mirror of
https://github.com/ZDoom/zdbsp.git
synced 2024-11-14 08:20:35 +00:00
24d4f0b45c
SVN r12 (trunk)
580 lines
11 KiB
C++
580 lines
11 KiB
C++
// An adaptation of the Quake vis utility.
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#include <string.h>
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#include <stdio.h>
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#include "zdbsp.h"
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#include "nodebuild.h"
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#include "rejectbuilder.h"
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#include "templates.h"
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bool FastVis=0;
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bool NoPassageVis=1;
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bool NoSort;
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//=============================================================================
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/*
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=============
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GetThreadWork
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=============
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*/
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int FRejectBuilder::GetThreadWork ()
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{
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int r;
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int f;
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if (dispatch == workcount)
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{
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return -1;
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}
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if (pacifier)
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{
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if (dispatch >= workcount-1)
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{
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fprintf (stderr, "100%%\n");
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}
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else if (oldcount < 0 || dispatch - oldcount > 200)
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{
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oldcount = dispatch;
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f = 100*dispatch / workcount;
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if (f != oldf)
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{
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oldf = f;
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fprintf (stderr, "% 3d%%\b\b\b\b", f);
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}
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}
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}
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r = dispatch++;
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return r;
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}
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void FRejectBuilder::RunThreadsOnIndividual (int workcnt, bool showpacifier, void(FRejectBuilder::*func)(int))
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{
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int work;
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pacifier = showpacifier;
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workcount = workcnt;
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dispatch = 0;
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oldf = -1;
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oldcount = -1;
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while (-1 != (work = GetThreadWork ()))
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{
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(this->*func) (work);
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}
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}
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//=============================================================================
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/*
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=============
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SortPortals
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Sorts the portals from the least complex, so the later ones can reuse
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the earlier information.
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=============
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*/
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int FRejectBuilder::PComp (const void *a, const void *b)
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{
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return (*(VPortal **)a)->nummightsee - (*(VPortal **)b)->nummightsee;
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}
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void FRejectBuilder::SortPortals ()
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{
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for (int i = 0; i < numportals; i++)
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{
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sorted_portals[i] = &portals[i];
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}
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if (!NoSort)
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{
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qsort (sorted_portals, numportals, sizeof(sorted_portals[0]), PComp);
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}
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}
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/*
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==============
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LeafVectorFromPortalVector
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==============
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*/
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int FRejectBuilder::LeafVectorFromPortalVector (BYTE *portalbits, BYTE *leafbits)
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{
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int i, j, leafnum;
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VPortal *p;
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int c_leafs;
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for (i = 0; i < numportals; i++)
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{
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if (portalbits[i>>3] & (1<<(i&7)) )
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{
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p = portals+i;
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leafbits[p->leaf>>3] |= (1<<(p->leaf&7));
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//printf ("pleaf: from %d to %d\n", i, p->leaf);
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}
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}
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for (j = 0; j < portalclusters; j++)
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{
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leafnum = j;
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while (leafs[leafnum].merged >= 0)
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{
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leafnum = leafs[leafnum].merged;
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}
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//if the merged leaf is visible then the original leaf is visible
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if (leafbits[leafnum>>3] & (1<<(leafnum&7)))
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{
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leafbits[j>>3] |= (1<<(j&7));
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}
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}
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c_leafs = CountBits (leafbits, portalclusters);
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return c_leafs;
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}
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/*
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===============
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ClusterMerge
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Merges the portal visibility for a leaf
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===============
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*/
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void FRejectBuilder::ClusterMerge (int leafnum)
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{
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FLeaf *leaf;
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BYTE portalvector[MAX_PORTALS/8];
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BYTE uncompressed[MAX_MAP_LEAFS/8];
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int i, j;
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int numvis, mergedleafnum;
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VPortal *p;
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int pnum;
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// OR together all the portalvis bits
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mergedleafnum = leafnum;
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while (leafs[mergedleafnum].merged >= 0)
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{
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mergedleafnum = leafs[mergedleafnum].merged;
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}
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memset (portalvector, 0, portalbytes);
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leaf = &leafs[mergedleafnum];
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for (i = 0; i < leaf->numportals; i++)
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{
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p = leaf->portals[i];
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if (p->removed)
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continue;
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if (p->status != STAT_Done)
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{
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throw exception("portal not done");
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}
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for (j = 0; j < portallongs; j++)
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{
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((long *)portalvector)[j] |= ((long *)p->portalvis)[j];
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}
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pnum = p - portals;
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portalvector[pnum>>3] |= 1<<(pnum&7);
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}
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memset (uncompressed, 0, leafbytes);
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// convert portal bits to leaf bits
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uncompressed[mergedleafnum>>3] |= (1<<(mergedleafnum&7));
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numvis = LeafVectorFromPortalVector (portalvector, uncompressed);
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totalvis += numvis;
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//printf ("cluster %4i : %4i visible\n", leafnum, numvis);
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memcpy (visBytes + leafnum*leafbytes, uncompressed, leafbytes);
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}
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/*
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==================
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CalcPortalVis
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==================
