zdoom-macos-deps/deps/wxwidgets/include/wx-3.1/wx/propgrid/propgridpagestate.h

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/////////////////////////////////////////////////////////////////////////////
// Name: wx/propgrid/propgridpagestate.h
// Purpose: wxPropertyGridPageState class
// Author: Jaakko Salli
// Modified by:
// Created: 2008-08-24
// Copyright: (c) Jaakko Salli
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_PROPGRID_PROPGRIDPAGESTATE_H_
#define _WX_PROPGRID_PROPGRIDPAGESTATE_H_
#include "wx/defs.h"
#if wxUSE_PROPGRID
#include "wx/propgrid/property.h"
// -----------------------------------------------------------------------
// A return value from wxPropertyGrid::HitTest(),
// contains all you need to know about an arbitrary location on the grid.
class WXDLLIMPEXP_PROPGRID wxPropertyGridHitTestResult
{
friend class wxPropertyGridPageState;
public:
wxPropertyGridHitTestResult()
{
m_property = NULL;
m_column = -1;
m_splitter = -1;
m_splitterHitOffset = 0;
}
~wxPropertyGridHitTestResult()
{
}
// Returns column hit. -1 for margin.
int GetColumn() const { return m_column; }
// Returns property hit. NULL if empty space below
// properties was hit instead.
wxPGProperty* GetProperty() const
{
return m_property;
}
// Returns index of splitter hit, -1 for none.
int GetSplitter() const { return m_splitter; }
// If splitter hit, then this member function
// returns offset to the exact splitter position.
int GetSplitterHitOffset() const { return m_splitterHitOffset; }
private:
// Property. NULL if empty space below properties was hit.
wxPGProperty* m_property;
// Column. -1 for margin.
int m_column;
// Index of splitter hit, -1 for none.
int m_splitter;
// If splitter hit, offset to that.
int m_splitterHitOffset;
};
// -----------------------------------------------------------------------
#define wxPG_IT_CHILDREN(A) ((A)<<16)
// NOTES: At lower 16-bits, there are flags to check if item will be included.
// At higher 16-bits, there are same flags, but to instead check if children
// will be included.
enum wxPG_ITERATOR_FLAGS
{
// Iterate through 'normal' property items (does not include children of
// aggregate or hidden items by default).
wxPG_ITERATE_PROPERTIES = wxPG_PROP_PROPERTY |
wxPG_PROP_MISC_PARENT |
wxPG_PROP_AGGREGATE |
wxPG_PROP_COLLAPSED |
wxPG_IT_CHILDREN(wxPG_PROP_MISC_PARENT) |
wxPG_IT_CHILDREN(wxPG_PROP_CATEGORY),
// Iterate children of collapsed parents, and individual items that are hidden.
wxPG_ITERATE_HIDDEN = wxPG_PROP_HIDDEN |
wxPG_IT_CHILDREN(wxPG_PROP_COLLAPSED),
// Iterate children of parent that is an aggregate property (ie has fixed
// children).
wxPG_ITERATE_FIXED_CHILDREN = wxPG_IT_CHILDREN(wxPG_PROP_AGGREGATE) |
wxPG_ITERATE_PROPERTIES,
// Iterate categories.
// Note that even without this flag, children of categories are still iterated
// through.
wxPG_ITERATE_CATEGORIES = wxPG_PROP_CATEGORY |
wxPG_IT_CHILDREN(wxPG_PROP_CATEGORY) |
wxPG_PROP_COLLAPSED,
wxPG_ITERATE_ALL_PARENTS = wxPG_PROP_MISC_PARENT |
wxPG_PROP_AGGREGATE |
wxPG_PROP_CATEGORY,
wxPG_ITERATE_ALL_PARENTS_RECURSIVELY = wxPG_ITERATE_ALL_PARENTS |
wxPG_IT_CHILDREN(
wxPG_ITERATE_ALL_PARENTS),
wxPG_ITERATOR_FLAGS_ALL = wxPG_PROP_PROPERTY |
wxPG_PROP_MISC_PARENT |
wxPG_PROP_AGGREGATE |
wxPG_PROP_HIDDEN |
wxPG_PROP_CATEGORY |
wxPG_PROP_COLLAPSED,
wxPG_ITERATOR_MASK_OP_ITEM = wxPG_ITERATOR_FLAGS_ALL,
// (wxPG_PROP_MISC_PARENT|wxPG_PROP_AGGREGATE|wxPG_PROP_CATEGORY)
wxPG_ITERATOR_MASK_OP_PARENT = wxPG_ITERATOR_FLAGS_ALL,
// Combines all flags needed to iterate through visible properties
// (ie. hidden properties and children of collapsed parents are skipped).
