mirror of
https://github.com/ZDoom/zdoom-macos-deps.git
synced 2024-11-29 23:22:35 +00:00
24 lines
1 KiB
CMake
24 lines
1 KiB
CMake
|
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
|
||
|
# file Copyright.txt or https://cmake.org/licensing for details.
|
||
|
|
||
|
|
||
|
# This file is included by cmGlobalGenerator::EnableLanguage.
|
||
|
# It is included before the compiler has been determined.
|
||
|
|
||
|
# The CMAKE_EFFECTIVE_SYSTEM_NAME is used to load compiler and compiler
|
||
|
# wrapper configuration files. By default it equals to CMAKE_SYSTEM_NAME
|
||
|
# but could be overridden in the ${CMAKE_SYSTEM_NAME}-Initialize files.
|
||
|
#
|
||
|
# It is useful to share the same aforementioned configuration files and
|
||
|
# avoids duplicating them in case of tightly related platforms.
|
||
|
#
|
||
|
# An example are the platforms supported by Xcode (macOS, iOS, tvOS,
|
||
|
# and watchOS). For all of those the CMAKE_EFFECTIVE_SYSTEM_NAME is
|
||
|
# set to Apple which results in using
|
||
|
# Platform/Apple-AppleClang-CXX.cmake for the Apple C++ compiler.
|
||
|
set(CMAKE_EFFECTIVE_SYSTEM_NAME "${CMAKE_SYSTEM_NAME}")
|
||
|
|
||
|
include(Platform/${CMAKE_SYSTEM_NAME}-Initialize OPTIONAL)
|
||
|
|
||
|
set(CMAKE_SYSTEM_SPECIFIC_INITIALIZE_LOADED 1)
|