mirror of
https://github.com/ZDoom/zdbsp.git
synced 2024-11-30 23:51:55 +00:00
36224bad4b
- Use xs_Float.h for loading UDMF vertex data so that they will be bit-exact with ZDoom's loader. SVN r3979 (trunk)
606 lines
15 KiB
C++
606 lines
15 KiB
C++
/*
|
|
Reads and writes UDMF maps
|
|
Copyright (C) 2009 Christoph Oelckers
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
|
|
*/
|
|
|
|
|
|
#include <float.h>
|
|
#include "processor.h"
|
|
#include "sc_man.h"
|
|
|
|
typedef double real64;
|
|
typedef unsigned int uint32;
|
|
typedef signed int int32;
|
|
#include "xs_Float.h"
|
|
|
|
|
|
class StringBuffer
|
|
{
|
|
const static size_t BLOCK_SIZE = 100000;
|
|
const static size_t BLOCK_ALIGN = sizeof(size_t);
|
|
|
|
TDeletingArray<char *> blocks;
|
|
size_t currentindex;
|
|
|
|
char *Alloc(size_t size)
|
|
{
|
|
if (currentindex + size >= BLOCK_SIZE)
|
|
{
|
|
// Block is full - get a new one!
|
|
char *newblock = new char[BLOCK_SIZE];
|
|
blocks.Push(newblock);
|
|
currentindex = 0;
|
|
}
|
|
size = (size + BLOCK_ALIGN-1) &~ (BLOCK_ALIGN-1);
|
|
char *p = blocks[blocks.Size()-1] + currentindex;
|
|
currentindex += size;
|
|
return p;
|
|
}
|
|
public:
|
|
|
|
StringBuffer()
|
|
{
|
|
currentindex = BLOCK_SIZE;
|
|
}
|
|
|
|
char * Copy(const char * p)
|
|
{
|
|
return p != NULL? strcpy(Alloc(strlen(p)+1) , p) : NULL;
|
|
}
|
|
};
|
|
|
|
StringBuffer stbuf;
|
|
|
|
|
|
//===========================================================================
|
|
//
|
|
// Parses a 'key = value;' line of the map
|
|
//
|
|
//===========================================================================
|
|
|
|
const char *FProcessor::ParseKey(const char *&value)
|
|
{
|
|
SC_MustGetString();
|
|
const char *key = stbuf.Copy(sc_String);
|
|
SC_MustGetStringName("=");
|
|
|
|
sc_Number = INT_MIN;
|
|
sc_Float = DBL_MIN;
|
|
if (!SC_CheckFloat())
|
|
{
|
|
SC_MustGetString();
|
|
}
|
|
value = stbuf.Copy(sc_String);
|
|
SC_MustGetStringName(";");
|
|
return key;
|
|
}
|
|
|
|
bool FProcessor::CheckKey(const char *&key, const char *&value)
|
|
{
|
|
SC_SavePos();
|
|
SC_MustGetString();
|
|
if (SC_CheckString("="))
|
|
{
|
|
SC_RestorePos();
|
|
key = ParseKey(value);
|
|
return true;
|
|
}
|
|
SC_RestorePos();
|
|
return false;
|
|
}
|
|
|
|
int CheckInt(const char *key)
|
|
{
|
|
if (sc_Number == INT_MIN)
|
|
{
|
|
SC_ScriptError("Integer value expected for key '%s'", key);
|
|
}
|
|
return sc_Number;
|
|
}
|
|
|
|
double CheckFloat(const char *key)
|
|
{
|
|
if (sc_Float == DBL_MIN)
|
|
{
|
|
SC_ScriptError("Floating point value expected for key '%s'", key);
|
|
}
|
|
return sc_Float;
|
|
}
|
|
|
|
fixed_t CheckFixed(const char *key)
|
|
{
|
|
double val = CheckFloat(key);
|
|
if (val < -32768 || val > 32767)
|
|
{
|
|
SC_ScriptError("Fixed point value is out of range for key '%s'\n\t%.2f should be within [-32768,32767]", key, val / 65536);
|
|
}
|
|
return xs_Fix<16>::ToFix(val);
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// Parse a thing block
|
|
//
|
|
//===========================================================================
|
|
|
|
void FProcessor::ParseThing(IntThing *th)
|
|
{
|
|
SC_MustGetStringName("{");
|
|
while (!SC_CheckString("}"))
|
|
{
|
|
const char *value;
|
|
const char *key = ParseKey(value);
|
|
|
|
// The only properties we need from a thing are
|
|
// x, y, angle and type.