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*/
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void FRejectBuilder::CalcPortalVis ()
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{
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#ifdef MREDEBUG
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_printf("%6d portals out of %d", 0, numportals);
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//get rid of the counter
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RunThreadsOnIndividual (numportals, false, PortalFlow);
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#else
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RunThreadsOnIndividual (numportals, true, PortalFlow);
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#endif
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}
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/*
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==================
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CalcPassagePortalVis
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==================
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*/
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void FRejectBuilder::CalcPassagePortalVis ()
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{
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PassageMemory();
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#ifdef MREDEBUG
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_printf("%6d portals out of %d", 0, numportals);
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RunThreadsOnIndividual (numportals, false, CreatePassages);
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_printf("\n");
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_printf("%6d portals out of %d", 0, numportals);
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RunThreadsOnIndividual (numportals, false, PassagePortalFlow);
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_printf("\n");
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#else
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RunThreadsOnIndividual (numportals, true, CreatePassages);
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printf (" Vis 3: ");
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RunThreadsOnIndividual (numportals, true, PassagePortalFlow);
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#endif
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}
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/*
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==================
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CalcFastVis
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==================
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*/
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void FRejectBuilder::CalcFastVis ()
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{
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// fastvis just uses mightsee for a very loose bound
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for (int i = 0; i < numportals; i++)
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{
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portals[i].portalvis = portals[i].portalflood;
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portals[i].status = STAT_Done;
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}
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}
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/*
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==================
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CalcVis
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==================
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*/
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void FRejectBuilder::CalcVis ()
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{
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printf (" Vis 1: ");
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RunThreadsOnIndividual (numportals, true, BasePortalVis);
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// RunThreadsOnIndividual (numportals, true, BetterPortalVis);
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SortPortals ();
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printf (" Vis 2: ");
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if (FastVis)
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CalcFastVis();
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else if (NoPassageVis)
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CalcPortalVis ();
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else
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CalcPassagePortalVis();
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//
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// assemble the leaf vis lists by oring and compressing the portal lists
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//
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printf ("creating leaf vis...\n");
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for (int i = 0; i < portalclusters; i++)
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{
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ClusterMerge (i);
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}
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printf ("Average clusters visible: %i\n", totalvis / portalclusters);
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}
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/*
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=============
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Winding_PlanesConcave
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=============
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*/
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bool FRejectBuilder::Winding_PlanesConcave (const FWinding *w1, const FWinding *w2,
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const FLine &line1, const FLine &line2)
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{
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// check if one of the points of winding 1 is at the front of the line of winding 2
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if (PointOnSide (w1->points[0], line2) < 0 ||
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PointOnSide (w1->points[1], line2) < 0)
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{
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return true;
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}
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// check if one of the points of winding 2 is at the front of the line of winding 1
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if (PointOnSide (w2->points[0], line1) < 0 ||
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PointOnSide (w2->points[1], line1) < 0)
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{
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return true;
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}
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return false;
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}
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/*
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============
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TryMergeLeaves
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============
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*/
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bool FRejectBuilder::TryMergeLeaves (int l1num, int l2num)
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{
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int i, j, numportals;
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FLeaf *l1, *l2;
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VPortal *p1, *p2;
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VPortal *portals[MAX_PORTALS_ON_LEAF];
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l1 = &leafs[l1num];
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for (i = 0; i < l1->numportals; i++)
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{
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p1 = l1->portals[i];
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if (p1->leaf == l2num) continue;
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l2 = &leafs[l2num];
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for (j = 0; j < l2->numportals; j++)
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{
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p2 = l2->portals[j];
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if (p2->leaf == l1num) continue;
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//
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if (Winding_PlanesConcave (&p1->winding, &p2->winding, p1->line, p2->line))
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return false;
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}
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}
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l1 = &leafs[l1num];
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l2 = &leafs[l2num];
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numportals = 0;
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//the leaves can be merged now
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for (i = 0; i < l1->numportals; i++)
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{
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p1 = l1->portals[i];
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if (p1->leaf == l2num)
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{
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p1->removed = true;
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continue;
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}
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portals[numportals++] = p1;
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}
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for (j = 0; j < l2->numportals; j++)
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{
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p2 = l2->portals[j];
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if (p2->leaf == l1num)
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{
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p2->removed = true;
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continue;
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}
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portals[numportals++] = p2;
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}
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delete[] l1->portals;
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l1->portals = NULL;
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l1->numportals = 0;
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delete[] l2->portals;
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l2->portals = new VPortal *[numportals];
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for (i = 0; i < numportals; i++)
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{
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l2->portals[i] = portals[i];
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}
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l2->numportals = numportals;
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l1->merged = l2num;
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return true;
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}
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/*
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============
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UpdatePortals
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============
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*/
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void FRejectBuilder::UpdatePortals ()
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{
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int i;
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VPortal *p;
