mirror of
https://github.com/ZDoom/zdbsp.git
synced 2024-11-24 12:51:24 +00:00
594e1fd562
- Fixed: ZDBSP stored seg vertices in 16-bit words, so it failed to write proper nodes for maps that ended up with more than 65536 vertices after node building, even though it can write formats that could support it. - Sync debugging output between ZDBSP and ZDoom's internal node builder. SVN r2388 (trunk)
267 lines
4.2 KiB
C
267 lines
4.2 KiB
C
#ifndef __DOOMDATA_H__
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#define __DOOMDATA_H__
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#ifdef _MSC_VER
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#pragma once
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#endif
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#include "tarray.h"
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enum
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{
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BOXTOP, BOXBOTTOM, BOXLEFT, BOXRIGHT
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};
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struct UDMFKey
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{
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const char *key;
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const char *value;
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};
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struct MapVertex
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{
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short x, y;
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};
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struct WideVertex
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{
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fixed_t x, y;
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int index;
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};
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struct MapSideDef
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{
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short textureoffset;
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short rowoffset;
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char toptexture[8];
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char bottomtexture[8];
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char midtexture[8];
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WORD sector;
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};
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struct IntSideDef
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{
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// the first 5 values are only used for binary format maps
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short textureoffset;
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short rowoffset;
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char toptexture[8];
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char bottomtexture[8];
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char midtexture[8];
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int sector;
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TArray<UDMFKey> props;
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};
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struct MapLineDef
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{
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WORD v1;
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WORD v2;
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short flags;
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short special;
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short tag;
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WORD sidenum[2];
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};
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struct MapLineDef2
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{
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WORD v1;
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WORD v2;
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short flags;
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unsigned char special;
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unsigned char args[5];
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WORD sidenum[2];
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};
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struct IntLineDef
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{
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DWORD v1;
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DWORD v2;
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int flags;
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int special;
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int args[5];
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DWORD sidenum[2];
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TArray<UDMFKey> props;
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};
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struct MapSector
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{
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short floorheight;
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short ceilingheight;
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char floorpic[8];
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char ceilingpic[8];
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short lightlevel;
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short special;
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short tag;
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};
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struct IntSector
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{
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// none of the sector properties are used by the node builder
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// so there's no need to store them in their expanded form for
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// UDMF. Just storing the UDMF keys and leaving the binary fields
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// empty is enough
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MapSector data;
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TArray<UDMFKey> props;
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};
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struct MapSubsector
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{
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WORD numlines;
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WORD firstline;
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};
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struct MapSubsectorEx
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{
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DWORD numlines;
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DWORD firstline;
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};
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struct MapSeg
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{
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WORD v1;
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WORD v2;
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WORD angle;
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WORD linedef;
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short side;
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short offset;
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};
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struct MapSegEx
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{
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DWORD v1;
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DWORD v2;
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WORD angle;
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WORD linedef;
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short side;
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short offset;
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};
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struct MapSegGL
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{
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WORD v1;
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WORD v2;
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WORD linedef;
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WORD side;
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WORD partner;
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};
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struct MapSegGLEx
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{
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DWORD v1;
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DWORD v2;
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DWORD linedef;
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WORD side;
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DWORD partner;
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};
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#define NF_SUBSECTOR 0x8000
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#define NFX_SUBSECTOR 0x80000000
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struct MapNode
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{
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short x,y,dx,dy;
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short bbox[2][4];
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WORD children[2];
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};
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struct MapNodeEx
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{
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short x,y,dx,dy;
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short bbox[2][4];
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DWORD children[2];
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};
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struct MapThing
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{
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short x;
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short y;
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short angle;
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short type;
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short flags;
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};
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struct MapThing2
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{
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unsigned short thingid;
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short x;
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short y;
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short z;
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short angle;
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short type;
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short flags;
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char special;
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char args[5];
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};
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struct IntThing
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{
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unsigned short thingid;
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fixed_t x; // full precision coordinates for UDMF support
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fixed_t y;
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// everything else is not needed or has no extended form in UDMF
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short z;
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short angle;
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short type;
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short flags;
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char special;
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char args[5];
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TArray<UDMFKey> props;
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};
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struct IntVertex
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{
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TArray<UDMFKey> props;
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};
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struct FLevel
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{
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FLevel ();
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~FLevel ();
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WideVertex *Vertices; int NumVertices;
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TArray<IntVertex> VertexProps;
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TArray<IntSideDef> Sides;
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TArray<IntLineDef> Lines;
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TArray<IntSector> Sectors;
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TArray<IntThing> Things;
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MapSubsectorEx *Subsectors; int NumSubsectors;
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MapSegEx *Segs; int NumSegs;
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MapNodeEx *Nodes; int NumNodes;
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WORD *Blockmap; int BlockmapSize;
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BYTE *Reject; int RejectSize;
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MapSubsectorEx *GLSubsectors; int NumGLSubsectors;
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MapSegGLEx *GLSegs; int NumGLSegs;
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MapNodeEx *GLNodes; int NumGLNodes;
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WideVertex *GLVertices; int NumGLVertices;
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BYTE *GLPVS; int GLPVSSize;
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int NumOrgVerts;
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DWORD *OrgSectorMap; int NumOrgSectors;
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fixed_t MinX, MinY, MaxX, MaxY;
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TArray<UDMFKey> props;
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void FindMapBounds ();
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void RemoveExtraLines ();
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void RemoveExtraSides ();
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void RemoveExtraSectors ();
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int NumSides() const { return Sides.Size(); }
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int NumLines() const { return Lines.Size(); }
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int NumSectors() const { return Sectors.Size(); }
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int NumThings() const { return Things.Size(); }
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};
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const int BLOCKSIZE = 128;
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const int BLOCKFRACSIZE = BLOCKSIZE<<FRACBITS;
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const int BLOCKBITS = 7;
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const int BLOCKFRACBITS = FRACBITS+7;
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#endif //__DOOMDATA_H__
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