zdbsp/Unused/vis.cpp

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// An adaptation of the Quake vis utility.
#include <string.h>
#include <stdio.h>
#include "zdbsp.h"
#include "nodebuild.h"
#include "rejectbuilder.h"
#include "templates.h"
bool FastVis=0;
bool NoPassageVis=1;
bool NoSort;
//=============================================================================
/*
=============
GetThreadWork
=============
*/
int FRejectBuilder::GetThreadWork ()
{
int r;
int f;
if (dispatch == workcount)
{
return -1;
}
if (pacifier)
{
if (dispatch >= workcount-1)
{
fprintf (stderr, "100%%\n");
}
else if (oldcount < 0 || dispatch - oldcount > 200)
{
oldcount = dispatch;
f = 100*dispatch / workcount;
if (f != oldf)
{
oldf = f;
fprintf (stderr, "% 3d%%\b\b\b\b", f);
}
}
}
r = dispatch++;
return r;
}
void FRejectBuilder::RunThreadsOnIndividual (int workcnt, bool showpacifier, void(FRejectBuilder::*func)(int))
{
int work;
pacifier = showpacifier;
workcount = workcnt;
dispatch = 0;
oldf = -1;
oldcount = -1;
while (-1 != (work = GetThreadWork ()))
{
(this->*func) (work);
}
}
//=============================================================================
/*
=============
SortPortals
Sorts the portals from the least complex, so the later ones can reuse
the earlier information.
=============
*/
int FRejectBuilder::PComp (const void *a, const void *b)
{
return (*(VPortal **)a)->nummightsee - (*(VPortal **)b)->nummightsee;
}
void FRejectBuilder::SortPortals ()
{
for (int i = 0; i < numportals; i++)
{
sorted_portals[i] = &portals[i];
}
if (!NoSort)
{
qsort (sorted_portals, numportals, sizeof(sorted_portals[0]), PComp);
}
}
/*
==============
LeafVectorFromPortalVector
==============
*/
int FRejectBuilder::LeafVectorFromPortalVector (BYTE *portalbits, BYTE *leafbits)
{
int i, j, leafnum;
VPortal *p;
int c_leafs;
for (i = 0; i < numportals; i++)
{
if (portalbits[i>>3] & (1<<(i&7)) )
{
p = portals+i;
leafbits[p->leaf>>3] |= (1<<(p->leaf&7));
//printf ("pleaf: from %d to %d\n", i, p->leaf);
}
}
for (j = 0; j < portalclusters; j++)
{
leafnum = j;
while (leafs[leafnum].merged >= 0)
{
leafnum = leafs[leafnum].merged;
}
//if the merged leaf is visible then the original leaf is visible
if (leafbits[leafnum>>3] & (1<<(leafnum&7)))
{
leafbits[j>>3] |= (1<<(j&7));
}
}
c_leafs = CountBits (leafbits, portalclusters);
return c_leafs;
}
/*
===============
ClusterMerge
Merges the portal visibility for a leaf
===============
*/
void FRejectBuilder::ClusterMerge (int leafnum)
{
FLeaf *leaf;
BYTE portalvector[MAX_PORTALS/8];
BYTE uncompressed[MAX_MAP_LEAFS/8];
int i, j;
int numvis, mergedleafnum;
VPortal *p;
int pnum;
// OR together all the portalvis bits
mergedleafnum = leafnum;
while (leafs[mergedleafnum].merged >= 0)
{
mergedleafnum = leafs[mergedleafnum].merged;
}
memset (portalvector, 0, portalbytes);
leaf = &leafs[mergedleafnum];
for (i = 0; i < leaf->numportals; i++)
{
p = leaf->portals[i];
if (p->removed)
continue;
if (p->status != STAT_Done)
{
throw exception("portal not done");
}
for (j = 0; j < portallongs; j++)
{
((long *)portalvector)[j] |= ((long *)p->portalvis)[j];
}
pnum = p - portals;
portalvector[pnum>>3] |= 1<<(pnum&7);
}
memset (uncompressed, 0, leafbytes);
// convert portal bits to leaf bits
uncompressed[mergedleafnum>>3] |= (1<<(mergedleafnum&7));
