||
|
#define GL_BOOL_VEC2 0x8B57
|
||
|
#define GL_BOOL_VEC3 0x8B58
|
||
|
#define GL_BOOL_VEC4 0x8B59
|
||
|
#define GL_FLOAT_MAT2 0x8B5A
|
||
|
#define GL_FLOAT_MAT3 0x8B5B
|
||
|
#define GL_FLOAT_MAT4 0x8B5C
|
||
|
#define GL_SAMPLER_2D 0x8B5E
|
||
|
#define GL_SAMPLER_CUBE 0x8B60
|
||
|
|
||
|
/* Vertex Arrays */
|
||
|
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
|
||
|
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
|
||
|
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
|
||
|
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
|
||
|
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
|
||
|
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
|
||
|
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
|
||
|
|
||
|
/* Read Format */
|
||
|
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
|
||
|
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
|
||
|
|
||
|
/* Shader Source */
|
||
|
#define GL_COMPILE_STATUS 0x8B81
|
||
|
#define GL_INFO_LOG_LENGTH 0x8B84
|
||
|
#define GL_SHADER_SOURCE_LENGTH 0x8B88
|
||
|
#define GL_SHADER_COMPILER 0x8DFA
|
||
|
|
||
|
/* Shader Binary */
|
||
|
#define GL_SHADER_BINARY_FORMATS 0x8DF8
|
||
|
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
|
||
|
|
||
|
/* Shader Precision-Specified Types */
|
||
|
#define GL_LOW_FLOAT 0x8DF0
|
||
|
#define GL_MEDIUM_FLOAT 0x8DF1
|
||
|
#define GL_HIGH_FLOAT 0x8DF2
|
||
|
#define GL_LOW_INT 0x8DF3
|
||
|
#define GL_MEDIUM_INT 0x8DF4
|
||
|
#define GL_HIGH_INT 0x8DF5
|
||
|
|
||
|
/* Framebuffer Object. */
|
||
|
#define GL_FRAMEBUFFER 0x8D40
|
||
|
#define GL_RENDERBUFFER 0x8D41
|
||
|
|
||
|
#define GL_RGBA4 0x8056
|
||
|
#define GL_RGB5_A1 0x8057
|
||
|
#define GL_RGB565 0x8D62
|
||
|
#define GL_DEPTH_COMPONENT16 0x81A5
|
||
|
#define GL_STENCIL_INDEX8 0x8D48
|
||
|
|
||
|
#define GL_RENDERBUFFER_WIDTH 0x8D42
|
||
|
#define GL_RENDERBUFFER_HEIGHT 0x8D43
|
||
|
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
|
||
|
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
|
||
|
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
|
||
|
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
|
||
|
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
|
||
|
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
|
||
|
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
|
||
|
|
||
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
|
||
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
|
||
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
|
||
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
|
||
|
|
||
|
#define GL_COLOR_ATTACHMENT0 0x8CE0
|
||
|
#define GL_DEPTH_ATTACHMENT 0x8D00
|
||
|
#define GL_STENCIL_ATTACHMENT 0x8D20
|
||
|
|
||
|
#define GL_NONE 0
|
||
|
|
||
|
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
|
||
|
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
|
||
|
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
|
||
|
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
|
||
|
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
|
||
|
|
||
|
#define GL_FRAMEBUFFER_BINDING 0x8CA6
|
||
|
#define GL_RENDERBUFFER_BINDING 0x8CA7
|
||
|
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
|
||
|
|
||
|
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
|
||
|
|
||
|
/*-------------------------------------------------------------------------
|
||
|
* GL core functions.
|
||
|
*-----------------------------------------------------------------------*/
|
||
|
|
||
|
GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
|
||
|
GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
|
||
|
GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
|
||
|
GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
|
||
|
GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
|
||
|
GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
|
||
|
GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
|
||
|
GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
||
|
GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode );
|
||
|
GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
|
||
|
GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
|
||
|
GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
|
||
|
GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
|
||
|
GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
|
||
|
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
|
||
|
GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
|
||
|
GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
||
|
GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth);
|
||
|
GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
|
||
|
GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
||
|
GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
|
||
|
GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
|
||
|
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
|
||
|
GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
||
|
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
||
|
GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
|
||
|
GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
|
||
|
GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
|
||
|
GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
|
||
|
GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
|
||
|
GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
|
||
|
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
|
||
|
GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
|
||
|
GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
|
||
|
GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
|
||
|
GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
|
||
|
GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
|
||
|
GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
|
||
|
GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
|
||
|
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
|
||
|
GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
|
||
|
GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
|
||
|
GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
|
||
|
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
|
||
|
GL_APICALL void GL_APIENTRY glFinish (void);
|
||
|
GL_APICALL void GL_APIENTRY glFlush (void);
|
||
|
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
||
|
GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
||
|
GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
|
||
|
GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
|
||
|
GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
|
||
|
GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
|
||
|
GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
|
||
|
GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
|
||
|
GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
|
||
|
GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
|
||
|
GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
|
||
|
GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
|
||
|
GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
|
||
|
GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
|
||
|
GL_APICALL GLenum GL_APIENTRY glGetError (void);
|
||
|
GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
|
||
|
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
|
||
|
GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
|
||
|
GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
|
||
|
GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
|
||
|
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
|
||
|
GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
|
||
|
GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
|
||
|
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
|
||
|
GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
|
||
|
GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
|
||
|
GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
|
||
|
GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
|
||
|
GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
|
||
|
GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
|
||
|
GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
|
||
|
GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
|
||
|
GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
|
||
|
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
|
||
|
GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
|
||
|
GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
|
||
|
GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
|
||
|
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
|
||
|
GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
|
||
|
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
|
||
|
GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
|
||
|
GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
|
||
|
GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
|
||
|
GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
|
||
|
GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
|
||
|
GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
|
||
|
GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
|
||
|
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
|
||
|
GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
||
|
GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
|
||
|
GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
|
||
|
GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
|
||
|
GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
|
||
|
GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
|
||
|
GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
|
||
|
GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
|
||
|
GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
|
||
|
GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
|
||
|
GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
|
||
|
GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
|
||
|
GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
|
||
|
GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
|
||
|
GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
|
||
|
GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
|
||
|
GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
|
||
|
GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x);
|
||
|
GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
|
||
|
GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
|
||
|
GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
|
||
|
GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
|
||
|
GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
|
||
|
GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
|
||
|
GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
|
||
|
GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
|
||
|
GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
|
||
|
GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
|
||
|
GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
|
||
|
GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||
|
GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
|
||
|
GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
|
||
|
GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
|
||
|
GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||
|
GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||
|
GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||
|
GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
|
||
|
GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
|
||
|
GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
|
||
|
GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
|
||
|
GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
|
||
|
GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
|
||
|
GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
|
||
|
GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
|
||
|
GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||
|
GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
|
||
|
GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
|
||
|
GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
|
||
|
|
||
|
#ifdef __cplusplus
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
#endif /* __gl2_h_ */
|
||
|
|