wxPG_ITERATE_VISIBLE = wxPG_ITERATE_PROPERTIES |
wxPG_PROP_CATEGORY |
wxPG_IT_CHILDREN(wxPG_PROP_AGGREGATE),
// Iterate all items.
wxPG_ITERATE_ALL = wxPG_ITERATE_VISIBLE |
wxPG_ITERATE_HIDDEN,
// Iterate through individual properties (ie categories and children of
// aggregate properties are skipped).
wxPG_ITERATE_NORMAL = wxPG_ITERATE_PROPERTIES |
wxPG_ITERATE_HIDDEN,
// Default iterator flags.
wxPG_ITERATE_DEFAULT = wxPG_ITERATE_NORMAL
};
#define wxPG_ITERATOR_CREATE_MASKS(FLAGS, A, B) \
A = (FLAGS ^ wxPG_ITERATOR_MASK_OP_ITEM) & \
wxPG_ITERATOR_MASK_OP_ITEM & 0xFFFF; \
B = ((FLAGS>>16) ^ wxPG_ITERATOR_MASK_OP_PARENT) & \
wxPG_ITERATOR_MASK_OP_PARENT & 0xFFFF;
// Macro to test if children of PWC should be iterated through
#define wxPG_ITERATOR_PARENTEXMASK_TEST(PWC, PARENTMASK) \
( \
!PWC->HasFlag(PARENTMASK) && \
PWC->GetChildCount() \
)
// Base for wxPropertyGridIterator classes.
class WXDLLIMPEXP_PROPGRID wxPropertyGridIteratorBase
{
public:
wxPropertyGridIteratorBase()
{
}
void Assign( const wxPropertyGridIteratorBase& it );
bool AtEnd() const { return m_property == NULL; }
// Get current property.
wxPGProperty* GetProperty() const { return m_property; }
void Init( wxPropertyGridPageState* state,
int flags,
wxPGProperty* property,
int dir = 1 );
void Init( wxPropertyGridPageState* state,
int flags,
int startPos = wxTOP,
int dir = 0 );
// Iterate to the next property.
void Next( bool iterateChildren = true );
// Iterate to the previous property.
void Prev();
// Set base parent, i.e. a property when, in which iteration returns, it
// ends.
// Default base parent is the root of the used wxPropertyGridPageState.
void SetBaseParent( wxPGProperty* baseParent )
{ m_baseParent = baseParent; }
protected:
wxPGProperty* m_property;
private:
wxPropertyGridPageState* m_state;
wxPGProperty* m_baseParent;
// Masks are used to quickly exclude items
wxPGProperty::FlagType m_itemExMask;
wxPGProperty::FlagType m_parentExMask;
};
template <typename PROPERTY, typename STATE>
class wxPGIterator : public wxPropertyGridIteratorBase
{
public:
wxPGIterator(STATE* state, int flags = wxPG_ITERATE_DEFAULT,
PROPERTY* property = NULL, int dir = 1)
: wxPropertyGridIteratorBase()
{
Init(const_cast<wxPropertyGridPageState*>(state), flags, const_cast<wxPGProperty*>(property), dir);
}
wxPGIterator(STATE* state, int flags, int startPos, int dir = 0)
: wxPropertyGridIteratorBase()
{
Init(const_cast<wxPropertyGridPageState*>(state), flags, startPos, dir);
}
wxPGIterator()
: wxPropertyGridIteratorBase()
{
m_property = NULL;
}
wxPGIterator(const wxPGIterator& it)
: wxPropertyGridIteratorBase()
{
Assign(it);
}
~wxPGIterator()
{
}
wxPGIterator& operator=(const wxPGIterator& it)
{
if ( this != &it )
Assign(it);
return *this;
}
wxPGIterator& operator++() { Next(); return *this; }
wxPGIterator operator++(int) { wxPGIterator it = *this; Next(); return it; }
wxPGIterator& operator--() { Prev(); return *this; }
wxPGIterator operator--(int) { wxPGIterator it = *this; Prev(); return it; }
PROPERTY* operator *() const { return const_cast<PROPERTY*>(m_property); }
static PROPERTY* OneStep(STATE* state, int flags = wxPG_ITERATE_DEFAULT,
PROPERTY* property = NULL, int dir = 1)
{
wxPGIterator it(state, flags, property, dir);
if ( property )
{
if ( dir == 1 )
it.Next();
else
it.Prev();
}
return *it;
}
};
// Preferable way to iterate through contents of wxPropertyGrid,
// wxPropertyGridManager, and wxPropertyGridPage.
