mirror of
https://github.com/ZDoom/zdbsp.git
synced 2024-11-14 00:10:35 +00:00
24d4f0b45c
SVN r12 (trunk)
398 lines
8.8 KiB
Text
398 lines
8.8 KiB
Text
# Microsoft Developer Studio Project File - Name="zdbsp" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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CFG=zdbsp - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "zdbsp.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "zdbsp.mak" CFG="zdbsp - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "zdbsp - Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "zdbsp - Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "zdbsp - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir ".\Release"
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# PROP BASE Intermediate_Dir ".\Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir ".\Release"
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# PROP Intermediate_Dir ".\Release"
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# PROP Target_Dir ""
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MTL=midl.exe
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# ADD BASE MTL /nologo /tlb".\Release\zdbsp.tlb" /win32
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# ADD MTL /nologo /tlb".\Release\zdbsp.tlb" /win32
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# ADD BASE CPP /nologo /W3 /GX /Zi /Ot /Og /Oi /Oy /Ob2 /Gy /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /GA /GF /c
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# ADD CPP /nologo /MD /W3 /GX /Zi /Ot /Og /Oi /Oy /Ob2 /Gy /I "zlib" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /GA /GF /c
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# SUBTRACT CPP /YX /Yc /Yu
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# SUBTRACT BASE LINK32 /pdb:none
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# SUBTRACT LINK32 /pdb:none
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!ELSEIF "$(CFG)" == "zdbsp - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir ".\Debug"
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# PROP BASE Intermediate_Dir ".\Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir ".\Debug"
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# PROP Intermediate_Dir ".\Debug"
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# PROP Target_Dir ""
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MTL=midl.exe
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# ADD BASE MTL /nologo /tlb".\Debug\zdbsp.tlb" /win32
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# ADD MTL /nologo /tlb".\Debug\zdbsp.tlb" /win32
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# ADD BASE CPP /nologo /W3 /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /GZ /c
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# ADD CPP /nologo /W3 /GX /ZI /Od /I "zlib" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /GZ /c
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# SUBTRACT BASE LINK32 /pdb:none
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# SUBTRACT LINK32 /pdb:none
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!ENDIF
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# Begin Target
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# Name "zdbsp - Win32 Release"
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# Name "zdbsp - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Group "Reject(ed)"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\Unused\rejectbuilder.cpp
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# PROP Exclude_From_Build 1
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# End Source File
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# Begin Source File
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SOURCE=.\Unused\rejectbuilder.h
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# PROP Exclude_From_Build 1
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# End Source File
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# Begin Source File
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SOURCE=.\Unused\vis.cpp
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# PROP Exclude_From_Build 1
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# End Source File
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# Begin Source File
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SOURCE=.\Unused\visflow.cpp
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# PROP Exclude_From_Build 1
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# End Source File
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# End Group
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# Begin Source File
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SOURCE=.\blockmapbuilder.cpp
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DEP_CPP_BLOCK=\
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".\blockmapbuilder.h"\
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".\doomdata.h"\
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".\tarray.h"\
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".\templates.h"\
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".\workdata.h"\
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".\zdbsp.h"\
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# End Source File
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# Begin Source File
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SOURCE=.\getopt.c
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DEP_CPP_GETOP=\
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".\getopt.h"\
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# End Source File
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# Begin Source File
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SOURCE=getopt1.c
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DEP_CPP_GETOPT=\
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".\getopt.h"\
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# End Source File
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# Begin Source File
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SOURCE=.\main.cpp
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DEP_CPP_MAIN_=\
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".\blockmapbuilder.h"\
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".\doomdata.h"\
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".\getopt.h"\
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".\nodebuild.h"\
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".\processor.h"\
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".\tarray.h"\
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".\wad.h"\
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".\workdata.h"\
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".\zdbsp.h"\
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# End Source File
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# Begin Source File
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SOURCE=.\nodebuild.cpp
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DEP_CPP_NODEB=\
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".\doomdata.h"\
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".\nodebuild.h"\
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".\tarray.h"\
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".\templates.h"\
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".\workdata.h"\
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".\zdbsp.h"\
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# End Source File
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# Begin Source File
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SOURCE=nodebuild_events.cpp
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DEP_CPP_NODEBU=\
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".\doomdata.h"\
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".\nodebuild.h"\
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".\tarray.h"\
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".\workdata.h"\
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".\zdbsp.h"\
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# End Source File
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# Begin Source File
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SOURCE=nodebuild_extract.cpp
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DEP_CPP_NODEBUI=\
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".\doomdata.h"\
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".\nodebuild.h"\
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".\tarray.h"\
