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- Fixed: To prevent the pointer cleanup code from crashing numsectors has
to be set to 0 when the sectors array is deleted. SVN r64 (trunk)
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1 changed files with 9 additions and 2 deletions
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@ -575,9 +575,16 @@ void FProcessor::Write (FWadWriter &out)
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if (ShowMap)
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{
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ShowView (&Level);
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if(BuildNodes||BuildGLNodes)
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{
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ShowView (&Level);
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}
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else
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{
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puts(" ERROR: You can't view the nodes (-v) if you don't build them! (-N).");
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}
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}
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if (Level.GLNodes != NULL )
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{
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compressGL = CompressGLNodes ||
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