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https://github.com/ZDoom/zdoom-macos-deps.git
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162 lines
6.7 KiB
C
162 lines
6.7 KiB
C
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/*
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SDL_image: An example image loading library for use with SDL
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Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/* A simple library to load images of various formats as SDL surfaces */
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#ifndef SDL_IMAGE_H_
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#define SDL_IMAGE_H_
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#include "SDL.h"
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#include "SDL_version.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
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*/
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#define SDL_IMAGE_MAJOR_VERSION 2
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#define SDL_IMAGE_MINOR_VERSION 0
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#define SDL_IMAGE_PATCHLEVEL 5
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/* This macro can be used to fill a version structure with the compile-time
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* version of the SDL_image library.
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*/
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#define SDL_IMAGE_VERSION(X) \
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{ \
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(X)->major = SDL_IMAGE_MAJOR_VERSION; \
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(X)->minor = SDL_IMAGE_MINOR_VERSION; \
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(X)->patch = SDL_IMAGE_PATCHLEVEL; \
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}
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/**
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* This is the version number macro for the current SDL_image version.
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*/
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#define SDL_IMAGE_COMPILEDVERSION \
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SDL_VERSIONNUM(SDL_IMAGE_MAJOR_VERSION, SDL_IMAGE_MINOR_VERSION, SDL_IMAGE_PATCHLEVEL)
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/**
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* This macro will evaluate to true if compiled with SDL_image at least X.Y.Z.
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*/
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#define SDL_IMAGE_VERSION_ATLEAST(X, Y, Z) \
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(SDL_IMAGE_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z))
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/* This function gets the version of the dynamically linked SDL_image library.
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it should NOT be used to fill a version structure, instead you should
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use the SDL_IMAGE_VERSION() macro.
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*/
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extern DECLSPEC const SDL_version * SDLCALL IMG_Linked_Version(void);
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typedef enum
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{
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IMG_INIT_JPG = 0x00000001,
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IMG_INIT_PNG = 0x00000002,
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IMG_INIT_TIF = 0x00000004,
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IMG_INIT_WEBP = 0x00000008
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} IMG_InitFlags;
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/* Loads dynamic libraries and prepares them for use. Flags should be
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one or more flags from IMG_InitFlags OR'd together.
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It returns the flags successfully initialized, or 0 on failure.
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*/
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extern DECLSPEC int SDLCALL IMG_Init(int flags);
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/* Unloads libraries loaded with IMG_Init */
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extern DECLSPEC void SDLCALL IMG_Quit(void);
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/* Load an image from an SDL data source.
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The 'type' may be one of: "BMP", "GIF", "PNG", etc.
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If the image format supports a transparent pixel, SDL will set the
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colorkey for the surface. You can enable RLE acceleration on the
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surface afterwards by calling:
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SDL_SetColorKey(image, SDL_RLEACCEL, image->format->colorkey);
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*/
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extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTyped_RW(SDL_RWops *src, int freesrc, const char *type);
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/* Convenience functions */
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extern DECLSPEC SDL_Surface * SDLCALL IMG_Load(const char *file);
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extern DECLSPEC SDL_Surface * SDLCALL IMG_Load_RW(SDL_RWops *src, int freesrc);
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#if SDL_VERSION_ATLEAST(2,0,0)
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/* Load an image directly into a render texture.
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*/
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extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTexture(SDL_Renderer *renderer, const char *file);
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extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTexture_RW(SDL_Renderer *renderer, SDL_RWops *src, int freesrc);
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extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTextureTyped_RW(SDL_Renderer *renderer, SDL_RWops *src, int freesrc, const char *type);
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#endif /* SDL 2.0 */
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/* Functions to detect a file type, given a seekable source */
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extern DECLSPEC int SDLCALL IMG_isICO(SDL_RWops *src);
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extern DECLSPEC int SDLCALL IMG_isCUR(SDL_RWops *src);
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extern DECLSPEC int SDLCALL IMG_isBMP(SDL_RWops *src);
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extern DECLSPEC int SDLCALL IMG_isGIF(SDL_RWops *src);
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extern DECLSPEC int SDLCALL IMG_isJPG(SDL_RWops *src);
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extern DECLSPEC int SDLCALL IMG_isLBM(SDL_RWops *src);
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extern DECLSPEC int SDLCALL IMG_isPCX(SDL_RWops *src);
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extern DECLSPEC int SDLCALL IMG_isPNG(SDL_RWops *src);
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extern DECLSPEC int SDLCALL IMG_isPNM(SDL_RWops *src);
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extern DECLSPEC int SDLCALL IMG_isSVG(SDL_RWops *src);
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extern DECLSPEC int SDLCALL IMG_isTIF(SDL_RWops *src);
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extern DECLSPEC int SDLCALL IMG_isXCF(SDL_RWops *src);
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extern DECLSPEC int SDLCALL IMG_isXPM(SDL_RWops *src);
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extern DECLSPEC int SDLCALL IMG_isXV(SDL_RWops *src);
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extern DECLSPEC int SDLCALL IMG_isWEBP(SDL_RWops *src);
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/* Individual loading functions */
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extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadICO_RW(SDL_RWops *src);
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extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadCUR_RW(SDL_RWops *src);
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extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadBMP_RW(SDL_RWops *src);
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extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadGIF_RW(SDL_RWops *src);
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extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadJPG_RW(SDL_RWops *src);
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extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadLBM_RW(SDL_RWops *src);
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extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPCX_RW(SDL_RWops *src);
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extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPNG_RW(SDL_RWops *src);
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extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPNM_RW(SDL_RWops *src);
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extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadSVG_RW(SDL_RWops *src);
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extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTGA_RW(SDL_RWops *src);
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extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTIF_RW(SDL_RWops *src);
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extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXCF_RW(SDL_RWops *src);
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extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXPM_RW(SDL_RWops *src);
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extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXV_RW(SDL_RWops *src);
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extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadWEBP_RW(SDL_RWops *src);
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extern DECLSPEC SDL_Surface * SDLCALL IMG_ReadXPMFromArray(char **xpm);
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/* Individual saving functions */
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extern DECLSPEC int SDLCALL IMG_SavePNG(SDL_Surface *surface, const char *file);
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extern DECLSPEC int SDLCALL IMG_SavePNG_RW(SDL_Surface *surface, SDL_RWops *dst, int freedst);
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extern DECLSPEC int SDLCALL IMG_SaveJPG(SDL_Surface *surface, const char *file, int quality);
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extern DECLSPEC int SDLCALL IMG_SaveJPG_RW(SDL_Surface *surface, SDL_RWops *dst, int freedst, int quality);
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/* We'll use SDL for reporting errors */
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#define IMG_SetError SDL_SetError
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#define IMG_GetError SDL_GetError
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif /* SDL_IMAGE_H_ */
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