numvis = LeafVectorFromPortalVector (portalvector, uncompressed);
totalvis += numvis;
//printf ("cluster %4i : %4i visible\n", leafnum, numvis);
memcpy (visBytes + leafnum*leafbytes, uncompressed, leafbytes);
}
/*
==================
CalcPortalVis
==================
*/
void FRejectBuilder::CalcPortalVis ()
{
#ifdef MREDEBUG
_printf("%6d portals out of %d", 0, numportals);
//get rid of the counter
RunThreadsOnIndividual (numportals, false, PortalFlow);
#else
RunThreadsOnIndividual (numportals, true, PortalFlow);
#endif
}
/*
==================
CalcPassagePortalVis
==================
*/
void FRejectBuilder::CalcPassagePortalVis ()
{
PassageMemory();
#ifdef MREDEBUG
_printf("%6d portals out of %d", 0, numportals);
RunThreadsOnIndividual (numportals, false, CreatePassages);
_printf("\n");
_printf("%6d portals out of %d", 0, numportals);
RunThreadsOnIndividual (numportals, false, PassagePortalFlow);
_printf("\n");
#else
RunThreadsOnIndividual (numportals, true, CreatePassages);
printf (" Vis 3: ");
RunThreadsOnIndividual (numportals, true, PassagePortalFlow);
#endif
}
/*
==================
CalcFastVis
==================
*/
void FRejectBuilder::CalcFastVis ()
{
// fastvis just uses mightsee for a very loose bound
for (int i = 0; i < numportals; i++)
{
portals[i].portalvis = portals[i].portalflood;
portals[i].status = STAT_Done;
}
}
/*
==================
CalcVis
==================
*/
void FRejectBuilder::CalcVis ()
{
printf (" Vis 1: ");
RunThreadsOnIndividual (numportals, true, BasePortalVis);
// RunThreadsOnIndividual (numportals, true, BetterPortalVis);
SortPortals ();
printf (" Vis 2: ");
if (FastVis)
CalcFastVis();
else if (NoPassageVis)
CalcPortalVis ();
else
CalcPassagePortalVis();
//
// assemble the leaf vis lists by oring and compressing the portal lists
//
printf ("creating leaf vis...\n");
for (int i = 0; i < portalclusters; i++)
{
ClusterMerge (i);
}
printf ("Average clusters visible: %i\n", totalvis / portalclusters);
}
/*
=============
Winding_PlanesConcave
=============
*/
bool FRejectBuilder::Winding_PlanesConcave (const FWinding *w1, const FWinding *w2,
const FLine &line1, const FLine &line2)
{
// check if one of the points of winding 1 is at the front of the line of winding 2
if (PointOnSide (w1->points[0], line2) < 0 ||
PointOnSide (w1->points[1], line2) < 0)
{
return true;
}
// check if one of the points of winding 2 is at the front of the line of winding 1
if (PointOnSide (w2->points[0], line1) < 0 ||
PointOnSide (w2->points[1], line1) < 0)
{
return true;
}
return false;
}
/*
============
TryMergeLeaves
============
*/
bool FRejectBuilder::TryMergeLeaves (int l1num, int l2num)
{
int i, j, numportals;
FLeaf *l1, *l2;
VPortal *p1, *p2;
VPortal *portals[MAX_PORTALS_ON_LEAF];
l1 = &leafs[l1num];
for (i = 0; i < l1->numportals; i++)
{
p1 = l1->portals[i];
if (p1->leaf == l2num) continue;
l2 = &leafs[l2num];
for (j = 0; j < l2->numportals; j++)
{
p2 = l2->portals[j];
if (p2->leaf == l1num) continue;
//
if (Winding_PlanesConcave (&p1->winding, &p2->winding, p1->line, p2->line))
return false;
}
}
l1 = &leafs[l1num];
l2 = &leafs[l2num];
numportals = 0;
//the leaves can be merged now
for (i = 0; i < l1->numportals; i++)
{
p1 = l1->portals[i];
if (p1->leaf == l2num)
{
p1->removed = true;
continue;
}
portals[numportals++] = p1;
}
for (j = 0; j < l2->numportals; j++)
{
p2 = l2->portals[j];
