mirror of
https://github.com/ZDoom/zdbsp.git
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8a58580de2
SVN r2489 (trunk)
601 lines
14 KiB
C++
601 lines
14 KiB
C++
/*
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Reads and writes UDMF maps
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Copyright (C) 2009 Christoph Oelckers
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include <float.h>
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#include "processor.h"
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#include "sc_man.h"
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class StringBuffer
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{
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const static size_t BLOCK_SIZE = 100000;
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const static size_t BLOCK_ALIGN = sizeof(size_t);
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TDeletingArray<char *> blocks;
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size_t currentindex;
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char *Alloc(size_t size)
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{
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if (currentindex + size >= BLOCK_SIZE)
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{
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// Block is full - get a new one!
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char *newblock = new char[BLOCK_SIZE];
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blocks.Push(newblock);
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currentindex = 0;
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}
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size = (size + BLOCK_ALIGN-1) &~ (BLOCK_ALIGN-1);
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char *p = blocks[blocks.Size()-1] + currentindex;
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currentindex += size;
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return p;
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}
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public:
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StringBuffer()
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{
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currentindex = BLOCK_SIZE;
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}
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char * Copy(const char * p)
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{
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return p != NULL? strcpy(Alloc(strlen(p)+1) , p) : NULL;
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}
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};
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StringBuffer stbuf;
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//===========================================================================
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//
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// Parses a 'key = value;' line of the map
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//
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//===========================================================================
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const char *FProcessor::ParseKey(const char *&value)
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{
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SC_MustGetString();
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const char *key = stbuf.Copy(sc_String);
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SC_MustGetStringName("=");
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sc_Number = INT_MIN;
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sc_Float = DBL_MIN;
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if (!SC_CheckFloat())
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{
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SC_MustGetString();
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}
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value = stbuf.Copy(sc_String);
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SC_MustGetStringName(";");
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return key;
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}
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bool FProcessor::CheckKey(const char *&key, const char *&value)
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{
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SC_SavePos();
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SC_MustGetString();
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if (SC_CheckString("="))
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{
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SC_RestorePos();
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key = ParseKey(value);
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return true;
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}
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SC_RestorePos();
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return false;
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}
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int CheckInt(const char *key)
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{
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if (sc_Number == INT_MIN)
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{
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SC_ScriptError("Integer value expected for key '%s'", key);
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}
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return sc_Number;
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}
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double CheckFloat(const char *key)
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{
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if (sc_Float == DBL_MIN)
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{
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SC_ScriptError("Floating point value expected for key '%s'", key);
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}
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return sc_Float;
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}
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fixed_t CheckFixed(const char *key)
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{
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double val = CheckFloat(key) * 65536;
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if (val < double(INT_MIN) || val > double(INT_MAX))
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{
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SC_ScriptError("Fixed point value is out of range for key '%s'\n\t%.2f should be within [-32768,32767]", key, val / 65536);
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}
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return fixed_t(val);
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}
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//===========================================================================
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//
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// Parse a thing block
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//
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//===========================================================================
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void FProcessor::ParseThing(IntThing *th)
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{
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SC_MustGetStringName("{");
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while (!SC_CheckString("}"))
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{
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const char *value;
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const char *key = ParseKey(value);
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// The only properties we need from a thing are
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// x, y, angle and type.
