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- Enable backpatching for VC++ builds of ZDBSP.
SVN r2411 (trunk)
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parent
2de2b094ec
commit
08216817e5
3 changed files with 47 additions and 6 deletions
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@ -31,11 +31,15 @@ if( CMAKE_SIZEOF_VOID_P MATCHES "4" )
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endif( CMAKE_SIZEOF_VOID_P MATCHES "4" )
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if( SSE_MATTERS )
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if( CMAKE_COMPILER_IS_GNUCXX AND WIN32 )
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if( WIN32 )
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set( BACKPATCH 1 CACHE BOOL "Enable backpatching." )
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endif( CMAKE_COMPILER_IS_GNUCXX AND WIN32 )
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else( WIN32 )
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set( BACKPATCH 0 )
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endif( WIN32 )
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set( FULL_SSE2 0 CACHE BOOL "Use SSE2 math everywhere." )
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set( SSE 1 CACHE BOOL "Build SSE and SSE2 versions of key code." )
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else( SSE_MATTERS )
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set( BACKPATCH 0 )
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endif( SSE_MATTERS )
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if( CMAKE_COMPILER_IS_GNUCXX )
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@ -99,6 +103,10 @@ else( ZLIB_FOUND )
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set( ZLIB_LIBRARY z )
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endif( ZLIB_FOUND )
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if( BACKPATCH )
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add_definitions( -DBACKPATCH )
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endif( BACKPATCH )
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CHECK_FUNCTION_EXISTS( stricmp STRICMP_EXISTS )
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if( NOT STRICMP_EXISTS )
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add_definitions( -Dstricmp=strcasecmp )
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@ -1053,19 +1053,29 @@ void FNodeBuilder::PrintSet (int l, DWORD set)
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Printf ("*\n");
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}
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#if defined(_WIN32) && !defined(__SSE2__) && !defined(DISABLE_SSE) && !defined(DISABLE_BACKPATCH) && defined(__i386__) && defined(__GNUC__)
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#ifdef BACKPATCH
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#ifdef __GNUC__
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extern "C" int ClassifyLineBackpatch (node_t &node, const FSimpleVert *v1, const FSimpleVert *v2, int sidev[2])
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#else
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static int *CallerOffset;
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int ClassifyLineBackpatchC (node_t &node, const FSimpleVert *v1, const FSimpleVert *v2, int sidev[2])
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#endif
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{
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// Select the routine based on SSELevel and patch the caller so that
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// they call that routine directly next time instead of going through here.
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int *calleroffset = (int *)__builtin_return_address(0) - 1;
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int *calleroffset;
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int diff;
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int (*func)(node_t &, const FSimpleVert *, const FSimpleVert *, int[2]);
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DWORD oldprotect;
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#ifdef __GNUC__
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calleroffset = (int *)__builtin_return_address(0) - 1;
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#else
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calleroffset = CallerOffset;
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#endif
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// printf ("Patching for SSE %d\n", SSELevel);
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if (SSELevel == 2)
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@ -1094,4 +1104,23 @@ extern "C" int ClassifyLineBackpatch (node_t &node, const FSimpleVert *v1, const
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// And return by calling the real function.
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return func (node, v1, v2, sidev);
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}
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#ifndef __GNUC__
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// The ClassifyLineBackpatch() function here is a stub that uses inline assembly and nakedness
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// to retrieve the return address of the stack before sending control to the real
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// ClassifyLineBackpatchC() function. Since BACKPATCH shouldn't be defined on 64-bit builds,
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// we're okay that VC++ can't do inline assembly on that target.
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extern "C" __declspec(noinline) __declspec(naked) int ClassifyLineBackpatch (node_t &node, const FSimpleVert *v1, const FSimpleVert *v2, int sidev[2])
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{
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// We store the return address in a global, so as not to need to mess with the parameter list.
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__asm
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{
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mov eax, [esp]
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sub eax, 4
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mov CallerOffset, eax
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jmp ClassifyLineBackpatchC
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}
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}
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#endif
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#endif
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@ -56,8 +56,12 @@ extern "C"
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#ifndef DISABLE_SSE
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int ClassifyLineSSE1 (node_t &node, const FSimpleVert *v1, const FSimpleVert *v2, int sidev[2]);
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int ClassifyLineSSE2 (node_t &node, const FSimpleVert *v1, const FSimpleVert *v2, int sidev[2]);
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#if defined(_WIN32) && defined(__GNUC__) && !defined(DISABLE_BACKPATCH)
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#ifdef BACKPATCH
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#ifdef __GNUC__
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int ClassifyLineBackpatch (node_t &node, const FSimpleVert *v1, const FSimpleVert *v2, int sidev[2]) __attribute__((noinline));
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#else
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int __declspec(noinline) ClassifyLineBackpatch (node_t &node, const FSimpleVert *v1, const FSimpleVert *v2, int sidev[2]);
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#endif
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#endif
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#endif
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}
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@ -300,7 +304,7 @@ inline int FNodeBuilder::ClassifyLine (node_t &node, const FPrivVert *v1, const
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return ClassifyLine2 (node, v1, v2, sidev);
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#else
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// Select the routine based on our flag.
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#if defined(_WIN32) && defined(__GNUC__) && !defined(DISABLE_BACKPATCH)
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#ifdef BACKPATCH
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return ClassifyLineBackpatch (node, v1, v2, sidev);
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#else
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if (SSELevel == 2)
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