mirror of
https://github.com/ZDoom/zdbsp.git
synced 2024-11-28 14:41:59 +00:00
24d4f0b45c
SVN r12 (trunk)
211 lines
4.9 KiB
C++
211 lines
4.9 KiB
C++
// A slight adaptation of Quake's vis utility.
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#include "zdbsp.h"
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#include "tarray.h"
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#include "doomdata.h"
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class FRejectBuilder
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{
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public:
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FRejectBuilder (FLevel &level);
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~FRejectBuilder ();
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BYTE *GetReject ();
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private:
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void BuildReject ();
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void LoadPortals ();
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inline const WideVertex *GetVertex (WORD vertnum);
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FLevel &Level;
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/* Looky! Stuff from vis.h: */
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// seperator caching helps a bit
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//#define SEPERATORCACHE
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// can't have more seperators than the max number of points on a winding
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static const int MAX_SEPERATORS = 2;
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static const int MAX_PORTALS = 65536*2/3;
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static const int MAX_MAP_LEAFS = 32768;
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static const int MAX_PORTALS_ON_LEAF = MAX_PORTALS;
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struct FPoint
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{
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fixed_t x, y;
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const FPoint &operator= (const WideVertex *other)
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{
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x = other->x;
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y = other->y;
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return *this;
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}
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};
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struct FLine : public FPoint
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{
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fixed_t dx, dy;
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void Flip ()
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{
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x += dx;
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y += dy;
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dx = -dx;
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dy = -dy;
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}
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};
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struct FWinding
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{
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FPoint points[2];
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};
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struct FPassage
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{
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FPassage *next;
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BYTE cansee[1]; //all portals that can be seen through this passage
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};
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enum VStatus
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{
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STAT_None,
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STAT_Working,
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STAT_Done
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};
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struct VPortal
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{
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bool removed;
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bool hint;
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FLine line; // neighbor is on front/right side
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int leaf; // neighbor
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FWinding winding;
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VStatus status;
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BYTE *portalfront; // [portals], preliminary
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BYTE *portalflood; // [portals], intermediate
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BYTE *portalvis; // [portals], final
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int nummightsee; // bit count on portalflood for sort
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FPassage *passages; // there are just as many passages as there
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// are portals in the leaf this portal leads to
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};
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struct FLeaf
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{
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FLeaf ();
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~FLeaf ();
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int numportals;
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int merged;
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VPortal **portals;
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};
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struct PStack
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{
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BYTE mightsee[MAX_PORTALS/8]; // bit string
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PStack *next;
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FLeaf *leaf;
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VPortal *portal; // portal exiting
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FWinding *source;
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FWinding *pass;
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FWinding windings[3]; // source, pass, temp in any order
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bool freewindings[3];
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FLine portalline;
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int depth;
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#ifdef SEPERATORCACHE
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FLine seperators[2][MAX_SEPERATORS];
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int numseperators[2];
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#endif
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};
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struct FThreadData
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{
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VPortal *base;
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int c_chains;
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PStack pstack_head;
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};
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int numportals;
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int portalclusters;
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VPortal *portals;
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FLeaf *leafs;
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int c_portaltest, c_portalpass, c_portalcheck;
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int c_portalskip, c_leafskip;
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int c_vistest, c_mighttest;
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int c_chains;
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int testlevel;
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BYTE *uncompressed;
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int leafbytes, leaflongs;
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int portalbytes, portallongs;
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int numVisBytes;
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BYTE *visBytes;
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int totalvis;
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void LeafFlow (int leafnum);
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void BasePortalVis (int portalnum);
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void BetterPortalVis (int portalnum);
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void PortalFlow (int portalnum);
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void PassagePortalFlow (int portalnum);
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void CreatePassages (int portalnum);
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void PassageFlow (int portalnum);
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VPortal *sorted_portals[65536];
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static int CountBits (BYTE *bits, int numbits);
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void SortPortals ();
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static int PComp (const void *a, const void *b);
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int LeafVectorFromPortalVector (BYTE *portalbits, BYTE *leafbits);
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void ClusterMerge (int leafnum);
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void PassageMemory ();
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void CalcFastVis ();
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void CalcVis ();
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void CalcPortalVis ();
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void CalcPassagePortalVis ();
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int CountActivePortals ();
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bool pacifier;
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int workcount;
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int dispatch;
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int oldf;
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int oldcount;
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void RunThreadsOnIndividual (int workcnt, bool showpacifire, void (FRejectBuilder::*func)(int));
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int GetThreadWork ();
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void CheckStack (FLeaf *leaf, FThreadData *thread);
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FWinding *AllocStackWinding (PStack *stack) const;
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void FreeStackWinding (FWinding *w, PStack *stack) const;
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FWinding *VisChopWinding (FWinding *in, PStack *stack, FLine *split);
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FWinding *ClipToSeperators (FWinding *source, FWinding *pass, FWinding *target, bool flipclip, PStack *stack);
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void RecursiveLeafFlow (int leafnum, FThreadData *thread, PStack *prevstack);
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void RecursivePassageFlow (VPortal *portal, FThreadData *thread, PStack *prevstack);
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void RecursivePassagePortalFlow (VPortal *portal, FThreadData *thread, PStack *prevstack);
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FWinding *PassageChopWinding (FWinding *in, FWinding *out, FLine *split);
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int AddSeperators (FWinding *source, FWinding *pass, bool flipclip, FLine *seperators, int maxseperators);
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void SimpleFlood (VPortal *srcportal, int leafnum);
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void RecursiveLeafBitFlow (int leafnum, BYTE *mightsee, BYTE *cansee);
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int PointOnSide (const FPoint &point, const FLine &line);
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bool TryMergeLeaves (int l1num, int l2num);
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void UpdatePortals ();
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void MergeLeaves ();
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FWinding *TryMergeWinding (FWinding *f1, FWinding *f2, const FLine &line);
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void MergeLeafPortals ();
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bool Winding_PlanesConcave (const FWinding *w1, const FWinding *w2, const FLine &line1, const FLine &line2);
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};
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