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https://github.com/ZDoom/zdbsp.git
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732d9bc710
This can only happen with UDMF, and since UDMF is restricted to GL nodes, there's no need for a non-GL version of these nodes. - Added additional debug output. - Remove the outdated zdbsp.vcproj project file. SVN r3981 (trunk)
319 lines
9.6 KiB
C++
319 lines
9.6 KiB
C++
#include <math.h>
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#include "doomdata.h"
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#include "workdata.h"
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#include "tarray.h"
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struct FEventInfo
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{
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int Vertex;
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DWORD FrontSeg;
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};
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struct FEvent
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{
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FEvent *Parent, *Left, *Right;
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double Distance;
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FEventInfo Info;
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};
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class FEventTree
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{
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public:
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FEventTree ();
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~FEventTree ();
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FEvent *GetMinimum ();
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FEvent *GetSuccessor (FEvent *event) const { FEvent *node = Successor(event); return node == &Nil ? NULL : node; }
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FEvent *GetPredecessor (FEvent *event) const { FEvent *node = Predecessor(event); return node == &Nil ? NULL : node; }
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FEvent *GetNewNode ();
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void Insert (FEvent *event);
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FEvent *FindEvent (double distance) const;
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void DeleteAll ();
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void PrintTree () const { PrintTree (Root); }
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private:
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FEvent Nil;
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FEvent *Root;
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FEvent *Spare;
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void DeletionTraverser (FEvent *event);
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FEvent *Successor (FEvent *event) const;
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FEvent *Predecessor (FEvent *event) const;
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void PrintTree (const FEvent *event) const;
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};
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struct FSimpleVert
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{
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fixed_t x, y;
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};
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extern "C"
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{
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int ClassifyLine2 (node_t &node, const FSimpleVert *v1, const FSimpleVert *v2, int sidev[2]);
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#ifndef DISABLE_SSE
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int ClassifyLineSSE1 (node_t &node, const FSimpleVert *v1, const FSimpleVert *v2, int sidev[2]);
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int ClassifyLineSSE2 (node_t &node, const FSimpleVert *v1, const FSimpleVert *v2, int sidev[2]);
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#ifdef BACKPATCH
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#ifdef __GNUC__
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int ClassifyLineBackpatch (node_t &node, const FSimpleVert *v1, const FSimpleVert *v2, int sidev[2]) __attribute__((noinline));
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#else
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int __declspec(noinline) ClassifyLineBackpatch (node_t &node, const FSimpleVert *v1, const FSimpleVert *v2, int sidev[2]);
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#endif
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#endif
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#endif
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}
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class FNodeBuilder
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{
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struct FPrivSeg
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{
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int v1, v2;
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DWORD sidedef;
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int linedef;
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int frontsector;
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int backsector;
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DWORD next;
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DWORD nextforvert;
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DWORD nextforvert2;
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int loopnum; // loop number for split avoidance (0 means splitting is okay)
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DWORD partner; // seg on back side
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DWORD storedseg; // seg # in the GL_SEGS lump
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angle_t angle;
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fixed_t offset;
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int planenum;
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bool planefront;
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FPrivSeg *hashnext;
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};
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struct FPrivVert : FSimpleVert
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{
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DWORD segs; // segs that use this vertex as v1
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DWORD segs2; // segs that use this vertex as v2
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int index;
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int pad; // This structure must be 8-byte aligned.