|
|
|
|
if (!stricmp(key, "x"))
|
|
{
|
|
th->x = CheckFixed(key);
|
|
}
|
|
else if (!stricmp(key, "y"))
|
|
{
|
|
th->y = CheckFixed(key);
|
|
}
|
|
if (!stricmp(key, "angle"))
|
|
{
|
|
th->angle = (short)CheckInt(key);
|
|
}
|
|
if (!stricmp(key, "type"))
|
|
{
|
|
th->type = (short)CheckInt(key);
|
|
}
|
|
|
|
// now store the key in its unprocessed form
|
|
UDMFKey k = {key, value};
|
|
th->props.Push(k);
|
|
}
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// Parse a linedef block
|
|
//
|
|
//===========================================================================
|
|
|
|
void FProcessor::ParseLinedef(IntLineDef *ld)
|
|
{
|
|
SC_MustGetStringName("{");
|
|
ld->v1 = ld->v2 = ld->sidenum[0] = ld->sidenum[1] = NO_INDEX;
|
|
ld->special = 0;
|
|
while (!SC_CheckString("}"))
|
|
{
|
|
const char *value;
|
|
const char *key = ParseKey(value);
|
|
|
|
if (!stricmp(key, "v1"))
|
|
{
|
|
ld->v1 = CheckInt(key);
|
|
continue; // do not store in props
|
|
}
|
|
else if (!stricmp(key, "v2"))
|
|
{
|
|
ld->v2 = CheckInt(key);
|
|
continue; // do not store in props
|
|
}
|
|
else if (Extended && !stricmp(key, "special"))
|
|
{
|
|
ld->special = CheckInt(key);
|
|
}
|
|
else if (Extended && !stricmp(key, "arg0"))
|
|
{
|
|
ld->args[0] = CheckInt(key);
|
|
}
|
|
if (!stricmp(key, "sidefront"))
|
|
{
|
|
ld->sidenum[0] = CheckInt(key);
|
|
continue; // do not store in props
|
|
}
|
|
else if (!stricmp(key, "sideback"))
|
|
{
|
|
ld->sidenum[1] = CheckInt(key);
|
|
continue; // do not store in props
|
|
}
|
|
|
|
// now store the key in its unprocessed form
|
|
UDMFKey k = {key, value};
|
|
ld->props.Push(k);
|
|
}
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// Parse a sidedef block
|
|
//
|
|
//===========================================================================
|
|
|
|
void FProcessor::ParseSidedef(IntSideDef *sd)
|
|
{
|
|
SC_MustGetStringName("{");
|
|
sd->sector = NO_INDEX;
|
|
while (!SC_CheckString("}"))
|
|
{
|
|
const char *value;
|
|
const char *key = ParseKey(value);
|
|
|
|
if (!stricmp(key, "sector"))
|
|
{
|
|
sd->sector = CheckInt(key);
|
|
continue; // do not store in props
|
|
}
|
|
|
|
// now store the key in its unprocessed form
|
|
UDMFKey k = {key, value};
|
|
sd->props.Push(k);
|
|
}
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// Parse a sidedef block
|
|
//
|
|
//===========================================================================
|
|
|
|
void FProcessor::ParseSector(IntSector *sec)
|
|
{
|
|
SC_MustGetStringName("{");
|
|
while (!SC_CheckString("}"))
|
|
{
|
|
const char *value;
|
|
const char *key = ParseKey(value);
|
|
|
|
// No specific sector properties are ever used by the node builder
|
|
// so everything can go directly to the props array.
