- Fixed: To prevent the pointer cleanup code from crashing numsectors has

to be set to 0 when the sectors array is deleted.


SVN r64 (trunk)
This commit is contained in:
Christoph Oelckers 2006-04-23 00:03:32 +00:00
parent 702d5bbc3e
commit 714383b6c0

View file

@ -575,9 +575,16 @@ void FProcessor::Write (FWadWriter &out)
if (ShowMap) if (ShowMap)
{ {
ShowView (&Level); if(BuildNodes||BuildGLNodes)
{
ShowView (&Level);
}
else
{
puts(" ERROR: You can't view the nodes (-v) if you don't build them! (-N).");
}
} }
if (Level.GLNodes != NULL ) if (Level.GLNodes != NULL )
{ {
compressGL = CompressGLNodes || compressGL = CompressGLNodes ||