zdbsp/Unused/rejectbuilder.h

212 lines
4.9 KiB
C++

// A slight adaptation of Quake's vis utility.
#include "zdbsp.h"
#include "tarray.h"
#include "doomdata.h"
class FRejectBuilder
{
public:
FRejectBuilder (FLevel &level);
~FRejectBuilder ();
BYTE *GetReject ();
private:
void BuildReject ();
void LoadPortals ();
inline const WideVertex *GetVertex (WORD vertnum);
FLevel &Level;
/* Looky! Stuff from vis.h: */
// seperator caching helps a bit
//#define SEPERATORCACHE
// can't have more seperators than the max number of points on a winding
static const int MAX_SEPERATORS = 2;
static const int MAX_PORTALS = 65536*2/3;
static const int MAX_MAP_LEAFS = 32768;
static const int MAX_PORTALS_ON_LEAF = MAX_PORTALS;
struct FPoint
{
fixed_t x, y;
const FPoint &operator= (const WideVertex *other)
{
x = other->x;
y = other->y;
return *this;
}
};
struct FLine : public FPoint
{
fixed_t dx, dy;
void Flip ()
{
x += dx;
y += dy;
dx = -dx;
dy = -dy;
}
};
struct FWinding
{
FPoint points[2];
};
struct FPassage
{
FPassage *next;
BYTE cansee[1]; //all portals that can be seen through this passage
};
enum VStatus
{
STAT_None,
STAT_Working,
STAT_Done
};
struct VPortal
{
bool removed;
bool hint;
FLine line; // neighbor is on front/right side
int leaf; // neighbor
FWinding winding;
VStatus status;
BYTE *portalfront; // [portals], preliminary
BYTE *portalflood; // [portals], intermediate
BYTE *portalvis; // [portals], final
int nummightsee; // bit count on portalflood for sort
FPassage *passages; // there are just as many passages as there
// are portals in the leaf this portal leads to
};
struct FLeaf
{
FLeaf ();
~FLeaf ();
int numportals;
int merged;
VPortal **portals;
};
struct PStack
{
BYTE mightsee[MAX_PORTALS/8]; // bit string
PStack *next;
FLeaf *leaf;
VPortal *portal; // portal exiting
FWinding *source;
FWinding *pass;
FWinding windings[3]; // source, pass, temp in any order
bool freewindings[3];
FLine portalline;
int depth;
#ifdef SEPERATORCACHE
FLine seperators[2][MAX_SEPERATORS];
int numseperators[2];
#endif
};
struct FThreadData
{
VPortal *base;
int c_chains;
PStack pstack_head;
};
int numportals;
int portalclusters;
VPortal *portals;
FLeaf *leafs;
int c_portaltest, c_portalpass, c_portalcheck;
int c_portalskip, c_leafskip;
int c_vistest, c_mighttest;
int c_chains;
int testlevel;
BYTE *uncompressed;
int leafbytes, leaflongs;
int portalbytes, portallongs;
int numVisBytes;
BYTE *visBytes;
int totalvis;
void LeafFlow (int leafnum);
void BasePortalVis (int portalnum);
void BetterPortalVis (int portalnum);
void PortalFlow (int portalnum);
void PassagePortalFlow (int portalnum);
void CreatePassages (int portalnum);
void PassageFlow (int portalnum);
VPortal *sorted_portals[65536];
static int CountBits (BYTE *bits, int numbits);
void SortPortals ();
static int PComp (const void *a, const void *b);
int LeafVectorFromPortalVector (BYTE *portalbits, BYTE *leafbits);
void ClusterMerge (int leafnum);
void PassageMemory ();
void CalcFastVis ();
void CalcVis ();
void CalcPortalVis ();
void CalcPassagePortalVis ();
int CountActivePortals ();
bool pacifier;
int workcount;
int dispatch;
int oldf;
int oldcount;
void RunThreadsOnIndividual (int workcnt, bool showpacifire, void (FRejectBuilder::*func)(int));
int GetThreadWork ();
void CheckStack (FLeaf *leaf, FThreadData *thread);
FWinding *AllocStackWinding (PStack *stack) const;
void FreeStackWinding (FWinding *w, PStack *stack) const;
FWinding *VisChopWinding (FWinding *in, PStack *stack, FLine *split);
FWinding *ClipToSeperators (FWinding *source, FWinding *pass, FWinding *target, bool flipclip, PStack *stack);
void RecursiveLeafFlow (int leafnum, FThreadData *thread, PStack *prevstack);
void RecursivePassageFlow (VPortal *portal, FThreadData *thread, PStack *prevstack);
void RecursivePassagePortalFlow (VPortal *portal, FThreadData *thread, PStack *prevstack);
FWinding *PassageChopWinding (FWinding *in, FWinding *out, FLine *split);
int AddSeperators (FWinding *source, FWinding *pass, bool flipclip, FLine *seperators, int maxseperators);
void SimpleFlood (VPortal *srcportal, int leafnum);
void RecursiveLeafBitFlow (int leafnum, BYTE *mightsee, BYTE *cansee);
int PointOnSide (const FPoint &point, const FLine &line);
bool TryMergeLeaves (int l1num, int l2num);
void UpdatePortals ();
void MergeLeaves ();
FWinding *TryMergeWinding (FWinding *f1, FWinding *f2, const FLine &line);
void MergeLeafPortals ();
bool Winding_PlanesConcave (const FWinding *w1, const FWinding *w2, const FLine &line1, const FLine &line2);
};