|
|
|
|
// now store the key in its unprocessed form
|
|
UDMFKey k = {key, value};
|
|
sec->props.Push(k);
|
|
}
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// parse a vertex block
|
|
//
|
|
//===========================================================================
|
|
|
|
void FProcessor::ParseVertex(WideVertex *vt, IntVertex *vtp)
|
|
{
|
|
vt->x = vt->y = 0;
|
|
SC_MustGetStringName("{");
|
|
while (!SC_CheckString("}"))
|
|
{
|
|
const char *value;
|
|
const char *key = ParseKey(value);
|
|
|
|
if (!stricmp(key, "x"))
|
|
{
|
|
vt->x = CheckFixed(key);
|
|
}
|
|
else if (!stricmp(key, "y"))
|
|
{
|
|
vt->y = CheckFixed(key);
|
|
}
|
|
|
|
// now store the key in its unprocessed form
|
|
UDMFKey k = {key, value};
|
|
vtp->props.Push(k);
|
|
}
|
|
}
|
|
|
|
|
|
//===========================================================================
|
|
//
|
|
// parses global map properties
|
|
//
|
|
//===========================================================================
|
|
|
|
void FProcessor::ParseMapProperties()
|
|
{
|
|
const char *key, *value;
|
|
|
|
// all global keys must come before the first map element.
|
|
|
|
while (CheckKey(key, value))
|
|
{
|
|
if (!stricmp(key, "namespace"))
|
|
{
|
|
// all unknown namespaces are assumed to be standard.
|
|
Extended = !stricmp(value, "\"ZDoom\"") || !stricmp(value, "\"Hexen\"") || !stricmp(value, "\"Vavoom\"");
|
|
}
|
|
|
|
// now store the key in its unprocessed form
|
|
UDMFKey k = {key, value};
|
|
Level.props.Push(k);
|
|
}
|
|
}
|
|
|
|
|
|
//===========================================================================
|
|
//
|
|
// Main parsing function
|
|
//
|
|
//===========================================================================
|
|
|
|
void FProcessor::ParseTextMap(int lump)
|
|
{
|
|
char *buffer;
|
|
int buffersize;
|
|
TArray<WideVertex> Vertices;
|
|
|
|
ReadLump<char> (Wad, lump, buffer, buffersize);
|
|
SC_OpenMem("TEXTMAP", buffer, buffersize);
|
|
|
|
SC_SetCMode(true);
|
|
ParseMapProperties();
|
|
|
|
while (SC_GetString())
|
|
{
|
|
if (SC_Compare("thing"))
|
|
{
|
|
IntThing *th = &Level.Things[Level.Things.Reserve(1)];
|
|
ParseThing(th);
|
|
}
|
|
else if (SC_Compare("linedef"))
|
|
{
|
|
IntLineDef *ld = &Level.Lines[Level.Lines.Reserve(1)];
|
|
ParseLinedef(ld);
|
|
}
|
|
else if (SC_Compare("sidedef"))
|
|
{
|
|
IntSideDef *sd = &Level.Sides[Level.Sides.Reserve(1)];
|
|
ParseSidedef(sd);
|
|
}
|
|
else if (SC_Compare("sector"))
|
|
{
|
|
IntSector *sec = &Level.Sectors[Level.Sectors.Reserve(1)];
|
|
ParseSector(sec);
|
|
}
|
|
else if (SC_Compare("vertex"))
|
|
{
|
|
WideVertex *vt = &Vertices[Vertices.Reserve(1)];
|
|
IntVertex *vtp = &Level.VertexProps[Level.VertexProps.Reserve(1)];
|
|
vt->index = Vertices.Size();
|
|
ParseVertex(vt, vtp);
|
|
}
|
|
}
|
|
Level.Vertices = new WideVertex[Vertices.Size()];
|
|
Level.NumVertices = Vertices.Size();
|
|
memcpy(Level.Vertices, &Vertices[0], Vertices.Size() * sizeof(WideVertex));
