zdbsp/blockmapbuilder.cpp

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/*
Routines for building a Doom map's BLOCKMAP lump.
Copyright (C) 2002 Randy Heit
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <malloc.h>
#include <stdio.h>
#include <string.h>
#include "zdbsp.h"
#include "templates.h"
#include "tarray.h"
#include "blockmapbuilder.h"
#undef BLOCK_TEST
FBlockmapBuilder::FBlockmapBuilder (FLevel &level)
: Level (level)
{
BuildBlockmap ();
}
#ifdef BLOCK_TEST
inline int PointOnSide (int x, int y, int x1, int y1, int dx, int dy)
{
int foo = DMulScale32 ((y-y1) << 16, dx<<16, (x1-x)<<16, (dy)<<16);
//return abs(foo) < 4 ? 0 : foo;
return foo > 0;
}
int BoxOnSide (int bx1, int by1, int bx2, int by2,
int lx1, int ly1, int lx2, int ly2)
{
int p1;
int p2;
if (ly1 == ly2)
{
p1 = by1 > ly1;
p2 = by2 > ly1;
}
else if (lx1 == lx2)
{
p1 = bx2 < lx1;
p2 = bx1 < lx1;
}
else if (((ly2-ly1) ^ (lx2-lx1)) >= 0)
{
p1 = PointOnSide (bx1, by1, lx1, ly1, lx2-lx1, ly2-ly1);
p2 = PointOnSide (bx2, by2, lx1, ly1, lx2-lx1, ly2-ly1);
}
else
{
p1 = PointOnSide (bx2, by1, lx1, ly1, lx2-lx1, ly2-ly1);
p2 = PointOnSide (bx1, by2, lx1, ly1, lx2-lx1, ly2-ly1);
}
return (p1 == p2) ? 0 : 1;
}
#endif
WORD *FBlockmapBuilder::GetBlockmap (int &size)
{
#ifdef BLOCK_TEST
FILE *f = fopen ("blockmap.lmp", "rb");
if (f)
{
size_t fsize;
fseek (f, 0, SEEK_END);
fsize = ftell (f);
fseek (f, 0, SEEK_SET);
short *stuff = (short *)alloca (fsize);
fread (stuff, 2, fsize/2, f);
fclose (f);
if ((WORD)stuff[0] != BlockMap[0] ||
(WORD)stuff[1] != BlockMap[1] ||
(WORD)stuff[2] != BlockMap[2] ||
(WORD)stuff[3] != BlockMap[3])
{
printf ("different blockmap sizes\n");
goto notest;
}
int i, x, y;
for (i = 0; i < stuff[2] * stuff[3]; ++i)
{
WORD i1, i2;
i1 = stuff[4+i] + 1;
while (stuff[i1] != -1)
{
i2 = BlockMap[4+i] + 1;
while (BlockMap[i2] != 0xffff)
{
if (BlockMap[i2] == stuff[i1])
break;
i2++;
}
if (BlockMap[i2] == 0xffff)
{
y = i / stuff[2];
x = i - y * stuff[2];
int l = stuff[i1];
// If a diagonal line passed near a block (within 2 or 4 units, I think),
// it could be considered in the block even if it's really outside it,
// so if things differ, see if DoomBSP was at fault.
