mirror of
https://github.com/ZDoom/zdbsp.git
synced 2024-11-21 11:21:19 +00:00
- added new option to ZDBSP to write an uncompressed version of the compressed node format.
SVN r2286 (trunk)
This commit is contained in:
parent
5d67514b9c
commit
b6c764a94b
8 changed files with 189 additions and 7 deletions
14
main.cpp
14
main.cpp
|
@ -109,6 +109,7 @@ bool ShowWarnings = false;
|
||||||
bool NoTiming = false;
|
bool NoTiming = false;
|
||||||
bool CompressNodes = false;
|
bool CompressNodes = false;
|
||||||
bool CompressGLNodes = false;
|
bool CompressGLNodes = false;
|
||||||
|
bool ForceCompression = false;
|
||||||
bool GLOnly = false;
|
bool GLOnly = false;
|
||||||
bool V5GLNodes = false;
|
bool V5GLNodes = false;
|
||||||
bool HaveSSE1, HaveSSE2;
|
bool HaveSSE1, HaveSSE2;
|
||||||
|
@ -141,6 +142,7 @@ static option long_opts[] =
|
||||||
{"no-timing", no_argument, 0, 't'},
|
{"no-timing", no_argument, 0, 't'},
|
||||||
{"compress", no_argument, 0, 'z'},
|
{"compress", no_argument, 0, 'z'},
|
||||||
{"compress-normal", no_argument, 0, 'Z'},
|
{"compress-normal", no_argument, 0, 'Z'},
|
||||||
|
{"extended", no_argument, 0, 'X'},
|
||||||
{"gl-only", no_argument, 0, 'x'},
|
{"gl-only", no_argument, 0, 'x'},
|
||||||
{"gl-v5", no_argument, 0, '5'},
|
{"gl-v5", no_argument, 0, '5'},
|
||||||
{"no-sse", no_argument, 0, 1002},
|
{"no-sse", no_argument, 0, 1002},
|
||||||
|
@ -149,7 +151,7 @@ static option long_opts[] =
|
||||||
{0,0,0,0}
|
{0,0,0,0}
|
||||||
};
|
};
|
||||||
|
|
||||||
static const char short_opts[] = "wVgGvbNrReEm:o:f:p:s:d:PqtzZx5c";
|
static const char short_opts[] = "wVgGvbNrReEm:o:f:p:s:d:PqtzZXx5c";
|
||||||
|
|
||||||
// CODE --------------------------------------------------------------------
|
// CODE --------------------------------------------------------------------
|
||||||
|
|
||||||
|
@ -380,13 +382,20 @@ static void ParseArgs (int argc, char **argv)
|
||||||
BuildGLNodes = true;
|
BuildGLNodes = true;
|
||||||
ConformNodes = true;
|
ConformNodes = true;
|
||||||
break;
|
break;
|
||||||
|
case 'X':
|
||||||
|
CompressNodes = true;
|
||||||
|
CompressGLNodes = true;
|
||||||
|
ForceCompression = false;
|
||||||
|
break;
|
||||||
case 'z':
|
case 'z':
|
||||||
CompressNodes = true;
|
CompressNodes = true;
|
||||||
CompressGLNodes = true;
|
CompressGLNodes = true;
|
||||||
|
ForceCompression = true;
|
||||||
break;
|
break;
|
||||||
case 'Z':
|
case 'Z':
|
||||||
CompressNodes = true;
|
CompressNodes = true;
|
||||||
CompressGLNodes = false;
|
CompressGLNodes = false;
|
||||||
|
ForceCompression = true;
|
||||||
break;
|
break;
|
||||||
case 'x':
|
case 'x':
|
||||||
GLOnly = true;
|
GLOnly = true;
|
||||||
|
@ -443,7 +452,7 @@ static void ShowUsage ()
|
||||||
" -g, --gl Build GL-friendly nodes\n"
|
" -g, --gl Build GL-friendly nodes\n"
|
||||||
" -G, --gl-matching Build GL-friendly nodes that match normal nodes\n"
|
" -G, --gl-matching Build GL-friendly nodes that match normal nodes\n"
|
||||||
" -x, --gl-only Only build GL-friendly nodes\n"
|
" -x, --gl-only Only build GL-friendly nodes\n"
|
||||||
" -5, --gl-v5 Create v5 GL-friedly nodes (ignored if -z is used)\n"
|
" -5, --gl-v5 Create v5 GL-friedly nodes (ignored if -z or -X is used)\n"
|
||||||
" -b, --empty-blockmap Create an empty blockmap\n"
|
" -b, --empty-blockmap Create an empty blockmap\n"
|
||||||
" -r, --empty-reject Create an empty reject table\n"
|
" -r, --empty-reject Create an empty reject table\n"
|
||||||
" -R, --zero-reject Create a reject table of all zeroes\n"
|
" -R, --zero-reject Create a reject table of all zeroes\n"
|
||||||
|
@ -453,6 +462,7 @@ static void ShowUsage ()
|
||||||