|
|
SC_Close();
|
|
delete[] buffer;
|
|
}
|
|
|
|
|
|
//===========================================================================
|
|
//
|
|
// parse an UDMF map
|
|
//
|
|
//===========================================================================
|
|
|
|
void FProcessor::LoadUDMF()
|
|
{
|
|
ParseTextMap(Lump+1);
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// writes a property list
|
|
//
|
|
//===========================================================================
|
|
|
|
void FProcessor::WriteProps(FWadWriter &out, TArray<UDMFKey> &props)
|
|
{
|
|
for(unsigned i=0; i< props.Size(); i++)
|
|
{
|
|
out.AddToLump(props[i].key, (int)strlen(props[i].key));
|
|
out.AddToLump(" = ", 3);
|
|
out.AddToLump(props[i].value, (int)strlen(props[i].value));
|
|
out.AddToLump(";\n", 2);
|
|
}
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// writes an integer property
|
|
//
|
|
//===========================================================================
|
|
|
|
void FProcessor::WriteIntProp(FWadWriter &out, const char *key, int value)
|
|
{
|
|
char buffer[20];
|
|
|
|
out.AddToLump(key, (int)strlen(key));
|
|
out.AddToLump(" = ", 3);
|
|
sprintf(buffer, "%d;\n", value);
|
|
out.AddToLump(buffer, (int)strlen(buffer));
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// writes a UDMF thing
|
|
//
|
|
//===========================================================================
|
|
|
|
void FProcessor::WriteThingUDMF(FWadWriter &out, IntThing *th, int num)
|
|
{
|
|
out.AddToLump("thing", 5);
|
|
if (WriteComments)
|
|
{
|
|
char buffer[32];
|
|
int len = sprintf(buffer, " // %d", num);
|
|
out.AddToLump(buffer, len);
|
|
}
|
|
out.AddToLump("\n{\n", 3);
|
|
WriteProps(out, th->props);
|
|
out.AddToLump("}\n\n", 3);
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// writes a UDMF linedef
|
|
//
|
|
//===========================================================================
|
|
|
|
void FProcessor::WriteLinedefUDMF(FWadWriter &out, IntLineDef *ld, int num)
|
|
{
|
|
out.AddToLump("linedef", 7);
|
|
if (WriteComments)
|
|
{
|
|
char buffer[32];
|
|
int len = sprintf(buffer, " // %d", num);
|
|
out.AddToLump(buffer, len);
|
|
}
|
|
out.AddToLump("\n{\n", 3);
|
|
WriteIntProp(out, "v1", ld->v1);
|
|
WriteIntProp(out, "v2", ld->v2);
|
|
if (ld->sidenum[0] != NO_INDEX) WriteIntProp(out, "sidefront", ld->sidenum[0]);
|
|
if (ld->sidenum[1] != NO_INDEX) WriteIntProp(out, "sideback", ld->sidenum[1]);
|
|
WriteProps(out, ld->props);
|
|
out.AddToLump("}\n\n", 3);
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// writes a UDMF sidedef
|
|
//
|
|
//===========================================================================
|
|
|
|
void FProcessor::WriteSidedefUDMF(FWadWriter &out, IntSideDef *sd, int num)
|
|
{
|
|
out.AddToLump("sidedef", 7);
|
|
if (WriteComments)
|
|
{
|
|
char buffer[32];
|
|
int len = sprintf(buffer, " // %d", num);
|
|
out.AddToLump(buffer, len);
