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https://github.com/ZDoom/zdbsp.git
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732d9bc710
This can only happen with UDMF, and since UDMF is restricted to GL nodes, there's no need for a non-GL version of these nodes. - Added additional debug output. - Remove the outdated zdbsp.vcproj project file. SVN r3981 (trunk)
132 lines
4.3 KiB
C++
132 lines
4.3 KiB
C++
#ifndef __PROCESSOR_H__
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#define __PROCESSOR_H__
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#ifdef _MSC_VER
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#pragma once
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#endif
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#include "wad.h"
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#include "doomdata.h"
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#include "workdata.h"
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#include "tarray.h"
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#include "nodebuild.h"
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#include "blockmapbuilder.h"
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#include <zlib.h>
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class ZLibOut
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{
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public:
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ZLibOut (FWadWriter &out);
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~ZLibOut ();
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ZLibOut &operator << (BYTE);
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ZLibOut &operator << (WORD);
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ZLibOut &operator << (SWORD);
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ZLibOut &operator << (DWORD);
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ZLibOut &operator << (fixed_t);
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void Write (BYTE *data, int len);
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private:
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enum { BUFFER_SIZE = 8192 };
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z_stream Stream;
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BYTE Buffer[BUFFER_SIZE];
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FWadWriter &Out;
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};
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class FProcessor
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{
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public:
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FProcessor (FWadReader &inwad, int lump);
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void Write (FWadWriter &out);
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private:
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void LoadUDMF();
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void LoadThings ();
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void LoadLines ();
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void LoadVertices ();
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void LoadSides ();
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void LoadSectors ();
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void GetPolySpots ();
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MapNodeEx *NodesToEx (const MapNode *nodes, int count);
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MapSubsectorEx *SubsectorsToEx (const MapSubsector *ssec, int count);
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MapSegGLEx *SegGLsToEx (const MapSegGL *segs, int count);
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BYTE *FixReject (const BYTE *oldreject);
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bool CheckForFracSplitters(const MapNodeEx *nodes, int count);
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void WriteLines (FWadWriter &out);
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void WriteVertices (FWadWriter &out, int count);
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void WriteSectors (FWadWriter &out);
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void WriteSides (FWadWriter &out);
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void WriteSegs (FWadWriter &out);
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void WriteSSectors (FWadWriter &out) const;
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void WriteNodes (FWadWriter &out) const;
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void WriteBlockmap (FWadWriter &out);
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void WriteReject (FWadWriter &out);
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void WriteGLVertices (FWadWriter &out, bool v5);
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void WriteGLSegs (FWadWriter &out, bool v5);
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void WriteGLSegs5 (FWadWriter &out);
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void WriteGLSSect (FWadWriter &out, bool v5);
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void WriteGLNodes (FWadWriter &out, bool v5);
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void WriteBSPZ (FWadWriter &out, const char *label);
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void WriteGLBSPZ (FWadWriter &out, const char *label);
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void WriteVerticesZ (ZLibOut &out, const WideVertex *verts, int orgverts, int newverts);
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void WriteSubsectorsZ (ZLibOut &out, const MapSubsectorEx *subs, int numsubs);
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void WriteSegsZ (ZLibOut &out, const MapSegEx *segs, int numsegs);
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void WriteGLSegsZ (ZLibOut &out, const MapSegGLEx *segs, int numsegs, int nodever);
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void WriteNodesZ (ZLibOut &out, const MapNodeEx *nodes, int numnodes, int nodever);
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void WriteBSPX (FWadWriter &out, const char *label);
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void WriteGLBSPX (FWadWriter &out, const char *label);
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void WriteVerticesX (FWadWriter &out, const WideVertex *verts, int orgverts, int newverts);
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void WriteSubsectorsX (FWadWriter &out, const MapSubsectorEx *subs, int numsubs);
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void WriteSegsX (FWadWriter &out, const MapSegEx *segs, int numsegs);
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void WriteGLSegsX (FWadWriter &out, const MapSegGLEx *segs, int numsegs, int nodever);
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void WriteNodesX (FWadWriter &out, const MapNodeEx *nodes, int numnodes, int nodever);
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void WriteNodes2 (FWadWriter &out, const char *name, const MapNodeEx *zaNodes, int count) const;
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void WriteSSectors2 (FWadWriter &out, const char *name, const MapSubsectorEx *zaSubs, int count) const;
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void WriteNodes5 (FWadWriter &out, const char *name, const MapNodeEx *zaNodes, int count) const;
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void WriteSSectors5 (FWadWriter &out, const char *name, const MapSubsectorEx *zaSubs, int count) const;
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const char *ParseKey(const char *&value);
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bool CheckKey(const char *&key, const char *&value);
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void ParseThing(IntThing *th);
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void ParseLinedef(IntLineDef *ld);
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void ParseSidedef(IntSideDef *sd);
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void ParseSector(IntSector *sec);
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void ParseVertex(WideVertex *vt, IntVertex *vtp);
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void ParseMapProperties();
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void ParseTextMap(int lump);
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void WriteProps(FWadWriter &out, TArray<UDMFKey> &props);
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void WriteIntProp(FWadWriter &out, const char *key, int value);
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void WriteThingUDMF(FWadWriter &out, IntThing *th, int num);
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void WriteLinedefUDMF(FWadWriter &out, IntLineDef *ld, int num);
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void WriteSidedefUDMF(FWadWriter &out, IntSideDef *sd, int num);
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void WriteSectorUDMF(FWadWriter &out, IntSector *sec, int num);
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void WriteVertexUDMF(FWadWriter &out, IntVertex *vt, int num);
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void WriteTextMap(FWadWriter &out);
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void WriteUDMF(FWadWriter &out);
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FLevel Level;
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TArray<FNodeBuilder::FPolyStart> PolyStarts;
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TArray<FNodeBuilder::FPolyStart> PolyAnchors;
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bool Extended;
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bool isUDMF;
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FWadReader &Wad;
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int Lump;
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};
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#endif //__PROCESSOR_H__
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