" -s, --split-cost=NNN Adjusts the cost for splitting segs\n"// (default 8)\n"
|
" -s, --split-cost=NNN Adjusts the cost for splitting segs\n"// (default 8)\n"
|
||||||
" -d, --diagonal-cost=NNN Adjusts the cost for avoiding diagonal splitters\n"// (default 16)\n"
|
" -d, --diagonal-cost=NNN Adjusts the cost for avoiding diagonal splitters\n"// (default 16)\n"
|
||||||
" -P, --no-polyobjs Do not check for polyobject subsector splits\n"
|
" -P, --no-polyobjs Do not check for polyobject subsector splits\n"
|
||||||
|
" -X, --extended Create extended node format (including GL nodes, if created)\n"
|
||||||
" -z, --compress Compress the nodes (including GL nodes, if created)\n"
|
" -z, --compress Compress the nodes (including GL nodes, if created)\n"
|
||||||
" -Z, --compress-normal Compress normal nodes but not GL nodes\n"
|
" -Z, --compress-normal Compress normal nodes but not GL nodes\n"
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
|
|
124
processor.cpp
124
processor.cpp
|
@ -781,7 +781,8 @@ void FProcessor::Write (FWadWriter &out)
|
||||||
out.CreateLabel ("SEGS");
|
out.CreateLabel ("SEGS");
|
||||||
if (compressGL)
|
if (compressGL)
|
||||||
{
|
{
|
||||||
WriteGLBSPZ (out, "SSECTORS");
|
if (ForceCompression) WriteGLBSPZ (out, "SSECTORS");
|
||||||
|
else WriteGLBSPX (out, "SSECTORS");
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -789,7 +790,8 @@ void FProcessor::Write (FWadWriter &out)
|
||||||
}
|
}
|
||||||
if (!GLOnly)
|
if (!GLOnly)
|
||||||
{
|
{
|
||||||
WriteBSPZ (out, "NODES");
|
if (ForceCompression) WriteBSPZ (out, "NODES");
|
||||||
|
else WriteBSPX (out, "NODES");
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -1472,6 +1474,124 @@ void FProcessor::WriteNodesZ (ZLibOut &out, const MapNodeEx *nodes, int numnodes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void FProcessor::WriteBSPX (FWadWriter &out, const char *label)
|
||||||
|
{
|
||||||
|
if (!CompressNodes)
|
||||||
|
{
|
||||||
|
printf (" Nodes are so big that extended format has been forced.\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
out.StartWritingLump (label);
|
||||||
|
out.AddToLump ("XNOD", 4);
|
||||||
|
WriteVerticesX (out, &Level.Vertices[Level.NumOrgVerts], Level.NumOrgVerts, Level.NumVertices - Level.NumOrgVerts);
|
||||||
|
WriteSubsectorsX (out, Level.Subsectors, Level.NumSubsectors);
|
||||||
|
WriteSegsX (out, Level.Segs, Level.NumSegs);
|
||||||
|
WriteNodesX (out, Level.Nodes, Level.NumNodes);
|
||||||
|
}
|
||||||
|
|
||||||
|
void FProcessor::WriteGLBSPX (FWadWriter &out, const char *label)
|
||||||
|
{
|
||||||
|
if (!CompressGLNodes)
|
||||||
|
{
|
||||||
|
printf (" GL Nodes are so big that extended format has been forced.\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
out.StartWritingLump (label);
|
||||||
|
if (Level.NumLines() < 65535)
|
||||||
|
{
|
||||||
|
out.AddToLump ("XGLN", 4);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
out.AddToLump ("XGL2", 4);
|
||||||
|
}
|
||||||
|
WriteVerticesX (out, &Level.GLVertices[Level.NumOrgVerts], Level.NumOrgVerts, Level.NumGLVertices - Level.NumOrgVerts);
|
||||||
|
WriteSubsectorsX (out, Level.GLSubsectors, Level.NumGLSubsectors);
|
||||||
|
WriteGLSegsX (out, Level.GLSegs, Level.NumGLSegs);
|
||||||
|
WriteNodesX (out, Level.GLNodes, Level.NumGLNodes);
|
||||||
|
}
|
||||||
|
|
||||||
|
void FProcessor::WriteVerticesX (FWadWriter &out, const WideVertex *verts, int orgverts, int newverts)
|
||||||
|
{
|
||||||
|
out << (DWORD)orgverts << (DWORD)newverts;
|
||||||
|
|
||||||
|
for (int i = 0; i < newverts; ++i)
|
||||||
|
{
|
||||||
|
out << verts[i].x << verts[i].y;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void FProcessor::WriteSubsectorsX (FWadWriter &out, const MapSubsectorEx *subs, int numsubs)