|
|
}
|
|
out.AddToLump("\n{\n", 3);
|
|
WriteIntProp(out, "sector", sd->sector);
|
|
WriteProps(out, sd->props);
|
|
out.AddToLump("}\n\n", 3);
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// writes a UDMF sector
|
|
//
|
|
//===========================================================================
|
|
|
|
void FProcessor::WriteSectorUDMF(FWadWriter &out, IntSector *sec, int num)
|
|
{
|
|
out.AddToLump("sector", 6);
|
|
if (WriteComments)
|
|
{
|
|
char buffer[32];
|
|
int len = sprintf(buffer, " // %d", num);
|
|
out.AddToLump(buffer, len);
|
|
}
|
|
out.AddToLump("\n{\n", 3);
|
|
WriteProps(out, sec->props);
|
|
out.AddToLump("}\n\n", 3);
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// writes a UDMF vertex
|
|
//
|
|
//===========================================================================
|
|
|
|
void FProcessor::WriteVertexUDMF(FWadWriter &out, IntVertex *vt, int num)
|
|
{
|
|
out.AddToLump("vertex", 6);
|
|
if (WriteComments)
|
|
{
|
|
char buffer[32];
|
|
int len = sprintf(buffer, " // %d", num);
|
|
out.AddToLump(buffer, len);
|
|
}
|
|
out.AddToLump("\n{\n", 3);
|
|
WriteProps(out, vt->props);
|
|
out.AddToLump("}\n\n", 3);
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// writes a UDMF text map
|
|
//
|
|
//===========================================================================
|
|
|
|
void FProcessor::WriteTextMap(FWadWriter &out)
|
|
{
|
|
out.StartWritingLump("TEXTMAP");
|
|
WriteProps(out, Level.props);
|
|
for(int i = 0; i < Level.NumThings(); i++)
|
|
{
|
|
WriteThingUDMF(out, &Level.Things[i], i);
|
|
}
|
|
|
|
for(int i = 0; i < Level.NumOrgVerts; i++)
|
|
{
|
|
WideVertex *vt = &Level.Vertices[i];
|
|
if (vt->index <= 0)
|
|
{
|
|
// not valid!
|
|
throw std::runtime_error("Invalid vertex data.");
|
|
}
|
|
WriteVertexUDMF(out, &Level.VertexProps[vt->index-1], i);
|
|
}
|
|
|
|
for(int i = 0; i < Level.NumLines(); i++)
|
|
{
|
|
WriteLinedefUDMF(out, &Level.Lines[i], i);
|
|
}
|
|
|
|
for(int i = 0; i < Level.NumSides(); i++)
|
|
{
|
|
WriteSidedefUDMF(out, &Level.Sides[i], i);
|
|
}
|
|
|
|
for(int i = 0; i < Level.NumSectors(); i++)
|
|
{
|
|
WriteSectorUDMF(out, &Level.Sectors[i], i);
|
|
}
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// writes an UDMF map
|
|
//
|
|
//===========================================================================
|
|
|
|
void FProcessor::WriteUDMF(FWadWriter &out)
|
|
{
|
|
out.CopyLump (Wad, Lump);
|
|
WriteTextMap(out);
|
|
if (ForceCompression) WriteGLBSPZ (out, "ZNODES");
|
|
else WriteGLBSPX (out, "ZNODES");
|
|
|
|
// copy everything except existing nodes, blockmap and reject
|
|
for(int i=Lump+2; stricmp(Wad.LumpName(i), "ENDMAP") && i < Wad.NumLumps(); i++)
|
|
{
|
|
const char *lumpname = Wad.LumpName(i);
|
|
if (stricmp(lumpname, "ZNODES") &&
|
|
stricmp(lumpname, "BLOCKMAP") &&
|
|
stricmp(lumpname, "REJECT"))
|
|
{
|
|
out.CopyLump(Wad, i);
|
|
}
|
|
}
|
|
out.CreateLabel("ENDMAP");
|
|
}
|