// See wxPropertyGridInterface::GetIterator() for more information about usage.
typedef wxPGIterator<wxPGProperty, wxPropertyGridPageState> wxPropertyGridIterator;
typedef wxPGIterator<const wxPGProperty, const wxPropertyGridPageState> wxPropertyGridConstIterator;
// -----------------------------------------------------------------------
// Base class to derive new viterators.
class WXDLLIMPEXP_PROPGRID wxPGVIteratorBase : public wxObjectRefData
{
friend class wxPGVIterator;
public:
wxPGVIteratorBase() { }
virtual void Next() = 0;
protected:
virtual ~wxPGVIteratorBase() { }
wxPropertyGridIterator m_it;
};
// Abstract implementation of a simple iterator. Can only be used
// to iterate in forward order, and only through the entire container.
// Used to have functions dealing with all properties work with both
// wxPropertyGrid and wxPropertyGridManager.
class WXDLLIMPEXP_PROPGRID wxPGVIterator
{
public:
wxPGVIterator() { m_pIt = NULL; }
wxPGVIterator( wxPGVIteratorBase* obj ) { m_pIt = obj; }
~wxPGVIterator() { UnRef(); }
void UnRef() { if (m_pIt) m_pIt->DecRef(); }
wxPGVIterator( const wxPGVIterator& it )
{
m_pIt = it.m_pIt;
m_pIt->IncRef();
}
const wxPGVIterator& operator=( const wxPGVIterator& it )
{
if (this != &it)
{
UnRef();
m_pIt = it.m_pIt;
m_pIt->IncRef();
}
return *this;
}
void Next() { m_pIt->Next(); }
bool AtEnd() const { return m_pIt->m_it.AtEnd(); }
wxPGProperty* GetProperty() const { return m_pIt->m_it.GetProperty(); }
protected:
wxPGVIteratorBase* m_pIt;
};
// -----------------------------------------------------------------------
// Contains low-level property page information (properties, column widths,
// etc.) of a single wxPropertyGrid or single wxPropertyGridPage. Generally you
// should not use this class directly, but instead member functions in
// wxPropertyGridInterface, wxPropertyGrid, wxPropertyGridPage, and
// wxPropertyGridManager.
// - Currently this class is not implemented in wxPython.
class WXDLLIMPEXP_PROPGRID wxPropertyGridPageState
{
friend class wxPropertyGrid;
friend class wxPropertyGridInterface;
friend class wxPropertyGridPage;
friend class wxPropertyGridManager;
public:
// Default constructor.
wxPropertyGridPageState();
// Destructor.
virtual ~wxPropertyGridPageState();
// Makes sure all columns have minimum width.
void CheckColumnWidths( int widthChange = 0 );
// Override this member function to add custom behaviour on property
// deletion.
virtual void DoDelete( wxPGProperty* item, bool doDelete = true );
wxSize DoFitColumns( bool allowGridResize = false );
wxPGProperty* DoGetItemAtY( int y ) const;
// Override this member function to add custom behaviour on property
// insertion.
virtual wxPGProperty* DoInsert( wxPGProperty* parent,
int index,
wxPGProperty* property );
// This needs to be overridden in grid used the manager so that splitter
// changes can be propagated to other pages.
virtual void DoSetSplitterPosition( int pos,
int splitterColumn = 0,
int flags = 0 );
bool EnableCategories( bool enable );
// Make sure virtual height is up-to-date.
void EnsureVirtualHeight()
{
if ( m_vhCalcPending )
{
RecalculateVirtualHeight();
m_vhCalcPending = false;
}
}
// Returns (precalculated) height of contained visible properties.
unsigned int GetVirtualHeight() const
{
wxASSERT( !m_vhCalcPending );
return m_virtualHeight;
}
// Returns (precalculated) height of contained visible properties.
unsigned int GetVirtualHeight()
{
EnsureVirtualHeight();
return m_virtualHeight;
}
// Returns actual height of contained visible properties.
