- Fixed: ZDBSP wrote broken VERTEXES lumps.

SVN r1484 (trunk)
This commit is contained in:
Randy Heit 2009-03-17 03:33:04 +00:00
parent 034d7ab10a
commit a7fc2fc96c
1 changed files with 7 additions and 7 deletions

View File

@ -936,21 +936,21 @@ MapSegGLEx *FProcessor::SegGLsToEx (const MapSegGL *segs, int count)
void FProcessor::WriteVertices (FWadWriter &out, int count)
{
int i;
fixed_t *vertdata = (fixed_t *)Level.Vertices;
WideVertex *vertdata = Level.Vertices;
count *= 2;
short *verts = new short[count];
short *verts = new short[count * 2];
for (i = 0; i < count; ++i)
{
verts[i] = LittleShort(vertdata[i] >> FRACBITS);
verts[i*2] = LittleShort(vertdata[i].x >> FRACBITS);
verts[i*2+1] = LittleShort(vertdata[i].y >> FRACBITS);
}
out.WriteLump ("VERTEXES", verts, sizeof(*verts)*count);
out.WriteLump ("VERTEXES", verts, sizeof(*verts)*count*2);
delete[] verts;
if (count >= 65536)
if (count >= 32768)
{
printf (" VERTEXES is past the normal limit. (%d vertices)\n", count/2);
printf (" VERTEXES is past the normal limit. (%d vertices)\n", count);
}
}