zdbsp/Unused/nodebuild.h-nogl

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#include "doomdata.h"
#include "workdata.h"
#include "tarray.h"
class FNodeBuilder
{
struct FPrivSeg
{
int v1, v2;
int sidedef;
int linedef;
int frontsector;
int backsector;
int next;
int nextforvert;
int loopnum; // loop number for split avoidance (0 means splitting is okay)
angle_t angle;
fixed_t offset;
int planenum;
FPrivSeg *hashnext;
};
struct FPrivVert
{
fixed_t x, y;
WORD segs; // segs that use this vertex as v1
bool operator== (const FPrivVert &other)
{
return x == other.x && y == other.y;
}
};
union USegPtr
{
int SegNum;
FPrivSeg *SegPtr;
};
public:
struct FPolyStart
{
int polynum;
fixed_t x, y;
};
FNodeBuilder (FLevel &level,
TArray<FPolyStart> &polyspots, TArray<FPolyStart> &anchors,
const char *name);
void GetVertices (WideVertex *&verts, int &count);
void GetSegs (MapSeg *&segs, int &count);
void GetNodes (MapNode *&nodes, int &count);
void GetSubsectors (MapSubsector *&ssecs, int &count);
private:
TArray<node_t> Nodes;
TArray<MapSubsector> Subsectors;
TArray<FPrivSeg> Segs;
TArray<FPrivVert> Vertices;
TArray<USegPtr> SegList;
TArray<BYTE> PlaneChecked;
TArray<int> Touched; // Loops a splitter touches on a vertex
TArray<int> Colinear; // Loops with edges colinear to a splitter
FLevel &Level;
// Progress meter stuff
int SegsStuffed;
const char *MapName;
void FindUsedVertices (WideVertex *vertices, int max);
void BuildTree ();
void MakeSegsFromSides ();
void GroupSegPlanes ();
void FindPolyContainers (TArray<FPolyStart> &spots, TArray<FPolyStart> &anchors);
bool GetPolyExtents (int polynum, fixed_t bbox[4]);
int MarkLoop (int firstseg, int loopnum);
void AddSegToBBox (fixed_t bbox[4], const FPrivSeg *seg);
int CreateNode (WORD set, fixed_t bbox[4]);
int CreateSubsector (WORD set, fixed_t bbox[4]);
bool CheckSubsector (WORD set, node_t &node, int setsize);
int SelectSplitter (WORD set, node_t &node, int step, bool nosplit);
void SplitSegs (WORD set, node_t &node, WORD &outset0, WORD &outset1);
int Heuristic (node_t &node, WORD set, bool honorNoSplit);
int ClassifyLine (node_t &node, const FPrivSeg *seg, int &sidev1, int &sidev2);
int CountSegs (WORD set) const;
static int SortSegs (const void *a, const void *b);
// < 0 : in front of line
// == 0 : on line
// > 0 : behind line
inline int PointOnSide (int x, int y, int x1, int y1, int dx, int dy);
fixed_t InterceptVector (const node_t &splitter, const FPrivSeg &seg);
void PrintSet (int l, WORD set);
};