mirror of
https://github.com/ZDoom/zdbsp.git
synced 2024-11-21 19:32:31 +00:00
732d9bc710
This can only happen with UDMF, and since UDMF is restricted to GL nodes, there's no need for a non-GL version of these nodes. - Added additional debug output. - Remove the outdated zdbsp.vcproj project file. SVN r3981 (trunk)
132 lines
4.3 KiB
C++
132 lines
4.3 KiB
C++
#ifndef __PROCESSOR_H__
|
|
#define __PROCESSOR_H__
|
|
|
|
#ifdef _MSC_VER
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "wad.h"
|
|
#include "doomdata.h"
|
|
#include "workdata.h"
|
|
#include "tarray.h"
|
|
#include "nodebuild.h"
|
|
#include "blockmapbuilder.h"
|
|
#include <zlib.h>
|
|
|
|
class ZLibOut
|
|
{
|
|
public:
|
|
ZLibOut (FWadWriter &out);
|
|
~ZLibOut ();
|
|
|
|
ZLibOut &operator << (BYTE);
|
|
ZLibOut &operator << (WORD);
|
|
ZLibOut &operator << (SWORD);
|
|
ZLibOut &operator << (DWORD);
|
|
ZLibOut &operator << (fixed_t);
|
|
void Write (BYTE *data, int len);
|
|
|
|
private:
|
|
enum { BUFFER_SIZE = 8192 };
|
|
|
|
z_stream Stream;
|
|
BYTE Buffer[BUFFER_SIZE];
|
|
|
|
FWadWriter &Out;
|
|
};
|
|
|
|
class FProcessor
|
|
{
|
|
public:
|
|
FProcessor (FWadReader &inwad, int lump);
|
|
|
|
void Write (FWadWriter &out);
|
|
|
|
private:
|
|
void LoadUDMF();
|
|
void LoadThings ();
|
|
void LoadLines ();
|
|
void LoadVertices ();
|
|
void LoadSides ();
|
|
void LoadSectors ();
|
|
void GetPolySpots ();
|
|
|
|
MapNodeEx *NodesToEx (const MapNode *nodes, int count);
|
|
MapSubsectorEx *SubsectorsToEx (const MapSubsector *ssec, int count);
|
|
MapSegGLEx *SegGLsToEx (const MapSegGL *segs, int count);
|
|
|
|
BYTE *FixReject (const BYTE *oldreject);
|
|
bool CheckForFracSplitters(const MapNodeEx *nodes, int count);
|
|
|
|
void WriteLines (FWadWriter &out);
|
|
void WriteVertices (FWadWriter &out, int count);
|
|
void WriteSectors (FWadWriter &out);
|
|
void WriteSides (FWadWriter &out);
|
|
void WriteSegs (FWadWriter &out);
|
|
void WriteSSectors (FWadWriter &out) const;
|
|
void WriteNodes (FWadWriter &out) const;
|
|
void WriteBlockmap (FWadWriter &out);
|
|
void WriteReject (FWadWriter &out);
|
|
|
|
void WriteGLVertices (FWadWriter &out, bool v5);
|
|
void WriteGLSegs (FWadWriter &out, bool v5);
|
|
void WriteGLSegs5 (FWadWriter &out);
|
|
void WriteGLSSect (FWadWriter &out, bool v5);
|
|
void WriteGLNodes (FWadWriter &out, bool v5);
|
|
|
|
void WriteBSPZ (FWadWriter &out, const char *label);
|
|
void WriteGLBSPZ (FWadWriter &out, const char *label);
|
|
|
|
void WriteVerticesZ (ZLibOut &out, const WideVertex *verts, int orgverts, int newverts);
|
|
void WriteSubsectorsZ (ZLibOut &out, const MapSubsectorEx *subs, int numsubs);
|
|
void WriteSegsZ (ZLibOut &out, const MapSegEx *segs, int numsegs);
|
|
void WriteGLSegsZ (ZLibOut &out, const MapSegGLEx *segs, int numsegs, int nodever);
|
|
void WriteNodesZ (ZLibOut &out, const MapNodeEx *nodes, int numnodes, int nodever);
|
|
|
|
void WriteBSPX (FWadWriter &out, const char *label);
|
|
void WriteGLBSPX (FWadWriter &out, const char *label);
|
|
|
|
void WriteVerticesX (FWadWriter &out, const WideVertex *verts, int orgverts, int newverts);
|
|
void WriteSubsectorsX (FWadWriter &out, const MapSubsectorEx *subs, int numsubs);
|
|
void WriteSegsX (FWadWriter &out, const MapSegEx *segs, int numsegs);
|
|
void WriteGLSegsX (FWadWriter &out, const MapSegGLEx *segs, int numsegs, int nodever);
|
|
void WriteNodesX (FWadWriter &out, const MapNodeEx *nodes, int numnodes, int nodever);
|
|
|
|
void WriteNodes2 (FWadWriter &out, const char *name, const MapNodeEx *zaNodes, int count) const;
|
|
void WriteSSectors2 (FWadWriter &out, const char *name, const MapSubsectorEx *zaSubs, int count) const;
|
|
void WriteNodes5 (FWadWriter &out, const char *name, const MapNodeEx *zaNodes, int count) const;
|
|
void WriteSSectors5 (FWadWriter &out, const char *name, const MapSubsectorEx *zaSubs, int count) const;
|
|
|
|
const char *ParseKey(const char *&value);
|
|
bool CheckKey(const char *&key, const char *&value);
|
|
void ParseThing(IntThing *th);
|
|
void ParseLinedef(IntLineDef *ld);
|
|
void ParseSidedef(IntSideDef *sd);
|
|
void ParseSector(IntSector *sec);
|
|
void ParseVertex(WideVertex *vt, IntVertex *vtp);
|
|
void ParseMapProperties();
|
|
void ParseTextMap(int lump);
|
|
|
|
void WriteProps(FWadWriter &out, TArray<UDMFKey> &props);
|
|
void WriteIntProp(FWadWriter &out, const char *key, int value);
|
|
void WriteThingUDMF(FWadWriter &out, IntThing *th, int num);
|
|
void WriteLinedefUDMF(FWadWriter &out, IntLineDef *ld, int num);
|
|
void WriteSidedefUDMF(FWadWriter &out, IntSideDef *sd, int num);
|
|
void WriteSectorUDMF(FWadWriter &out, IntSector *sec, int num);
|
|
void WriteVertexUDMF(FWadWriter &out, IntVertex *vt, int num);
|
|
void WriteTextMap(FWadWriter &out);
|
|
void WriteUDMF(FWadWriter &out);
|
|
|
|
FLevel Level;
|
|
|
|
TArray<FNodeBuilder::FPolyStart> PolyStarts;
|
|
TArray<FNodeBuilder::FPolyStart> PolyAnchors;
|
|
|
|
bool Extended;
|
|
bool isUDMF;
|
|
|
|
FWadReader &Wad;
|
|
int Lump;
|
|
};
|
|
|
|
#endif //__PROCESSOR_H__
|