zdoom-macos-deps/deps/wxwidgets/include/wx-3.1/wx/compositewin.h

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///////////////////////////////////////////////////////////////////////////////
// Name: wx/compositewin.h
// Purpose: wxCompositeWindow<> declaration
// Author: Vadim Zeitlin
// Created: 2011-01-02
// Copyright: (c) 2011 Vadim Zeitlin <vadim@wxwidgets.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_COMPOSITEWIN_H_
#define _WX_COMPOSITEWIN_H_
#include "wx/window.h"
#include "wx/containr.h"
class WXDLLIMPEXP_FWD_CORE wxToolTip;
// NB: This is an experimental and, as for now, undocumented class used only by
// wxWidgets itself internally. Don't use it in your code until its API is
// officially stabilized unless you are ready to change it with the next
// wxWidgets release.
// ----------------------------------------------------------------------------
// wxCompositeWindow is a helper for implementing composite windows: to define
// a class using subwindows, simply inherit from it specialized with the real
// base class name and implement GetCompositeWindowParts() pure virtual method.
// ----------------------------------------------------------------------------
// This is the base class of wxCompositeWindow which takes care of propagating
// colours, fonts etc changes to all the children, but doesn't bother with
// handling their events or focus. There should be rarely any need to use it
// rather than the full wxCompositeWindow.
// The template parameter W must be a wxWindow-derived class.
template <class W>
class wxCompositeWindowSettersOnly : public W
{
public:
typedef W BaseWindowClass;
// Override all wxWindow methods which must be forwarded to the composite
// window parts.
// Attribute setters group.
//
// NB: Unfortunately we can't factor out the call for the setter itself
// into DoSetForAllParts() because we can't call the function passed to
// it non-virtually and we need to do this to avoid infinite recursion,
// so we work around this by calling the method of this object itself
// manually in each function.
virtual bool SetForegroundColour(const wxColour& colour) wxOVERRIDE
{
if ( !BaseWindowClass::SetForegroundColour(colour) )
return false;
SetForAllParts(&wxWindowBase::SetForegroundColour, colour);
return true;
}
virtual bool SetBackgroundColour(const wxColour& colour) wxOVERRIDE
{
if ( !BaseWindowClass::SetBackgroundColour(colour) )
return false;
SetForAllParts(&wxWindowBase::SetBackgroundColour, colour);
return true;
}
virtual bool SetFont(const wxFont& font) wxOVERRIDE
{
if ( !BaseWindowClass::SetFont(font) )
return false;
SetForAllParts(&wxWindowBase::SetFont, font);
return true;
}
virtual bool SetCursor(const wxCursor& cursor) wxOVERRIDE
{
if ( !BaseWindowClass::SetCursor(cursor) )
return false;
SetForAllParts(&wxWindowBase::SetCursor, cursor);
return true;
}
virtual void SetLayoutDirection(wxLayoutDirection dir) wxOVERRIDE
{
BaseWindowClass::SetLayoutDirection(dir);
SetForAllParts(&wxWindowBase::SetLayoutDirection, dir);
// The child layout almost invariably depends on the layout direction,
// so redo it when it changes.
//
// However avoid doing it when we're called from wxWindow::Create() in
// wxGTK as the derived window is not fully created yet and calling its
// SetSize() may be unexpected. This does mean that any future calls to
// SetLayoutDirection(wxLayout_Default) wouldn't result in a re-layout
// neither, but then we're not supposed to be called with it at all.
if ( dir != wxLayout_Default )
this->SetSize(-1, -1, -1, -1, wxSIZE_FORCE);
}
#if wxUSE_TOOLTIPS
virtual void DoSetToolTipText(const wxString &tip) wxOVERRIDE
{
BaseWindowClass::DoSetToolTipText(tip);
// Use a variable to disambiguate between SetToolTip() overloads.
void (wxWindowBase::*func)(const wxString&) = &wxWindowBase::SetToolTip;
SetForAllParts(func, tip);
}
virtual void DoSetToolTip(wxToolTip *tip) wxOVERRIDE
{
BaseWindowClass::DoSetToolTip(tip);
SetForAllParts(&wxWindowBase::CopyToolTip, tip);
}
#endif // wxUSE_TOOLTIPS
protected:
// Trivial but necessary default ctor.
wxCompositeWindowSettersOnly()
{
}
private:
// Must be implemented by the derived class to return all children to which
// the public methods we override should forward to.