// Mostly used for internal diagnostic purposes.
unsigned int GetActualVirtualHeight() const;
unsigned int GetColumnCount() const
{
return (unsigned int) m_colWidths.size();
}
int GetColumnMinWidth( int column ) const;
int GetColumnWidth( unsigned int column ) const
{
return m_colWidths[column];
}
wxPropertyGrid* GetGrid() const { return m_pPropGrid; }
// Returns last item which could be iterated using given flags.
wxPGProperty* GetLastItem( int flags = wxPG_ITERATE_DEFAULT );
const wxPGProperty* GetLastItem( int flags = wxPG_ITERATE_DEFAULT ) const
{
return const_cast<wxPropertyGridPageState*>(this)->GetLastItem(flags);
}
// Returns currently selected property.
wxPGProperty* GetSelection() const
{
return m_selection.empty()? NULL: m_selection[0];
}
void DoSetSelection( wxPGProperty* prop )
{
m_selection.clear();
if ( prop )
m_selection.push_back(prop);
}
bool DoClearSelection()
{
return DoSelectProperty(NULL);
}
void DoRemoveFromSelection( wxPGProperty* prop );
void DoSetColumnProportion( unsigned int column, int proportion );
int DoGetColumnProportion( unsigned int column ) const
{
return m_columnProportions[column];
}
void ResetColumnSizes( int setSplitterFlags );
wxPropertyCategory* GetPropertyCategory( const wxPGProperty* p ) const;
#if WXWIN_COMPATIBILITY_3_0
wxDEPRECATED_MSG("don't refer directly to wxPropertyGridPageState::GetPropertyByLabel")
wxPGProperty* GetPropertyByLabel( const wxString& name,
wxPGProperty* parent = NULL ) const;
#endif // WXWIN_COMPATIBILITY_3_0
wxVariant DoGetPropertyValues( const wxString& listname,
wxPGProperty* baseparent,
long flags ) const;
wxPGProperty* DoGetRoot() const { return m_properties; }
void DoSetPropertyName( wxPGProperty* p, const wxString& newName );
// Returns combined width of margin and all the columns
int GetVirtualWidth() const
{
return m_width;
}
// Returns minimal width for given column so that all images and texts
// will fit entirely.
// Used by SetSplitterLeft() and DoFitColumns().
int GetColumnFitWidth(const wxDC& dc,
wxPGProperty* pwc,
unsigned int col,
bool subProps) const;
int GetColumnFullWidth(const wxDC& dc, wxPGProperty* p, unsigned int col);
// Returns information about arbitrary position in the grid.
// pt - Logical coordinates in the virtual grid space. Use
// wxScrolled<T>::CalcUnscrolledPosition() if you need to
// translate a scrolled position into a logical one.
wxPropertyGridHitTestResult HitTest( const wxPoint& pt ) const;
// Returns true if page is visibly displayed.
bool IsDisplayed() const;
bool IsInNonCatMode() const { return (bool)(m_properties == m_abcArray); }
void DoLimitPropertyEditing( wxPGProperty* p, bool limit = true )
{
p->SetFlagRecursively(wxPG_PROP_NOEDITOR, limit);
}
bool DoSelectProperty( wxPGProperty* p, unsigned int flags = 0 );
// widthChange is non-client.
void OnClientWidthChange( int newWidth,
int widthChange,
bool fromOnResize = false );
// Recalculates m_virtualHeight.
void RecalculateVirtualHeight()
{
m_virtualHeight = GetActualVirtualHeight();
}
void SetColumnCount( int colCount );
void PropagateColSizeDec( int column, int decrease, int dir );
bool DoHideProperty( wxPGProperty* p, bool hide, int flags = wxPG_RECURSE );
bool DoSetPropertyValueString( wxPGProperty* p, const wxString& value );
bool DoSetPropertyValue( wxPGProperty* p, wxVariant& value );
bool DoSetPropertyValueWxObjectPtr( wxPGProperty* p, wxObject* value );
void DoSetPropertyValues( const wxVariantList& list,
wxPGProperty* default_category );
void SetSplitterLeft( bool subProps = false );
// Set virtual width for this particular page.