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if (!stricmp(key, "x"))
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{
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th->x = CheckFixed(key);
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}
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else if (!stricmp(key, "y"))
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{
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th->y = CheckFixed(key);
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}
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if (!stricmp(key, "angle"))
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{
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th->angle = (short)CheckInt(key);
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}
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if (!stricmp(key, "type"))
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{
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th->type = (short)CheckInt(key);
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}
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// now store the key in its unprocessed form
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UDMFKey k = {key, value};
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th->props.Push(k);
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}
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}
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//===========================================================================
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//
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// Parse a linedef block
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//
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//===========================================================================
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void FProcessor::ParseLinedef(IntLineDef *ld)
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{
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SC_MustGetStringName("{");
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ld->v1 = ld->v2 = ld->sidenum[0] = ld->sidenum[1] = NO_INDEX;
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ld->special = 0;
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while (!SC_CheckString("}"))
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{
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const char *value;
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const char *key = ParseKey(value);
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if (!stricmp(key, "v1"))
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{
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ld->v1 = CheckInt(key);
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continue; // do not store in props
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}
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else if (!stricmp(key, "v2"))
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{
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ld->v2 = CheckInt(key);
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continue; // do not store in props
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}
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else if (Extended && !stricmp(key, "special"))
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{
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ld->special = CheckInt(key);
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}
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else if (Extended && !stricmp(key, "arg0"))
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{
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ld->args[0] = CheckInt(key);
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}
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if (!stricmp(key, "sidefront"))
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{
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ld->sidenum[0] = CheckInt(key);
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continue; // do not store in props
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}
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else if (!stricmp(key, "sideback"))
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{
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ld->sidenum[1] = CheckInt(key);
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continue; // do not store in props
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}
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// now store the key in its unprocessed form
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UDMFKey k = {key, value};
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ld->props.Push(k);
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}
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}
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//===========================================================================
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//
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// Parse a sidedef block
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//
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//===========================================================================
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void FProcessor::ParseSidedef(IntSideDef *sd)
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{
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SC_MustGetStringName("{");
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sd->sector = NO_INDEX;
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while (!SC_CheckString("}"))
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{
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const char *value;
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const char *key = ParseKey(value);
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if (!stricmp(key, "sector"))
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{
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sd->sector = CheckInt(key);
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continue; // do not store in props
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}
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// now store the key in its unprocessed form
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UDMFKey k = {key, value};
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sd->props.Push(k);
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}
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}
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//===========================================================================
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//
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// Parse a sidedef block
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//
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//===========================================================================
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void FProcessor::ParseSector(IntSector *sec)
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{
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SC_MustGetStringName("{");
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while (!SC_CheckString("}"))
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{
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const char *value;
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const char *key = ParseKey(value);
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// No specific sector properties are ever used by the node builder
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// so everything can go directly to the props array.
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// now store the key in its unprocessed form
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UDMFKey k = {key, value};
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sec->props.Push(k);
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}
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}
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//===========================================================================
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//
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// parse a vertex block
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//
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//===========================================================================
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void FProcessor::ParseVertex(WideVertex *vt, IntVertex *vtp)
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{
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vt->x = vt->y = 0;
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SC_MustGetStringName("{");
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while (!SC_CheckString("}"))
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{
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const char *value;
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const char *key = ParseKey(value);
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if (!stricmp(key, "x"))
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{
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vt->x = CheckFixed(key);
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}
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else if (!stricmp(key, "y"))
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{
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vt->y = CheckFixed(key);
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}
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// now store the key in its unprocessed form
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UDMFKey k = {key, value};
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vtp->props.Push(k);
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}
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}
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//===========================================================================
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//
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// parses global map properties
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//
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//===========================================================================
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void FProcessor::ParseMapProperties()
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{
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const char *key, *value;
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// all global keys must come before the first map element.
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while (CheckKey(key, value))
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{
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if (!stricmp(key, "namespace"))
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{
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// all unknown namespaces are assumed to be standard.
