- Fixed: A splitter that cannot properly divide a seg into two pieces because it is too close

to an endpoint to produce a unique vertex must be rejected.



SVN r2090 (trunk)
This commit is contained in:
Randy Heit 2010-01-02 23:38:49 +00:00
parent 635603e210
commit fdaa6547f6
3 changed files with 53 additions and 15 deletions

View file

@ -32,7 +32,7 @@
#define Printf printf #define Printf printf
#define STACK_ARGS #define STACK_ARGS
#if 1 #if 0
#define D(x) x #define D(x) x
#else #else
#define D(x) do{}while(0) #define D(x) do{}while(0)
@ -499,8 +499,8 @@ int FNodeBuilder::SelectSplitter (DWORD set, node_t &node, DWORD &splitseg, int
int FNodeBuilder::Heuristic (node_t &node, DWORD set, bool honorNoSplit) int FNodeBuilder::Heuristic (node_t &node, DWORD set, bool honorNoSplit)
{ {
// Set the initial score above 0 so that near vertex anti-weighting does not automatically disqualify the vertex. // Set the initial score above 0 so that near vertex anti-weighting is less likely to produce a negative score.
int score = 100000000; int score = 1000000;
int segsInSet = 0; int segsInSet = 0;
int counts[2] = { 0, 0 }; int counts[2] = { 0, 0 };
int realSegs[2] = { 0, 0 }; int realSegs[2] = { 0, 0 };
@ -605,17 +605,30 @@ int FNodeBuilder::Heuristic (node_t &node, DWORD set, bool honorNoSplit)
// Splitters that are too close to a vertex are bad. // Splitters that are too close to a vertex are bad.
frac = InterceptVector (node, *test); frac = InterceptVector (node, *test);
if (frac < 0.001) if (frac < 0.001 || frac > 0.999)
{ {
FPrivVert *v1 = &Vertices[test->v1];
FPrivVert *v2 = &Vertices[test->v2];
double x = v1->x, y = v1->y;
x += frac * (v2->x - x);
y += frac * (v2->y - y);
if (fabs(x - v1->x) < VERTEX_EPSILON+1 && fabs(y - v1->y) < VERTEX_EPSILON+1)
{
D(Printf("Splitter will produce same start vertex as seg %d\n", i));
return -1;
}
if (fabs(x - v2->x) < VERTEX_EPSILON+1 && fabs(y - v2->y) < VERTEX_EPSILON+1)
{
D(Printf("Splitter will produce same end vertex as seg %d\n", i));
return -1;
}
if (frac > 0.999)
{
frac = 1 - frac;
}
int penalty = int(1 / frac); int penalty = int(1 / frac);
score = MAX(score - penalty, 1); score = MAX(score - penalty, 1);
D(Printf ("Penalized splitter by %d for being too close to start vertex of seg %d.\n", penalty, i)); D(Printf ("Penalized splitter by %d for being near endpt of seg %d (%f).\n", penalty, i, frac));
}
else if (frac > 0.999)
{
int penalty = int(1 / (1 - frac));
score = MAX(score - penalty, 1);
D(Printf ("Penalized splitter by %d for being too close to end vertex of seg %d.\n", penalty, i));
} }
counts[0]++; counts[0]++;
@ -790,6 +803,28 @@ void FNodeBuilder::SplitSegs (DWORD set, node_t &node, DWORD splitseg, DWORD &ou
newvert.index = 0; newvert.index = 0;
vertnum = VertexMap->SelectVertexClose (newvert); vertnum = VertexMap->SelectVertexClose (newvert);
if (vertnum == seg->v1 || vertnum == seg->v2)
{
Printf("SelectVertexClose selected endpoint of seg %u\n", set);
// Check if the resulting split vertex matches one of the line's ends.
// In this case this seg must not be split
if ((vertnum == seg->v1 && sidev2 == -1) || (vertnum == seg->v2 && sidev1 == -1))
{
side = 0;
sidev1 = 0;
seg->next = outset0;
outset0 = set;
}
else
{
side = 1;
sidev2 = 0;
seg->next = outset1;
outset1 = set;
}
break;
}
seg2 = SplitSeg (set, vertnum, sidev1); seg2 = SplitSeg (set, vertnum, sidev1);
Segs[seg2].next = outset0; Segs[seg2].next = outset0;

View file

@ -250,6 +250,9 @@ private:
// Units are in fixed_ts. // Units are in fixed_ts.
const double SIDE_EPSILON = 6.5536; const double SIDE_EPSILON = 6.5536;
// Vertices within this distance of each other will be considered as the same vertex.
#define VERTEX_EPSILON 6 // This is a fixed_t value
inline int FNodeBuilder::PointOnSide (int x, int y, int x1, int y1, int dx, int dy) inline int FNodeBuilder::PointOnSide (int x, int y, int x1, int y1, int dx, int dy)
{ {
// For most cases, a simple dot product is enough. // For most cases, a simple dot product is enough.

View file

@ -28,10 +28,6 @@
static const int PO_LINE_START = 1; static const int PO_LINE_START = 1;
static const int PO_LINE_EXPLICIT = 5; static const int PO_LINE_EXPLICIT = 5;
// Vertices within this distance of each other vertically and horizontally
// will be considered as the same vertex.
const fixed_t VERTEX_EPSILON = 6;
#if 0 #if 0
#define D(x) x #define D(x) x
#else #else
@ -503,8 +499,12 @@ int FNodeBuilder::FVertexMap::SelectVertexClose (FNodeBuilder::FPrivVert &vert)
for (i = 0; i < block.Size(); ++i) for (i = 0; i < block.Size(); ++i)
{ {
#if VERTEX_EPSILON <= 1
if (vertices[block[i]].x == vert.x && vertices[block[i]].y == vert.y)
#else
if (abs(vertices[block[i]].x - vert.x) < VERTEX_EPSILON && if (abs(vertices[block[i]].x - vert.x) < VERTEX_EPSILON &&
abs(vertices[block[i]].y - vert.y) < VERTEX_EPSILON) abs(vertices[block[i]].y - vert.y) < VERTEX_EPSILON)
#endif
{ {
return block[i]; return block[i];
} }