void SetVirtualWidth( int width );
void DoSortChildren( wxPGProperty* p, int flags = 0 );
void DoSort( int flags = 0 );
bool PrepareAfterItemsAdded();
// Called after virtual height needs to be recalculated.
void VirtualHeightChanged()
{
m_vhCalcPending = true;
}
// Base append.
wxPGProperty* DoAppend( wxPGProperty* property );
// Returns property by its name.
wxPGProperty* BaseGetPropertyByName( const wxString& name ) const;
// Called in, for example, wxPropertyGrid::Clear.
void DoClear();
bool DoIsPropertySelected( wxPGProperty* prop ) const;
bool DoCollapse( wxPGProperty* p );
bool DoExpand( wxPGProperty* p );
void CalculateFontAndBitmapStuff( int vspacing );
protected:
// Utility to check if two properties are visibly next to each other
bool ArePropertiesAdjacent( wxPGProperty* prop1,
wxPGProperty* prop2,
int iterFlags = wxPG_ITERATE_VISIBLE ) const;
int DoGetSplitterPosition( int splitterIndex = 0 ) const;
// Returns column at x coordinate (in GetGrid()->GetPanel()).
// pSplitterHit - Give pointer to int that receives index to splitter that is at x.
// pSplitterHitOffset - Distance from said splitter.
int HitTestH( int x, int* pSplitterHit, int* pSplitterHitOffset ) const;
bool PrepareToAddItem( wxPGProperty* property,
wxPGProperty* scheduledParent );
// Returns property by its label.
wxPGProperty* BaseGetPropertyByLabel( const wxString& label,
const wxPGProperty* parent = NULL ) const;
// Unselect sub-properties.
void DoRemoveChildrenFromSelection(wxPGProperty* p, bool recursive,
int selFlags);
// Mark sub-properties as being deleted.
void DoMarkChildrenAsDeleted(wxPGProperty* p, bool recursive);
// Rename the property
// so it won't remain in the way of the user code.
void DoInvalidatePropertyName(wxPGProperty* p);
// Rename sub-properties
// so it won't remain in the way of the user code.
void DoInvalidateChildrenNames(wxPGProperty* p, bool recursive);
// Check if property contains given sub-category.
bool IsChildCategory(wxPGProperty* p,
wxPropertyCategory* cat, bool recursive);
// If visible, then this is pointer to wxPropertyGrid.
// This shall *never* be NULL to indicate that this state is not visible.
wxPropertyGrid* m_pPropGrid;
// Pointer to currently used array.
wxPGProperty* m_properties;
// Array for categoric mode.
wxPGRootProperty m_regularArray;
// Array for root of non-categoric mode.
wxPGRootProperty* m_abcArray;
// Dictionary for name-based access.
wxPGHashMapS2P m_dictName;
// List of column widths (first column does not include margin).
wxVector<int> m_colWidths;
// List of indices of columns the user can edit by clicking it.
wxVector<int> m_editableColumns;
// Column proportions.
wxVector<int> m_columnProportions;
double m_fSplitterX;
// Most recently added category.
wxPropertyCategory* m_currentCategory;
// Array of selected property.
wxArrayPGProperty m_selection;
// Virtual width.
int m_width;
// Indicates total virtual height of visible properties.
unsigned int m_virtualHeight;
#if WXWIN_COMPATIBILITY_3_0
// 1 items appended/inserted, so stuff needs to be done before drawing;
// If m_virtualHeight == 0, then calcylatey's must be done.
// Otherwise just sort.
unsigned char m_itemsAdded;
// 1 if any value is modified.
unsigned char m_anyModified;
unsigned char m_vhCalcPending;
#else
// True: items appended/inserted, so stuff needs to be done before drawing;
// If m_virtualHeight == 0, then calcylatey's must be done.
// Otherwise just sort.
bool m_itemsAdded;
// True if any value is modified.
bool m_anyModified;
bool m_vhCalcPending;
#endif // WXWIN_COMPATIBILITY_3_0
// True if splitter has been pre-set by the application.
bool m_isSplitterPreSet;
// Used to (temporarily) disable splitter centering.
bool m_dontCenterSplitter;
private:
// Only inits arrays, doesn't migrate things or such.
void InitNonCatMode();
};
// -----------------------------------------------------------------------
#endif // wxUSE_PROPGRID
#endif // _WX_PROPGRID_PROPGRIDPAGESTATE_H_