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Extended = !stricmp(value, "\"ZDoom\"") || !stricmp(value, "\"Hexen\"") || !stricmp(value, "\"Vavoom\"");
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}
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// now store the key in its unprocessed form
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UDMFKey k = {key, value};
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Level.props.Push(k);
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}
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}
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//===========================================================================
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//
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// Main parsing function
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//
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//===========================================================================
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void FProcessor::ParseTextMap(int lump)
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{
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char *buffer;
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int buffersize;
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TArray<WideVertex> Vertices;
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ReadLump<char> (Wad, lump, buffer, buffersize);
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SC_OpenMem("TEXTMAP", buffer, buffersize);
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SC_SetCMode(true);
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ParseMapProperties();
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while (SC_GetString())
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{
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if (SC_Compare("thing"))
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{
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IntThing *th = &Level.Things[Level.Things.Reserve(1)];
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ParseThing(th);
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}
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else if (SC_Compare("linedef"))
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{
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IntLineDef *ld = &Level.Lines[Level.Lines.Reserve(1)];
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ParseLinedef(ld);
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}
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else if (SC_Compare("sidedef"))
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{
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IntSideDef *sd = &Level.Sides[Level.Sides.Reserve(1)];
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ParseSidedef(sd);
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}
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else if (SC_Compare("sector"))
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{
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IntSector *sec = &Level.Sectors[Level.Sectors.Reserve(1)];
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ParseSector(sec);
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}
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else if (SC_Compare("vertex"))
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{
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WideVertex *vt = &Vertices[Vertices.Reserve(1)];
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IntVertex *vtp = &Level.VertexProps[Level.VertexProps.Reserve(1)];
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vt->index = Vertices.Size();
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ParseVertex(vt, vtp);
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}
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}
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Level.Vertices = new WideVertex[Vertices.Size()];
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Level.NumVertices = Vertices.Size();
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memcpy(Level.Vertices, &Vertices[0], Vertices.Size() * sizeof(WideVertex));
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SC_Close();
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delete[] buffer;
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}
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//===========================================================================
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//
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// parse an UDMF map
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//
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//===========================================================================
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void FProcessor::LoadUDMF()
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{
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ParseTextMap(Lump+1);
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}
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//===========================================================================
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//
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// writes a property list
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//
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//===========================================================================
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void FProcessor::WriteProps(FWadWriter &out, TArray<UDMFKey> &props)
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{
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for(unsigned i=0; i< props.Size(); i++)
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{
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out.AddToLump(props[i].key, (int)strlen(props[i].key));
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out.AddToLump(" = ", 3);
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out.AddToLump(props[i].value, (int)strlen(props[i].value));
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out.AddToLump(";\n", 2);
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}
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}
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//===========================================================================
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//
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// writes an integer property
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//
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//===========================================================================
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void FProcessor::WriteIntProp(FWadWriter &out, const char *key, int value)
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{
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char buffer[20];
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out.AddToLump(key, (int)strlen(key));
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out.AddToLump(" = ", 3);
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sprintf(buffer, "%d;\n", value);
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out.AddToLump(buffer, (int)strlen(buffer));
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}
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//===========================================================================
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//
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// writes a UDMF thing
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//
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//===========================================================================
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void FProcessor::WriteThingUDMF(FWadWriter &out, IntThing *th, int num)
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{
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out.AddToLump("thing", 5);
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if (WriteComments)
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{
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char buffer[32];
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int len = sprintf(buffer, " // %d", num);
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out.AddToLump(buffer, len);
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}
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out.AddToLump("\n{\n", 3);
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WriteProps(out, th->props);
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out.AddToLump("}\n\n", 3);
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}
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//===========================================================================
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//
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// writes a UDMF linedef
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//
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//===========================================================================
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void FProcessor::WriteLinedefUDMF(FWadWriter &out, IntLineDef *ld, int num)
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{