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bool operator== (const FPrivVert &other)
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{
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return x == other.x && y == other.y;
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}
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};
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struct FSimpleLine
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{
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fixed_t x, y, dx, dy;
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};
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union USegPtr
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{
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DWORD SegNum;
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FPrivSeg *SegPtr;
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};
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struct FSplitSharer
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{
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double Distance;
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DWORD Seg;
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bool Forward;
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};
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// Like a blockmap, but for vertices instead of lines
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class FVertexMap
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{
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public:
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FVertexMap (FNodeBuilder &builder, fixed_t minx, fixed_t miny, fixed_t maxx, fixed_t maxy);
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~FVertexMap ();
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int SelectVertexExact (FPrivVert &vert);
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int SelectVertexClose (FPrivVert &vert);
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private:
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FNodeBuilder &MyBuilder;
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TArray<int> *VertexGrid;
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fixed_t MinX, MinY, MaxX, MaxY;
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int BlocksWide, BlocksTall;
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enum { BLOCK_SHIFT = 8 + FRACBITS };
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enum { BLOCK_SIZE = 1 << BLOCK_SHIFT };
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int InsertVertex (FPrivVert &vert);
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inline int GetBlock (fixed_t x, fixed_t y)
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{
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assert (x >= MinX);
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assert (y >= MinY);
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assert (x <= MaxX);
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assert (y <= MaxY);
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return (unsigned(x - MinX) >> BLOCK_SHIFT) + (unsigned(y - MinY) >> BLOCK_SHIFT) * BlocksWide;
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}
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};
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friend class FVertexMap;
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public:
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struct FPolyStart
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{
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int polynum;
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fixed_t x, y;
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};
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FNodeBuilder (FLevel &level,
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TArray<FPolyStart> &polyspots, TArray<FPolyStart> &anchors,
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const char *name, bool makeGLnodes);
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~FNodeBuilder ();
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void GetVertices (WideVertex *&verts, int &count);
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void GetNodes (MapNodeEx *&nodes, int &nodeCount,
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MapSegEx *&segs, int &segCount,
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MapSubsectorEx *&ssecs, int &subCount);
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void GetGLNodes (MapNodeEx *&nodes, int &nodeCount,
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MapSegGLEx *&segs, int &segCount,
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MapSubsectorEx *&ssecs, int &subCount);
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// < 0 : in front of line
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// == 0 : on line
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// > 0 : behind line
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static inline int PointOnSide (int x, int y, int x1, int y1, int dx, int dy);
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private:
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FVertexMap *VertexMap;
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TArray<node_t> Nodes;
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TArray<subsector_t> Subsectors;
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TArray<DWORD> SubsectorSets;
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TArray<FPrivSeg> Segs;
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TArray<FPrivVert> Vertices;
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TArray<USegPtr> SegList;
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TArray<BYTE> PlaneChecked;
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TArray<FSimpleLine> Planes;
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size_t InitialVertices; // Number of vertices in a map that are connected to linedefs
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TArray<int> Touched; // Loops a splitter touches on a vertex
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TArray<int> Colinear; // Loops with edges colinear to a splitter
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FEventTree Events; // Vertices intersected by the current splitter
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TArray<FSplitSharer> SplitSharers; // Segs collinear with the current splitter
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DWORD HackSeg; // Seg to force to back of splitter
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DWORD HackMate; // Seg to use in front of hack seg
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FLevel &Level;
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bool GLNodes;
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// Progress meter stuff
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int SegsStuffed;
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const char *MapName;
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void FindUsedVertices (WideVertex *vertices, int max);
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void BuildTree ();
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void MakeSegsFromSides ();
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int CreateSeg (int linenum, int sidenum);
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void GroupSegPlanes ();
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void FindPolyContainers (TArray<FPolyStart> &spots, TArray<FPolyStart> &anchors);
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bool GetPolyExtents (int polynum, fixed_t bbox[4]);
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int MarkLoop (DWORD firstseg, int loopnum);
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void AddSegToBBox (fixed_t bbox[4], const FPrivSeg *seg);
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DWORD CreateNode (DWORD set, unsigned int count, fixed_t bbox[4]);
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DWORD CreateSubsector (DWORD set, fixed_t bbox[4]);
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void CreateSubsectorsForReal ();
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bool CheckSubsector (DWORD set, node_t &node, DWORD &splitseg);