if (p2->leaf == l1num)
{
p2->removed = true;
continue;
}
portals[numportals++] = p2;
}
delete[] l1->portals;
l1->portals = NULL;
l1->numportals = 0;
delete[] l2->portals;
l2->portals = new VPortal *[numportals];
for (i = 0; i < numportals; i++)
{
l2->portals[i] = portals[i];
}
l2->numportals = numportals;
l1->merged = l2num;
return true;
}
/*
============
UpdatePortals
============
*/
void FRejectBuilder::UpdatePortals ()
{
int i;
VPortal *p;
for (i = 0; i < numportals; i++)
{
p = &portals[i];
if (!p->removed)
{
while (leafs[p->leaf].merged >= 0)
{
p->leaf = leafs[p->leaf].merged;
}
}
}
}
/*
============
MergeLeaves
try to merge leaves but don't merge through hint splitters
============
*/
void FRejectBuilder::MergeLeaves ()
{
int i, j, nummerges, totalnummerges;
FLeaf *leaf;
VPortal *p;
totalnummerges = 0;
do
{
printf (".");
nummerges = 0;
for (i = 0; i < portalclusters; i++)
{
leaf = &leafs[i];
//if this leaf is merged already
if (leaf->merged >= 0)
continue;
//
for (j = 0; j < leaf->numportals; j++)
{
p = leaf->portals[j];
//
if (p->removed)
continue;
//never merge through hint portals
if (p->hint)
continue;
if (TryMergeLeaves(i, p->leaf))
{
UpdatePortals();
nummerges++;
break;
}
}
}
totalnummerges += nummerges;
} while (nummerges);
printf("\r%6d leaves merged\n", totalnummerges);
}
/*
============
TryMergeWinding
============
*/
FRejectBuilder::FWinding *FRejectBuilder::TryMergeWinding (FWinding *f1, FWinding *f2, const FLine &line)
{
static FWinding result;
int i, j;
//
// find a common point
//
for (i = 0; i < 2; ++i)
{
for (j = 0; j < 2; ++j)
{
if (f1->points[i].x == f2->points[j].x &&
f1->points[i].y == f2->points[j].y)
{
goto found;
}
}
}
// no shared point
return NULL;
found:
//
// if the lines are colinear, the point can be removed
//
if (PointOnSide (f2->points[0], line) != 0 ||
PointOnSide (f2->points[1], line) != 0)
{ // not colinear
return NULL;
}
//
// build the new segment
//
if (i == 0)
{
result.points[0] = f2->points[!j];
result.points[1] = f1->points[1];
}
else
{
result.points[0] = f1->points[0];
result.points[1] = f2->points[!j];
}
return &result;
}
/*
============
MergeLeafPortals
============
*/
void FRejectBuilder::MergeLeafPortals ()
{
int i, j, k, nummerges, hintsmerged;
FLeaf *leaf;
VPortal *p1, *p2;
FWinding *w;
nummerges = 0;
hintsmerged = 0;
for (i = 0; i < portalclusters; i++)
{
leaf = &leafs[i];
if (leaf->merged >= 0) continue;
for (j = 0; j < leaf->numportals; j++)
{
p1 = leaf->portals[j];
if (p1->removed)
continue;
for (k = j+1; k < leaf->numportals; k++)
{
p2 = leaf->portals[k];
if (p2->removed)
continue;
if (p1->leaf == p2->leaf)
{
w = TryMergeWinding (&p1->winding, &p2->winding, p1->line);
if (w)
{
p1->winding = *w;
if (p1->hint && p2->hint)
hintsmerged++;
p1->hint |= p2->hint;
p2->removed = true;
nummerges++;
i--;
break;
}
}
}
if (k < leaf->numportals)
break;
}
}
printf("%6d portals merged\n", nummerges);
printf("%6d hint portals merged\n", hintsmerged);
}
/*
============
CountActivePortals
============
*/
int FRejectBuilder::CountActivePortals ()
{
int num, hints, j;
VPortal *p;
num = 0;
hints = 0;
for (j = 0; j < numportals; j++)
{
p = portals + j;
if (p->removed)
continue;
if (p->hint)
hints++;
num++;
}
printf("%6d of %d active portals\n", num, numportals);
printf("%6d hint portals\n", hints);
return num;
}