zdbsp/doomdata.h
Randy Heit 24d4f0b45c Initial commit of zdbsp.
SVN r12 (trunk)
2006-02-24 05:17:19 +00:00

177 lines
No EOL
2.6 KiB
C

#ifndef __DOOMDATA_H__
#define __DOOMDATA_H__
#ifdef _MSC_VER
#pragma once
#endif
enum
{
BOXTOP, BOXBOTTOM, BOXLEFT, BOXRIGHT
};
struct MapVertex
{
short x, y;
};
struct WideVertex
{
fixed_t x, y;
};
struct MapSideDef
{
short textureoffset;
short rowoffset;
char toptexture[8];
char bottomtexture[8];
char midtexture[8];
short sector;
};
struct MapLineDef
{
WORD v1;
WORD v2;
short flags;
short special;
short tag;
WORD sidenum[2];
};
struct MapLineDef2
{
WORD v1;
WORD v2;
short flags;
unsigned char special;
unsigned char args[5];
WORD sidenum[2];
};
struct MapSector
{
short floorheight;
short ceilingheight;
char floorpic[8];
char ceilingpic[8];
short lightlevel;
short special;
short tag;
};
struct MapSubsector
{
WORD numlines;
WORD firstline;
};
struct MapSubsectorEx
{
DWORD numlines;
DWORD firstline;
};
struct MapSeg
{
WORD v1;
WORD v2;
WORD angle;
WORD linedef;
short side;
short offset;
};
struct MapSegGL
{
WORD v1;
WORD v2;
WORD linedef;
WORD side;
WORD partner;
};
struct MapSegGLEx
{
WORD v1;
WORD v2;
WORD linedef;
WORD side;
DWORD partner;
};
#define NF_SUBSECTOR 0x8000
#define NFX_SUBSECTOR 0x80000000
struct MapNode
{
short x,y,dx,dy;
short bbox[2][4];
WORD children[2];
};
struct MapNodeEx
{
short x,y,dx,dy;
short bbox[2][4];
DWORD children[2];
};
struct MapThing
{
short x;
short y;
short angle;
short type;
short flags;
};
struct MapThing2
{
unsigned short thingid;
short x;
short y;
short z;
short angle;
short type;
short flags;
char special;
char args[5];
};
struct FLevel
{
FLevel ();
~FLevel ();
WideVertex *Vertices; int NumVertices;
MapSideDef *Sides; int NumSides;
MapLineDef2 *Lines; int NumLines;
MapSector *Sectors; int NumSectors;
MapSubsectorEx *Subsectors; int NumSubsectors;
MapSeg *Segs; int NumSegs;
MapNodeEx *Nodes; int NumNodes;
MapThing2 *Things; int NumThings;
WORD *Blockmap; int BlockmapSize;
BYTE *Reject; int RejectSize;
MapSubsectorEx *GLSubsectors; int NumGLSubsectors;
MapSegGLEx *GLSegs; int NumGLSegs;
MapNodeEx *GLNodes; int NumGLNodes;
WideVertex *GLVertices; int NumGLVertices;
BYTE *GLPVS; int GLPVSSize;
int NumOrgVerts;
void RemoveExtraLines ();
void RemoveExtraSides ();
void RemoveExtraSectors ();
};
const int BLOCKSIZE = 128;
const int BLOCKFRACSIZE = BLOCKSIZE<<FRACBITS;
const int BLOCKBITS = 7;
const int BLOCKFRACBITS = FRACBITS+7;
#endif //__DOOMDATA_H__