if (BoxOnSide (
stuff[0] + 128*x, stuff[1] + 128*y,
stuff[0] + 128*x + 127, stuff[1] + 128*y + 127,
Vertices[Lines[l].v1].x, Vertices[Lines[l].v1].y,
Vertices[Lines[l].v2].x, Vertices[Lines[l].v2].y))
{
printf ("not in cell %4d: line %4d [%2d,%2d] : (%5d,%5d)-(%5d,%5d)\n", i, stuff[i1],
x, y,
stuff[0] + 128*x, stuff[1] + 128*y,
stuff[0] + 128*x + 127, stuff[1] + 128*y + 127
);
}
}
i1 ++;
}
i1 = BlockMap[4+i] + 1;
while (BlockMap[i1] != 0xffff)
{
i2 = stuff[4+i] + 1;
while (stuff[i2] != -1)
{
if ((WORD)stuff[i2] == BlockMap[i1])
break;
i2++;
}
if (stuff[i2] == -1)
{
y = i / BlockMap[2];
x = i - y * BlockMap[2];
int l = BlockMap[i1];
if (!BoxOnSide (
(short)BlockMap[0] + 128*x, (short)BlockMap[1] + 128*y,
(short)BlockMap[0] + 128*x + 127, (short)BlockMap[1] + 128*y + 127,
Vertices[Lines[l].v1].x, Vertices[Lines[l].v1].y,
Vertices[Lines[l].v2].x, Vertices[Lines[l].v2].y))
{
printf ("EXT in cell %4d: line %4d [%2d,%2d] : (%5d,%5d)-(%5d,%5d)\n", i, (short)BlockMap[i1],
x, y,
(short)BlockMap[0] + 128*x, (short)BlockMap[1] + 128*y,
(short)BlockMap[0] + 128*x + 127, (short)BlockMap[1] + 128*y + 127
);
}
}
i1 ++;
}
}
}
notest:
#endif
size = BlockMap.Size();
return &BlockMap[0];
}
void FBlockmapBuilder::BuildBlockmap ()
{
TArray<WORD> *BlockLists, *block, *endblock;
WORD adder;
int bmapwidth, bmapheight;
int minx, maxx, miny, maxy;
WORD line;
if (Level.NumVertices <= 0)
return;
// Get map extents for the blockmap
minx = Level.MinX >> FRACBITS;
miny = Level.MinY >> FRACBITS;
maxx = Level.MaxX >> FRACBITS;
maxy = Level.MaxY >> FRACBITS;
/*
// DoomBSP did this to give the map a margin when drawing it
// in a window on NeXT machines. It's not necessary, but
// it lets me verify my output against DoomBSP's for correctness.
minx -= 8;
miny -= 8;
maxx += 8;
maxy += 8;
// And DeepBSP seems to do this.
minx &= ~7;
miny &= ~7;
*/
bmapwidth = ((maxx - minx) >> BLOCKBITS) + 1;
bmapheight = ((maxy - miny) >> BLOCKBITS) + 1;
adder = WORD(minx); BlockMap.Push (adder);
adder = WORD(miny); BlockMap.Push (adder);
adder = WORD(bmapwidth); BlockMap.Push (adder);
adder = WORD(bmapheight); BlockMap.Push (adder);
BlockLists = new TArray<WORD>[bmapwidth * bmapheight];
for (line = 0; line < Level.NumLines(); ++line)
{
int x1 = Level.Vertices[Level.Lines[line].v1].x >> FRACBITS;
int y1 = Level.Vertices[Level.Lines[line].v1].y >> FRACBITS;
int x2 = Level.Vertices[Level.Lines[line].v2].x >> FRACBITS;
int y2 = Level.Vertices[Level.Lines[line].v2].y >> FRACBITS;
int dx = x2 - x1;
int dy = y2 - y1;
int bx = (x1 - minx) >> BLOCKBITS;
int by = (y1 - miny) >> BLOCKBITS;
int bx2 = (x2 - minx) >> BLOCKBITS;
int by2 = (y2 - miny) >> BLOCKBITS;
block = &BlockLists[bx + by * bmapwidth];
endblock = &BlockLists[bx2 + by2 * bmapwidth];
if (block == endblock) // Single block
{
block->Push (line);
}
else if (by == by2) // Horizontal line
{
if (bx > bx2)
{
swap (block, endblock);
}
do
{
block->Push (line);
block += 1;
} while (block <= endblock);
}
else if (bx == bx2) // Vertical line
{
if (by > by2)
{
swap (block, endblock);
}
do
{
block->Push (line);
block += bmapwidth;
} while (block <= endblock);
}
else // Diagonal line
{
int xchange = (dx < 0) ? -1 : 1;
int ychange = (dy < 0) ? -1 : 1;