virtual wxWindowList GetCompositeWindowParts() const = 0;
template <class T, class TArg, class R>
void SetForAllParts(R (wxWindowBase::*func)(TArg), T arg)
{
// Simply call the setters for all parts of this composite window.
const wxWindowList parts = GetCompositeWindowParts();
for ( wxWindowList::const_iterator i = parts.begin();
i != parts.end();
++i )
{
wxWindow * const child = *i;
// Allow NULL elements in the list, this makes the code of derived
// composite controls which may have optionally shown children
// simpler and it doesn't cost us much here.
if ( child )
(child->*func)(arg);
}
}
wxDECLARE_NO_COPY_TEMPLATE_CLASS(wxCompositeWindowSettersOnly, W);
};
// The real wxCompositeWindow itself, inheriting all the setters defined above.
template <class W>
class wxCompositeWindow : public wxCompositeWindowSettersOnly<W>
{
public:
virtual void SetFocus() wxOVERRIDE
{
wxSetFocusToChild(this, NULL);
}
protected:
// Default ctor sets things up for handling children events correctly.
wxCompositeWindow()
{
this->Bind(wxEVT_CREATE, &wxCompositeWindow::OnWindowCreate, this);
}
private:
void OnWindowCreate(wxWindowCreateEvent& event)
{
event.Skip();
// Attach a few event handlers to all parts of the composite window.
// This makes the composite window behave more like a simple control
// and allows other code (such as wxDataViewCtrl's inline editing
// support) to hook into its event processing.
wxWindow *child = event.GetWindow();
// Check that it's one of our children: it could also be this window
// itself (for which we don't need to handle focus at all) or one of
// its grandchildren and we don't want to bind to those as child
// controls are supposed to be well-behaved and get their own focus
// event if any of their children get focus anyhow, so binding to them
// would only result in duplicate events.
//
// Notice that we can't use GetCompositeWindowParts() here because the
// member variables that are typically used in its implementation in
// the derived classes would typically not be initialized yet, as this
// event is generated by "m_child = new wxChildControl(this, ...)" code
// before "m_child" is assigned.
if ( child->GetParent() != this )
return;
child->Bind(wxEVT_SET_FOCUS, &wxCompositeWindow::OnSetFocus, this);
child->Bind(wxEVT_KILL_FOCUS, &wxCompositeWindow::OnKillFocus, this);
// Some events should be only handled for non-toplevel children. For
// example, we want to close the control in wxDataViewCtrl when Enter
// is pressed in the inline editor, but not when it's pressed in a
// popup dialog it opens.
wxWindow *win = child;
while ( win && win != this )
{
if ( win->IsTopLevel() )
return;
win = win->GetParent();
}
child->Bind(wxEVT_CHAR, &wxCompositeWindow::OnChar, this);
}
void OnChar(wxKeyEvent& event)
{
if ( !this->ProcessWindowEvent(event) )
event.Skip();
}
void OnSetFocus(wxFocusEvent& event)
{
event.Skip();
// When a child of a composite window gains focus, the entire composite
// focus gains focus as well -- unless it had it already.
//
// We suppose that we hadn't had focus if the event doesn't carry the
// previously focused window as it normally means that it comes from
// outside of this program.
wxWindow* const oldFocus = event.GetWindow();
if ( !oldFocus || oldFocus->GetMainWindowOfCompositeControl() != this )
{
wxFocusEvent eventThis(wxEVT_SET_FOCUS, this->GetId());
eventThis.SetEventObject(this);
eventThis.SetWindow(event.GetWindow());
this->ProcessWindowEvent(eventThis);
}
}
void OnKillFocus(wxFocusEvent& event)
{
// Ignore focus changes within the composite control:
wxWindow *win = event.GetWindow();
while ( win )
{
if ( win == this )
{
event.Skip();
return;
}
// Note that we don't use IsTopLevel() check here, because we do
// want to ignore focus changes going to toplevel window that have
// the composite control as its parent; these would typically be
// some kind of control's popup window.
win = win->GetParent();
}
// The event shouldn't be ignored, forward it to the main control:
if ( !this->ProcessWindowEvent(event) )
event.Skip();
}
wxDECLARE_NO_COPY_TEMPLATE_CLASS(wxCompositeWindow, W);
};
#endif // _WX_COMPOSITEWIN_H_