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".\templates.h"\
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".\workdata.h"\
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".\zdbsp.h"\
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# End Source File
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# Begin Source File
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SOURCE=nodebuild_gl.cpp
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DEP_CPP_NODEBUIL=\
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".\doomdata.h"\
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".\nodebuild.h"\
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".\tarray.h"\
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".\workdata.h"\
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".\zdbsp.h"\
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# End Source File
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# Begin Source File
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SOURCE=nodebuild_utility.cpp
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DEP_CPP_NODEBUILD=\
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".\doomdata.h"\
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".\nodebuild.h"\
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".\tarray.h"\
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".\workdata.h"\
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".\zdbsp.h"\
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# End Source File
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# Begin Source File
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SOURCE=.\processor.cpp
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DEP_CPP_PROCE=\
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".\blockmapbuilder.h"\
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".\doomdata.h"\
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".\nodebuild.h"\
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".\processor.h"\
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".\tarray.h"\
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".\wad.h"\
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".\workdata.h"\
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".\zdbsp.h"\
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# End Source File
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# Begin Source File
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SOURCE=.\view.cpp
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DEP_CPP_VIEW_=\
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".\doomdata.h"\
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".\tarray.h"\
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".\templates.h"\
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".\zdbsp.h"\
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# End Source File
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# Begin Source File
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SOURCE=.\wad.cpp
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DEP_CPP_WAD_C=\
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".\tarray.h"\
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".\wad.h"\
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".\zdbsp.h"\
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# End Source File
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=.\blockmapbuilder.h
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# End Source File
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# Begin Source File
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SOURCE=.\doomdata.h
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# End Source File
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# Begin Source File
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SOURCE=getopt.h
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# End Source File
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# Begin Source File
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SOURCE=.\nodebuild.h
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# End Source File
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# Begin Source File
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SOURCE=.\processor.h
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# End Source File
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# Begin Source File
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SOURCE=.\resource.h
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# End Source File
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# Begin Source File
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SOURCE=.\tarray.h
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SOURCE=.\templates.h
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SOURCE=.\wad.h
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SOURCE=.\workdata.h
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# End Source File
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# Begin Source File
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SOURCE=.\zdbsp.h
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# Begin Source File
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SOURCE=.\resource.rc
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# End Source File
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# End Group
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# Begin Group "zlib"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\zlib\adler32.c
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DEP_CPP_ADLER=\
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".\zlib\zconf.h"\
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".\zlib\zlib.h"\
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# End Source File
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# Begin Source File
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SOURCE=.\zlib\compress.c
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DEP_CPP_COMPR=\
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".\zlib\zconf.h"\
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".\zlib\zlib.h"\
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# End Source File
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# Begin Source File
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SOURCE=.\zlib\crc32.c
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DEP_CPP_CRC32=\
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".\zlib\crc32.h"\
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".\zlib\zconf.h"\
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SOURCE=.\zlib\deflate.c
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DEP_CPP_DEFLA=\
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".\zlib\deflate.h"\
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".\zlib\zconf.h"\
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".\zlib\zutil.h"\
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# End Source File
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SOURCE=.\zlib\deflate.h
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SOURCE=.\zlib\trees.c
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DEP_CPP_TREES=\
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".\zlib\deflate.h"\
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".\zlib\trees.h"\
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".\zlib\zconf.h"\
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SOURCE=.\zlib\trees.h
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SOURCE=.\zlib\zconf.h
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SOURCE=.\zlib\zlib.h
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# Begin Source File
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SOURCE=.\zlib\zutil.c
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DEP_CPP_ZUTIL=\
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".\zlib\zconf.h"\
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".\zlib\zlib.h"\
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".\zlib\zutil.h"\
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# End Source File
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SOURCE=.\zlib\zutil.h
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# Begin Source File
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SOURCE=.\zdbsp.html
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# End Source File
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# End Target
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# End Project
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