|
||||||
|
{
|
||||||
|
out << (DWORD)numsubs;
|
||||||
|
|
||||||
|
for (int i = 0; i < numsubs; ++i)
|
||||||
|
{
|
||||||
|
out << (DWORD)subs[i].numlines;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void FProcessor::WriteSegsX (FWadWriter &out, const MapSeg *segs, int numsegs)
|
||||||
|
{
|
||||||
|
out << (DWORD)numsegs;
|
||||||
|
|
||||||
|
for (int i = 0; i < numsegs; ++i)
|
||||||
|
{
|
||||||
|
out << (DWORD)segs[i].v1
|
||||||
|
<< (DWORD)segs[i].v2
|
||||||
|
<< (WORD)segs[i].linedef
|
||||||
|
<< (BYTE)segs[i].side;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void FProcessor::WriteGLSegsX (FWadWriter &out, const MapSegGLEx *segs, int numsegs)
|
||||||
|
{
|
||||||
|
out << (DWORD)numsegs;
|
||||||
|
|
||||||
|
if (Level.NumLines() < 65535)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < numsegs; ++i)
|
||||||
|
{
|
||||||
|
out << (DWORD)segs[i].v1
|
||||||
|
<< (DWORD)segs[i].partner
|
||||||
|
<< (WORD)segs[i].linedef
|
||||||
|
<< (BYTE)segs[i].side;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
for (int i = 0; i < numsegs; ++i)
|
||||||
|
{
|
||||||
|
out << (DWORD)segs[i].v1
|
||||||
|
<< (DWORD)segs[i].partner
|
||||||
|
<< (DWORD)segs[i].linedef
|
||||||
|
<< (BYTE)segs[i].side;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void FProcessor::WriteNodesX (FWadWriter &out, const MapNodeEx *nodes, int numnodes)
|
||||||
|
{
|
||||||
|
out << (DWORD)numnodes;
|
||||||
|
|
||||||
|
for (int i = 0; i < numnodes; ++i)
|
||||||
|
{
|
||||||
|
out << (SWORD)nodes[i].x
|
||||||
|
<< (SWORD)nodes[i].y
|
||||||
|
<< (SWORD)nodes[i].dx
|
||||||
|
<< (SWORD)nodes[i].dy;
|
||||||
|
for (int j = 0; j < 2; ++j)
|
||||||
|
{
|
||||||
|
for (int k = 0; k < 4; ++k)
|
||||||
|
{
|
||||||
|
out << (SWORD)nodes[i].bbox[j][k];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
out << (DWORD)nodes[i].children[0]
|
||||||
|
<< (DWORD)nodes[i].children[1];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// zlib lump writer ---------------------------------------------------------
|
// zlib lump writer ---------------------------------------------------------
|
||||||
|
|
||||||
ZLibOut::ZLibOut (FWadWriter &out)
|
ZLibOut::ZLibOut (FWadWriter &out)
|
||||||
|
|
|
@ -82,6 +82,15 @@ private:
|
||||||
void WriteGLSegsZ (ZLibOut &out, const MapSegGLEx *segs, int numsegs);
|
void WriteGLSegsZ (ZLibOut &out, const MapSegGLEx *segs, int numsegs);
|
||||||
void WriteNodesZ (ZLibOut &out, const MapNodeEx *nodes, int numnodes);
|
void WriteNodesZ (ZLibOut &out, const MapNodeEx *nodes, int numnodes);
|
||||||
|
|
||||||
|
void WriteBSPX (FWadWriter &out, const char *label);
|
||||||
|
void WriteGLBSPX (FWadWriter &out, const char *label);
|
||||||
|
|
||||||
|
void WriteVerticesX (FWadWriter &out, const WideVertex *verts, int orgverts, int newverts);
|
||||||
|
void WriteSubsectorsX (FWadWriter &out, const MapSubsectorEx *subs, int numsubs);
|
||||||
|
void WriteSegsX (FWadWriter &out, const MapSeg *segs, int numsegs);
|
||||||
|
void WriteGLSegsX (FWadWriter &out, const MapSegGLEx *segs, int numsegs);
|
||||||
|
void WriteNodesX (FWadWriter &out, const MapNodeEx *nodes, int numnodes);
|
||||||
|
|
||||||
void WriteNodes2 (FWadWriter &out, const char *name, const MapNodeEx *zaNodes, int count) const;
|
void WriteNodes2 (FWadWriter &out, const char *name, const MapNodeEx *zaNodes, int count) const;
|
||||||
void WriteSSectors2 (FWadWriter &out, const char *name, const MapSubsectorEx *zaSubs, int count) const;
|
void WriteSSectors2 (FWadWriter &out, const char *name, const MapSubsectorEx *zaSubs, int count) const;
|
||||||