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bool CheckSubsectorOverlappingSegs (DWORD set, node_t &node, DWORD &splitseg);
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bool ShoveSegBehind (DWORD set, node_t &node, DWORD seg, DWORD mate);
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int SelectSplitter (DWORD set, node_t &node, DWORD &splitseg, int step, bool nosplit);
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void SplitSegs (DWORD set, node_t &node, DWORD splitseg, DWORD &outset0, DWORD &outset1, unsigned int &count0, unsigned int &count1);
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DWORD SplitSeg (DWORD segnum, int splitvert, int v1InFront);
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int Heuristic (node_t &node, DWORD set, bool honorNoSplit);
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// Returns:
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// 0 = seg is in front
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// 1 = seg is in back
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// -1 = seg cuts the node
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inline int ClassifyLine (node_t &node, const FPrivVert *v1, const FPrivVert *v2, int sidev[2]);
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void FixSplitSharers ();
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double AddIntersection (const node_t &node, int vertex);
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void AddMinisegs (const node_t &node, DWORD splitseg, DWORD &fset, DWORD &rset);
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DWORD CheckLoopStart (fixed_t dx, fixed_t dy, int vertex1, int vertex2);
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DWORD CheckLoopEnd (fixed_t dx, fixed_t dy, int vertex2);
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void RemoveSegFromVert1 (DWORD segnum, int vertnum);
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void RemoveSegFromVert2 (DWORD segnum, int vertnum);
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DWORD AddMiniseg (int v1, int v2, DWORD partner, DWORD seg1, DWORD splitseg);
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void SetNodeFromSeg (node_t &node, const FPrivSeg *pseg) const;
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int RemoveMinisegs (MapNodeEx *nodes, TArray<MapSegEx> &segs, MapSubsectorEx *subs, int node, short bbox[4]);
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int StripMinisegs (TArray<MapSegEx> &segs, int subsector, short bbox[4]);
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void AddSegToShortBBox (short bbox[4], const FPrivSeg *seg);
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int CloseSubsector (TArray<MapSegGLEx> &segs, int subsector);
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DWORD PushGLSeg (TArray<MapSegGLEx> &segs, const FPrivSeg *seg);
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void PushConnectingGLSeg (int subsector, TArray<MapSegGLEx> &segs, int v1, int v2);
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int OutputDegenerateSubsector (TArray<MapSegGLEx> &segs, int subsector, bool bForward, double lastdot, FPrivSeg *&prev);
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static int SortSegs (const void *a, const void *b);
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double InterceptVector (const node_t &splitter, const FPrivSeg &seg);
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void PrintSet (int l, DWORD set);
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void DumpNodes(MapNodeEx *outNodes, int nodeCount);
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};
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// Points within this distance of a line will be considered on the line.
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// Units are in fixed_ts.
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const double SIDE_EPSILON = 6.5536;
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// Vertices within this distance of each other will be considered as the same vertex.
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#define VERTEX_EPSILON 6 // This is a fixed_t value
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inline int FNodeBuilder::PointOnSide (int x, int y, int x1, int y1, int dx, int dy)
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{
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// For most cases, a simple dot product is enough.
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double d_dx = double(dx);
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double d_dy = double(dy);
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double d_x = double(x);
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double d_y = double(y);
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double d_x1 = double(x1);
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double d_y1 = double(y1);
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double s_num = (d_y1-d_y)*d_dx - (d_x1-d_x)*d_dy;
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if (fabs(s_num) < 17179869184.f) // 4<<32
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{
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// Either the point is very near the line, or the segment defining
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// the line is very short: Do a more expensive test to determine
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// just how far from the line the point is.
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double l = d_dx*d_dx + d_dy*d_dy; // double l = sqrt(d_dx*d_dx+d_dy*d_dy);
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double dist = s_num * s_num / l; // double dist = fabs(s_num)/l;
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if (dist < SIDE_EPSILON*SIDE_EPSILON) // if (dist < SIDE_EPSILON)
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{
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return 0;
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}
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}
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return s_num > 0.0 ? -1 : 1;
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}
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inline int FNodeBuilder::ClassifyLine (node_t &node, const FPrivVert *v1, const FPrivVert *v2, int sidev[2])
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{
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#ifdef DISABLE_SSE
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return ClassifyLine2 (node, v1, v2, sidev);
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#else
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#if defined(__SSE2__) || defined(_M_IX64)
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// If compiling with SSE2 support everywhere, just use the SSE2 version.
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return ClassifyLineSSE2 (node, v1, v2, sidev);
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#elif defined(_MSC_VER) && _MSC_VER < 1300
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// VC 6 does not support SSE optimizations.
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return ClassifyLine2 (node, v1, v2, sidev);
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#else
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// Select the routine based on our flag.
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#ifdef BACKPATCH
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return ClassifyLineBackpatch (node, v1, v2, sidev);
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#else
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if (SSELevel == 2)
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return ClassifyLineSSE2 (node, v1, v2, sidev);
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else if (SSELevel == 1)
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return ClassifyLineSSE1 (node, v1, v2, sidev);
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else
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return ClassifyLine2 (node, v1, v2, sidev);
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#endif
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#endif
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#endif
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}
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