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out.AddToLump("linedef", 7);
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if (WriteComments)
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{
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char buffer[32];
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int len = sprintf(buffer, " // %d", num);
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out.AddToLump(buffer, len);
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}
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out.AddToLump("\n{\n", 3);
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WriteIntProp(out, "v1", ld->v1);
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WriteIntProp(out, "v2", ld->v2);
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if (ld->sidenum[0] != NO_INDEX) WriteIntProp(out, "sidefront", ld->sidenum[0]);
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if (ld->sidenum[1] != NO_INDEX) WriteIntProp(out, "sideback", ld->sidenum[1]);
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WriteProps(out, ld->props);
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out.AddToLump("}\n\n", 3);
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}
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//===========================================================================
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//
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// writes a UDMF sidedef
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//
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//===========================================================================
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void FProcessor::WriteSidedefUDMF(FWadWriter &out, IntSideDef *sd, int num)
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{
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out.AddToLump("sidedef", 7);
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if (WriteComments)
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{
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char buffer[32];
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int len = sprintf(buffer, " // %d", num);
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out.AddToLump(buffer, len);
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}
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out.AddToLump("\n{\n", 3);
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WriteIntProp(out, "sector", sd->sector);
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WriteProps(out, sd->props);
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out.AddToLump("}\n\n", 3);
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}
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//===========================================================================
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//
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// writes a UDMF sector
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//
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//===========================================================================
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void FProcessor::WriteSectorUDMF(FWadWriter &out, IntSector *sec, int num)
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{
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out.AddToLump("sector", 6);
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if (WriteComments)
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{
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char buffer[32];
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int len = sprintf(buffer, " // %d", num);
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out.AddToLump(buffer, len);
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}
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out.AddToLump("\n{\n", 3);
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WriteProps(out, sec->props);
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out.AddToLump("}\n\n", 3);
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}
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//===========================================================================
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//
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// writes a UDMF vertex
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//
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//===========================================================================
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void FProcessor::WriteVertexUDMF(FWadWriter &out, IntVertex *vt, int num)
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{
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out.AddToLump("vertex", 6);
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if (WriteComments)
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{
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char buffer[32];
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int len = sprintf(buffer, " // %d", num);
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out.AddToLump(buffer, len);
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}
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out.AddToLump("\n{\n", 3);
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WriteProps(out, vt->props);
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out.AddToLump("}\n\n", 3);
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}
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//===========================================================================
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//
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// writes a UDMF text map
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//
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//===========================================================================
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void FProcessor::WriteTextMap(FWadWriter &out)
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{
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out.StartWritingLump("TEXTMAP");
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WriteProps(out, Level.props);
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for(int i = 0; i < Level.NumThings(); i++)
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{
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WriteThingUDMF(out, &Level.Things[i], i);
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}
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for(int i = 0; i < Level.NumOrgVerts; i++)
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{
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WideVertex *vt = &Level.Vertices[i];
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if (vt->index <= 0)
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{
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// not valid!
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throw std::runtime_error("Invalid vertex data.");
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}
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WriteVertexUDMF(out, &Level.VertexProps[vt->index-1], i);
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}
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for(int i = 0; i < Level.NumLines(); i++)
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{
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WriteLinedefUDMF(out, &Level.Lines[i], i);
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}
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for(int i = 0; i < Level.NumSides(); i++)
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{
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WriteSidedefUDMF(out, &Level.Sides[i], i);
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}
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for(int i = 0; i < Level.NumSectors(); i++)
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{
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WriteSectorUDMF(out, &Level.Sectors[i], i);
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}
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}
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//===========================================================================
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//
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// writes an UDMF map
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//
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//===========================================================================
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void FProcessor::WriteUDMF(FWadWriter &out)
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{
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out.CopyLump (Wad, Lump);
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WriteTextMap(out);
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if (ForceCompression) WriteGLBSPZ (out, "ZNODES");
|
|
else WriteGLBSPX (out, "ZNODES");
|
|
|
|
// copy everything except existing nodes, blockmap and reject
|
|
for(int i=Lump+2; stricmp(Wad.LumpName(i), "ENDMAP") && i < Wad.NumLumps(); i++)
|
|
{
|
|
const char *lumpname = Wad.LumpName(i);
|
|
if (stricmp(lumpname, "ZNODES") &&
|
|
stricmp(lumpname, "BLOCKMAP") &&
|
|
stricmp(lumpname, "REJECT"))
|
|
{
|
|
out.CopyLump(Wad, i);
|
|
}
|
|
}
|
|
out.CreateLabel("ENDMAP");
|
|
}
|