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for (i = 0; i < numportals; i++)
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{
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p = &portals[i];
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if (!p->removed)
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{
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while (leafs[p->leaf].merged >= 0)
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{
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p->leaf = leafs[p->leaf].merged;
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}
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}
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}
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}
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/*
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============
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MergeLeaves
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try to merge leaves but don't merge through hint splitters
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============
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*/
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void FRejectBuilder::MergeLeaves ()
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{
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int i, j, nummerges, totalnummerges;
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FLeaf *leaf;
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VPortal *p;
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totalnummerges = 0;
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do
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{
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printf (".");
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nummerges = 0;
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for (i = 0; i < portalclusters; i++)
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{
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leaf = &leafs[i];
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//if this leaf is merged already
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if (leaf->merged >= 0)
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continue;
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//
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for (j = 0; j < leaf->numportals; j++)
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{
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p = leaf->portals[j];
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//
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if (p->removed)
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continue;
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//never merge through hint portals
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if (p->hint)
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continue;
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if (TryMergeLeaves(i, p->leaf))
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{
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UpdatePortals();
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nummerges++;
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break;
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}
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}
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}
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totalnummerges += nummerges;
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} while (nummerges);
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printf("\r%6d leaves merged\n", totalnummerges);
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}
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/*
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============
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TryMergeWinding
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============
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*/
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FRejectBuilder::FWinding *FRejectBuilder::TryMergeWinding (FWinding *f1, FWinding *f2, const FLine &line)
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{
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static FWinding result;
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int i, j;
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//
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// find a common point
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//
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for (i = 0; i < 2; ++i)
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{
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for (j = 0; j < 2; ++j)
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{
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if (f1->points[i].x == f2->points[j].x &&
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f1->points[i].y == f2->points[j].y)
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{
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goto found;
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}
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}
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}
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// no shared point
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return NULL;
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found:
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//
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// if the lines are colinear, the point can be removed
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//
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if (PointOnSide (f2->points[0], line) != 0 ||
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PointOnSide (f2->points[1], line) != 0)
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{ // not colinear
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return NULL;
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}
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//
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// build the new segment
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//
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if (i == 0)
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{
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result.points[0] = f2->points[!j];
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result.points[1] = f1->points[1];
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}
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else
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{
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result.points[0] = f1->points[0];
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result.points[1] = f2->points[!j];
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}
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return &result;
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}
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/*
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============
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MergeLeafPortals
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============
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*/
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void FRejectBuilder::MergeLeafPortals ()
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{
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int i, j, k, nummerges, hintsmerged;
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FLeaf *leaf;
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VPortal *p1, *p2;
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FWinding *w;
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nummerges = 0;
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hintsmerged = 0;
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for (i = 0; i < portalclusters; i++)
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{
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leaf = &leafs[i];
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if (leaf->merged >= 0) continue;
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for (j = 0; j < leaf->numportals; j++)
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{
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p1 = leaf->portals[j];
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if (p1->removed)
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continue;
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for (k = j+1; k < leaf->numportals; k++)
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{
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p2 = leaf->portals[k];
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if (p2->removed)
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continue;
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if (p1->leaf == p2->leaf)
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{
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w = TryMergeWinding (&p1->winding, &p2->winding, p1->line);
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if (w)
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{
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p1->winding = *w;
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if (p1->hint && p2->hint)
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hintsmerged++;
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p1->hint |= p2->hint;
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p2->removed = true;
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nummerges++;
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i--;
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break;
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}
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}
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}
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if (k < leaf->numportals)
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break;
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}
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}
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printf("%6d portals merged\n", nummerges);
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printf("%6d hint portals merged\n", hintsmerged);
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}
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/*
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============
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CountActivePortals
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============
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*/
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int FRejectBuilder::CountActivePortals ()
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{
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int num, hints, j;
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VPortal *p;
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num = 0;
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hints = 0;
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for (j = 0; j < numportals; j++)
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{
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p = portals + j;
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if (p->removed)
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continue;
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if (p->hint)
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hints++;
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num++;
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}
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printf("%6d of %d active portals\n", num, numportals);
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printf("%6d hint portals\n", hints);
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return num;
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}
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