zdoom-macos-deps/deps/wxwidgets/include/wx-3.1/wx/encinfo.h

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///////////////////////////////////////////////////////////////////////////////
// Name: wx/encinfo.h
// Purpose: declares wxNativeEncodingInfo struct
// Author: Vadim Zeitlin
// Modified by:
// Created: 19.09.2003 (extracted from wx/fontenc.h)
// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwidgets.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_ENCINFO_H_
#define _WX_ENCINFO_H_
#include "wx/string.h"
// ----------------------------------------------------------------------------
// wxNativeEncodingInfo contains all encoding parameters for this platform
// ----------------------------------------------------------------------------
// This private structure specifies all the parameters needed to create a font
// with the given encoding on this platform.
//
// Under X, it contains the last 2 elements of the font specifications
// (registry and encoding).
//
// Under Windows, it contains a number which is one of predefined XXX_CHARSET
// values (https://msdn.microsoft.com/en-us/library/cc250412.aspx).
//
// Under all platforms it also contains a facename string which should be
// used, if not empty, to create fonts in this encoding (this is the only way
// to create a font of non-standard encoding (like KOI8) under Windows - the
// facename specifies the encoding then)
struct WXDLLIMPEXP_CORE wxNativeEncodingInfo
{
wxString facename; // may be empty meaning "any"
wxFontEncoding encoding; // so that we know what this struct represents
#if defined(__WXMSW__) || \
defined(__WXMAC__) || \
defined(__WXQT__)
wxNativeEncodingInfo()
: facename()
, encoding(wxFONTENCODING_SYSTEM)
, charset(0) /* ANSI_CHARSET */
{ }
int charset;
#elif defined(_WX_X_FONTLIKE)
wxString xregistry,
xencoding;
#elif defined(wxHAS_UTF8_FONTS)
// ports using UTF-8 for text don't need encoding information for fonts
#else
#error "Unsupported toolkit"
#endif
// this struct is saved in config by wxFontMapper, so it should know to
// serialise itself (implemented in platform-specific code)
bool FromString(const wxString& s);
wxString ToString() const;
};
#endif // _WX_ENCINFO_H_