void WriteNodes5 (FWadWriter &out, const char *name, const MapNodeEx *zaNodes, int count) const;
|
void WriteNodes5 (FWadWriter &out, const char *name, const MapNodeEx *zaNodes, int count) const;
|
||||||
|
|
|
@ -578,7 +578,9 @@ void FProcessor::WriteUDMF(FWadWriter &out)
|
||||||
{
|
{
|
||||||
out.CopyLump (Wad, Lump);
|
out.CopyLump (Wad, Lump);
|
||||||
WriteTextMap(out);
|
WriteTextMap(out);
|
||||||
WriteGLBSPZ (out, "ZNODES");
|
if (ForceCompression) WriteGLBSPZ (out, "ZNODES");
|
||||||
|
else WriteGLBSPX (out, "ZNODES");
|
||||||
|
|
||||||
// copy everything except existing nodes, blockmap and reject
|
// copy everything except existing nodes, blockmap and reject
|
||||||
for(int i=Lump+2; stricmp(Wad.LumpName(i), "ENDMAP") && i < Wad.NumLumps(); i++)
|
for(int i=Lump+2; stricmp(Wad.LumpName(i), "ENDMAP") && i < Wad.NumLumps(); i++)
|
||||||
{
|
{
|
||||||
|
|
35
wad.cpp
35
wad.cpp
|
@ -448,3 +448,38 @@ void FWadWriter::SafeWrite (const void *buffer, size_t size)
|
||||||
"that you have enough free disk space.");
|
"that you have enough free disk space.");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
FWadWriter &FWadWriter::operator << (BYTE val)
|
||||||
|
{
|
||||||
|
SafeWrite (&val, 1);
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
FWadWriter &FWadWriter::operator << (WORD val)
|
||||||
|
{
|
||||||
|
val = LittleShort(val);
|
||||||
|
SafeWrite ((BYTE *)&val, 2);
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
FWadWriter &FWadWriter::operator << (SWORD val)
|
||||||
|
{
|
||||||
|
val = LittleShort(val);
|
||||||
|
SafeWrite ((BYTE *)&val, 2);
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
FWadWriter &FWadWriter::operator << (DWORD val)
|
||||||
|
{
|
||||||
|
val = LittleLong(val);
|
||||||
|
SafeWrite ((BYTE *)&val, 4);
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
FWadWriter &FWadWriter::operator << (fixed_t val)
|
||||||
|
{
|
||||||
|
val = LittleLong(val);
|
||||||
|
SafeWrite ((BYTE *)&val, 4);
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
6
wad.h
6
wad.h
|
@ -98,6 +98,12 @@ public:
|
||||||
void StartWritingLump (const char *name);
|
void StartWritingLump (const char *name);
|
||||||
void AddToLump (const void *data, int len);
|
void AddToLump (const void *data, int len);
|
||||||
|
|
||||||
|
FWadWriter &operator << (BYTE);
|
||||||
|
FWadWriter &operator << (WORD);
|
||||||
|
FWadWriter &operator << (SWORD);
|
||||||
|
FWadWriter &operator << (DWORD);
|
||||||
|
FWadWriter &operator << (fixed_t);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
TArray<WadLump> Lumps;
|
TArray<WadLump> Lumps;
|
||||||
FILE *File;
|
FILE *File;
|
||||||
|
|
2
zdbsp.h
2
zdbsp.h
|
@ -44,7 +44,7 @@ extern int SplitCost;
|
||||||
extern int AAPreference;
|
extern int AAPreference;
|
||||||
extern bool CheckPolyobjs;
|
extern bool CheckPolyobjs;
|
||||||
extern bool ShowMap;
|
extern bool ShowMap;
|
||||||
extern bool CompressNodes, CompressGLNodes, V5GLNodes;
|
extern bool CompressNodes, CompressGLNodes, ForceCompression, V5GLNodes;
|
||||||
extern bool HaveSSE1, HaveSSE2;
|
extern bool HaveSSE1, HaveSSE2;
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
|
|
||||||
Microsoft Visual Studio Solution File, Format Version 9.00
|
Microsoft Visual Studio Solution File, Format Version 9.00
|
||||||
# Visual Studio 2005
|
# Visual C++ Express 2005
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zdbsp_vs2005", "zdbsp_vs2005.vcproj", "{E628034A-AE64-43B5-8CF4-668D07041C35}"
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zdbsp_vs2005", "zdbsp_vs2005.vcproj", "{E628034A-AE64-43B5-8CF4-668D07041C35}"
|
||||||
EndProject
|
EndProject
|
||||||
Global
|
Global
|
||||||
|
|
Loading…
Reference in a new issue