int ymove = ychange * bmapwidth;
int adx = abs (dx);
int ady = abs (dy);
if (adx == ady) // 45 degrees
{
int xb = (x1 - minx) & (BLOCKSIZE-1);
int yb = (y1 - miny) & (BLOCKSIZE-1);
if (dx < 0)
{
xb = BLOCKSIZE-xb;
}
if (dy < 0)
{
yb = BLOCKSIZE-yb;
}
if (xb < yb)
adx--;
}
if (adx >= ady) // X-major
{
int yadd = dy < 0 ? -1 : BLOCKSIZE;
do
{
int stop = (Scale ((by << BLOCKBITS) + yadd - (y1 - miny), dx, dy) + (x1 - minx)) >> BLOCKBITS;
while (bx != stop)
{
block->Push (line);
block += xchange;
bx += xchange;
}
block->Push (line);
block += ymove;
by += ychange;
} while (by != by2);
while (block != endblock)
{
block->Push (line);
block += xchange;
}
block->Push (line);
}
else // Y-major
{
int xadd = dx < 0 ? -1 : BLOCKSIZE;
do
{
int stop = (Scale ((bx << BLOCKBITS) + xadd - (x1 - minx), dy, dx) + (y1 - miny)) >> BLOCKBITS;
while (by != stop)
{
block->Push (line);
block += ymove;
by += ychange;
}
block->Push (line);
block += xchange;
bx += xchange;
} while (bx != bx2);
while (block != endblock)
{
block->Push (line);
block += ymove;
}
block->Push (line);
}
}
}
BlockMap.Reserve (bmapwidth * bmapheight);
CreatePackedBlockmap (BlockLists, bmapwidth, bmapheight);
delete[] BlockLists;
}
void FBlockmapBuilder::CreateUnpackedBlockmap (TArray<WORD> *blocks, int bmapwidth, int bmapheight)
{
TArray<WORD> *block;
WORD zero = 0;
WORD terminator = 0xffff;
for (int i = 0; i < bmapwidth * bmapheight; ++i)
{
BlockMap[4+i] = WORD(BlockMap.Size());
BlockMap.Push (zero);
block = &blocks[i];
for (unsigned int j = 0; j < block->Size(); ++j)
{
BlockMap.Push ((*block)[j]);
}
BlockMap.Push (terminator);
}
}
static unsigned int BlockHash (TArray<WORD> *block)
{
int hash = 0;
WORD *ar = &(*block)[0];
for (size_t i = 0; i < block->Size(); ++i)
{
hash = hash * 12235 + ar[i];
}
return hash & 0x7fffffff;
}
static bool BlockCompare (TArray<WORD> *block1, TArray<WORD> *block2)
{
size_t size = block1->Size();
if (size != block2->Size())
{
return false;
}
if (size == 0)
{
return true;
}
WORD *ar1 = &(*block1)[0];
WORD *ar2 = &(*block2)[0];
for (size_t i = 0; i < size; ++i)
{
if (ar1[i] != ar2[i])
{
return false;
}
}
return true;
}
void FBlockmapBuilder::CreatePackedBlockmap (TArray<WORD> *blocks, int bmapwidth, int bmapheight)
{
WORD buckets[4096];
WORD *hashes, hashblock;
TArray<WORD> *block;
WORD zero = 0;
WORD terminator = 0xffff;
WORD *array;
int i, hash;
int hashed = 0, nothashed = 0;
hashes = new WORD[bmapwidth * bmapheight];
memset (hashes, 0xff, sizeof(WORD)*bmapwidth*bmapheight);
memset (buckets, 0xff, sizeof(buckets));
for (i = 0; i < bmapwidth * bmapheight; ++i)
{
block = &blocks[i];
hash = BlockHash (block) % 4096;
hashblock = buckets[hash];
while (hashblock != 0xffff)
{
if (BlockCompare (block, &blocks[hashblock]))
{
break;
}
hashblock = hashes[hashblock];
}
if (hashblock != 0xffff)
{
BlockMap[4+i] = BlockMap[4+hashblock];
hashed++;
}
else
{
hashes[i] = buckets[hash];
buckets[hash] = WORD(i);
BlockMap[4+i] = WORD(BlockMap.Size());
BlockMap.Push (zero);
array = &(*block)[0];
for (size_t j = 0; j < block->Size(); ++j)
{
BlockMap.Push (array[j]);
}
BlockMap.Push (terminator);
nothashed++;
}
}
delete[] hashes;
// printf ("%d blocks written, %d blocks saved\n", nothashed, hashed);
}